git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55708 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			3355 lines
		
	
	
		
			109 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			3355 lines
		
	
	
		
			109 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        event.h
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// Purpose:     interface of wxEventHandler, wxEventBlocker and many
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//              wxEvent-derived classes
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxEvent
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    An event is a structure holding information about an event passed to a
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    callback or member function.
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    wxEvent used to be a multipurpose event object, and is an abstract base class
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    for other event classes (see below).
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    For more information about events, see the @ref overview_eventhandling overview.
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    @beginWxPerlOnly
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    In wxPerl custom event classes should be derived from
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    @c Wx::PlEvent and @c Wx::PlCommandEvent.
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    @endWxPerlOnly
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    @library{wxbase}
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    @category{events}
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    @see wxCommandEvent, wxMouseEvent
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*/
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class wxEvent : public wxObject
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{
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public:
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    /**
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        Constructor. Should not need to be used directly by an application.
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    */
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    wxEvent(int id = 0, wxEventType eventType = wxEVT_NULL);
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    /**
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        Returns a copy of the event.
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        Any event that is posted to the wxWidgets event system for later action
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        (via wxEvtHandler::AddPendingEvent or wxPostEvent()) must implement
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        this method.
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        All wxWidgets events fully implement this method, but any derived events
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        implemented by the user should also implement this method just in case they
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        (or some event derived from them) are ever posted.
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        All wxWidgets events implement a copy constructor, so the easiest way of
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        implementing the Clone function is to implement a copy constructor for
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        a new event (call it MyEvent) and then define the Clone function like this:
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        @code
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        wxEvent *Clone() const { return new MyEvent(*this); }
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        @endcode
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    */
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    virtual wxEvent* Clone() const = 0;
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    /**
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        Returns the object (usually a window) associated with the event, if any.
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    */
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    wxObject* GetEventObject() const;
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    /**
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        Returns the identifier of the given event type, such as @c wxEVT_COMMAND_BUTTON_CLICKED.
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    */
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    wxEventType GetEventType() const;
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    /**
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        Returns the identifier associated with this event, such as a button command id.
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    */
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    int GetId() const;
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    /**
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        Returns @true if the event handler should be skipped, @false otherwise.
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    */
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    bool GetSkipped() const;
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    /**
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        Gets the timestamp for the event. The timestamp is the time in milliseconds
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        since some fixed moment (not necessarily the standard Unix Epoch, so only
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        differences between the timestamps and not their absolute values usually make sense).
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    */
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    long GetTimestamp() const;
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    /**
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        Returns @true if the event is or is derived from wxCommandEvent else it returns @false.
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        @note exists only for optimization purposes.
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    */
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    bool IsCommandEvent() const;
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    /**
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        Sets the propagation level to the given value (for example returned from an
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        earlier call to wxEvent::StopPropagation).
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    */
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    void ResumePropagation(int propagationLevel);
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    /**
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        Sets the originating object.
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    */
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    void SetEventObject(wxObject* object);
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    /**
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        Sets the event type.
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    */
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    void SetEventType(wxEventType type);
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    /**
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        Sets the identifier associated with this event, such as a button command id.
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    */
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    void SetId(int id);
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    /**
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        Sets the timestamp for the event.
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    */
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    void SetTimestamp(long = 0);
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    /**
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        Test if this event should be propagated or not, i.e. if the propagation level
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        is currently greater than 0.
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    */
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    bool ShouldPropagate() const;
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    /**
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        This method can be used inside an event handler to control whether further
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        event handlers bound to this event will be called after the current one returns.
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        Without Skip() (or equivalently if Skip(@false) is used), the event will not
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        be processed any more. If Skip(@true) is called, the event processing system
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        continues searching for a further handler function for this event, even though
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        it has been processed already in the current handler.
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        In general, it is recommended to skip all non-command events to allow the
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        default handling to take place. The command events are, however, normally not
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        skipped as usually a single command such as a button click or menu item
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        selection must only be processed by one handler.
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    */
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    void Skip(bool skip = true);
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    /**
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        Stop the event from propagating to its parent window.
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        Returns the old propagation level value which may be later passed to
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        ResumePropagation() to allow propagating the event again.
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    */
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    int StopPropagation();
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protected:
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    /**
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        Indicates how many levels the event can propagate.
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        This member is protected and should typically only be set in the constructors
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        of the derived classes. It may be temporarily changed by StopPropagation()
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        and ResumePropagation() and tested with ShouldPropagate().
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        The initial value is set to either @c wxEVENT_PROPAGATE_NONE (by default)
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        meaning that the event shouldn't be propagated at all or to
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        @c wxEVENT_PROPAGATE_MAX (for command events) meaning that it should be
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        propagated as much as necessary.
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        Any positive number means that the event should be propagated but no more than
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        the given number of times. E.g. the propagation level may be set to 1 to
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        propagate the event to its parent only, but not to its grandparent.
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    */
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    int m_propagationLevel;
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};
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/**
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    @class wxEventBlocker
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    This class is a special event handler which allows to discard
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    any event (or a set of event types) directed to a specific window.
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    Example:
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    @code
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    void MyWindow::DoSomething()
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    {
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        {
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            // block all events directed to this window while
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            // we do the 1000 FunctionWhichSendsEvents() calls
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            wxEventBlocker blocker(this);
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            for ( int i = 0; i  1000; i++ )
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                FunctionWhichSendsEvents(i);
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        } // ~wxEventBlocker called, old event handler is restored
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        // the event generated by this call will be processed:
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        FunctionWhichSendsEvents(0)
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    }
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    @endcode
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    @library{wxcore}
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    @category{events}
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    @see @ref overview_eventhandling, wxEvtHandler
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*/
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class wxEventBlocker : public wxEvtHandler
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{
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public:
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    /**
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        Constructs the blocker for the given window and for the given event type.
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        If @a type is @c wxEVT_ANY, then all events for that window are blocked.
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        You can call Block() after creation to add other event types to the list
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        of events to block.
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        Note that the @a win window @b must remain alive until the
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        wxEventBlocker object destruction.
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    */
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    wxEventBlocker(wxWindow* win, wxEventType = wxEVT_ANY);
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    /**
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        Destructor. The blocker will remove itself from the chain of event handlers for
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        the window provided in the constructor, thus restoring normal processing of events.
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    */
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    virtual ~wxEventBlocker();
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    /**
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        Adds to the list of event types which should be blocked the given @a eventType.
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    */
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    void Block(wxEventType eventType);
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};
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/**
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    @class wxEvtHandler
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    A class that can handle events from the windowing system.
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    wxWindow (and therefore all window classes) are derived from this class.
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    When events are received, wxEvtHandler invokes the method listed in the
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    event table using itself as the object.  When using multiple inheritance
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    it is imperative that the wxEvtHandler(-derived) class be the first
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    class inherited such that the "this" pointer for the overall object
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    will be identical to the "this" pointer for the wxEvtHandler portion.
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    @library{wxbase}
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    @category{events}
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    @see @ref overview_eventhandling
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*/
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class wxEvtHandler : public wxObject
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{
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public:
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    /**
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        Constructor.
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    */
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    wxEvtHandler();
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    /**
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        Destructor.
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        If the handler is part of a chain, the destructor will unlink itself and
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        restore the previous and next handlers so that they point to each other.
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    */
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    virtual ~wxEvtHandler();
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    /**
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        Queue event for a later processing.
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        This method is similar to ProcessEvent() but while the latter is
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        synchronous, i.e. the event is processed immediately, before the
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        function returns, this one is asynchronous and returns immediately
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        while the event will be processed at some later time (usually during
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        the next event loop iteration).
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        Another important difference is that this method takes ownership of the
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        @a event parameter, i.e. it will delete it itself. This implies that
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        the event should be allocated on the heap and that the pointer can't be
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        used any more after the function returns (as it can be deleted at any
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        moment).
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        QueueEvent() can be used for inter-thread communication from the worker
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        threads to the main thread, it is safe in the sense that it uses
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        locking internally and avoids the problem mentioned in AddPendingEvent()
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        documentation by ensuring that the @a event object is not used by the
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        calling thread any more. Care should still be taken to avoid that some
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        fields of this object are used by it, notably any wxString members of
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        the event object must not be shallow copies of another wxString object
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        as this would result in them still using the same string buffer behind
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        the scenes. For example
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        @code
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            void FunctionInAWorkerThread(const wxString& str)
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            {
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                wxCommandEvent* evt = new wxCommandEvent;
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                // NOT evt->SetString(str) as this would be a shallow copy
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                evt->SetString(str.c_str()); // make a deep copy
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                wxTheApp->QueueEvent( evt );
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            }
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        @endcode
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        Finally notice that this method automatically wakes up the event loop
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        if it is currently idle by calling ::wxWakeUpIdle() so there is no need
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        to do it manually when using it.
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        @since 2.9.0
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        @param event
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            A heap-allocated event to be queued, QueueEvent() takes ownership
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            of it. This parameter shouldn't be @c NULL.
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     */
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    virtual void QueueEvent(wxEvent *event);
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    /**
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        Post an event to be processed later.
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        This function is similar to QueueEvent() but can't be used to post
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        events from worker threads for the event objects with wxString fields
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        (i.e. in practice most of them) because of an unsafe use of the same
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        wxString object which happens because the wxString field in the
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        original @a event object and its copy made internally by this function
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        share the same string buffer internally. Use QueueEvent() to avoid
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        this.
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        A copy of event is made by the function, so the original can be deleted
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        as soon as function returns (it is common that the original is created
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        on the stack). This requires that the wxEvent::Clone() method be
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        implemented by event so that it can be duplicated and stored until it
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        gets processed.
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        @param event
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            Event to add to the pending events queue.
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    */
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    virtual void AddPendingEvent(const wxEvent& event);
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    /**
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        Connects the given function dynamically with the event handler, id and event type.
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        This is an alternative to the use of static event tables.
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        See the @ref page_samples_event sample for usage.
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        This specific overload allows you to connect an event handler to a @e range
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        of @e source IDs.
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        Do not confuse @e source IDs with event @e types: source IDs identify the
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        event generator objects (typically wxMenuItem or wxWindow objects) while the
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        event @e type identify which type of events should be handled by the
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        given @e function (an event generator object may generate many different
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        types of events!).
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        @param id
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            The first ID of the identifier range to be associated with the event
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            handler function.
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        @param lastId
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            The last ID of the identifier range to be associated with the event
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            handler function.
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        @param eventType
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            The event type to be associated with this event handler.
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        @param function
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            The event handler function. Note that this function should
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            be explicitly converted to the correct type which can be done using a macro
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            called @c wxFooEventHandler for the handler for any @c wxFooEvent.
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        @param userData
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            Data to be associated with the event table entry.
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        @param eventSink
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            Object whose member function should be called.
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            If this is @NULL, @c *this will be used.
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    */
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    void Connect(int id, int lastId, wxEventType eventType,
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                 wxObjectEventFunction function,
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                 wxObject* userData = NULL,
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                 wxEvtHandler* eventSink = NULL);
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    /**
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        See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
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        overload for more info.
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        This overload can be used to attach an event handler to a single source ID:
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        Example:
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        @code
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        frame->Connect( wxID_EXIT,
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                        wxEVT_COMMAND_MENU_SELECTED,
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                        wxCommandEventHandler(MyFrame::OnQuit) );
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        @endcode
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    */
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    void Connect(int id, wxEventType eventType,
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                 wxObjectEventFunction function,
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                 wxObject* userData = NULL,
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                 wxEvtHandler* eventSink = NULL);
 | 
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 | 
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    /**
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        See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
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        overload for more info.
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        This overload will connect the given event handler so that regardless of the
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        ID of the event source, the handler will be called.
 | 
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    */
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    void Connect(wxEventType eventType,
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                 wxObjectEventFunction function,
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                 wxObject* userData = NULL,
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                 wxEvtHandler* eventSink = NULL);
 | 
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 | 
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    /**
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        Disconnects the given function dynamically from the event handler, using the
 | 
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        specified parameters as search criteria and returning @true if a matching
 | 
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        function has been found and removed.
 | 
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        This method can only disconnect functions which have been added using the
 | 
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        Connect() method. There is no way to disconnect functions connected using
 | 
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        the (static) event tables.
 | 
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 | 
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        @param eventType
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            The event type associated with this event handler.
 | 
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        @param function
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            The event handler function.
 | 
						|
        @param userData
 | 
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            Data associated with the event table entry.
 | 
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        @param eventSink
 | 
						|
            Object whose member function should be called.
 | 
						|
    */
 | 
						|
    bool Disconnect(wxEventType eventType = wxEVT_NULL,
 | 
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                    wxObjectEventFunction function = NULL,
 | 
						|
                    wxObject* userData = NULL,
 | 
						|
                    wxEvtHandler* eventSink = NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
 | 
						|
        overload for more info.
 | 
						|
 | 
						|
        This overload takes the additional @a id parameter.
 | 
						|
    */
 | 
						|
    bool Disconnect(int id = wxID_ANY,
 | 
						|
                    wxEventType eventType = wxEVT_NULL,
 | 
						|
                    wxObjectEventFunction function = NULL,
 | 
						|
                    wxObject* userData = NULL,
 | 
						|
                    wxEvtHandler* eventSink = NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
 | 
						|
        overload for more info.
 | 
						|
 | 
						|
        This overload takes an additional range of source IDs.
 | 
						|
    */
 | 
						|
    bool Disconnect(int id, int lastId = wxID_ANY,
 | 
						|
                    wxEventType eventType = wxEVT_NULL,
 | 
						|
                    wxObjectEventFunction function = NULL,
 | 
						|
                    wxObject* userData = NULL,
 | 
						|
                    wxEvtHandler* eventSink = NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns user-supplied client data.
 | 
						|
 | 
						|
        @remarks Normally, any extra data the programmer wishes to associate with
 | 
						|
                 the object should be made available by deriving a new class with
 | 
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                 new data members.
 | 
						|
 | 
						|
        @see SetClientData()
 | 
						|
    */
 | 
						|
    void* GetClientData() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns a pointer to the user-supplied client data object.
 | 
						|
 | 
						|
        @see SetClientObject(), wxClientData
 | 
						|
    */
 | 
						|
    wxClientData* GetClientObject() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the event handler is enabled, @false otherwise.
 | 
						|
 | 
						|
        @see SetEvtHandlerEnabled()
 | 
						|
    */
 | 
						|
    bool GetEvtHandlerEnabled() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the pointer to the next handler in the chain.
 | 
						|
 | 
						|
        @see SetNextHandler(), GetPreviousHandler(), SetPreviousHandler(),
 | 
						|
             wxWindow::PushEventHandler, wxWindow::PopEventHandler
 | 
						|
    */
 | 
						|
    wxEvtHandler* GetNextHandler() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the pointer to the previous handler in the chain.
 | 
						|
 | 
						|
        @see SetPreviousHandler(), GetNextHandler(), SetNextHandler(),
 | 
						|
             wxWindow::PushEventHandler, wxWindow::PopEventHandler
 | 
						|
    */
 | 
						|
    wxEvtHandler* GetPreviousHandler() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Processes an event, searching event tables and calling zero or more suitable
 | 
						|
        event handler function(s).
