git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			267 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			267 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/dcbuffer.h
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// Purpose:     wxBufferedDC class
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// Author:      Ron Lee <ron@debian.org>
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// Modified by: Vadim Zeitlin (refactored, added bg preservation)
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// Created:     16/03/02
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// RCS-ID:      $Id$
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// Copyright:   (c) Ron Lee
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DCBUFFER_H_
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#define _WX_DCBUFFER_H_
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#include "wx/dcmemory.h"
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#include "wx/dcclient.h"
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#include "wx/window.h"
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// Split platforms into two groups - those which have well-working
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// double-buffering by default, and those which do not.
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#if defined(__WXMAC__) || defined(__WXGTK20__) || defined(__WXDFB__)
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    #define wxALWAYS_NATIVE_DOUBLE_BUFFER       1
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#else
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    #define wxALWAYS_NATIVE_DOUBLE_BUFFER       0
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#endif
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// ----------------------------------------------------------------------------
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// Double buffering helper.
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// ----------------------------------------------------------------------------
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// Assumes the buffer bitmap covers the entire scrolled window,
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// and prepares the window DC accordingly
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#define wxBUFFER_VIRTUAL_AREA       0x01
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// Assumes the buffer bitmap only covers the client area;
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// does not prepare the window DC
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#define wxBUFFER_CLIENT_AREA        0x02
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class WXDLLEXPORT wxBufferedDC : public wxMemoryDC
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{
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public:
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    // Default ctor, must subsequently call Init for two stage construction.
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    wxBufferedDC()
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        : m_dc(NULL),
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          m_style(0)
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    {
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    }
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    // Construct a wxBufferedDC using a user supplied buffer.
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    wxBufferedDC(wxDC *dc,
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                 const wxBitmap& buffer = wxNullBitmap,
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                 int style = wxBUFFER_CLIENT_AREA)
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        : m_dc(NULL)
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    {
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        Init(dc, buffer, style);
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    }
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    // Construct a wxBufferedDC with an internal buffer of 'area'
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    // (where area is usually something like the size of the window
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    // being buffered)
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    wxBufferedDC(wxDC *dc, const wxSize& area, int style = wxBUFFER_CLIENT_AREA)
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        : m_dc(NULL)
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    {
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        Init(dc, area, style);
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    }
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    // The usually desired  action in the dtor is to blit the buffer.
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    virtual ~wxBufferedDC()
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    {
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        if ( m_dc )
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            UnMask();
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    }
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    // These reimplement the actions of the ctors for two stage creation
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    void Init(wxDC *dc,
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              const wxBitmap& buffer = wxNullBitmap,
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              int style = wxBUFFER_CLIENT_AREA)
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    {
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        InitCommon(dc, style);
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        m_buffer = buffer;
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        UseBuffer();
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    }
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    void Init(wxDC *dc, const wxSize &area, int style = wxBUFFER_CLIENT_AREA)
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    {
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        InitCommon(dc, style);
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        UseBuffer(area.x, area.y);
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    }
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    // Blits the buffer to the dc, and detaches the dc from the buffer (so it
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    // can be effectively used once only).
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    //
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    // Usually called in the dtor or by the dtor of derived classes if the
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    // BufferedDC must blit before the derived class (which may own the dc it's
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    // blitting to) is destroyed.
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    void UnMask()
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    {
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        wxCHECK_RET( m_dc, _T("no underlying wxDC?") );
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        wxASSERT_MSG( m_buffer.IsOk(), _T("invalid backing store") );
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        wxCoord x = 0,
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                y = 0;
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        if ( m_style & wxBUFFER_CLIENT_AREA )
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            GetDeviceOrigin(&x, &y);
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        m_dc->Blit(0, 0, m_buffer.GetWidth(), m_buffer.GetHeight(),
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                   this, -x, -y );
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        m_dc = NULL;
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    }
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    // Set and get the style
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    void SetStyle(int style) { m_style = style; }
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    int GetStyle() const { return m_style; }
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private:
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    // common part of Init()s
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    void InitCommon(wxDC *dc, int style)
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    {
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        wxASSERT_MSG( !m_dc, _T("wxBufferedDC already initialised") );
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        m_dc = dc;
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        m_style = style;
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        // inherit the same layout direction as the original DC
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        if (dc && dc->IsOk())
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            SetLayoutDirection(dc->GetLayoutDirection());
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    }
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    // check that the bitmap is valid and use it
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    void UseBuffer(wxCoord w = -1, wxCoord h = -1);
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    // the underlying DC to which we copy everything drawn on this one in
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    // UnMask()
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    //
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    // NB: Without the existence of a wxNullDC, this must be a pointer, else it
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    //     could probably be a reference.
