Files
wxWidgets/samples/opengl/cube/cube.h
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

83 lines
1.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: cube.h
// Purpose: wxGLCanvas demo program
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CUBE_H_
#define _WX_CUBE_H_
#include "wx/glcanvas.h"
// the rendering context used by all GL canvases
class TestGLContext : public wxGLContext
{
public:
TestGLContext(wxGLCanvas *canvas);
// render the cube showing it at given angles
void DrawRotatedCube(float xangle, float yangle);
private:
// textures for the cube faces
GLuint m_textures[6];
};
// Define a new application type
class MyApp : public wxApp
{
public:
MyApp() { m_glContext = NULL; }
// Returns the shared context used by all frames and sets it as current for
// the given canvas.
TestGLContext& GetContext(wxGLCanvas *canvas);
// virtual wxApp methods
virtual bool OnInit();
virtual int OnExit();
private:
// the GL context we use for all our windows
TestGLContext *m_glContext;
};
// Define a new frame type
class MyFrame : public wxFrame
{
public:
MyFrame();
private:
void OnClose(wxCommandEvent& event);
void OnNewWindow(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
class TestGLCanvas : public wxGLCanvas
{
public:
TestGLCanvas(wxWindow *parent);
private:
void OnPaint(wxPaintEvent& event);
void Spin(float xSpin, float ySpin);
void OnKeyDown(wxKeyEvent& event);
void OnSpinTimer(wxTimerEvent& WXUNUSED(event));
// angles of rotation around x- and y- axis
float m_xangle,
m_yangle;
wxTimer m_spinTimer;
DECLARE_EVENT_TABLE()
};
#endif // _WX_CUBE_H_