git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52425 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			364 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			364 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        gbsizer.h
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// Purpose:     interface of wxGBPosition
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxGBPosition
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    @wxheader{gbsizer.h}
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    This class represents the position of an item in a virtual grid of
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    rows and columns managed by a wxGridBagSizer.
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    @library{wxcore}
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    @category{FIXME}
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*/
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class wxGBPosition
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{
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public:
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    //@{
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    /**
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        Construct a new wxGBPosition, optionally setting the row and column.
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        The default is (0,0).
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    */
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    wxGBPosition();
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    wxGBPosition(int row, int col);
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    //@}
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    /**
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        Get the current column value.
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    */
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    int GetCol() const;
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    /**
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        Get the current row value.
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    */
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    int GetRow() const;
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    /**
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        Set a new column value.
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    */
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    void SetCol(int col);
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    /**
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        Set a new row value.
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    */
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    void SetRow(int row);
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    /**
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        Is the wxGBPosition valid?  (An invalid wxGBPosition is (-1,-1). )
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    */
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    bool operator!(const wxGBPosition& p) const;
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    /**
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        Compare equality of two wxGBPositions.
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    */
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    bool operator operator==(const wxGBPosition& p) const;
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};
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/**
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    @class wxGridBagSizer
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    @wxheader{gbsizer.h}
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    A wxSizer that can lay out items in a virtual grid
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    like a wxFlexGridSizer but in this case
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    explicit positioning of the items is allowed using
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    wxGBPosition, and items can optionally span
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    more than one row and/or column using wxGBSpan.
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    @library{wxcore}
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    @category{winlayout}
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*/
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class wxGridBagSizer : public wxFlexGridSizer
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{
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public:
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    /**
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        Constructor, with optional parameters to specify the gap between the
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        rows and columns.
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    */
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    wxGridBagSizer(int vgap = 0, int hgap = 0);
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    //@{
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    /**
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        The Add methods return a valid pointer if the item was successfully placed at
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        the
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        given position, @NULL if something was already there.
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    */
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    wxSizerItem* Add(wxWindow* window, const wxGBPosition& pos,
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                     const wxGBSpan& span = wxDefaultSpan,
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                     int flag = 0,
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                     int border = 0,
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                     wxObject* userData = NULL);
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    wxSizerItem* Add(wxSizer* sizer, const wxGBPosition& pos,
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                     const wxGBSpan& span = wxDefaultSpan,
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                     int flag = 0,
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                     int border = 0,
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                     wxObject* userData = NULL);
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    wxSizerItem* Add(int width, int height,
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                     const wxGBPosition& pos,
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                     const wxGBSpan& span = wxDefaultSpan,
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                     int flag = 0,
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                     int border = 0,
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                     wxObject* userData = NULL);
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    wxSizerItem* Add(wxGBSizerItem* item);
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    //@}
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    /**
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        Called when the managed size of the sizer is needed or when layout
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        needs done.
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    */
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    wxSize CalcMin();
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    //@{
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    /**
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        Look at all items and see if any intersect (or would overlap) the given
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        item. Returns @true if so, @false if there would be no overlap. If an
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        excludeItem is given then it will not be checked for intersection, for
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        example it may be the item we are checking the position of.
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    */
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    bool CheckForIntersection(wxGBSizerItem* item,
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                              wxGBSizerItem* excludeItem = NULL);
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    bool CheckForIntersection(const wxGBPosition& pos,
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                              const wxGBSpan& span,
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                              wxGBSizerItem* excludeItem = NULL);
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    //@}
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    //@{
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    /**
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        Find the sizer item for the given window or subsizer, returns @NULL if
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        not found. (non-recursive)
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    */
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    wxGBSizerItem* FindItem(wxWindow* window);
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    wxGBSizerItem* FindItem(wxSizer* sizer);
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    //@}
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    /**
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        Return the sizer item located at the point given in pt, or @NULL if
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        there is no item at that point. The (x,y) coordinates in pt correspond
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        to the client coordinates of the window using the sizer for
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        layout. (non-recursive)
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    */
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    wxGBSizerItem* FindItemAtPoint(const wxPoint& pt);
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    /**
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        Return the sizer item for the given grid cell, or @NULL if there is no
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        item at that position. (non-recursive)
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    */
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    wxGBSizerItem* FindItemAtPosition(const wxGBPosition& pos);
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    /**
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        Return the sizer item that has a matching user data (it only compares
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        pointer values) or @NULL if not found. (non-recursive)
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    */
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    wxGBSizerItem* FindItemWithData(const wxObject* userData);
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    /**
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        Get the size of the specified cell, including hgap and vgap. Only
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        valid after a Layout.
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    */
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    wxSize GetCellSize(int row, int col) const;
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    /**
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        Get the size used for cells in the grid with no item.
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    */
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    wxSize GetEmptyCellSize() const;
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    //@{
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    /**
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        Get the grid position of the specified item.