 | 
						|
 | 
						|
        Normally, your application would not call this function: it is called in the
 | 
						|
        wxWidgets implementation to dispatch incoming user interface events to the
 | 
						|
        framework (and application).
 | 
						|
 | 
						|
        However, you might need to call it if implementing new functionality
 | 
						|
        (such as a new control) where you define new event types, as opposed to
 | 
						|
        allowing the user to override virtual functions.
 | 
						|
 | 
						|
        An instance where you might actually override the ProcessEvent function is where
 | 
						|
        you want to direct event processing to event handlers not normally noticed by
 | 
						|
        wxWidgets. For example, in the document/view architecture, documents and views
 | 
						|
        are potential event handlers. When an event reaches a frame, ProcessEvent will
 | 
						|
        need to be called on the associated document and view in case event handler functions
 | 
						|
        are associated with these objects. The property classes library (wxProperty) also
 | 
						|
        overrides ProcessEvent for similar reasons.
 | 
						|
 | 
						|
        The normal order of event table searching is as follows:
 | 
						|
        -# If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
 | 
						|
            the function skips to step (6).
 | 
						|
        -# If the object is a wxWindow, ProcessEvent() is recursively called on the
 | 
						|
            window's wxValidator. If this returns @true, the function exits.
 | 
						|
        -# SearchEventTable() is called for this event handler. If this fails, the base
 | 
						|
            class table is tried, and so on until no more tables exist or an appropriate
 | 
						|
            function was found, in which case the function exits.
 | 
						|
        -# The search is applied down the entire chain of event handlers (usually the
 | 
						|
            chain has a length of one). If this succeeds, the function exits.
 | 
						|
        -# If the object is a wxWindow and the event is a wxCommandEvent, ProcessEvent()
 | 
						|
            is recursively applied to the parent window's event handler.
 | 
						|
            If this returns true, the function exits.
 | 
						|
        -# Finally, ProcessEvent() is called on the wxApp object.
 | 
						|
 | 
						|
        @param event
 | 
						|
            Event to process.
 | 
						|
 | 
						|
        @return @true if a suitable event handler function was found and
 | 
						|
                 executed, and the function did not call wxEvent::Skip.
 | 
						|
 | 
						|
        @see SearchEventTable()
 | 
						|
    */
 | 
						|
    virtual bool ProcessEvent(wxEvent& event);
 | 
						|
 | 
						|
    /**
 | 
						|
        Processes an event by calling ProcessEvent() and handles any exceptions
 | 
						|
        that occur in the process.
 | 
						|
        If an exception is thrown in event handler, wxApp::OnExceptionInMainLoop is called.
 | 
						|
 | 
						|
        @param event
 | 
						|
            Event to process.
 | 
						|
 | 
						|
        @return @true if the event was processed, @false if no handler was found
 | 
						|
                 or an exception was thrown.
 | 
						|
 | 
						|
        @see wxWindow::HandleWindowEvent
 | 
						|
    */
 | 
						|
    bool SafelyProcessEvent(wxEvent& event);
 | 
						|
 | 
						|
    /**
 | 
						|
        Searches the event table, executing an event handler function if an appropriate
 | 
						|
        one is found.
 | 
						|
 | 
						|
        @param table
 | 
						|
            Event table to be searched.
 | 
						|
        @param event
 | 
						|
            Event to be matched against an event table entry.
 | 
						|
 | 
						|
        @return @true if a suitable event handler function was found and
 | 
						|
                 executed, and the function did not call wxEvent::Skip.
 | 
						|
 | 
						|
        @remarks This function looks through the object's event table and tries
 | 
						|
                 to find an entry that will match the event.
 | 
						|
                 An entry will match if:
 | 
						|
                 @li The event type matches, and
 | 
						|
                 @li the identifier or identifier range matches, or the event table
 | 
						|
                     entry's identifier is zero.
 | 
						|
                 If a suitable function is called but calls wxEvent::Skip, this
 | 
						|
                 function will fail, and searching will continue.
 | 
						|
 | 
						|
        @see ProcessEvent()
 | 
						|
    */
 | 
						|
    virtual bool SearchEventTable(wxEventTable& table,
 | 
						|
                                  wxEvent& event);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets user-supplied client data.
 | 
						|
 | 
						|
        @param data
 | 
						|
            Data to be associated with the event handler.
 | 
						|
 | 
						|
        @remarks Normally, any extra data the programmer wishes to associate
 | 
						|
                 with the object should be made available by deriving a new
 | 
						|
                 class with new data members. You must not call this method
 | 
						|
                 and SetClientObject on the same class - only one of them.
 | 
						|
 | 
						|
        @see GetClientData()
 | 
						|
    */
 | 
						|
    void SetClientData(void* data);
 | 
						|
 | 
						|
    /**
 | 
						|
        Set the client data object. Any previous object will be deleted.
 | 
						|
 | 
						|
        @see GetClientObject(), wxClientData
 | 
						|
    */
 | 
						|
    void SetClientObject(wxClientData* data);
 | 
						|
 | 
						|
    /**
 | 
						|
        Enables or disables the event handler.
 | 
						|
 | 
						|
        @param enabled
 | 
						|
            @true if the event handler is to be enabled, @false if it is to be disabled.
 | 
						|
 | 
						|
        @remarks You can use this function to avoid having to remove the event
 | 
						|
                 handler from the chain, for example when implementing a
 | 
						|
                 dialog editor and changing from edit to test mode.
 | 
						|
 | 
						|
        @see GetEvtHandlerEnabled()
 | 
						|
    */
 | 
						|
    void SetEvtHandlerEnabled(bool enabled);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the pointer to the next handler.
 | 
						|
 | 
						|
        @param handler
 | 
						|
            Event handler to be set as the next handler.
 | 
						|
 | 
						|
        @see GetNextHandler(), SetPreviousHandler(), GetPreviousHandler(),
 | 
						|
             wxWindow::PushEventHandler, wxWindow::PopEventHandler
 | 
						|
    */
 | 
						|
    void SetNextHandler(wxEvtHandler* handler);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the pointer to the previous handler.
 | 
						|
 | 
						|
        @param handler
 | 
						|
            Event handler to be set as the previous handler.
 | 
						|
    */
 | 
						|
    void SetPreviousHandler(wxEvtHandler* handler);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxKeyEvent
 | 
						|
 | 
						|
    This event class contains information about keypress (character) events.
 | 
						|
 | 
						|
    Notice that there are three different kinds of keyboard events in wxWidgets:
 | 
						|
    key down and up events and char events. The difference between the first two
 | 
						|
    is clear - the first corresponds to a key press and the second to a key
 | 
						|
    release - otherwise they are identical. Just note that if the key is
 | 
						|
    maintained in a pressed state you will typically get a lot of (automatically
 | 
						|
    generated) down events but only one up so it is wrong to assume that there is
 | 
						|
    one up event corresponding to each down one.
 | 
						|
 | 
						|
    Both key events provide untranslated key codes while the char event carries
 | 
						|
    the translated one. The untranslated code for alphanumeric keys is always
 | 
						|
    an upper case value. For the other keys it is one of @c WXK_XXX values
 | 
						|
    from the @ref page_keycodes.
 | 
						|
    The translated key is, in general, the character the user expects to appear
 | 
						|
    as the result of the key combination when typing the text into a text entry
 | 
						|
    zone, for example.
 | 
						|
 | 
						|
    A few examples to clarify this (all assume that CAPS LOCK is unpressed
 | 
						|
    and the standard US keyboard): when the @c 'A' key is pressed, the key down
 | 
						|
    event key code is equal to @c ASCII A == 65. But the char event key code
 | 
						|
    is @c ASCII a == 97. On the other hand, if you press both SHIFT and
 | 
						|
    @c 'A' keys simultaneously , the key code in key down event will still be
 | 
						|
    just @c 'A' while the char event key code parameter will now be @c 'A'
 | 
						|
    as well.
 | 
						|
 | 
						|
    Although in this simple case it is clear that the correct key code could be
 | 
						|
    found in the key down event handler by checking the value returned by
 | 
						|
    wxKeyEvent::ShiftDown(), in general you should use @c EVT_CHAR for this as
 | 
						|
    for non-alphanumeric keys the translation is keyboard-layout dependent and
 | 
						|
    can only be done properly by the system itself.
 | 
						|
 | 
						|
    Another kind of translation is done when the control key is pressed: for
 | 
						|
    example, for CTRL-A key press the key down event still carries the
 | 
						|
    same key code @c 'a' as usual but the char event will have key code of 1,
 | 
						|
    the ASCII value of this key combination.
 | 
						|
 | 
						|
    You may discover how the other keys on your system behave interactively by
 | 
						|
    running the @ref page_samples_text wxWidgets sample and pressing some keys
 | 
						|
    in any of the text controls shown in it.
 | 
						|
 | 
						|
    @b Tip: be sure to call @c event.Skip() for events that you don't process in
 | 
						|
    key event function, otherwise menu shortcuts may cease to work under Windows.
 | 
						|
 | 
						|
    @note If a key down (@c EVT_KEY_DOWN) event is caught and the event handler
 | 
						|
          does not call @c event.Skip() then the corresponding char event
 | 
						|
          (@c EVT_CHAR) will not happen.
 | 
						|
          This is by design and enables the programs that handle both types of
 | 
						|
          events to be a bit simpler.
 | 
						|
 | 
						|
    @note For Windows programmers: The key and char events in wxWidgets are
 | 
						|
          similar to but slightly different from Windows @c WM_KEYDOWN and
 | 
						|
          @c WM_CHAR events. In particular, Alt-x combination will generate a
 | 
						|
          char event in wxWidgets (unless it is used as an accelerator).
 | 
						|
 | 
						|
 | 
						|
    @beginEventTable{wxKeyEvent}
 | 
						|
    @event{EVT_KEY_DOWN(func)}
 | 
						|
           Process a wxEVT_KEY_DOWN event (any key has been pressed).
 | 
						|
    @event{EVT_KEY_UP(func)}
 | 
						|
           Process a wxEVT_KEY_UP event (any key has been released).
 | 
						|
    @event{EVT_CHAR(func)}
 | 
						|
           Process a wxEVT_CHAR event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
*/
 | 
						|
class wxKeyEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
        Currently, the only valid event types are @c wxEVT_CHAR and @c wxEVT_CHAR_HOOK.
 | 
						|
    */
 | 
						|
    wxKeyEvent(wxEventType keyEventType = wxEVT_NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the Alt key was down at the time of the key event.
 | 
						|
 | 
						|
        Notice that GetModifiers() is easier to use correctly than this function
 | 
						|
        so you should consider using it in new code.
 | 
						|
    */
 | 
						|
    bool AltDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        CMD is a pseudo key which is the same as Control for PC and Unix
 | 
						|
        platforms but the special APPLE (a.k.a as COMMAND) key under Macs:
 | 
						|
        it makes often sense to use it instead of, say, ControlDown() because Cmd
 | 
						|
        key is used for the same thing under Mac as Ctrl elsewhere (but Ctrl still
 | 
						|
        exists, just not used for this purpose under Mac). So for non-Mac platforms
 | 
						|
        this is the same as ControlDown() and under Mac this is the same as MetaDown().
 | 
						|
    */
 | 
						|
    bool CmdDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the control key was down at the time of the key event.
 | 
						|
 | 
						|
        Notice that GetModifiers() is easier to use correctly than this function
 | 
						|
        so you should consider using it in new code.
 | 
						|
    */
 | 
						|
    bool ControlDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the virtual key code. ASCII events return normal ASCII values,
 | 
						|
        while non-ASCII events return values such as @b WXK_LEFT for the left cursor
 | 
						|
        key. See @ref page_keycodes for a full list of the virtual key codes.
 | 
						|
 | 
						|
        Note that in Unicode build, the returned value is meaningful only if the
 | 
						|
        user entered a character that can be represented in current locale's default
 | 
						|
        charset. You can obtain the corresponding Unicode character using GetUnicodeKey().
 | 
						|
    */
 | 
						|
    int GetKeyCode() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Return the bitmask of modifier keys which were pressed when this event
 | 
						|
        happened. See @ref page_keymodifiers for the full list of modifiers.
 | 
						|
 | 
						|
        Notice that this function is easier to use correctly than, for example,
 | 
						|
        ControlDown() because when using the latter you also have to remember to
 | 
						|
        test that none of the other modifiers is pressed:
 | 
						|
 | 
						|
        @code
 | 
						|
        if ( ControlDown() && !AltDown() && !ShiftDown() && !MetaDown() )
 | 
						|
            ... handle Ctrl-XXX ...
 | 
						|
        @endcode
 | 
						|
 | 
						|
        and forgetting to do it can result in serious program bugs (e.g. program
 | 
						|
        not working with European keyboard layout where ALTGR key which is seen by
 | 
						|
        the program as combination of CTRL and ALT is used). On the other hand,
 | 
						|
        you can simply write:
 | 
						|
 | 
						|
        @code
 | 
						|
        if ( GetModifiers() == wxMOD_CONTROL )
 | 
						|
            ... handle Ctrl-XXX ...
 | 
						|
        @endcode
 | 
						|
 | 
						|
        with this function.
 | 
						|
    */
 | 
						|
    int GetModifiers() const;
 | 
						|
 | 
						|
    //@{
 | 
						|
    /**
 | 
						|
        Obtains the position (in client coordinates) at which the key was pressed.
 | 
						|
    */
 | 
						|
    wxPoint GetPosition() const;
 | 
						|
    void GetPosition(long* x, long* y) const;
 | 
						|
    //@}
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the raw key code for this event. This is a platform-dependent scan code
 | 
						|
        which should only be used in advanced applications.
 | 
						|
 | 
						|
        @note Currently the raw key codes are not supported by all ports, use
 | 
						|
              @ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available.
 | 
						|
    */
 | 
						|
    wxUint32 GetRawKeyCode() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the low level key flags for this event. The flags are
 | 
						|
        platform-dependent and should only be used in advanced applications.
 | 
						|
 | 
						|
        @note Currently the raw key flags are not supported by all ports, use
 | 
						|
              @ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available.
 | 
						|
    */
 | 
						|
    wxUint32 GetRawKeyFlags() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the Unicode character corresponding to this key event.
 | 
						|
 | 
						|
        This function is only available in Unicode build, i.e. when
 | 
						|
        @c wxUSE_UNICODE is 1.
 | 
						|
    */
 | 
						|
    wxChar GetUnicodeKey() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the X position (in client coordinates) of the event.
 | 
						|
    */
 | 
						|
    wxCoord GetX() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the Y position (in client coordinates) of the event.
 | 
						|
    */
 | 
						|
    wxCoord GetY() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if either CTRL or ALT keys was down at the time of the
 | 
						|
        key event.
 | 
						|
 | 
						|
        Note that this function does not take into account neither SHIFT nor
 | 
						|
        META key states (the reason for ignoring the latter is that it is
 | 
						|
        common for NUMLOCK key to be configured as META under X but the key
 | 
						|
        presses even while NUMLOCK is on should be still processed normally).
