git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52425 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			252 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        protocol/ftp.h
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// Purpose:     interface of wxFTP
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxFTP
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    @headerfile ftp.h wx/protocol/ftp.h
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    wxFTP can be used to establish a connection to an FTP server and perform all the
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    usual operations. Please consult the RFC 959 for more details about the FTP
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    protocol.
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    To use a commands which doesn't involve file transfer (i.e. directory oriented
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    commands) you just need to call a corresponding member function or use the
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    generic wxFTP::SendCommand method. However to actually
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    transfer files you just get or give a stream to or from this class and the
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    actual data are read or written using the usual stream methods.
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    Example of using wxFTP for file downloading:
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    @code
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    wxFTP ftp;
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        // if you don't use these lines anonymous login will be used
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        ftp.SetUser("user");
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        ftp.SetPassword("password");
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        if ( !ftp.Connect("ftp.wxwindows.org") )
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        {
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            wxLogError("Couldn't connect");
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            return;
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        }
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        ftp.ChDir("/pub");
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        wxInputStream *in = ftp.GetInputStream("wxWidgets-4.2.0.tar.gz");
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        if ( !in )
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        {
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            wxLogError("Coudln't get file");
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        }
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        else
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        {
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            size_t size = in-GetSize();
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            char *data = new char[size];
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            if ( !in-Read(data, size) )
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            {
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                wxLogError("Read error");
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            }
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            else
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            {
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                // file data is in the buffer
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                ...
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            }
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            delete [] data;
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            delete in;
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        }
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    @endcode
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    To upload a file you would do (assuming the connection to the server was opened
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    successfully):
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    @code
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    wxOutputStream *out = ftp.GetOutputStream("filename");
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            if ( out )
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            {
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                out-Write(...); // your data
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                delete out;
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            }
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    @endcode
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    @library{wxnet}
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    @category{net}
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    @see wxSocketBase
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*/
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class wxFTP : public wxProtocol
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{
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public:
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    /**
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        Default constructor.
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    */
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    wxFTP();
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    /**
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        Destructor will close the connection if connected.
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    */
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    ~wxFTP();
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    /**
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        Aborts the download currently in process, returns @true if ok, @false
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        if an error occurred.
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    */
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    bool Abort();
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    /**
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        Change the current FTP working directory.
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        Returns @true if successful.
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    */
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    bool ChDir(const wxString& dir);
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    /**
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        Send the specified @a command to the FTP server. @a ret specifies
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        the expected result.
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        @returns @true if the command has been sent successfully, else @false.
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    */
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    bool CheckCommand(const wxString& command, char ret);
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    /**
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        Returns @true if the given remote file exists, @false otherwise.
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    */
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    bool FileExists(const wxString& filename);
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    /**
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        The GetList function is quite low-level. It returns the list of the files in
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        the current directory. The list can be filtered using the @a wildcard string.
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        If @a wildcard is empty (default), it will return all files in directory.
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        The form of the list can change from one peer system to another. For example,
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        for a UNIX peer system, it will look like this:
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        But on Windows system, it will look like this:
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        Return value: @true if the file list was successfully retrieved, @false
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        otherwise.
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        @see GetFilesList()
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    */
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    bool GetDirList(wxArrayString& files,
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                    const wxString& wildcard = "");
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    /**
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        Returns the file size in bytes or -1 if the file doesn't exist or the size
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        couldn't be determined. Notice that this size can be approximative size only
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        and shouldn't be used for allocating the buffer in which the remote file is
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        copied, for example.
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    */
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    int GetFileSize(const wxString& filename);
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    /**
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        This function returns the computer-parsable list of the files in the current
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        directory (optionally only of the files matching the @e wildcard, all files
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        by default). This list always has the same format and contains one full
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        (including the directory path) file name per line.
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        Return value: @true if the file list was successfully retrieved, @false
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        otherwise.
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    */
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    bool GetFilesList(wxArrayString& files,
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                      const wxString& wildcard = "");
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    /**
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        Creates a new input stream on the specified path. You can use all but the seek
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        functionality of wxStream. Seek isn't available on all streams. For example,
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        HTTP or FTP streams do not deal with it. Other functions like Tell
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        are not available for this sort of stream, at present.
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        You will be notified when the EOF is reached by an error.
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        @returns Returns @NULL if an error occurred (it could be a network failure
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                 or the fact that the file doesn't exist).
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    */
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    wxInputStream* GetInputStream(const wxString& path);
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    /**
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        Returns the last command result, i.e. the full server reply for the last
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        command.
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    */
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    const wxString GetLastResult();
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    /**
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        Initializes an output stream to the specified @e file. The returned
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        stream has all but the seek functionality of wxStreams. When the user finishes
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        writing data, he has to delete the stream to close it.
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        @returns An initialized write-only stream.
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        @see wxOutputStream
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    */
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    wxOutputStream* GetOutputStream(const wxString& file);
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    /**
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        Create the specified directory in the current FTP working directory.
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        Returns @true if successful.
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    */
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    bool MkDir(const wxString& dir);
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    /**
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        Returns the current FTP working directory.
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    */
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    wxString Pwd();
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    /**
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        Rename the specified @a src element to @e dst. Returns @true if successful.
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    */
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    bool Rename(const wxString& src, const wxString& dst);
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    /**
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        Remove the specified directory from the current FTP working directory.
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        Returns @true if successful.
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    */
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    bool RmDir(const wxString& dir);
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    /**
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        Delete the file specified by @e path. Returns @true if successful.
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    */
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    bool RmFile(const wxString& path);
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    /**
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        Send the specified @a command to the FTP server and return the first
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        character of the return code.
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    */
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    char SendCommand(const wxString& command);
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    /**
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        Sets the transfer mode to ASCII. It will be used for the next transfer.
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    */
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    bool SetAscii();
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    /**
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        Sets the transfer mode to binary (IMAGE). It will be used for the next transfer.
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    */
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    bool SetBinary();
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    /**
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        If @a pasv is @true, passive connection to the FTP server is used. This is
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        the default as it works with practically all firewalls. If the server doesn't
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        support passive move, you may call this function with @false argument to use
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        active connection.
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    */
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    void SetPassive(bool pasv);
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    /**
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        Sets the password to be sent to the FTP server to be allowed to log in.
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    */
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    void SetPassword(const wxString& passwd);
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    /**
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        Sets the transfer mode to the specified one. It will be used for the next
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        transfer.
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        If this function is never called, binary transfer mode is used by default.
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    */
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    bool SetTransferMode(TransferMode mode);
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    /**
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        Sets the user name to be sent to the FTP server to be allowed to log in.
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    */
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    void SetUser(const wxString& user);
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};
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