Files
wxWidgets/wxPython/src/_bitmap.i
Robin Dunn c1acc12983 Note to self...
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33130 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2005-03-28 19:57:49 +00:00

342 lines
10 KiB
OpenEdge ABL

/////////////////////////////////////////////////////////////////////////////
// Name: _bitmap.i
// Purpose: SWIG interface for wxBitmap and wxMask
//
// Author: Robin Dunn
//
// Created: 7-July-1997
// RCS-ID: $Id$
// Copyright: (c) 2003 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Not a %module
//---------------------------------------------------------------------------
%{
#include <wx/image.h>
static char** ConvertListOfStrings(PyObject* listOfStrings) {
char** cArray = NULL;
int count;
if (!PyList_Check(listOfStrings)) {
PyErr_SetString(PyExc_TypeError, "Expected a list of strings.");
return NULL;
}
count = PyList_Size(listOfStrings);
cArray = new char*[count];
for(int x=0; x<count; x++) {
// TODO: Need some validation and error checking here
cArray[x] = PyString_AsString(PyList_GET_ITEM(listOfStrings, x));
}
return cArray;
}
%}
//---------------------------------------------------------------------------
// TODO: When the API stabalizes and is available on other platforms, add
// wrappers for the new wxBitmap, wxRawBitmap, wxDIB stuff...
DocStr(wxBitmap,
"The wx.Bitmap class encapsulates the concept of a platform-dependent
bitmap. It can be either monochrome or colour, and either loaded from
a file or created dynamically. A bitmap can be selected into a memory
device context (instance of `wx.MemoryDC`). This enables the bitmap to
be copied to a window or memory device context using `wx.DC.Blit`, or
to be used as a drawing surface.", "
The BMP and XMP image file formats are supported on all platforms by
wx.Bitmap. Other formats are automatically loaded by `wx.Image` and
converted to a wx.Bitmap, so any image file format supported by
`wx.Image` can be used.
:todo: Add wrappers and support for raw bitmap data access. Can this
be be put into Python without losing the speed benefits of the
teplates and iterators in rawbmp.h?
:todo: Find a way to do very efficient PIL Image <--> wx.Bitmap
converstions.
");
MustHaveApp(wxBitmap);
class wxBitmap : public wxGDIObject
{
public:
DocCtorStr(
wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY),
"Loads a bitmap from a file.",
"
:param name: Name of the file to load the bitmap from.
:param type: The type of image to expect. Can be one of the following
constants (assuming that the neccessary `wx.Image` handlers are
loaded):
* wx.BITMAP_TYPE_ANY
* wx.BITMAP_TYPE_BMP
* wx.BITMAP_TYPE_ICO
* wx.BITMAP_TYPE_CUR
* wx.BITMAP_TYPE_XBM
* wx.BITMAP_TYPE_XPM
* wx.BITMAP_TYPE_TIF
* wx.BITMAP_TYPE_GIF
* wx.BITMAP_TYPE_PNG
* wx.BITMAP_TYPE_JPEG
* wx.BITMAP_TYPE_PNM
* wx.BITMAP_TYPE_PCX
* wx.BITMAP_TYPE_PICT
* wx.BITMAP_TYPE_ICON
* wx.BITMAP_TYPE_ANI
* wx.BITMAP_TYPE_IFF
:see: Alternate constructors `wx.EmptyBitmap`, `wx.BitmapFromIcon`,
`wx.BitmapFromImage`, `wx.BitmapFromXPMData`,
`wx.BitmapFromBits`
");
~wxBitmap();
DocCtorStrName(
wxBitmap(int width, int height, int depth=-1),
"Creates a new bitmap of the given size. A depth of -1 indicates the
depth of the current screen or visual. Some platforms only support 1
for monochrome and -1 for the current colour setting.", "",
EmptyBitmap);
DocCtorStrName(
wxBitmap(const wxIcon& icon),
"Create a new bitmap from a `wx.Icon` object.", "",
BitmapFromIcon);
DocCtorStrName(
wxBitmap(const wxImage& image, int depth=-1),
"Creates bitmap object from a `wx.Image`. This has to be done to
actually display a `wx.Image` as you cannot draw an image directly on
a window. The resulting bitmap will use the provided colour depth (or
that of the current screen colour depth if depth is -1) which entails
that a colour reduction may have to take place.", "",
BitmapFromImage);
%extend {
DocStr(wxBitmap(PyObject* listOfStrings),
"Construct a Bitmap from a list of strings formatted as XPM data.", "");
%RenameCtor(BitmapFromXPMData, wxBitmap(PyObject* listOfStrings))
{
char** cArray = NULL;
wxBitmap* bmp;
cArray = ConvertListOfStrings(listOfStrings);
if (! cArray)
return NULL;
bmp = new wxBitmap(cArray);
delete [] cArray;
return bmp;
}
DocStr(wxBitmap(PyObject* bits, int width, int height, int depth=1 ),
"Creates a bitmap from an array of bits. You should only use this
function for monochrome bitmaps (depth 1) in portable programs: in
this case the bits parameter should contain an XBM image. For other
bit depths, the behaviour is platform dependent.", "");
%RenameCtor(BitmapFromBits, wxBitmap(PyObject* bits, int width, int height, int depth=1 ))
{
char* buf;
int length;
PyString_AsStringAndSize(bits, &buf, &length);
return new wxBitmap(buf, width, height, depth);
}
}
// wxGDIImage methods
#ifdef __WXMSW__
long GetHandle();
%extend {
void SetHandle(long handle) { self->SetHandle((WXHANDLE)handle); }
}
#endif
bool Ok();
DocDeclStr(
int , GetWidth(),
"Gets the width of the bitmap in pixels.", "");
DocDeclStr(
int , GetHeight(),
"Gets the height of the bitmap in pixels.", "");
DocDeclStr(
int , GetDepth(),
"Gets the colour depth of the bitmap. A value of 1 indicates a
monochrome bitmap.", "");
%extend {
DocStr(GetSize, "Get the size of the bitmap.", "");
wxSize GetSize() {
wxSize size(self->GetWidth(), self->GetHeight());
return size;
}
}
DocDeclStr(
virtual wxImage , ConvertToImage() const,
"Creates a platform-independent image from a platform-dependent
bitmap. This preserves mask information so that bitmaps and images can
be converted back and forth without loss in that respect.", "");
DocDeclStr(
virtual wxMask* , GetMask() const,
"Gets the associated mask (if any) which may have been loaded from a
file or explpicitly set for the bitmap.