 | 
						|
    */
 | 
						|
    bool HasModifiers() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the Meta key was down at the time of the key event.
 | 
						|
 | 
						|
        Notice that GetModifiers() is easier to use correctly than this function
 | 
						|
        so you should consider using it in new code.
 | 
						|
    */
 | 
						|
    bool MetaDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the shift key was down at the time of the key event.
 | 
						|
 | 
						|
        Notice that GetModifiers() is easier to use correctly than this function
 | 
						|
        so you should consider using it in new code.
 | 
						|
    */
 | 
						|
    bool ShiftDown() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxJoystickEvent
 | 
						|
 | 
						|
    This event class contains information about joystick events, particularly
 | 
						|
    events received by windows.
 | 
						|
 | 
						|
    @beginEventTable{wxJoystickEvent}
 | 
						|
    @style{EVT_JOY_BUTTON_DOWN(func)}
 | 
						|
        Process a wxEVT_JOY_BUTTON_DOWN event.
 | 
						|
    @style{EVT_JOY_BUTTON_UP(func)}
 | 
						|
        Process a wxEVT_JOY_BUTTON_UP event.
 | 
						|
    @style{EVT_JOY_MOVE(func)}
 | 
						|
        Process a wxEVT_JOY_MOVE event.
 | 
						|
    @style{EVT_JOY_ZMOVE(func)}
 | 
						|
        Process a wxEVT_JOY_ZMOVE event.
 | 
						|
    @style{EVT_JOYSTICK_EVENTS(func)}
 | 
						|
        Processes all joystick events.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxJoystick
 | 
						|
*/
 | 
						|
class wxJoystickEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxJoystickEvent(wxEventType eventType = wxEVT_NULL, int state = 0,
 | 
						|
                    int joystick = wxJOYSTICK1,
 | 
						|
                    int change = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the event was a down event from the specified button
 | 
						|
        (or any button).
 | 
						|
 | 
						|
        @param button
 | 
						|
            Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
 | 
						|
            indicate any button down event.
 | 
						|
    */
 | 
						|
    bool ButtonDown(int button = wxJOY_BUTTON_ANY) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the specified button (or any button) was in a down state.
 | 
						|
 | 
						|
        @param button
 | 
						|
            Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
 | 
						|
            indicate any button down event.
 | 
						|
    */
 | 
						|
    bool ButtonIsDown(int button = wxJOY_BUTTON_ANY) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the event was an up event from the specified button
 | 
						|
        (or any button).
 | 
						|
 | 
						|
        @param button
 | 
						|
            Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
 | 
						|
            indicate any button down event.
 | 
						|
    */
 | 
						|
    bool ButtonUp(int button = wxJOY_BUTTON_ANY) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the identifier of the button changing state.
 | 
						|
 | 
						|
        This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4.
 | 
						|
    */
 | 
						|
    int GetButtonChange() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the down state of the buttons.
 | 
						|
 | 
						|
        This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4.
 | 
						|
    */
 | 
						|
    int GetButtonState() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the identifier of the joystick generating the event - one of
 | 
						|
        wxJOYSTICK1 and wxJOYSTICK2.
 | 
						|
    */
 | 
						|
    int GetJoystick() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the x, y position of the joystick event.
 | 
						|
    */
 | 
						|
    wxPoint GetPosition() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the z position of the joystick event.
 | 
						|
    */
 | 
						|
    int GetZPosition() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if this was a button up or down event
 | 
						|
        (@e not 'is any button down?').
 | 
						|
    */
 | 
						|
    bool IsButton() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if this was an x, y move event.
 | 
						|
    */
 | 
						|
    bool IsMove() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if this was a z move event.
 | 
						|
    */
 | 
						|
    bool IsZMove() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxScrollWinEvent
 | 
						|
 | 
						|
    A scroll event holds information about events sent from scrolling windows.
 | 
						|
 | 
						|
 | 
						|
    @beginEventTable{wxScrollWinEvent}
 | 
						|
    You can use the EVT_SCROLLWIN* macros for intercepting scroll window events
 | 
						|
    from the receiving window.
 | 
						|
    @event{EVT_SCROLLWIN(func)}
 | 
						|
        Process all scroll events.
 | 
						|
    @event{EVT_SCROLLWIN_TOP(func)}
 | 
						|
        Process wxEVT_SCROLLWIN_TOP scroll-to-top events.
 | 
						|
    @event{EVT_SCROLLWIN_BOTTOM(func)}
 | 
						|
        Process wxEVT_SCROLLWIN_BOTTOM scroll-to-bottom events.
 | 
						|
    @event{EVT_SCROLLWIN_LINEUP(func)}
 | 
						|
        Process wxEVT_SCROLLWIN_LINEUP line up events.
 | 
						|
    @event{EVT_SCROLLWIN_LINEDOWN(func)}
 | 
						|
        Process wxEVT_SCROLLWIN_LINEDOWN line down events.
 | 
						|
    @event{EVT_SCROLLWIN_PAGEUP(func)}
 | 
						|
        Process wxEVT_SCROLLWIN_PAGEUP page up events.
 | 
						|
    @event{EVT_SCROLLWIN_PAGEDOWN(func)}
 | 
						|
        Process wxEVT_SCROLLWIN_PAGEDOWN page down events.
 | 
						|
    @event{EVT_SCROLLWIN_THUMBTRACK(func)}
 | 
						|
        Process wxEVT_SCROLLWIN_THUMBTRACK thumbtrack events
 | 
						|
        (frequent events sent as the user drags the thumbtrack).
 | 
						|
    @event{EVT_SCROLLWIN_THUMBRELEASE(func)}
 | 
						|
        Process wxEVT_SCROLLWIN_THUMBRELEASE thumb release events.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxScrollEvent, @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxScrollWinEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxScrollWinEvent(wxEventType commandType = wxEVT_NULL, int pos = 0,
 | 
						|
                     int orientation = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the
 | 
						|
        scrollbar.
 | 
						|
 | 
						|
        @todo wxHORIZONTAL and wxVERTICAL should go in their own enum
 | 
						|
    */
 | 
						|
    int GetOrientation() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the position of the scrollbar for the thumb track and release events.
 | 
						|
 | 
						|
        Note that this field can't be used for the other events, you need to query
 | 
						|
        the window itself for the current position in that case.
 | 
						|
    */
 | 
						|
    int GetPosition() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxSysColourChangedEvent
 | 
						|
 | 
						|
    This class is used for system colour change events, which are generated
 | 
						|
    when the user changes the colour settings using the control panel.
 | 
						|
    This is only appropriate under Windows.
 | 
						|
 | 
						|
    @remarks
 | 
						|
        The default event handler for this event propagates the event to child windows,
 | 
						|
        since Windows only sends the events to top-level windows.
 | 
						|
        If intercepting this event for a top-level window, remember to call the base
 | 
						|
        class handler, or to pass the event on to the window's children explicitly.
 | 
						|
 | 
						|
    @beginEventTable{wxSysColourChangedEvent}
 | 
						|
    @event{EVT_SYS_COLOUR_CHANGED(func)}
 | 
						|
        Process a wxEVT_SYS_COLOUR_CHANGED event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxSysColourChangedEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxSysColourChangedEvent();
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxWindowCreateEvent
 | 
						|
 | 
						|
    This event is sent just after the actual window associated with a wxWindow
 | 
						|
    object has been created.
 | 
						|
 | 
						|
    Since it is derived from wxCommandEvent, the event propagates up
 | 
						|
    the window hierarchy.
 | 
						|
 | 
						|
    @beginEventTable{wxWindowCreateEvent}
 | 
						|
    @event{EVT_WINDOW_CREATE(func)}
 | 
						|
        Process a wxEVT_CREATE event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling, wxWindowDestroyEvent
 | 
						|
*/
 | 
						|
class wxWindowCreateEvent : public wxCommandEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxWindowCreateEvent(wxWindow* win = NULL);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxPaintEvent
 | 
						|
 | 
						|
    A paint event is sent when a window's contents needs to be repainted.
 | 
						|
 | 
						|
    Please notice that in general it is impossible to change the drawing of a
 | 
						|
    standard control (such as wxButton) and so you shouldn't attempt to handle
 | 
						|
    paint events for them as even if it might work on some platforms, this is
 | 
						|
    inherently not portable and won't work everywhere.
 | 
						|
 | 
						|
    @remarks
 | 
						|
    Note that in a paint event handler, the application must always create a
 | 
						|
    wxPaintDC object, even if you do not use it. Otherwise, under MS Windows,
 | 
						|
    refreshing for this and other windows will go wrong.
 | 
						|
    For example:
 | 
						|
    @code
 | 
						|
    void MyWindow::OnPaint(wxPaintEvent& event)
 | 
						|
    {
 | 
						|
        wxPaintDC dc(this);
 | 
						|
 | 
						|
        DrawMyDocument(dc);
 | 
						|
    }
 | 
						|
    @endcode
 | 
						|
    You can optimize painting by retrieving the rectangles that have been damaged
 | 
						|
    and only repainting these. The rectangles are in terms of the client area,
 | 
						|
    and are unscrolled, so you will need to do some calculations using the current
 | 
						|
    view position to obtain logical, scrolled units.
 | 
						|
    Here is an example of using the wxRegionIterator class:
 | 
						|
    @code
 | 
						|
    // Called when window needs to be repainted.
 | 
						|
    void MyWindow::OnPaint(wxPaintEvent& event)
 | 
						|
    {
 | 
						|
        wxPaintDC dc(this);
 | 
						|
 | 
						|
        // Find Out where the window is scrolled to
 | 
						|
        int vbX,vbY;                     // Top left corner of client
 | 
						|
        GetViewStart(&vbX,&vbY);
 | 
						|
 | 
						|
        int vX,vY,vW,vH;                 // Dimensions of client area in pixels
 | 
						|
        wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
 | 
						|
 | 
						|
        while (upd)
 | 
						|
        {
 | 
						|
            vX = upd.GetX();
 | 
						|
            vY = upd.GetY();
 | 
						|
            vW = upd.GetW();
 | 
						|
            vH = upd.GetH();
 | 
						|
 | 
						|
            // Alternatively we can do this:
 | 
						|
            // wxRect rect(upd.GetRect());
 | 
						|
 | 
						|
            // Repaint this rectangle
 | 
						|
            ...some code...
 | 
						|
 | 
						|
            upd ++ ;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    @endcode
 | 
						|
 | 
						|
 | 
						|
    @beginEventTable{wxPaintEvent}
 | 
						|
    @event{EVT_PAINT(func)}
 | 
						|
        Process a wxEVT_PAINT event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxPaintEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxPaintEvent(int id = 0);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxMaximizeEvent
 | 
						|
 | 
						|
    An event being sent when a top level window is maximized. Notice that it is
 | 
						|
    not sent when the window is restored to its original size after it had been
 | 
						|
    maximized, only a normal wxSizeEvent is generated in this case.
 | 
						|
 | 
						|
    @beginEventTable{wxMaximizeEvent}
 | 
						|
    @event{EVT_MAXIMIZE(func)}
 | 
						|
        Process a wxEVT_MAXIMIZE event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling, wxTopLevelWindow::Maximize,
 | 
						|
         wxTopLevelWindow::IsMaximized
 | 
						|
*/
 | 
						|
class wxMaximizeEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor. Only used by wxWidgets internally.
 | 
						|
    */
 | 
						|
    wxMaximizeEvent(int id = 0);
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
    The possibles modes to pass to wxUpdateUIEvent::SetMode().
 | 
						|
*/
 | 
						|
enum wxUpdateUIMode
 | 
						|
{
 | 
						|
        /** Send UI update events to all windows. */
 | 
						|
    wxUPDATE_UI_PROCESS_ALL,
 | 
						|
 | 
						|
        /** Send UI update events to windows that have
 | 
						|
            the wxWS_EX_PROCESS_UI_UPDATES flag specified. */
 | 
						|
    wxUPDATE_UI_PROCESS_SPECIFIED
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxUpdateUIEvent
 | 
						|
 | 
						|
    This class is used for pseudo-events which are called by wxWidgets
 | 
						|
    to give an application the chance to update various user interface elements.
 | 
						|
 | 
						|
    Without update UI events, an application has to work hard to check/uncheck,
 | 
						|
    enable/disable, show/hide, and set the text for elements such as menu items
 | 
						|
    and toolbar buttons. The code for doing this has to be mixed up with the code
 | 
						|
    that is invoked when an action is invoked for a menu item or button.
 | 
						|
 | 
						|
    With update UI events, you define an event handler to look at the state of the
 | 
						|
    application and change UI elements accordingly. wxWidgets will call your member
 | 
						|
    functions in idle time, so you don't have to worry where to call this code.
 | 
						|
 | 
						|
    In addition to being a clearer and more declarative method, it also means you don't
 | 
						|
    have to worry whether you're updating a toolbar or menubar identifier. The same
 | 
						|
    handler can update a menu item and toolbar button, if the identifier is the same.
 | 
						|
    Instead of directly manipulating the menu or button, you call functions in the event
 | 
						|
    object, such as wxUpdateUIEvent::Check. wxWidgets will determine whether such a
 | 
						|
    call has been made, and which UI element to update.
 | 
						|
 | 
						|
    These events will work for popup menus as well as menubars. Just before a menu is
 | 
						|
    popped up, wxMenu::UpdateUI is called to process any UI events for the window that
 | 
						|
    owns the menu.
 | 
						|
 | 
						|
    If you find that the overhead of UI update processing is affecting your application,
 | 
						|
    you can do one or both of the following:
 | 
						|
    @li Call wxUpdateUIEvent::SetMode with a value of wxUPDATE_UI_PROCESS_SPECIFIED,
 | 
						|
        and set the extra style wxWS_EX_PROCESS_UI_UPDATES for every window that should
 | 
						|
        receive update events. No other windows will receive update events.
 | 
						|
    @li Call wxUpdateUIEvent::SetUpdateInterval with a millisecond value to set the delay
 | 
						|
        between updates. You may need to call wxWindow::UpdateWindowUI at critical points,
 | 
						|
        for example when a dialog is about to be shown, in case the user sees a slight
 | 
						|
        delay before windows are updated.
 | 
						|
 | 
						|
    Note that although events are sent in idle time, defining a wxIdleEvent handler
 | 
						|
    for a window does not affect this because the events are sent from wxWindow::OnInternalIdle
 | 
						|
    which is always called in idle time.
 | 
						|
 | 
						|
    wxWidgets tries to optimize update events on some platforms.
 | 
						|
    On Windows and GTK+, events for menubar items are only sent when the menu is about
 | 
						|
    to be shown, and not in idle time.
 | 
						|
 | 
						|
 | 
						|
    @beginEventTable{wxUpdateUIEvent}
 | 
						|
    @event{EVT_UPDATE_UI(id, func)}
 | 
						|
        Process a wxEVT_UPDATE_UI event for the command with the given id.
 | 
						|
    @event{EVT_UPDATE_UI_RANGE(id1, id2, func)}
 | 
						|
        Process a wxEVT_UPDATE_UI event for any command with id included in the given range.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxUpdateUIEvent : public wxCommandEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxUpdateUIEvent(wxWindowID commandId = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if it is appropriate to update (send UI update events to)
 | 
						|
        this window.