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    */
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    wxGBPosition GetItemPosition(wxWindow* window);
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    wxGBPosition GetItemPosition(wxSizer* sizer);
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    wxGBPosition GetItemPosition(size_t index);
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    //@}
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    //@{
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    /**
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        Get the row/col spanning of the specified item
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    */
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    wxGBSpan GetItemSpan(wxWindow* window);
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    wxGBSpan GetItemSpan(wxSizer* sizer);
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    wxGBSpan GetItemSpan(size_t index);
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    //@}
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    /**
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        Called when the managed size of the sizer is needed or when layout
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        needs done.
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    */
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    void RecalcSizes();
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    /**
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        Set the size used for cells in the grid with no item.
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    */
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    void SetEmptyCellSize(const wxSize& sz);
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    //@{
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    /**
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        Set the grid position of the specified item. Returns @true on success.
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        If the move is not allowed (because an item is already there) then
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        @false is returned.
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    */
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    bool SetItemPosition(wxWindow* window, const wxGBPosition& pos);
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    bool SetItemPosition(wxSizer* sizer, const wxGBPosition& pos);
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    bool SetItemPosition(size_t index, const wxGBPosition& pos);
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    //@}
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    //@{
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    /**
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        Set the row/col spanning of the specified item. Returns @true on
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        success. If the move is not allowed (because an item is already there)
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        then @false is returned.
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    */
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    bool SetItemSpan(wxWindow* window, const wxGBSpan& span);
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    bool SetItemSpan(wxSizer* sizer, const wxGBSpan& span);
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    bool SetItemSpan(size_t index, const wxGBSpan& span);
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    //@}
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};
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/**
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    @class wxGBSizerItem
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    @wxheader{gbsizer.h}
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    The wxGBSizerItem class is used by the
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    wxGridBagSizer for tracking the items in the
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    sizer. It adds grid position and spanning information to the normal
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    wxSizerItem by adding
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    wxGBPosition and wxGBSpan
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    attrbibutes. Most of the time you will not need to use a
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    wxGBSizerItem directly in your code, but there are a couple of cases
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    where it is handy.
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    @library{wxcore}
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    @category{FIXME}
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*/
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class wxGBSizerItem : public wxSizerItem
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{
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public:
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    //@{
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    /**
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        Construct a sizer item for tracking a subsizer.
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    */
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    wxGBSizerItem(int width, int height, const wxGBPosition& pos,
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                  const wxGBSpan& span, int flag,
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                  int border, wxObject* userData);
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    wxGBSizerItem(wxWindow* window, const wxGBPosition& pos,
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                  const wxGBSpan& span,
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                  int flag, int border,
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                  wxObject* userData);
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    wxGBSizerItem(wxSizer* sizer, const wxGBPosition& pos,
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                  const wxGBSpan& span,
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                  int flag, int border,
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                  wxObject* userData);
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    //@}
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    /**
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        Get the row and column of the endpoint of this item
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    */
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    void GetEndPos(int& row, int& col);
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    //@{
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    /**
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        Get the grid position of the item.
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    */
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    wxGBPosition GetPos() const;
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    const void GetPos(int& row, int& col) const;
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    //@}
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    //@{
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    /**
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        Get the row and column spanning of the item.
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    */
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    wxGBSpan GetSpan() const;
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    const void GetSpan(int& rowspan, int& colspan) const;
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    //@}
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    //@{
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    /**
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        Returns @true if the given pos/span would intersect with this item.
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    */
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    bool Intersects(const wxGBSizerItem& other);
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    bool Intersects(const wxGBPosition& pos,
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                    const wxGBSpan& span);
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    //@}
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    /**
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        If the item is already a member of a sizer then first ensure that
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        there is no other item that would intersect with this one at the new
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        position, then set the new position. Returns @true if the change is
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        successful and after the next Layout the item will be moved.
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    */
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    bool SetPos(const wxGBPosition& pos);
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    /**
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        If the item is already a member of a sizer then first ensure that
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        there is no other item that would intersect with this one with its new
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        spanning size, then set the new spanning. Returns @true if the change
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        is successful and after the next Layout the item will be resized.
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    */
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    bool SetSpan(const wxGBSpan& span);
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};
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/**
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    @class wxGBSpan
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    @wxheader{gbsizer.h}
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    This class is used to hold the row and column spanning attributes of
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    items in a wxGridBagSizer.
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    @library{wxcore}
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    @category{FIXME}
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*/
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class wxGBSpan
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{
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public:
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    //@{
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    /**
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        Construct a new wxGBSpan, optionally setting the rowspan and colspan.
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        The default is (1,1).  (Meaning that the item occupies one cell in
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        each direction.
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    */
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    wxGBSpan();
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    wxGBSpan(int rowspan, int colspan);
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    //@}
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    /**
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        Get the current colspan value.
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    */
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    int GetColspan() const;
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    /**
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        Get the current rowspan value.
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    */
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    int GetRowspan() const;
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    /**
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        Set a new colspan value.
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    */
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    void SetColspan(int colspan);
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    /**
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        Set a new rowspan value.
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    */
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    void SetRowspan(int rowspan);
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    /**
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        Is the wxGBSpan valid?  (An invalid wxGBSpan is (-1,-1). )
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    */
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    bool operator!(const wxGBSpan& o) const;
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    /**
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        Compare equality of two wxGBSpans.
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    */
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    bool operator operator==(const wxGBSpan& o) const;
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};
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