git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33130 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
342 lines
10 KiB
OpenEdge ABL
342 lines
10 KiB
OpenEdge ABL
/////////////////////////////////////////////////////////////////////////////
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// Name: _bitmap.i
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// Purpose: SWIG interface for wxBitmap and wxMask
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//
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// Author: Robin Dunn
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//
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// Created: 7-July-1997
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// RCS-ID: $Id$
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// Copyright: (c) 2003 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// Not a %module
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//---------------------------------------------------------------------------
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%{
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#include <wx/image.h>
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static char** ConvertListOfStrings(PyObject* listOfStrings) {
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char** cArray = NULL;
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int count;
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if (!PyList_Check(listOfStrings)) {
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PyErr_SetString(PyExc_TypeError, "Expected a list of strings.");
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return NULL;
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}
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count = PyList_Size(listOfStrings);
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cArray = new char*[count];
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for(int x=0; x<count; x++) {
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// TODO: Need some validation and error checking here
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cArray[x] = PyString_AsString(PyList_GET_ITEM(listOfStrings, x));
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}
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return cArray;
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}
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%}
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//---------------------------------------------------------------------------
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// TODO: When the API stabalizes and is available on other platforms, add
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// wrappers for the new wxBitmap, wxRawBitmap, wxDIB stuff...
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DocStr(wxBitmap,
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"The wx.Bitmap class encapsulates the concept of a platform-dependent
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bitmap. It can be either monochrome or colour, and either loaded from
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a file or created dynamically. A bitmap can be selected into a memory
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device context (instance of `wx.MemoryDC`). This enables the bitmap to
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be copied to a window or memory device context using `wx.DC.Blit`, or
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to be used as a drawing surface.", "
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The BMP and XMP image file formats are supported on all platforms by
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wx.Bitmap. Other formats are automatically loaded by `wx.Image` and
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converted to a wx.Bitmap, so any image file format supported by
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`wx.Image` can be used.
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:todo: Add wrappers and support for raw bitmap data access. Can this
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be be put into Python without losing the speed benefits of the
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teplates and iterators in rawbmp.h?
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:todo: Find a way to do very efficient PIL Image <--> wx.Bitmap
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converstions.
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");
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MustHaveApp(wxBitmap);
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class wxBitmap : public wxGDIObject
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{
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public:
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DocCtorStr(
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wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY),
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"Loads a bitmap from a file.",
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"
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:param name: Name of the file to load the bitmap from.
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:param type: The type of image to expect. Can be one of the following
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constants (assuming that the neccessary `wx.Image` handlers are
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loaded):
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* wx.BITMAP_TYPE_ANY
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* wx.BITMAP_TYPE_BMP
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* wx.BITMAP_TYPE_ICO
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* wx.BITMAP_TYPE_CUR
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* wx.BITMAP_TYPE_XBM
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* wx.BITMAP_TYPE_XPM
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* wx.BITMAP_TYPE_TIF
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* wx.BITMAP_TYPE_GIF
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* wx.BITMAP_TYPE_PNG
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* wx.BITMAP_TYPE_JPEG
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* wx.BITMAP_TYPE_PNM
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* wx.BITMAP_TYPE_PCX
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* wx.BITMAP_TYPE_PICT
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* wx.BITMAP_TYPE_ICON
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* wx.BITMAP_TYPE_ANI
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* wx.BITMAP_TYPE_IFF
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:see: Alternate constructors `wx.EmptyBitmap`, `wx.BitmapFromIcon`,
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`wx.BitmapFromImage`, `wx.BitmapFromXPMData`,
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`wx.BitmapFromBits`
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");
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~wxBitmap();
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DocCtorStrName(
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wxBitmap(int width, int height, int depth=-1),
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"Creates a new bitmap of the given size. A depth of -1 indicates the
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depth of the current screen or visual. Some platforms only support 1
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for monochrome and -1 for the current colour setting.", "",
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EmptyBitmap);
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DocCtorStrName(
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wxBitmap(const wxIcon& icon),
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"Create a new bitmap from a `wx.Icon` object.", "",
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BitmapFromIcon);
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DocCtorStrName(
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wxBitmap(const wxImage& image, int depth=-1),
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"Creates bitmap object from a `wx.Image`. This has to be done to
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actually display a `wx.Image` as you cannot draw an image directly on
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a window. The resulting bitmap will use the provided colour depth (or
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that of the current screen colour depth if depth is -1) which entails
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that a colour reduction may have to take place.", "",
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BitmapFromImage);
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%extend {
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DocStr(wxBitmap(PyObject* listOfStrings),
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"Construct a Bitmap from a list of strings formatted as XPM data.", "");
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%RenameCtor(BitmapFromXPMData, wxBitmap(PyObject* listOfStrings))
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{
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char** cArray = NULL;
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wxBitmap* bmp;
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cArray = ConvertListOfStrings(listOfStrings);
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if (! cArray)
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return NULL;
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bmp = new wxBitmap(cArray);
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delete [] cArray;
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return bmp;
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}
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DocStr(wxBitmap(PyObject* bits, int width, int height, int depth=1 ),
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"Creates a bitmap from an array of bits. You should only use this
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function for monochrome bitmaps (depth 1) in portable programs: in
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this case the bits parameter should contain an XBM image. For other
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bit depths, the behaviour is platform dependent.", "");
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%RenameCtor(BitmapFromBits, wxBitmap(PyObject* bits, int width, int height, int depth=1 ))
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{
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char* buf;
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int length;
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PyString_AsStringAndSize(bits, &buf, &length);
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return new wxBitmap(buf, width, height, depth);
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}
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}
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// wxGDIImage methods
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#ifdef __WXMSW__
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long GetHandle();
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%extend {
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void SetHandle(long handle) { self->SetHandle((WXHANDLE)handle); }
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}
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#endif
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bool Ok();
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DocDeclStr(
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int , GetWidth(),
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"Gets the width of the bitmap in pixels.", "");
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DocDeclStr(
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int , GetHeight(),
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"Gets the height of the bitmap in pixels.", "");
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DocDeclStr(
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int , GetDepth(),
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"Gets the colour depth of the bitmap. A value of 1 indicates a
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monochrome bitmap.", "");
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%extend {
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DocStr(GetSize, "Get the size of the bitmap.", "");
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wxSize GetSize() {
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wxSize size(self->GetWidth(), self->GetHeight());
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return size;
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}
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}
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DocDeclStr(
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virtual wxImage , ConvertToImage() const,
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"Creates a platform-independent image from a platform-dependent
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bitmap. This preserves mask information so that bitmaps and images can
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be converted back and forth without loss in that respect.", "");
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DocDeclStr(
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virtual wxMask* , GetMask() const,
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"Gets the associated mask (if any) which may have been loaded from a
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file or explpicitly set for the bitmap.