 | 
						|
 | 
						|
        This function looks at the mode used (see wxUpdateUIEvent::SetMode),
 | 
						|
        the wxWS_EX_PROCESS_UI_UPDATES flag in @a window, the time update events
 | 
						|
        were last sent in idle time, and the update interval, to determine whether
 | 
						|
        events should be sent to this window now. By default this will always
 | 
						|
        return @true because the update mode is initially wxUPDATE_UI_PROCESS_ALL
 | 
						|
        and the interval is set to 0; so update events will be sent as often as
 | 
						|
        possible. You can reduce the frequency that events are sent by changing the
 | 
						|
        mode and/or setting an update interval.
 | 
						|
 | 
						|
        @see ResetUpdateTime(), SetUpdateInterval(), SetMode()
 | 
						|
    */
 | 
						|
    static bool CanUpdate(wxWindow* window);
 | 
						|
 | 
						|
    /**
 | 
						|
        Check or uncheck the UI element.
 | 
						|
    */
 | 
						|
    void Check(bool check);
 | 
						|
 | 
						|
    /**
 | 
						|
        Enable or disable the UI element.
 | 
						|
    */
 | 
						|
    void Enable(bool enable);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the UI element should be checked.
 | 
						|
    */
 | 
						|
    bool GetChecked() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the UI element should be enabled.
 | 
						|
    */
 | 
						|
    bool GetEnabled() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Static function returning a value specifying how wxWidgets will send update
 | 
						|
        events: to all windows, or only to those which specify that they will process
 | 
						|
        the events.
 | 
						|
 | 
						|
        @see SetMode()
 | 
						|
    */
 | 
						|
    static wxUpdateUIMode GetMode();
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the application has called Check().
 | 
						|
        For wxWidgets internal use only.
 | 
						|
    */
 | 
						|
    bool GetSetChecked() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the application has called Enable().
 | 
						|
        For wxWidgets internal use only.
 | 
						|
    */
 | 
						|
    bool GetSetEnabled() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the application has called Show().
 | 
						|
        For wxWidgets internal use only.
 | 
						|
    */
 | 
						|
    bool GetSetShown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the application has called SetText().
 | 
						|
        For wxWidgets internal use only.
 | 
						|
    */
 | 
						|
    bool GetSetText() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the UI element should be shown.
 | 
						|
    */
 | 
						|
    bool GetShown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the text that should be set for the UI element.
 | 
						|
    */
 | 
						|
    wxString GetText() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the current interval between updates in milliseconds.
 | 
						|
        The value -1 disables updates, 0 updates as frequently as possible.
 | 
						|
 | 
						|
        @see SetUpdateInterval().
 | 
						|
    */
 | 
						|
    static long GetUpdateInterval();
 | 
						|
 | 
						|
    /**
 | 
						|
        Used internally to reset the last-updated time to the current time.
 | 
						|
 | 
						|
        It is assumed that update events are normally sent in idle time, so this
 | 
						|
        is called at the end of idle processing.
 | 
						|
 | 
						|
        @see CanUpdate(), SetUpdateInterval(), SetMode()
 | 
						|
    */
 | 
						|
    static void ResetUpdateTime();
 | 
						|
 | 
						|
    /**
 | 
						|
        Specify how wxWidgets will send update events: to all windows, or only to
 | 
						|
        those which specify that they will process the events.
 | 
						|
 | 
						|
        @param mode
 | 
						|
            this parameter may be one of the ::wxUpdateUIMode enumeration values.
 | 
						|
            The default mode is wxUPDATE_UI_PROCESS_ALL.
 | 
						|
    */
 | 
						|
    static void SetMode(wxUpdateUIMode mode);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the text for this UI element.
 | 
						|
    */
 | 
						|
    void SetText(const wxString& text);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the interval between updates in milliseconds.
 | 
						|
 | 
						|
        Set to -1 to disable updates, or to 0 to update as frequently as possible.
 | 
						|
        The default is 0.
 | 
						|
 | 
						|
        Use this to reduce the overhead of UI update events if your application
 | 
						|
        has a lot of windows. If you set the value to -1 or greater than 0,
 | 
						|
        you may also need to call wxWindow::UpdateWindowUI at appropriate points
 | 
						|
        in your application, such as when a dialog is about to be shown.
 | 
						|
    */
 | 
						|
    static void SetUpdateInterval(long updateInterval);
 | 
						|
 | 
						|
    /**
 | 
						|
        Show or hide the UI element.
 | 
						|
    */
 | 
						|
    void Show(bool show);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxClipboardTextEvent
 | 
						|
 | 
						|
    This class represents the events generated by a control (typically a
 | 
						|
    wxTextCtrl but other windows can generate these events as well) when its
 | 
						|
    content gets copied or cut to, or pasted from the clipboard.
 | 
						|
 | 
						|
    There are three types of corresponding events wxEVT_COMMAND_TEXT_COPY,
 | 
						|
    wxEVT_COMMAND_TEXT_CUT and wxEVT_COMMAND_TEXT_PASTE.
 | 
						|
 | 
						|
    If any of these events is processed (without being skipped) by an event
 | 
						|
    handler, the corresponding operation doesn't take place which allows to
 | 
						|
    prevent the text from being copied from or pasted to a control. It is also
 | 
						|
    possible to examine the clipboard contents in the PASTE event handler and
 | 
						|
    transform it in some way before inserting in a control -- for example,
 | 
						|
    changing its case or removing invalid characters.
 | 
						|
 | 
						|
    Finally notice that a CUT event is always preceded by the COPY event which
 | 
						|
    makes it possible to only process the latter if it doesn't matter if the
 | 
						|
    text was copied or cut.
 | 
						|
 | 
						|
    @note
 | 
						|
    These events are currently only generated by wxTextCtrl under GTK+.
 | 
						|
    They are generated by all controls under Windows.
 | 
						|
 | 
						|
    @beginEventTable{wxClipboardTextEvent}
 | 
						|
    @event{EVT_TEXT_COPY(id, func)}
 | 
						|
           Some or all of the controls content was copied to the clipboard.
 | 
						|
    @event{EVT_TEXT_CUT(id, func)}
 | 
						|
           Some or all of the controls content was cut (i.e. copied and
 | 
						|
           deleted).
 | 
						|
    @event{EVT_TEXT_PASTE(id, func)}
 | 
						|
           Clipboard content was pasted into the control.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxClipboard
 | 
						|
*/
 | 
						|
class wxClipboardTextEvent : public wxCommandEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxClipboardTextEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxMouseEvent
 | 
						|
 | 
						|
    This event class contains information about the events generated by the mouse:
 | 
						|
    they include mouse buttons press and release events and mouse move events.
 | 
						|
 | 
						|
    All mouse events involving the buttons use @c wxMOUSE_BTN_LEFT for the
 | 
						|
    left mouse button, @c wxMOUSE_BTN_MIDDLE for the middle one and
 | 
						|
    @c wxMOUSE_BTN_RIGHT for the right one. And if the system supports more
 | 
						|
    buttons, the @c wxMOUSE_BTN_AUX1 and @c wxMOUSE_BTN_AUX2 events
 | 
						|
    can also be generated. Note that not all mice have even a middle button so a
 | 
						|
    portable application should avoid relying on the events from it (but the right
 | 
						|
    button click can be emulated using the left mouse button with the control key
 | 
						|
    under Mac platforms with a single button mouse).
 | 
						|
 | 
						|
    For the @c wxEVT_ENTER_WINDOW and @c wxEVT_LEAVE_WINDOW events
 | 
						|
    purposes, the mouse is considered to be inside the window if it is in the
 | 
						|
    window client area and not inside one of its children. In other words, the
 | 
						|
    parent window receives @c wxEVT_LEAVE_WINDOW event not only when the
 | 
						|
    mouse leaves the window entirely but also when it enters one of its children.
 | 
						|
 | 
						|
    @note Note that under Windows CE mouse enter and leave events are not natively
 | 
						|
          supported by the system but are generated by wxWidgets itself. This has several
 | 
						|
          drawbacks: the LEAVE_WINDOW event might be received some time after the mouse
 | 
						|
          left the window and the state variables for it may have changed during this time.
 | 
						|
 | 
						|
    @note Note the difference between methods like wxMouseEvent::LeftDown and
 | 
						|
          wxMouseEvent::LeftIsDown: the former returns @true when the event corresponds
 | 
						|
          to the left mouse button click while the latter returns @true if the left
 | 
						|
          mouse button is currently being pressed. For example, when the user is dragging
 | 
						|
          the mouse you can use wxMouseEvent::LeftIsDown to test whether the left mouse
 | 
						|
          button is (still) depressed. Also, by convention, if wxMouseEvent::LeftDown
 | 
						|
          returns @true, wxMouseEvent::LeftIsDown will also return @true in wxWidgets
 | 
						|
          whatever the underlying GUI behaviour is (which is platform-dependent).
 | 
						|
          The same applies, of course, to other mouse buttons as well.
 | 
						|
 | 
						|
 | 
						|
    @beginEventTable{wxMouseEvent}
 | 
						|
    @event{EVT_LEFT_DOWN(func)}
 | 
						|
        Process a wxEVT_LEFT_DOWN event. The handler of this event should normally
 | 
						|
        call event.Skip() to allow the default processing to take place as otherwise
 | 
						|
        the window under mouse wouldn't get the focus.
 | 
						|
    @event{EVT_LEFT_UP(func)}
 | 
						|
        Process a wxEVT_LEFT_UP event.
 | 
						|
    @event{EVT_LEFT_DCLICK(func)}
 | 
						|
        Process a wxEVT_LEFT_DCLICK event.
 | 
						|
    @event{EVT_MIDDLE_DOWN(func)}
 | 
						|
        Process a wxEVT_MIDDLE_DOWN event.
 | 
						|
    @event{EVT_MIDDLE_UP(func)}
 | 
						|
        Process a wxEVT_MIDDLE_UP event.
 | 
						|
    @event{EVT_MIDDLE_DCLICK(func)}
 | 
						|
        Process a wxEVT_MIDDLE_DCLICK event.
 | 
						|
    @event{EVT_RIGHT_DOWN(func)}
 | 
						|
        Process a wxEVT_RIGHT_DOWN event.
 | 
						|
    @event{EVT_RIGHT_UP(func)}
 | 
						|
        Process a wxEVT_RIGHT_UP event.
 | 
						|
    @event{EVT_RIGHT_DCLICK(func)}
 | 
						|
        Process a wxEVT_RIGHT_DCLICK event.
 | 
						|
    @event{EVT_MOUSE_AUX1_DOWN(func)}
 | 
						|
        Process a wxEVT_MOUSE_AUX1_DOWN event.
 | 
						|
    @event{EVT_MOUSE_AUX1_UP(func)}
 | 
						|
        Process a wxEVT_MOUSE_AUX1_UP event.
 | 
						|
    @event{EVT_MOUSE_AUX1_DCLICK(func)}
 | 
						|
        Process a wxEVT_MOUSE_AUX1_DCLICK event.
 | 
						|
    @event{EVT_MOUSE_AUX2_DOWN(func)}
 | 
						|
        Process a wxEVT_MOUSE_AUX2_DOWN event.
 | 
						|
    @event{EVT_MOUSE_AUX2_UP(func)}
 | 
						|
        Process a wxEVT_MOUSE_AUX2_UP event.
 | 
						|
    @event{EVT_MOUSE_AUX2_DCLICK(func)}
 | 
						|
        Process a wxEVT_MOUSE_AUX2_DCLICK event.
 | 
						|
    @event{EVT_MOTION(func)}
 | 
						|
        Process a wxEVT_MOTION event.
 | 
						|
    @event{EVT_ENTER_WINDOW(func)}
 | 
						|
        Process a wxEVT_ENTER_WINDOW event.
 | 
						|
    @event{EVT_LEAVE_WINDOW(func)}
 | 
						|
        Process a wxEVT_LEAVE_WINDOW event.
 | 
						|
    @event{EVT_MOUSEWHEEL(func)}
 | 
						|
        Process a wxEVT_MOUSEWHEEL event.
 | 
						|
    @event{EVT_MOUSE_EVENTS(func)}
 | 
						|
        Process all mouse events.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxKeyEvent::CmdDown
 | 
						|
*/
 | 
						|
class wxMouseEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor. Valid event types are:
 | 
						|
 | 
						|
         @li wxEVT_ENTER_WINDOW
 | 
						|
         @li wxEVT_LEAVE_WINDOW
 | 
						|
         @li wxEVT_LEFT_DOWN
 | 
						|
         @li wxEVT_LEFT_UP
 | 
						|
         @li wxEVT_LEFT_DCLICK
 | 
						|
         @li wxEVT_MIDDLE_DOWN
 | 
						|
         @li wxEVT_MIDDLE_UP
 | 
						|
         @li wxEVT_MIDDLE_DCLICK
 | 
						|
         @li wxEVT_RIGHT_DOWN
 | 
						|
         @li wxEVT_RIGHT_UP
 | 
						|
         @li wxEVT_RIGHT_DCLICK
 | 
						|
         @li wxEVT_MOUSE_AUX1_DOWN
 | 
						|
         @li wxEVT_MOUSE_AUX1_UP
 | 
						|
         @li wxEVT_MOUSE_AUX1_DCLICK
 | 
						|
         @li wxEVT_MOUSE_AUX2_DOWN
 | 
						|
         @li wxEVT_MOUSE_AUX2_UP
 | 
						|
         @li wxEVT_MOUSE_AUX2_DCLICK
 | 
						|
         @li wxEVT_MOTION
 | 
						|
         @li wxEVT_MOUSEWHEEL
 | 
						|
    */
 | 
						|
    wxMouseEvent(wxEventType mouseEventType = wxEVT_NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the Alt key was down at the time of the event.
 | 
						|
    */
 | 
						|
    bool AltDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the event was a first extra button double click.
 | 
						|
    */
 | 
						|
    bool Aux1DClick() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the first extra button mouse button changed to down.
 | 
						|
    */
 | 
						|
    bool Aux1Down() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the first extra button mouse button is currently down,
 | 
						|
        independent of the current event type.
 | 
						|
    */
 | 
						|
    bool Aux1IsDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the first extra button mouse button changed to up.
 | 
						|
    */
 | 
						|
    bool Aux1Up() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the event was a second extra button double click.
 | 
						|
    */
 | 
						|
    bool Aux2DClick() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the second extra button mouse button changed to down.
 | 
						|
    */
 | 
						|
    bool Aux2Down() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the second extra button mouse button is currently down,
 | 
						|
        independent of the current event type.
 | 
						|
    */
 | 
						|
    bool Aux2IsDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the second extra button mouse button changed to up.
 | 
						|
    */
 | 
						|
    bool Aux2Up() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the identified mouse button is changing state.
