Files
wxWidgets/src/dfb/app.cpp
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

155 lines
3.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/dfb/app.cpp
// Purpose: wxApp implementation
// Author: Vaclav Slavik
// Created: 2006-08-16
// Copyright: (c) 2006 REA Elektronik GmbH
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/app.h"
#include "wx/evtloop.h"
#include "wx/thread.h"
#include "wx/dfb/private.h"
#include "wx/private/fontmgr.h"
//-----------------------------------------------------------------------------
// wxApp initialization
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
wxApp::wxApp()
{
}
wxApp::~wxApp()
{
}
bool wxApp::Initialize(int& argc, wxChar **argv)
{
if ( !wxAppBase::Initialize(argc, argv) )
return false;
// FIXME-UTF8: This code is taken from wxGTK and duplicated here. This
// is just a temporary fix to make wxDFB compile in Unicode
// build, the real fix is to change Initialize()'s signature
// to use char* on Unix.
#if wxUSE_UNICODE
// DirectFBInit() wants UTF-8, not wchar_t, so convert
int i;
char **argvDFB = new char *[argc + 1];
for ( i = 0; i < argc; i++ )
{
argvDFB[i] = strdup(wxConvUTF8.cWX2MB(argv[i]));
}
argvDFB[argc] = NULL;
int argcDFB = argc;
if ( !wxDfbCheckReturn(DirectFBInit(&argcDFB, &argvDFB)) )
return false;
if ( argcDFB != argc )
{
// we have to drop the parameters which were consumed by DFB+
for ( i = 0; i < argcDFB; i++ )
{
while ( strcmp(wxConvUTF8.cWX2MB(argv[i]), argvDFB[i]) != 0 )
{
memmove(argv + i, argv + i + 1, (argc - i)*sizeof(*argv));
}
}
argc = argcDFB;
}
//else: DirectFBInit() didn't modify our parameters
// free our copy
for ( i = 0; i < argcDFB; i++ )
{
free(argvDFB[i]);
}
delete [] argvDFB;
#else // ANSI
if ( !wxDfbCheckReturn(DirectFBInit(&argc, &argv)) )
return false;
#endif // Unicode/ANSI
// update internal arg[cv] as DFB may have removed processed options:
this->argc = argc;
this->argv = argv;
if ( !wxIDirectFB::Get() )
return false;
return true;
}
void wxApp::CleanUp()
{
wxAppBase::CleanUp();
wxFontsManager::CleanUp();
wxEventLoop::CleanUp();
wxIDirectFB::CleanUp();
}
//-----------------------------------------------------------------------------
// display mode
//-----------------------------------------------------------------------------
static wxVideoMode GetCurrentVideoMode()
{
wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
if ( !layer )
return wxVideoMode(); // invalid
return layer->GetVideoMode();
}
wxVideoMode wxApp::GetDisplayMode() const
{
if ( !m_videoMode.IsOk() )
wxConstCast(this, wxApp)->m_videoMode = GetCurrentVideoMode();
return m_videoMode;
}
bool wxApp::SetDisplayMode(const wxVideoMode& mode)
{
if ( !wxIDirectFB::Get()->SetVideoMode(mode.w, mode.h, mode.bpp) )
return false;
m_videoMode = mode;
return true;
}
//-----------------------------------------------------------------------------
// events processing related
//-----------------------------------------------------------------------------
void wxApp::WakeUpIdle()
{
// we don't need a mutex here, since we use the wxConsoleEventLoop
// and wxConsoleEventLoop::WakeUp() is thread-safe
wxEventLoopBase * const loop = wxEventLoop::GetActive();
if ( loop )
loop->WakeUp();
}