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:see: `SetMask`, `wx.Mask`
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", "");
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// MSW only? wxBitmap GetMaskBitmap() const;
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DocDeclStr(
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virtual void , SetMask(wxMask* mask),
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"Sets the mask for this bitmap.
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:see: `GetMask`, `wx.Mask`
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", "");
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%extend {
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DocStr(SetMaskColour,
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"Create a Mask based on a specified colour in the Bitmap.", "");
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void SetMaskColour(const wxColour& colour) {
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wxMask *mask = new wxMask(*self, colour);
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self->SetMask(mask);
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}
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}
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DocDeclStr(
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virtual wxBitmap , GetSubBitmap(const wxRect& rect) const,
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"Returns a sub-bitmap of the current one as long as the rect belongs
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entirely to the bitmap. This function preserves bit depth and mask
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information.", "");
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DocDeclStr(
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virtual bool , SaveFile(const wxString &name, wxBitmapType type,
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wxPalette *palette = NULL),
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"Saves a bitmap in the named file. See `__init__` for a description of
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the ``type`` parameter.", "");
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DocDeclStr(
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virtual bool , LoadFile(const wxString &name, wxBitmapType type),
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"Loads a bitmap from a file. See `__init__` for a description of the
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``type`` parameter.", "");
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virtual wxPalette *GetPalette() const;
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#ifdef __WXMSW__
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virtual void SetPalette(const wxPalette& palette);
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#endif
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virtual bool CopyFromIcon(const wxIcon& icon);
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DocDeclStr(
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virtual void , SetHeight(int height),
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"Set the height property (does not affect the existing bitmap data).", "");
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DocDeclStr(
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virtual void , SetWidth(int width),
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"Set the width property (does not affect the existing bitmap data).", "");
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DocDeclStr(
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virtual void , SetDepth(int depth),
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"Set the depth property (does not affect the existing bitmap data).", "");
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%extend {
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DocStr(SetSize, "Set the bitmap size (does not affect the existing bitmap data).", "");
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void SetSize(const wxSize& size) {
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self->SetWidth(size.x);
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self->SetHeight(size.y);
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}
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}
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#ifdef __WXMSW__
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bool CopyFromCursor(const wxCursor& cursor);
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int GetQuality();
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void SetQuality(int q);
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#endif
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%pythoncode { def __nonzero__(self): return self.Ok() }
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%extend {
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bool __eq__(const wxBitmap* other) { return other ? (*self == *other) : false; }
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bool __ne__(const wxBitmap* other) { return other ? (*self != *other) : true; }
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}
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};
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//---------------------------------------------------------------------------
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DocStr(wxMask,
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"This class encapsulates a monochrome mask bitmap, where the masked
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area is black and the unmasked area is white. When associated with a
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bitmap and drawn in a device context, the unmasked area of the bitmap
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will be drawn, and the masked area will not be drawn.
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A mask may be associated with a `wx.Bitmap`. It is used in
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`wx.DC.DrawBitmap` or `wx.DC.Blit` when the source device context is a
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`wx.MemoryDC` with a `wx.Bitmap` selected into it that contains a
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mask.", "");
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MustHaveApp(wxMask);
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class wxMask : public wxObject {
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public:
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DocStr(wxMask,
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"Constructs a mask from a `wx.Bitmap` and a `wx.Colour` in that bitmap
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that indicates the transparent portions of the mask. In other words,
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the pixels in ``bitmap`` that match ``colour`` will be the transparent
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portions of the mask. If no ``colour`` or an invalid ``colour`` is
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passed then BLACK is used.
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:see: `wx.Bitmap`, `wx.Colour`", "");
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%extend {
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wxMask(const wxBitmap& bitmap, const wxColour& colour = wxNullColour) {
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if ( !colour.Ok() )
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return new wxMask(bitmap, *wxBLACK);
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else
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return new wxMask(bitmap, colour);
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}
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}
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//~wxMask();
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};
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%pythoncode { MaskColour = wx._deprecated(Mask, "wx.MaskColour is deprecated, use `wx.Mask` instead.") }
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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