 | 
						|
        Valid values of @a button are:
 | 
						|
 | 
						|
        @li @c wxMOUSE_BTN_LEFT: check if left button was pressed
 | 
						|
        @li @c wxMOUSE_BTN_MIDDLE: check if middle button was pressed
 | 
						|
        @li @c wxMOUSE_BTN_RIGHT: check if right button was pressed
 | 
						|
        @li @c wxMOUSE_BTN_AUX1: check if the first extra button was pressed
 | 
						|
        @li @c wxMOUSE_BTN_AUX2: check if the second extra button was pressed
 | 
						|
        @li @c wxMOUSE_BTN_ANY: check if any button was pressed
 | 
						|
 | 
						|
        @todo introduce wxMouseButton enum
 | 
						|
    */
 | 
						|
    bool Button(int button) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        If the argument is omitted, this returns @true if the event was a mouse
 | 
						|
        double click event. Otherwise the argument specifies which double click event
 | 
						|
        was generated (see Button() for the possible values).
 | 
						|
    */
 | 
						|
    bool ButtonDClick(int but = wxMOUSE_BTN_ANY) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        If the argument is omitted, this returns @true if the event was a mouse
 | 
						|
        button down event. Otherwise the argument specifies which button-down event
 | 
						|
        was generated (see Button() for the possible values).
 | 
						|
    */
 | 
						|
    bool ButtonDown(int = wxMOUSE_BTN_ANY) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        If the argument is omitted, this returns @true if the event was a mouse
 | 
						|
        button up event. Otherwise the argument specifies which button-up event
 | 
						|
        was generated (see Button() for the possible values).
 | 
						|
    */
 | 
						|
    bool ButtonUp(int = wxMOUSE_BTN_ANY) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Same as MetaDown() under Mac, same as ControlDown() elsewhere.
 | 
						|
 | 
						|
        @see wxKeyEvent::CmdDown
 | 
						|
    */
 | 
						|
    bool CmdDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the control key was down at the time of the event.
 | 
						|
    */
 | 
						|
    bool ControlDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if this was a dragging event (motion while a button is depressed).
 | 
						|
 | 
						|
        @see Moving()
 | 
						|
    */
 | 
						|
    bool Dragging() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the mouse was entering the window.
 | 
						|
 | 
						|
        @see Leaving()
 | 
						|
    */
 | 
						|
    bool Entering() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the mouse button which generated this event or @c wxMOUSE_BTN_NONE
 | 
						|
        if no button is involved (for mouse move, enter or leave event, for example).
 | 
						|
        Otherwise @c wxMOUSE_BTN_LEFT is returned for the left button down, up and
 | 
						|
        double click events, @c wxMOUSE_BTN_MIDDLE and @c wxMOUSE_BTN_RIGHT
 | 
						|
        for the same events for the middle and the right buttons respectively.
 | 
						|
    */
 | 
						|
    int GetButton() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the number of mouse clicks for this event: 1 for a simple click, 2
 | 
						|
        for a double-click, 3 for a triple-click and so on.
 | 
						|
 | 
						|
        Currently this function is implemented only in wxMac and returns -1 for the
 | 
						|
        other platforms (you can still distinguish simple clicks from double-clicks as
 | 
						|
        they generate different kinds of events however).
 | 
						|
 | 
						|
        @since 2.9.0
 | 
						|
    */
 | 
						|
    int GetClickCount() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the configured number of lines (or whatever) to be scrolled per
 | 
						|
        wheel action. Defaults to three.
 | 
						|
    */
 | 
						|
    int GetLinesPerAction() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the logical mouse position in pixels (i.e. translated according to the
 | 
						|
        translation set for the DC, which usually indicates that the window has been
 | 
						|
        scrolled).
 | 
						|
    */
 | 
						|
    wxPoint GetLogicalPosition(const wxDC& dc) const;
 | 
						|
 | 
						|
    //@{
 | 
						|
    /**
 | 
						|
        Sets *x and *y to the position at which the event occurred.
 | 
						|
        Returns the physical mouse position in pixels.
 | 
						|
 | 
						|
        Note that if the mouse event has been artificially generated from a special
 | 
						|
        keyboard combination (e.g. under Windows when the "menu" key is pressed), the
 | 
						|
        returned position is ::wxDefaultPosition.
 | 
						|
    */
 | 
						|
    wxPoint GetPosition() const;
 | 
						|
    void GetPosition(wxCoord* x, wxCoord* y) const;
 | 
						|
    void GetPosition(long* x, long* y) const;
 | 
						|
    //@}
 | 
						|
 | 
						|
    /**
 | 
						|
        Get wheel delta, normally 120.
 | 
						|
 | 
						|
        This is the threshold for action to be taken, and one such action
 | 
						|
        (for example, scrolling one increment) should occur for each delta.
 | 
						|
    */
 | 
						|
    int GetWheelDelta() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Get wheel rotation, positive or negative indicates direction of rotation.
 | 
						|
 | 
						|
        Current devices all send an event when rotation is at least +/-WheelDelta, but
 | 
						|
        finer resolution devices can be created in the future.
 | 
						|
 | 
						|
        Because of this you shouldn't assume that one event is equal to 1 line, but you
 | 
						|
        should be able to either do partial line scrolling or wait until several
 | 
						|
        events accumulate before scrolling.
 | 
						|
    */
 | 
						|
    int GetWheelRotation() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns X coordinate of the physical mouse event position.
 | 
						|
    */
 | 
						|
    wxCoord GetX() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns Y coordinate of the physical mouse event position.
 | 
						|
    */
 | 
						|
    wxCoord GetY() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the event was a mouse button event (not necessarily a button
 | 
						|
        down event - that may be tested using ButtonDown()).
 | 
						|
    */
 | 
						|
    bool IsButton() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the system has been setup to do page scrolling with
 | 
						|
        the mouse wheel instead of line scrolling.
 | 
						|
    */
 | 
						|
    bool IsPageScroll() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the mouse was leaving the window.
 | 
						|
 | 
						|
        @see Entering().
 | 
						|
    */
 | 
						|
    bool Leaving() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the event was a left double click.
 | 
						|
    */
 | 
						|
    bool LeftDClick() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the left mouse button changed to down.
 | 
						|
    */
 | 
						|
    bool LeftDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the left mouse button is currently down, independent
 | 
						|
        of the current event type.
 | 
						|
 | 
						|
        Please notice that it is not the same as LeftDown() which returns @true if the
 | 
						|
        event was generated by the left mouse button being pressed. Rather, it simply
 | 
						|
        describes the state of the left mouse button at the time when the event was
 | 
						|
        generated (so while it will be @true for a left click event, it can also be @true
 | 
						|
        for a right click if it happened while the left mouse button was pressed).
 | 
						|
 | 
						|
        This event is usually used in the mouse event handlers which process "move
 | 
						|
        mouse" messages to determine whether the user is (still) dragging the mouse.
 | 
						|
    */
 | 
						|
    bool LeftIsDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the left mouse button changed to up.
 | 
						|
    */
 | 
						|
    bool LeftUp() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the Meta key was down at the time of the event.
 | 
						|
    */
 | 
						|
    bool MetaDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the event was a middle double click.
 | 
						|
    */
 | 
						|
    bool MiddleDClick() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the middle mouse button changed to down.
 | 
						|
    */
 | 
						|
    bool MiddleDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the middle mouse button is currently down, independent
 | 
						|
        of the current event type.
 | 
						|
    */
 | 
						|
    bool MiddleIsDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the middle mouse button changed to up.
 | 
						|
    */
 | 
						|
    bool MiddleUp() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if this was a motion event and no mouse buttons were pressed.
 | 
						|
        If any mouse button is held pressed, then this method returns @false and
 | 
						|
        Dragging() returns @true.
 | 
						|
    */
 | 
						|
    bool Moving() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the event was a right double click.
 | 
						|
    */
 | 
						|
    bool RightDClick() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the right mouse button changed to down.
 | 
						|
    */
 | 
						|
    bool RightDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the right mouse button is currently down, independent
 | 
						|
        of the current event type.
 | 
						|
    */
 | 
						|
    bool RightIsDown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the right mouse button changed to up.
 | 
						|
    */
 | 
						|
    bool RightUp() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the shift key was down at the time of the event.
 | 
						|
    */
 | 
						|
    bool ShiftDown() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxDropFilesEvent
 | 
						|
 | 
						|
    This class is used for drop files events, that is, when files have been dropped
 | 
						|
    onto the window. This functionality is currently only available under Windows.
 | 
						|
 | 
						|
    The window must have previously been enabled for dropping by calling
 | 
						|
    wxWindow::DragAcceptFiles().
 | 
						|
 | 
						|
    Important note: this is a separate implementation to the more general drag and drop
 | 
						|
    implementation documented in the @ref overview_dnd. It uses the older, Windows
 | 
						|
    message-based approach of dropping files.
 | 
						|
 | 
						|
    @beginEventTable{wxDropFilesEvent}
 | 
						|
    @event{EVT_DROP_FILES(func)}
 | 
						|
        Process a wxEVT_DROP_FILES event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @onlyfor{wxmsw}
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxDropFilesEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxDropFilesEvent(wxEventType id = 0, int noFiles = 0,
 | 
						|
                     wxString* files = NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns an array of filenames.
 | 
						|
    */
 | 
						|
    wxString* GetFiles() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the number of files dropped.
 | 
						|
    */
 | 
						|
    int GetNumberOfFiles() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the position at which the files were dropped.
 | 
						|
        Returns an array of filenames.
 | 
						|
    */
 | 
						|
    wxPoint GetPosition() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxCommandEvent
 | 
						|
 | 
						|
    This event class contains information about command events, which originate
 | 
						|
    from a variety of simple controls.
 | 
						|
 | 
						|
    More complex controls, such as wxTreeCtrl, have separate command event classes.
 | 
						|
 | 
						|
    @beginEventTable{wxCommandEvent}
 | 
						|
    @event{EVT_COMMAND(id, event, func)}
 | 
						|
        Process a command, supplying the window identifier, command event identifier,
 | 
						|
        and member function.
 | 
						|
    @event{EVT_COMMAND_RANGE(id1, id2, event, func)}
 | 
						|
        Process a command for a range of window identifiers, supplying the minimum and
 | 
						|
        maximum window identifiers, command event identifier, and member function.
 | 
						|
    @event{EVT_BUTTON(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_BUTTON_CLICKED command, which is generated by a wxButton control.
 | 
						|
    @event{EVT_CHECKBOX(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_CHECKBOX_CLICKED command, which is generated by a wxCheckBox control.
 | 
						|
    @event{EVT_CHOICE(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_CHOICE_SELECTED command, which is generated by a wxChoice control.
 | 
						|
    @event{EVT_COMBOBOX(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_COMBOBOX_SELECTED command, which is generated by a wxComboBox control.
 | 
						|
    @event{EVT_LISTBOX(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_LISTBOX_SELECTED command, which is generated by a wxListBox control.
 | 
						|
    @event{EVT_LISTBOX_DCLICK(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_LISTBOX_DOUBLECLICKED command, which is generated by a wxListBox control.
 | 
						|
    @event{EVT_MENU(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_MENU_SELECTED command, which is generated by a menu item.
 | 
						|
    @event{EVT_MENU_RANGE(id1, id2, func)}
 | 
						|
        Process a wxEVT_COMMAND_MENU_RANGE command, which is generated by a range of menu items.
 | 
						|
    @event{EVT_CONTEXT_MENU(func)}
 | 
						|
        Process the event generated when the user has requested a popup menu to appear by
 | 
						|
        pressing a special keyboard key (under Windows) or by right clicking the mouse.
 | 
						|
    @event{EVT_RADIOBOX(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_RADIOBOX_SELECTED command, which is generated by a wxRadioBox control.
 | 
						|
    @event{EVT_RADIOBUTTON(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_RADIOBUTTON_SELECTED command, which is generated by a wxRadioButton control.
 | 
						|
    @event{EVT_SCROLLBAR(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_SCROLLBAR_UPDATED command, which is generated by a wxScrollBar
 | 
						|
        control. This is provided for compatibility only; more specific scrollbar event macros
 | 
						|
        should be used instead (see wxScrollEvent).
 | 
						|
    @event{EVT_SLIDER(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_SLIDER_UPDATED command, which is generated by a wxSlider control.
 | 
						|
    @event{EVT_TEXT(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_TEXT_UPDATED command, which is generated by a wxTextCtrl control.
 | 
						|
    @event{EVT_TEXT_ENTER(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_TEXT_ENTER command, which is generated by a wxTextCtrl control.
 | 
						|
        Note that you must use wxTE_PROCESS_ENTER flag when creating the control if you want it
 | 
						|
        to generate such events.
 | 
						|
    @event{EVT_TEXT_MAXLEN(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_TEXT_MAXLEN command, which is generated by a wxTextCtrl control
 | 
						|
        when the user tries to enter more characters into it than the limit previously set
 | 
						|
        with SetMaxLength().
 | 
						|
    @event{EVT_TOGGLEBUTTON(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_TOGGLEBUTTON_CLICKED event.
 | 
						|
    @event{EVT_TOOL(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_TOOL_CLICKED event (a synonym for wxEVT_COMMAND_MENU_SELECTED).
 | 
						|
        Pass the id of the tool.
 | 
						|
    @event{EVT_TOOL_RANGE(id1, id2, func)}
 | 
						|
        Process a wxEVT_COMMAND_TOOL_CLICKED event for a range of identifiers. Pass the ids of the tools.
 | 
						|
    @event{EVT_TOOL_RCLICKED(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_TOOL_RCLICKED event. Pass the id of the tool.
 | 
						|
    @event{EVT_TOOL_RCLICKED_RANGE(id1, id2, func)}
 | 
						|
        Process a wxEVT_COMMAND_TOOL_RCLICKED event for a range of ids. Pass the ids of the tools.
 | 
						|
    @event{EVT_TOOL_ENTER(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_TOOL_ENTER event. Pass the id of the toolbar itself.
 | 
						|
        The value of wxCommandEvent::GetSelection() is the tool id, or -1 if the mouse cursor
 | 
						|
        has moved off a tool.
 | 
						|
    @event{EVT_COMMAND_LEFT_CLICK(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_LEFT_CLICK command, which is generated by a control (Windows 95 and NT only).
 | 
						|
    @event{EVT_COMMAND_LEFT_DCLICK(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_LEFT_DCLICK command, which is generated by a control (Windows 95 and NT only).
 | 
						|
    @event{EVT_COMMAND_RIGHT_CLICK(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_RIGHT_CLICK command, which is generated by a control (Windows 95 and NT only).
 | 
						|
    @event{EVT_COMMAND_SET_FOCUS(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_SET_FOCUS command, which is generated by a control (Windows 95 and NT only).
 | 
						|
    @event{EVT_COMMAND_KILL_FOCUS(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_KILL_FOCUS command, which is generated by a control (Windows 95 and NT only).
 | 
						|
    @event{EVT_COMMAND_ENTER(id, func)}
 | 
						|
        Process a wxEVT_COMMAND_ENTER command, which is generated by a control.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
*/
 | 
						|
class wxCommandEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxCommandEvent(wxEventType commandEventType = 0, int id = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns client data pointer for a listbox or choice selection event
 | 
						|
        (not valid for a deselection).