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    wxDC *m_dc;
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    // the buffer (selected in this DC), initially invalid
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    wxBitmap m_buffer;
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    // the buffering style
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    int m_style;
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    DECLARE_DYNAMIC_CLASS(wxBufferedDC)
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    DECLARE_NO_COPY_CLASS(wxBufferedDC)
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};
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// ----------------------------------------------------------------------------
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// Double buffered PaintDC.
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// ----------------------------------------------------------------------------
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// Creates a double buffered wxPaintDC, optionally allowing the
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// user to specify their own buffer to use.
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class WXDLLEXPORT wxBufferedPaintDC : public wxBufferedDC
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{
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public:
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    // If no bitmap is supplied by the user, a temporary one will be created.
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    wxBufferedPaintDC(wxWindow *window, const wxBitmap& buffer, int style = wxBUFFER_CLIENT_AREA)
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        : m_paintdc(window)
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    {
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        // If we're buffering the virtual window, scale the paint DC as well
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        if (style & wxBUFFER_VIRTUAL_AREA)
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            window->PrepareDC( m_paintdc );
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        if( buffer != wxNullBitmap )
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            Init(&m_paintdc, buffer, style);
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        else
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            Init(&m_paintdc, window->GetClientSize(), style);
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    }
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    // If no bitmap is supplied by the user, a temporary one will be created.
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    wxBufferedPaintDC(wxWindow *window, int style = wxBUFFER_CLIENT_AREA)
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        : m_paintdc(window)
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    {
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        // If we're using the virtual window, scale the paint DC as well
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        if (style & wxBUFFER_VIRTUAL_AREA)
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            window->PrepareDC( m_paintdc );
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        Init(&m_paintdc, window->GetClientSize(), style);
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    }
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    // default copy ctor ok.
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    virtual ~wxBufferedPaintDC()
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    {
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        // We must UnMask here, else by the time the base class
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        // does it, the PaintDC will have already been destroyed.
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        UnMask();
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    }
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private:
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    wxPaintDC m_paintdc;
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    DECLARE_ABSTRACT_CLASS(wxBufferedPaintDC)
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    DECLARE_NO_COPY_CLASS(wxBufferedPaintDC)
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};
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//
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// wxAutoBufferedPaintDC is a wxPaintDC in toolkits which have double-
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// buffering by default. Otherwise it is a wxBufferedPaintDC. Thus,
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// you can only expect it work with a simple constructor that
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// accepts single wxWindow* argument.
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//
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#if wxALWAYS_NATIVE_DOUBLE_BUFFER
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    #define wxAutoBufferedPaintDCBase           wxPaintDC
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#else
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    #define wxAutoBufferedPaintDCBase           wxBufferedPaintDC
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#endif
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#ifdef __WXDEBUG__
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class wxAutoBufferedPaintDC : public wxAutoBufferedPaintDCBase
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{
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public:
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    wxAutoBufferedPaintDC(wxWindow* win)
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        : wxAutoBufferedPaintDCBase(win)
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    {
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        TestWinStyle(win);
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    }
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    virtual ~wxAutoBufferedPaintDC() { }
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private:
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    void TestWinStyle(wxWindow* win)
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    {
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        // Help the user to get the double-buffering working properly.
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        wxASSERT_MSG( win->GetBackgroundStyle() == wxBG_STYLE_CUSTOM,
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                      wxT("In constructor, you need to call SetBackgroundStyle(wxBG_STYLE_CUSTOM), ")
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                      wxT("and also, if needed, paint the background manually in the paint event handler."));
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    }
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    DECLARE_NO_COPY_CLASS(wxAutoBufferedPaintDC)
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};
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#else // !__WXDEBUG__
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// In release builds, just use typedef
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typedef wxAutoBufferedPaintDCBase wxAutoBufferedPaintDC;
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#endif
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// Check if the window is natively double buffered and will return a wxPaintDC
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// if it is, a wxBufferedPaintDC otherwise.  It is the caller's responsibility
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// to delete the wxDC pointer when finished with it.
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inline wxDC* wxAutoBufferedPaintDCFactory(wxWindow* window)
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{
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    if ( window->IsDoubleBuffered() )
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        return new wxPaintDC(window);
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    else
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        return new wxBufferedPaintDC(window);
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}
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#endif  // _WX_DCBUFFER_H_
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