:see: `SetMask`, `wx.Mask`
", "");
// MSW only? wxBitmap GetMaskBitmap() const;
DocDeclStr(
virtual void , SetMask(wxMask* mask),
"Sets the mask for this bitmap.
:see: `GetMask`, `wx.Mask`
", "");
%extend {
DocStr(SetMaskColour,
"Create a Mask based on a specified colour in the Bitmap.", "");
void SetMaskColour(const wxColour& colour) {
wxMask *mask = new wxMask(*self, colour);
self->SetMask(mask);
}
}
DocDeclStr(
virtual wxBitmap , GetSubBitmap(const wxRect& rect) const,
"Returns a sub-bitmap of the current one as long as the rect belongs
entirely to the bitmap. This function preserves bit depth and mask
information.", "");
DocDeclStr(
virtual bool , SaveFile(const wxString &name, wxBitmapType type,
wxPalette *palette = NULL),
"Saves a bitmap in the named file. See `__init__` for a description of
the ``type`` parameter.", "");
DocDeclStr(
virtual bool , LoadFile(const wxString &name, wxBitmapType type),
"Loads a bitmap from a file. See `__init__` for a description of the
``type`` parameter.", "");
virtual wxPalette *GetPalette() const;
#ifdef __WXMSW__
virtual void SetPalette(const wxPalette& palette);
#endif
virtual bool CopyFromIcon(const wxIcon& icon);
DocDeclStr(
virtual void , SetHeight(int height),
"Set the height property (does not affect the existing bitmap data).", "");
DocDeclStr(
virtual void , SetWidth(int width),
"Set the width property (does not affect the existing bitmap data).", "");
DocDeclStr(
virtual void , SetDepth(int depth),
"Set the depth property (does not affect the existing bitmap data).", "");
%extend {
DocStr(SetSize, "Set the bitmap size (does not affect the existing bitmap data).", "");
void SetSize(const wxSize& size) {
self->SetWidth(size.x);
self->SetHeight(size.y);
}
}
#ifdef __WXMSW__
bool CopyFromCursor(const wxCursor& cursor);
int GetQuality();
void SetQuality(int q);
#endif
%pythoncode { def __nonzero__(self): return self.Ok() }
%extend {
bool __eq__(const wxBitmap* other) { return other ? (*self == *other) : false; }
bool __ne__(const wxBitmap* other) { return other ? (*self != *other) : true; }
}
};
//---------------------------------------------------------------------------
DocStr(wxMask,
"This class encapsulates a monochrome mask bitmap, where the masked
area is black and the unmasked area is white. When associated with a
bitmap and drawn in a device context, the unmasked area of the bitmap
will be drawn, and the masked area will not be drawn.
A mask may be associated with a `wx.Bitmap`. It is used in
`wx.DC.DrawBitmap` or `wx.DC.Blit` when the source device context is a
`wx.MemoryDC` with a `wx.Bitmap` selected into it that contains a
mask.", "");
MustHaveApp(wxMask);
class wxMask : public wxObject {
public:
DocStr(wxMask,
"Constructs a mask from a `wx.Bitmap` and a `wx.Colour` in that bitmap
that indicates the transparent portions of the mask. In other words,
the pixels in ``bitmap`` that match ``colour`` will be the transparent
portions of the mask. If no ``colour`` or an invalid ``colour`` is
passed then BLACK is used.
:see: `wx.Bitmap`, `wx.Colour`", "");
%extend {
wxMask(const wxBitmap& bitmap, const wxColour& colour = wxNullColour) {
if ( !colour.Ok() )
return new wxMask(bitmap, *wxBLACK);
else
return new wxMask(bitmap, colour);
}
}
//~wxMask();
};
%pythoncode { MaskColour = wx._deprecated(Mask, "wx.MaskColour is deprecated, use `wx.Mask` instead.") }
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------