 | 
						|
    */
 | 
						|
    void* GetClientData() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns client object pointer for a listbox or choice selection event
 | 
						|
        (not valid for a deselection).
 | 
						|
    */
 | 
						|
    wxClientData* GetClientObject() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns extra information dependant on the event objects type.
 | 
						|
 | 
						|
        If the event comes from a listbox selection, it is a boolean
 | 
						|
        determining whether the event was a selection (@true) or a
 | 
						|
        deselection (@false). A listbox deselection only occurs for
 | 
						|
        multiple-selection boxes, and in this case the index and string values
 | 
						|
        are indeterminate and the listbox must be examined by the application.
 | 
						|
    */
 | 
						|
    long GetExtraLong() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the integer identifier corresponding to a listbox, choice or
 | 
						|
        radiobox selection (only if the event was a selection, not a deselection),
 | 
						|
        or a boolean value representing the value of a checkbox.
 | 
						|
    */
 | 
						|
    int GetInt() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns item index for a listbox or choice selection event (not valid for
 | 
						|
        a deselection).
 | 
						|
    */
 | 
						|
    int GetSelection() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns item string for a listbox or choice selection event. If one
 | 
						|
        or several items have been deselected, returns the index of the first
 | 
						|
        deselected item. If some items have been selected and others deselected
 | 
						|
        at the same time, it will return the index of the first selected item.
 | 
						|
    */
 | 
						|
    wxString GetString() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        This method can be used with checkbox and menu events: for the checkboxes, the
 | 
						|
        method returns @true for a selection event and @false for a deselection one.
 | 
						|
        For the menu events, this method indicates if the menu item just has become
 | 
						|
        checked or unchecked (and thus only makes sense for checkable menu items).
 | 
						|
 | 
						|
        Notice that this method can not be used with wxCheckListBox currently.
 | 
						|
    */
 | 
						|
    bool IsChecked() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        For a listbox or similar event, returns @true if it is a selection, @false
 | 
						|
        if it is a deselection. If some items have been selected and others deselected
 | 
						|
        at the same time, it will return @true.
 | 
						|
    */
 | 
						|
    bool IsSelection() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the client data for this event.
 | 
						|
    */
 | 
						|
    void SetClientData(void* clientData);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the client object for this event. The client object is not owned by the
 | 
						|
        event object and the event object will not delete the client object in its destructor.
 | 
						|
 | 
						|
        The client object must be owned and deleted by another object (e.g. a control)
 | 
						|
        that has longer life time than the event object.
 | 
						|
    */
 | 
						|
    void SetClientObject(wxClientData* clientObject);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the @b m_extraLong member.
 | 
						|
    */
 | 
						|
    void SetExtraLong(long extraLong);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the @b m_commandInt member.
 | 
						|
    */
 | 
						|
    void SetInt(int intCommand);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the @b m_commandString member.
 | 
						|
    */
 | 
						|
    void SetString(const wxString& string);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxActivateEvent
 | 
						|
 | 
						|
    An activate event is sent when a window or application is being activated
 | 
						|
    or deactivated.
 | 
						|
 | 
						|
    @beginEventTable{wxActivateEvent}
 | 
						|
    @event{EVT_ACTIVATE(func)}
 | 
						|
        Process a wxEVT_ACTIVATE event.
 | 
						|
    @event{EVT_ACTIVATE_APP(func)}
 | 
						|
        Process a wxEVT_ACTIVATE_APP event.
 | 
						|
    @event{EVT_HIBERNATE(func)}
 | 
						|
        Process a hibernate event, supplying the member function. This event applies
 | 
						|
        to wxApp only, and only on Windows SmartPhone and PocketPC.
 | 
						|
        It is generated when the system is low on memory; the application should free
 | 
						|
        up as much memory as possible, and restore full working state when it receives
 | 
						|
        a wxEVT_ACTIVATE or wxEVT_ACTIVATE_APP event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling, wxApp::IsActive
 | 
						|
*/
 | 
						|
class wxActivateEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxActivateEvent(wxEventType eventType = wxEVT_NULL, bool active = true,
 | 
						|
                    int id = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the application or window is being activated, @false otherwise.
 | 
						|
    */
 | 
						|
    bool GetActive() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxContextMenuEvent
 | 
						|
 | 
						|
    This class is used for context menu events, sent to give
 | 
						|
    the application a chance to show a context (popup) menu.
 | 
						|
 | 
						|
    Note that if wxContextMenuEvent::GetPosition returns wxDefaultPosition, this
 | 
						|
    means that the event originated from a keyboard context button event, and you
 | 
						|
    should compute a suitable position yourself, for example by calling wxGetMousePosition().
 | 
						|
 | 
						|
    When a keyboard context menu button is pressed on Windows, a right-click event
 | 
						|
    with default position is sent first, and if this event is not processed, the
 | 
						|
    context menu event is sent. So if you process mouse events and you find your
 | 
						|
    context menu event handler is not being called, you could call wxEvent::Skip()
 | 
						|
    for mouse right-down events.
 | 
						|
 | 
						|
    @beginEventTable{wxContextMenuEvent}
 | 
						|
    @event{EVT_CONTEXT_MENU(func)}
 | 
						|
        A right click (or other context menu command depending on platform) has been detected.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxCommandEvent, @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxContextMenuEvent : public wxCommandEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxContextMenuEvent(wxEventType id = wxEVT_NULL, int id = 0,
 | 
						|
                       const wxPoint& pos = wxDefaultPosition);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the position in screen coordinates at which the menu should be shown.
 | 
						|
        Use wxWindow::ScreenToClient to convert to client coordinates.
 | 
						|
 | 
						|
        You can also omit a position from  wxWindow::PopupMenu in order to use
 | 
						|
        the current mouse pointer position.
 | 
						|
 | 
						|
        If the event originated from a keyboard event, the value returned from this
 | 
						|
        function will be wxDefaultPosition.
 | 
						|
    */
 | 
						|
    const wxPoint& GetPosition() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the position at which the menu should be shown.
 | 
						|
    */
 | 
						|
    void SetPosition(const wxPoint& point);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxEraseEvent
 | 
						|
 | 
						|
    An erase event is sent when a window's background needs to be repainted.
 | 
						|
 | 
						|
    On some platforms, such as GTK+, this event is simulated (simply generated just
 | 
						|
    before the paint event) and may cause flicker. It is therefore recommended that
 | 
						|
    you set the text background colour explicitly in order to prevent flicker.
 | 
						|
    The default background colour under GTK+ is grey.
 | 
						|
 | 
						|
    To intercept this event, use the EVT_ERASE_BACKGROUND macro in an event table
 | 
						|
    definition.
 | 
						|
 | 
						|
    You must call wxEraseEvent::GetDC and use the returned device context if it is
 | 
						|
    non-@NULL. If it is @NULL, create your own temporary wxClientDC object.
 | 
						|
 | 
						|
    @remarks
 | 
						|
        Use the device context returned by GetDC to draw on, don't create
 | 
						|
        a wxPaintDC in the event handler.
 | 
						|
 | 
						|
    @beginEventTable{wxEraseEvent}
 | 
						|
    @event{EVT_ERASE_BACKGROUND(func)}
 | 
						|
        Process a wxEVT_ERASE_BACKGROUND event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxEraseEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxEraseEvent(int id = 0, wxDC* dc = NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the device context associated with the erase event to draw on.
 | 
						|
    */
 | 
						|
    wxDC* GetDC() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxFocusEvent
 | 
						|
 | 
						|
    A focus event is sent when a window's focus changes. The window losing focus
 | 
						|
    receives a "kill focus" event while the window gaining it gets a "set focus" one.
 | 
						|
 | 
						|
    Notice that the set focus event happens both when the user gives focus to the
 | 
						|
    window (whether using the mouse or keyboard) and when it is done from the
 | 
						|
    program itself using wxWindow::SetFocus.
 | 
						|
 | 
						|
    @beginEventTable{wxFocusEvent}
 | 
						|
    @event{EVT_SET_FOCUS(func)}
 | 
						|
        Process a wxEVT_SET_FOCUS event.
 | 
						|
    @event{EVT_KILL_FOCUS(func)}
 | 
						|
        Process a wxEVT_KILL_FOCUS event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxFocusEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxFocusEvent(wxEventType eventType = wxEVT_NULL, int id = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the window associated with this event, that is the window which had the
 | 
						|
        focus before for the @c wxEVT_SET_FOCUS event and the window which is
 | 
						|
        going to receive focus for the @c wxEVT_KILL_FOCUS one.
 | 
						|
 | 
						|
        Warning: the window pointer may be @NULL!
 | 
						|
    */
 | 
						|
    wxWindow *GetWindow() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxChildFocusEvent
 | 
						|
 | 
						|
    A child focus event is sent to a (parent-)window when one of its child windows
 | 
						|
    gains focus, so that the window could restore the focus back to its corresponding
 | 
						|
    child if it loses it now and regains later.
 | 
						|
 | 
						|
    Notice that child window is the direct child of the window receiving event.
 | 
						|
    Use wxWindow::FindFocus() to retreive the window which is actually getting focus.
 | 
						|
 | 
						|
    @beginEventTable{wxChildFocusEvent}
 | 
						|
    @event{EVT_CHILD_FOCUS(func)}
 | 
						|
        Process a wxEVT_CHILD_FOCUS event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxChildFocusEvent : public wxCommandEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
 | 
						|
        @param win
 | 
						|
            The direct child which is (or which contains the window which is) receiving
 | 
						|
            the focus.
 | 
						|
    */
 | 
						|
    wxChildFocusEvent(wxWindow* win = NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the direct child which receives the focus, or a (grand-)parent of the
 | 
						|
        control receiving the focus.
 | 
						|
 | 
						|
        To get the actually focused control use wxWindow::FindFocus.
 | 
						|
    */
 | 
						|
    wxWindow *GetWindow() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxMouseCaptureLostEvent
 | 
						|
 | 
						|
    An mouse capture lost event is sent to a window that obtained mouse capture,
 | 
						|
    which was subsequently loss due to "external" event, for example when a dialog
 | 
						|
    box is shown or if another application captures the mouse.
 | 
						|
 | 
						|
    If this happens, this event is sent to all windows that are on capture stack
 | 
						|
    (i.e. called CaptureMouse, but didn't call ReleaseMouse yet). The event is
 | 
						|
    not sent if the capture changes because of a call to CaptureMouse or
 | 
						|
    ReleaseMouse.
 | 
						|
 | 
						|
    This event is currently emitted under Windows only.
 | 
						|
 | 
						|
    @beginEventTable{wxMouseCaptureLostEvent}
 | 
						|
    @event{EVT_MOUSE_CAPTURE_LOST(func)}
 | 
						|
        Process a wxEVT_MOUSE_CAPTURE_LOST event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @onlyfor{wxmsw}
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxMouseCaptureChangedEvent, @ref overview_eventhandling,
 | 
						|
    wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture
 | 
						|
*/
 | 
						|
class wxMouseCaptureLostEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxMouseCaptureLostEvent(wxWindowID windowId = 0);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxNotifyEvent
 | 
						|
 | 
						|
    This class is not used by the event handlers by itself, but is a base class
 | 
						|
    for other event classes (such as wxBookCtrlEvent).
 | 
						|
 | 
						|
    It (or an object of a derived class) is sent when the controls state is being
 | 
						|
    changed and allows the program to wxNotifyEvent::Veto() this change if it wants
 | 
						|
    to prevent it from happening.
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxBookCtrlEvent
 | 
						|
*/
 | 
						|
class wxNotifyEvent : public wxCommandEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor (used internally by wxWidgets only).
 | 
						|
    */
 | 
						|
    wxNotifyEvent(wxEventType eventType = wxEVT_NULL, int id = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        This is the opposite of Veto(): it explicitly allows the event to be processed.
 | 
						|
        For most events it is not necessary to call this method as the events are allowed
 | 
						|
        anyhow but some are forbidden by default (this will be mentioned in the corresponding
 | 
						|
        event description).
 | 
						|
    */
 | 
						|
    void Allow();
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the change is allowed (Veto() hasn't been called) or @false
 | 
						|
        otherwise (if it was).
 | 
						|
    */
 | 
						|
    bool IsAllowed() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Prevents the change announced by this event from happening.
 | 
						|
 | 
						|
        It is in general a good idea to notify the user about the reasons for vetoing
 | 
						|
        the change because otherwise the applications behaviour (which just refuses to
 | 
						|
        do what the user wants) might be quite surprising.
 | 
						|
    */
 | 
						|
    void Veto();
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    Indicates how a wxHelpEvent was generated.
 | 
						|
*/
 | 
						|
enum wxHelpEventOrigin
 | 
						|
{
 | 
						|
    wxHE_ORIGIN_UNKNOWN = -1,    /**< unrecognized event source. */
 | 
						|
    wxHE_ORIGIN_KEYBOARD,        /**< event generated from F1 key press. */
 | 
						|
 | 
						|
    /** event generated by wxContextHelp or from the [?] button on
 | 
						|
        the title bar (Windows). */
 | 
						|
    wxHE_ORIGIN_HELPBUTTON
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxHelpEvent
 | 
						|
 | 
						|
    A help event is sent when the user has requested context-sensitive help.
 | 
						|
    This can either be caused by the application requesting context-sensitive help mode
 | 
						|
    via wxContextHelp, or (on MS Windows) by the system generating a WM_HELP message when
 | 
						|
    the user pressed F1 or clicked on the query button in a dialog caption.
 | 
						|
 | 
						|
    A help event is sent to the window that the user clicked on, and is propagated
 | 
						|
    up the window hierarchy until the event is processed or there are no more event
 | 
						|
    handlers.
 | 
						|
 | 
						|
    The application should call wxEvent::GetId to check the identity of the
 | 
						|
    clicked-on window, and then either show some suitable help or call wxEvent::Skip()
 | 
						|
    if the identifier is unrecognised.
 | 
						|
 | 
						|
    Calling Skip is important because it allows wxWidgets to generate further
 | 
						|
    events for ancestors of the clicked-on window. Otherwise it would be impossible to
 | 
						|
    show help for container windows, since processing would stop after the first window
 | 
						|
    found.
 | 
						|
 | 
						|
    @beginEventTable{wxHelpEvent}
 | 
						|
    @event{EVT_HELP(id, func)}
 | 
						|
        Process a wxEVT_HELP event.
 | 
						|
    @event{EVT_HELP_RANGE(id1, id2, func)}
 | 
						|
        Process a wxEVT_HELP event for a range of ids.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxContextHelp, wxDialog, @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxHelpEvent : public wxCommandEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxHelpEvent(wxEventType type = wxEVT_NULL,
 | 
						|
                wxWindowID winid = 0,
 | 
						|
                const wxPoint& pt = wxDefaultPosition,
 | 
						|
                wxHelpEventOrigin origin = wxHE_ORIGIN_UNKNOWN);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the origin of the help event which is one of the ::wxHelpEventOrigin
 | 
						|
        values.
 | 
						|
 | 
						|
        The application may handle events generated using the keyboard or mouse
 | 
						|
        differently, e.g. by using wxGetMousePosition() for the mouse events.
 | 
						|
 | 
						|
        @see SetOrigin()
 | 
						|
    */
 | 
						|
    wxHelpEventOrigin GetOrigin() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the left-click position of the mouse, in screen coordinates.
 | 
						|
        This allows the application to position the help appropriately.
 | 
						|
    */
 | 
						|
    const wxPoint& GetPosition() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Set the help event origin, only used internally by wxWidgets normally.
 | 
						|
 | 
						|
        @see GetOrigin()
 | 
						|
    */
 | 
						|
    void SetOrigin(wxHelpEventOrigin);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the left-click position of the mouse, in screen coordinates.
 | 
						|
    */
 | 
						|
    void SetPosition(const wxPoint& pt);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxScrollEvent
 | 
						|
 | 
						|
    A scroll event holds information about events sent from stand-alone
 | 
						|
    scrollbars (see wxScrollBar) and sliders (see wxSlider).
 | 
						|
 | 
						|
    Note that scrolled windows send the wxScrollWinEvent which does not derive from
 | 
						|
    wxCommandEvent, but from wxEvent directly - don't confuse these two kinds of
 | 
						|
    events and use the event table macros mentioned below only for the scrollbar-like
 | 
						|
    controls.
 | 
						|
 | 
						|
    @section wxscrollevent_diff The difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED
 | 
						|
 | 
						|
    The EVT_SCROLL_THUMBRELEASE event is only emitted when actually dragging the thumb
 | 
						|
    using the mouse and releasing it (This EVT_SCROLL_THUMBRELEASE event is also followed
 | 
						|
    by an EVT_SCROLL_CHANGED event).
 | 
						|
 | 
						|
    The EVT_SCROLL_CHANGED event also occurs when using the keyboard to change the thumb
 | 
						|
    position, and when clicking next to the thumb (In all these cases the EVT_SCROLL_THUMBRELEASE
 | 
						|
    event does not happen).
 | 
						|
 | 
						|
    In short, the EVT_SCROLL_CHANGED event is triggered when scrolling/ moving has finished
 | 
						|
    independently of the way it had started. Please see the widgets sample ("Slider" page)
 | 
						|
    to see the difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED in action.
 | 
						|
 | 
						|
    @remarks
 | 
						|
    Note that unless specifying a scroll control identifier, you will need to test for scrollbar
 | 
						|
    orientation with wxScrollEvent::GetOrientation, since horizontal and vertical scroll events
 | 
						|
    are processed using the same event handler.
 | 
						|
 | 
						|
    @beginEventTable{wxScrollEvent}
 | 
						|
    You can use EVT_COMMAND_SCROLL... macros with window IDs for when intercepting
 | 
						|
    scroll events from controls, or EVT_SCROLL... macros without window IDs for
 | 
						|
    intercepting scroll events from the receiving window -- except for this, the
 | 
						|
    macros behave exactly the same.
 | 
						|
    @event{EVT_SCROLL(func)}
 | 
						|
        Process all scroll events.
 | 
						|
    @event{EVT_SCROLL_TOP(func)}
 | 
						|
        Process wxEVT_SCROLL_TOP scroll-to-top events (minimum position).
 | 
						|
    @event{EVT_SCROLL_BOTTOM(func)}
 | 
						|
        Process wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position).
 | 
						|
    @event{EVT_SCROLL_LINEUP(func)}
 | 
						|
        Process wxEVT_SCROLL_LINEUP line up events.
 | 
						|
    @event{EVT_SCROLL_LINEDOWN(func)}
 | 
						|
        Process wxEVT_SCROLL_LINEDOWN line down events.
 | 
						|
    @event{EVT_SCROLL_PAGEUP(func)}
 | 
						|
        Process wxEVT_SCROLL_PAGEUP page up events.
 | 
						|
    @event{EVT_SCROLL_PAGEDOWN(func)}
 | 
						|
        Process wxEVT_SCROLL_PAGEDOWN page down events.
 | 
						|
    @event{EVT_SCROLL_THUMBTRACK(func)}
 | 
						|
        Process wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent as the
 | 
						|
        user drags the thumbtrack).
 | 
						|
    @event{EVT_SCROLL_THUMBRELEASE(func)}
 | 
						|
        Process wxEVT_SCROLL_THUMBRELEASE thumb release events.
 | 
						|
    @event{EVT_SCROLL_CHANGED(func)}
 | 
						|
        Process wxEVT_SCROLL_CHANGED end of scrolling events (MSW only).
 | 
						|
    @event{EVT_COMMAND_SCROLL(id, func)}
 | 
						|
        Process all scroll events.
 | 
						|
    @event{EVT_COMMAND_SCROLL_TOP(id, func)}
 | 
						|
        Process wxEVT_SCROLL_TOP scroll-to-top events (minimum position).
 | 
						|
    @event{EVT_COMMAND_SCROLL_BOTTOM(id, func)}
 | 
						|
        Process wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position).
 | 
						|
    @event{EVT_COMMAND_SCROLL_LINEUP(id, func)}
 | 
						|
        Process wxEVT_SCROLL_LINEUP line up events.
 | 
						|
    @event{EVT_COMMAND_SCROLL_LINEDOWN(id, func)}
 | 
						|
        Process wxEVT_SCROLL_LINEDOWN line down events.
 | 
						|
    @event{EVT_COMMAND_SCROLL_PAGEUP(id, func)}
 | 
						|
        Process wxEVT_SCROLL_PAGEUP page up events.
 | 
						|
    @event{EVT_COMMAND_SCROLL_PAGEDOWN(id, func)}
 | 
						|
        Process wxEVT_SCROLL_PAGEDOWN page down events.
 | 
						|
    @event{EVT_COMMAND_SCROLL_THUMBTRACK(id, func)}
 | 
						|
        Process wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent
 | 
						|
        as the user drags the thumbtrack).
 | 
						|
    @event{EVT_COMMAND_SCROLL_THUMBRELEASE(func)}
 | 
						|
        Process wxEVT_SCROLL_THUMBRELEASE thumb release events.
 | 
						|
    @event{EVT_COMMAND_SCROLL_CHANGED(func)}
 | 
						|
        Process wxEVT_SCROLL_CHANGED end of scrolling events (MSW only).
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxScrollBar, wxSlider, wxSpinButton, wxScrollWinEvent, @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxScrollEvent : public wxCommandEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxScrollEvent(wxEventType commandType = wxEVT_NULL, int id = 0, int pos = 0,
 | 
						|
                  int orientation = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the
 | 
						|
        scrollbar.
 | 
						|
    */
 | 
						|
    int GetOrientation() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the position of the scrollbar.
 | 
						|
    */
 | 
						|
    int GetPosition() const;
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
    See wxIdleEvent::SetMode() for more info.
 | 
						|
*/
 | 
						|
enum wxIdleMode
 | 
						|
{
 | 
						|
        /** Send idle events to all windows */
 | 
						|
    wxIDLE_PROCESS_ALL,
 | 
						|
 | 
						|
        /** Send idle events to windows that have the wxWS_EX_PROCESS_IDLE flag specified */
 | 
						|
    wxIDLE_PROCESS_SPECIFIED
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxIdleEvent
 | 
						|
 | 
						|
    This class is used for idle events, which are generated when the system becomes
 | 
						|
    idle. Note that, unless you do something specifically, the idle events are not
 | 
						|
    sent if the system remains idle once it has become it, e.g. only a single idle
 | 
						|
    event will be generated until something else resulting in more normal events
 | 
						|
    happens and only then is the next idle event sent again.
 | 
						|
 | 
						|
    If you need to ensure a continuous stream of idle events, you can either use
 | 
						|
    wxIdleEvent::RequestMore method in your handler or call wxWakeUpIdle() periodically
 | 
						|
    (for example from a timer event handler), but note that both of these approaches
 | 
						|
    (and especially the first one) increase the system load and so should be avoided
 | 
						|
    if possible.
 | 
						|
 | 
						|
    By default, idle events are sent to all windows (and also wxApp, as usual).
 | 
						|
    If this is causing a significant overhead in your application, you can call
 | 
						|
    wxIdleEvent::SetMode with the value wxIDLE_PROCESS_SPECIFIED, and set the
 | 
						|
    wxWS_EX_PROCESS_IDLE extra window style for every window which should receive
 | 
						|
    idle events.
 | 
						|
 | 
						|
    @beginEventTable{wxIdleEvent}
 | 
						|
    @event{EVT_IDLE(func)}
 | 
						|
        Process a wxEVT_IDLE event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxbase}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling, wxUpdateUIEvent, wxWindow::OnInternalIdle
 | 
						|
*/
 | 
						|
class wxIdleEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxIdleEvent();
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if it is appropriate to send idle events to this window.
 | 
						|
 | 
						|
        This function looks at the mode used (see wxIdleEvent::SetMode),
 | 
						|
        and the wxWS_EX_PROCESS_IDLE style in @a window to determine whether idle
 | 
						|
        events should be sent to this window now.
 | 
						|
 | 
						|
        By default this will always return @true because the update mode is initially
 | 
						|
        wxIDLE_PROCESS_ALL. You can change the mode to only send idle events to
 | 
						|
        windows with the wxWS_EX_PROCESS_IDLE extra window style set.
 | 
						|
 | 
						|
        @see SetMode()
 | 
						|
    */
 | 
						|
    static bool CanSend(wxWindow* window);
 | 
						|
 | 
						|
    /**
 | 
						|
        Static function returning a value specifying how wxWidgets will send idle
 | 
						|
        events: to all windows, or only to those which specify that they
 | 
						|
        will process the events.
 | 
						|
 | 
						|
        @see SetMode().
 | 
						|
    */
 | 
						|
    static wxIdleMode GetMode();
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the OnIdle function processing this event requested more
 | 
						|
        processing time.
 | 
						|
 | 
						|
        @see RequestMore()
 | 
						|
    */
 | 
						|
    bool MoreRequested() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Tells wxWidgets that more processing is required.
 | 
						|
 | 
						|
        This function can be called by an OnIdle handler for a window or window event
 | 
						|
        handler to indicate that wxApp::OnIdle should forward the OnIdle event once
 | 
						|
        more to the application windows.
 | 
						|
 | 
						|
        If no window calls this function during OnIdle, then the application will
 | 
						|
        remain in a passive event loop (not calling OnIdle) until a new event is
 | 
						|
        posted to the application by the windowing system.
 | 
						|
 | 
						|
        @see MoreRequested()
 | 
						|
    */
 | 
						|
    void RequestMore(bool needMore = true);
 | 
						|
 | 
						|
    /**
 | 
						|
        Static function for specifying how wxWidgets will send idle events: to
 | 
						|
        all windows, or only to those which specify that they will process the events.
 | 
						|
 | 
						|
        @param mode
 | 
						|
            Can be one of the ::wxIdleMode values.
 | 
						|
            The default is wxIDLE_PROCESS_ALL.
 | 
						|
    */
 | 
						|
    static void SetMode(wxIdleMode mode);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxInitDialogEvent
 | 
						|
 | 
						|
    A wxInitDialogEvent is sent as a dialog or panel is being initialised.
 | 
						|
    Handlers for this event can transfer data to the window.
 | 
						|
 | 
						|
    The default handler calls wxWindow::TransferDataToWindow.
 | 
						|
 | 
						|
    @beginEventTable{wxInitDialogEvent}
 | 
						|
    @event{EVT_INIT_DIALOG(func)}
 | 
						|
        Process a wxEVT_INIT_DIALOG event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxInitDialogEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxInitDialogEvent(int id = 0);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxWindowDestroyEvent
 | 
						|
 | 
						|
    This event is sent from the wxWindow destructor wxWindow::~wxWindow() when a
 | 
						|
    window is destroyed.
 | 
						|
 | 
						|
    When a class derived from wxWindow is destroyed its destructor will have
 | 
						|
    already run by the time this event is sent. Therefore this event will not
 | 
						|
    usually be received at all.
 | 
						|
 | 
						|
    To receive this event wxEvtHandler::Connect() must be used (using an event
 | 
						|
    table macro will not work). Since it is received after the destructor has run,
 | 
						|
    an object should not handle its own wxWindowDestroyEvent, but it can be used
 | 
						|
    to get notification of the destruction of another window.
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling, wxWindowCreateEvent
 | 
						|
*/
 | 
						|
class wxWindowDestroyEvent : public wxCommandEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxWindowDestroyEvent(wxWindow* win = NULL);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    The possible flag values for a wxNavigationKeyEvent.
 | 
						|
*/
 | 
						|
enum wxNavigationKeyEventFlags
 | 
						|
{
 | 
						|
    wxNKEF_IS_BACKWARD = 0x0000,
 | 
						|
    wxNKEF_IS_FORWARD = 0x0001,
 | 
						|
    wxNKEF_WINCHANGE = 0x0002,
 | 
						|
    wxNKEF_FROMTAB = 0x0004
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxNavigationKeyEvent
 | 
						|
 | 
						|
    This event class contains information about navigation events,
 | 
						|
    generated by navigation keys such as tab and page down.
 | 
						|
 | 
						|
    This event is mainly used by wxWidgets implementations.
 | 
						|
    A wxNavigationKeyEvent handler is automatically provided by wxWidgets
 | 
						|
    when you make a class into a control container with the macro
 | 
						|
    WX_DECLARE_CONTROL_CONTAINER.
 | 
						|
 | 
						|
    @beginEventTable{wxNavigationKeyEvent}
 | 
						|
    @event{EVT_NAVIGATION_KEY(func)}
 | 
						|
        Process a navigation key event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxWindow::Navigate, wxWindow::NavigateIn
 | 
						|
*/
 | 
						|
class wxNavigationKeyEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    wxNavigationKeyEvent();
 | 
						|
    wxNavigationKeyEvent(const wxNavigationKeyEvent& event);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the child that has the focus, or @NULL.
 | 
						|
    */
 | 
						|
    wxWindow* GetCurrentFocus() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the navigation was in the forward direction.
 | 
						|
    */
 | 
						|
    bool GetDirection() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the navigation event was from a tab key.
 | 
						|
        This is required for proper navigation over radio buttons.
 | 
						|
    */
 | 
						|
    bool IsFromTab() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the navigation event represents a window change
 | 
						|
        (for example, from Ctrl-Page Down in a notebook).
 | 
						|
    */
 | 
						|
    bool IsWindowChange() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the current focus window member.
 | 
						|
    */
 | 
						|
    void SetCurrentFocus(wxWindow* currentFocus);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the direction to forward if @a direction is @true, or backward
 | 
						|
        if @false.
 | 
						|
    */
 | 
						|
    void SetDirection(bool direction);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the flags for this event.
 | 
						|
        The @a flags can be a combination of the ::wxNavigationKeyEventFlags values.
 | 
						|
    */
 | 
						|
    void SetFlags(long flags);
 | 
						|
 | 
						|
    /**
 | 
						|
        Marks the navigation event as from a tab key.
 | 
						|
    */
 | 
						|
    void SetFromTab(bool fromTab);
 | 
						|
 | 
						|
    /**
 | 
						|
        Marks the event as a window change event.
 | 
						|
    */
 | 
						|
    void SetWindowChange(bool windowChange);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxMouseCaptureChangedEvent
 | 
						|
 | 
						|
    An mouse capture changed event is sent to a window that loses its
 | 
						|
    mouse capture. This is called even if wxWindow::ReleaseCapture
 | 
						|
    was called by the application code. Handling this event allows
 | 
						|
    an application to cater for unexpected capture releases which
 | 
						|
    might otherwise confuse mouse handling code.
 | 
						|
 | 
						|
    @onlyfor{wxmsw}
 | 
						|
 | 
						|
    @beginEventTable{wxMouseCaptureChangedEvent}
 | 
						|
    @event{EVT_MOUSE_CAPTURE_CHANGED(func)}
 | 
						|
        Process a wxEVT_MOUSE_CAPTURE_CHANGED event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxMouseCaptureLostEvent, @ref overview_eventhandling,
 | 
						|
    wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture
 | 
						|
*/
 | 
						|
class wxMouseCaptureChangedEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxMouseCaptureChangedEvent(wxWindowID windowId = 0,
 | 
						|
                               wxWindow* gainedCapture = NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the window that gained the capture, or @NULL if it was a
 | 
						|
        non-wxWidgets window.
 | 
						|
    */
 | 
						|
    wxWindow* GetCapturedWindow() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxCloseEvent
 | 
						|
 | 
						|
    This event class contains information about window and session close events.
 | 
						|
 | 
						|
    The handler function for EVT_CLOSE is called when the user has tried to close a
 | 
						|
    a frame or dialog box using the window manager (X) or system menu (Windows).
 | 
						|
    It can also be invoked by the application itself programmatically, for example by
 | 
						|
    calling the wxWindow::Close function.
 | 
						|
 | 
						|
    You should check whether the application is forcing the deletion of the window
 | 
						|
    using wxCloseEvent::CanVeto. If this is @false, you @e must destroy the window
 | 
						|
    using wxWindow::Destroy.
 | 
						|
 | 
						|
    If the return value is @true, it is up to you whether you respond by destroying
 | 
						|
    the window.
 | 
						|
 | 
						|
    If you don't destroy the window, you should call wxCloseEvent::Veto to
 | 
						|
    let the calling code know that you did not destroy the window.
 | 
						|
    This allows the wxWindow::Close function to return @true or @false depending
 | 
						|
    on whether the close instruction was honoured or not.
 | 
						|
 | 
						|
    The EVT_END_SESSION event is slightly different as it is sent by the system
 | 
						|
    when the user session is ending (e.g. because of log out or shutdown) and
 | 
						|
    so all windows are being forcefully closed. At least under MSW, after the
 | 
						|
    handler for this event is executed the program is simply killed by the
 | 
						|
    system. Because of this, the default handler for this event provided by
 | 
						|
    wxWidgets calls all the usual cleanup code (including wxApp::OnExit()) so
 | 
						|
    that it could still be executed and exit()s the process itself, without
 | 
						|
    waiting for being killed. If this behaviour is for some reason undesirable,
 | 
						|
    make sure that you define a handler for this event in your wxApp-derived
 | 
						|
    class and do not call @c event.Skip() in it (but be aware that the system
 | 
						|
    will still kill your application).
 | 
						|
 | 
						|
    @beginEventTable{wxCloseEvent}
 | 
						|
    @event{EVT_CLOSE(func)}
 | 
						|
        Process a close event, supplying the member function.
 | 
						|
        This event applies to wxFrame and wxDialog classes.
 | 
						|
    @event{EVT_QUERY_END_SESSION(func)}
 | 
						|
        Process a query end session event, supplying the member function.
 | 
						|
        This event can be handled in wxApp-derived class only.
 | 
						|
    @event{EVT_END_SESSION(func)}
 | 
						|
        Process an end session event, supplying the member function.
 | 
						|
        This event can be handled in wxApp-derived class only.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxWindow::Close, @ref overview_windowdeletion
 | 
						|
*/
 | 
						|
class wxCloseEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxCloseEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if you can veto a system shutdown or a window close event.
 | 
						|
        Vetoing a window close event is not possible if the calling code wishes to
 | 
						|
        force the application to exit, and so this function must be called to check this.
 | 
						|
    */
 | 
						|
    bool CanVeto() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the user is just logging off or @false if the system is
 | 
						|
        shutting down. This method can only be called for end session and query end
 | 
						|
        session events, it doesn't make sense for close window event.
 | 
						|
    */
 | 
						|
    bool GetLoggingOff() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the 'can veto' flag.
 | 
						|
    */
 | 
						|
    void SetCanVeto(bool canVeto);
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the 'force' flag.
 | 
						|
    */
 | 
						|
    void SetForce(bool force) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the 'logging off' flag.
 | 
						|
    */
 | 
						|
    void SetLoggingOff(bool loggingOff);
 | 
						|
 | 
						|
    /**
 | 
						|
        Call this from your event handler to veto a system shutdown or to signal
 | 
						|
        to the calling application that a window close did not happen.
 | 
						|
 | 
						|
        You can only veto a shutdown if CanVeto() returns @true.
 | 
						|
    */
 | 
						|
    void Veto(bool veto = true);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxMenuEvent
 | 
						|
 | 
						|
    This class is used for a variety of menu-related events. Note that
 | 
						|
    these do not include menu command events, which are
 | 
						|
    handled using wxCommandEvent objects.
 | 
						|
 | 
						|
    The default handler for wxEVT_MENU_HIGHLIGHT displays help
 | 
						|
    text in the first field of the status bar.
 | 
						|
 | 
						|
    @beginEventTable{wxMenuEvent}
 | 
						|
    @event{EVT_MENU_OPEN(func)}
 | 
						|
        A menu is about to be opened. On Windows, this is only sent once for each
 | 
						|
        navigation of the menubar (up until all menus have closed).
 | 
						|
    @event{EVT_MENU_CLOSE(func)}
 | 
						|
        A menu has been just closed.
 | 
						|
    @event{EVT_MENU_HIGHLIGHT(id, func)}
 | 
						|
        The menu item with the specified id has been highlighted: used to show
 | 
						|
        help prompts in the status bar by wxFrame
 | 
						|
    @event{EVT_MENU_HIGHLIGHT_ALL(func)}
 | 
						|
        A menu item has been highlighted, i.e. the currently selected menu item has changed.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxCommandEvent, @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxMenuEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxMenuEvent(wxEventType id = wxEVT_NULL, int id = 0, wxMenu* menu = NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the menu which is being opened or closed. This method should only be
 | 
						|
        used with the @c OPEN and @c CLOSE events and even for them the
 | 
						|
        returned pointer may be @NULL in some ports.
 | 
						|
    */
 | 
						|
    wxMenu* GetMenu() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the menu identifier associated with the event.
 | 
						|
        This method should be only used with the @c HIGHLIGHT events.
 | 
						|
    */
 | 
						|
    int GetMenuId() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the menu which is being opened or closed is a popup menu,
 | 
						|
        @false if it is a normal one.
 | 
						|
 | 
						|
        This method should only be used with the @c OPEN and @c CLOSE events.
 | 
						|
    */
 | 
						|
    bool IsPopup() const;
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxShowEvent
 | 
						|
 | 
						|
    An event being sent when the window is shown or hidden.
 | 
						|
 | 
						|
    Currently only wxMSW, wxGTK and wxOS2 generate such events.
 | 
						|
 | 
						|
    @onlyfor{wxmsw,wxgtk,wxos2}
 | 
						|
 | 
						|
    @beginEventTable{wxShowEvent}
 | 
						|
    @event{EVT_SHOW(func)}
 | 
						|
        Process a wxEVT_SHOW event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling, wxWindow::Show,
 | 
						|
         wxWindow::IsShown
 | 
						|
*/
 | 
						|
 | 
						|
class wxShowEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxShowEvent(int winid = 0, bool show = false);
 | 
						|
 | 
						|
    /**
 | 
						|
        Set whether the windows was shown or hidden.
 | 
						|
    */
 | 
						|
    void SetShow(bool show);
 | 
						|
 | 
						|
    /**
 | 
						|
        Return @true if the window has been shown, @false if it has been
 | 
						|
        hidden.
 | 
						|
    */
 | 
						|
    bool IsShown() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        @deprecated This function is deprecated in favour of IsShown().
 | 
						|
    */
 | 
						|
    bool GetShow() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxIconizeEvent
 | 
						|
 | 
						|
    An event being sent when the frame is iconized (minimized) or restored.
 | 
						|
 | 
						|
    Currently only wxMSW and wxGTK generate such events.
 | 
						|
 | 
						|
    @onlyfor{wxmsw,wxgtk}
 | 
						|
 | 
						|
    @beginEventTable{wxIconizeEvent}
 | 
						|
    @event{EVT_ICONIZE(func)}
 | 
						|
        Process a wxEVT_ICONIZE event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see @ref overview_eventhandling, wxTopLevelWindow::Iconize,
 | 
						|
         wxTopLevelWindow::IsIconized
 | 
						|
*/
 | 
						|
class wxIconizeEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxIconizeEvent(int id = 0, bool iconized = true);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the frame has been iconized, @false if it has been
 | 
						|
        restored.
 | 
						|
    */
 | 
						|
    bool IsIconized() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        @deprecated This function is deprecated in favour of IsIconized().
 | 
						|
    */
 | 
						|
    bool Iconized() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxMoveEvent
 | 
						|
 | 
						|
    A move event holds information about move change events.
 | 
						|
 | 
						|
    @beginEventTable{wxMoveEvent}
 | 
						|
    @event{EVT_MOVE(func)}
 | 
						|
        Process a wxEVT_MOVE event, which is generated when a window is moved.
 | 
						|
    @event{EVT_MOVE_START(func)}
 | 
						|
        Process a wxEVT_MOVE_START event, which is generated when the user starts
 | 
						|
        to move or size a window. wxMSW only.
 | 
						|
    @event{EVT_MOVE_END(func)}
 | 
						|
        Process a wxEVT_MOVE_END event, which is generated when the user stops
 | 
						|
        moving or sizing a window. wxMSW only.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxPoint, @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxMoveEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
 | 
						|
    wxMoveEvent(const wxPoint& pt, int id = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the position of the window generating the move change event.
 | 
						|
    */
 | 
						|
    wxPoint GetPosition() const;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxSizeEvent
 | 
						|
 | 
						|
    A size event holds information about size change events.
 | 
						|
 | 
						|
    The EVT_SIZE handler function will be called when the window has been resized.
 | 
						|
 | 
						|
    You may wish to use this for frames to resize their child windows as appropriate.
 | 
						|
 | 
						|
    Note that the size passed is of the whole window: call wxWindow::GetClientSize
 | 
						|
    for the area which may be used by the application.
 | 
						|
 | 
						|
    When a window is resized, usually only a small part of the window is damaged
 | 
						|
    and you  may only need to repaint that area. However, if your drawing depends on the
 | 
						|
    size of the window, you may need to clear the DC explicitly and repaint the whole window.
 | 
						|
    In which case, you may need to call wxWindow::Refresh to invalidate the entire window.
 | 
						|
 | 
						|
    @beginEventTable{wxSizeEvent}
 | 
						|
    @event{EVT_SIZE(func)}
 | 
						|
        Process a wxEVT_SIZE event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see wxSize, @ref overview_eventhandling
 | 
						|
*/
 | 
						|
class wxSizeEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor.
 | 
						|
    */
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						|
    wxSizeEvent(const wxSize& sz, int id = 0);
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 | 
						|
    /**
 | 
						|
        Returns the entire size of the window generating the size change event.
 | 
						|
    */
 | 
						|
    wxSize GetSize() const;
 | 
						|
};
 | 
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 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxSetCursorEvent
 | 
						|
 | 
						|
    A wxSetCursorEvent is generated when the mouse cursor is about to be set as a
 | 
						|
    result of mouse motion.
 | 
						|
 | 
						|
    This event gives the application the chance to perform specific mouse cursor
 | 
						|
    processing based on the current position of the mouse within the window.
 | 
						|
    Use wxSetCursorEvent::SetCursor to specify the cursor you want to be displayed.
 | 
						|
 | 
						|
    @beginEventTable{wxSetCursorEvent}
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						|
    @event{EVT_SET_CURSOR(func)}
 | 
						|
        Process a wxEVT_SET_CURSOR event.
 | 
						|
    @endEventTable
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{events}
 | 
						|
 | 
						|
    @see ::wxSetCursor, wxWindow::wxSetCursor
 | 
						|
*/
 | 
						|
class wxSetCursorEvent : public wxEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Constructor, used by the library itself internally to initialize the event
 | 
						|
        object.
 | 
						|
    */
 | 
						|
    wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns a reference to the cursor specified by this event.
 | 
						|
    */
 | 
						|
    const wxCursor& GetCursor() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the X coordinate of the mouse in client coordinates.
 | 
						|
    */
 | 
						|
    wxCoord GetX() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the Y coordinate of the mouse in client coordinates.
 | 
						|
    */
 | 
						|
    wxCoord GetY() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if the cursor specified by this event is a valid cursor.
 | 
						|
 | 
						|
        @remarks You cannot specify wxNullCursor with this event, as it is not
 | 
						|
                 considered a valid cursor.
 | 
						|
    */
 | 
						|
    bool HasCursor() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets the cursor associated with this event.
 | 
						|
    */
 | 
						|
    void SetCursor(const wxCursor& cursor);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// ============================================================================
 | 
						|
// Global functions/macros
 | 
						|
// ============================================================================
 | 
						|
 | 
						|
/** @ingroup group_funcmacro_misc */
 | 
						|
//@{
 | 
						|
 | 
						|
/**
 | 
						|
    In a GUI application, this function posts @a event to the specified @e dest
 | 
						|
    object using wxEvtHandler::AddPendingEvent().
 | 
						|
 | 
						|
    Otherwise, it dispatches @a event immediately using
 | 
						|
    wxEvtHandler::ProcessEvent(). See the respective documentation for details
 | 
						|
    (and caveats). Because of limitation of wxEvtHandler::AddPendingEvent()
 | 
						|
    this function is not thread-safe for event objects having wxString fields,
 | 
						|
    use wxQueueEvent() instead.
 | 
						|
 | 
						|
    @header{wx/event.h}
 | 
						|
*/
 | 
						|
void wxPostEvent(wxEvtHandler* dest, const wxEvent& event);
 | 
						|
 | 
						|
/**
 | 
						|
    Queue an event for processing on the given object.
 | 
						|
 | 
						|
    This is a wrapper around wxEvtHandler::QueueEvent(), see its documentation
 | 
						|
    for more details.
 | 
						|
 | 
						|
    @header{wx/event.h}
 | 
						|
 | 
						|
    @param dest
 | 
						|
        The object to queue the event on, can't be @c NULL.
 | 
						|
    @param event
 | 
						|
        The heap-allocated and non-@c NULL event to queue, the function takes
 | 
						|
        ownership of it.
 | 
						|
 */
 | 
						|
void wxQueueEvent(wxEvtHandler* dest, wxEvent *event);
 | 
						|
 | 
						|
//@}
 | 
						|
 |