look OK on Motif now; got rid of some #ifdef wxUSE_... instances git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1459 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			141 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        setup.h
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// Purpose:     Configuration for the library
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// Author:      AUTHOR
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// Modified by:
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// Created:     ??/??/98
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// RCS-ID:      $Id$
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// Copyright:   (c) AUTHOR
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SETUP_H_
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#define _WX_SETUP_H_
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/*
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 * General features
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 *
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 */
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#define wxUSE_CONSTRAINTS       1
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                                // Use constraints mechanism
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#define wxUSE_CONFIG           1
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                                // Use wxConfig, with CreateConfig in wxApp
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#define _WX_GOODCOMPILER__
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                                // gcc can have problems, but Windows compilers
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                                // are generally OK.
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#define WXWIN_COMPATIBILITY  1
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                                // Compatibility with 1.66 API.
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                                // Level 0: no backward compatibility, all new features
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                                // Level 1: wxDC, OnSize (etc.) compatibility, but
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                                //          some new features such as event tables
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#define wxUSE_POSTSCRIPT  1
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                        	// 0 for no PostScript device context
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#define wxUSE_AFM_FOR_POSTSCRIPT 0
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                                // 1 to use font metric files in GetTextExtent
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#define wxUSE_METAFILE    1
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                                // 0 for no Metafile and metafile device context
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#define wxUSE_IPC         1
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                                // 0 for no interprocess comms
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#define wxUSE_HELP        1
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                                // 0 for no help facility
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#define wxUSE_RESOURCES   1
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                        	// 0 for no wxGetResource/wxWriteResource
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#define wxUSE_CLIPBOARD   1
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                        	// 0 for no clipboard functions
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#define wxUSE_SPLINES     1
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                            	// 0 for no splines
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#define wxUSE_XFIG_SPLINE_CODE  1
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                           	// 1 for XFIG spline code, 0 for AIAI spline code.
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// AIAI spline code is slower, but freer of copyright issues.
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                            	// 0 for no splines
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#define wxUSE_TOOLBAR     1
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                            // Use toolbars
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#define wxUSE_DRAG_AND_DROP 1
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                        	// 0 for no drag and drop
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#define wxUSE_WX_RESOURCES        1
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                                  // Use .wxr resource mechanism (requires PrologIO library)
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#define wxUSE_DOC_VIEW_ARCHITECTURE 1
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                                  // Set to 0 to disable document/view architecture
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#define wxUSE_PRINTING_ARCHITECTURE  1
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                                    // Set to 0 to disable print/preview architecture code
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#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
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                                    // Set to 0 to disable PostScript print/preview architecture code
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                                    // under Windows (just use Windows printing).
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#define wxUSE_DYNAMIC_CLASSES     1
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                                  // If 1, enables provision of run-time type information.
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                                  // NOW MANDATORY: don't change.
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#define wxUSE_MEMORY_TRACING      1
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                                  // If 1, enables debugging versions of wxObject::new and
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                                  // wxObject::delete *IF* WXDEBUG is also defined.
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                                  // WARNING: this code may not work with all architectures, especially
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                                  // if alignment is an issue.
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#define wxUSE_DEBUG_CONTEXT       1
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                                  // If 1, enables wxDebugContext, for
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                                  // writing error messages to file, etc. 
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                                  // If WXDEBUG is not defined, will still use
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                                  // normal memory operators.
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                                  // It's recommended to set this to 1,
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                                  // since you may well need to output
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                                  // an error log in a production
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                                  // version (or non-debugging beta)
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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                                  // In debug mode, cause new and delete to be redefined globally.
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                                  // If this causes problems (e.g. link errors), set this to 0.
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#define wxUSE_DEBUG_NEW_ALWAYS 1
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                                  // In debug mode, causes new to be defined to
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                                  // be WXDEBUG_NEW (see object.h).
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                                  // If this causes problems (e.g. link errors), set this to 0.
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#define REMOVE_UNUSED_ARG 1
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                                  // Set this to 0 if your compiler can't cope
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                                  // with omission of prototype parameters.
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#define wxUSE_C_MAIN 0
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                                  // Set to 1 to use main.c instead of main.cpp (UNIX only)
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#define wxUSE_ODBC                   0
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                                    // Define 1 to use ODBC classes
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#define wxUSE_IOSTREAMH     1
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                                  // VC++ 4.2 and above allows <iostream> and <iostream.h>
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                                  // but you can't mix them. Set to 1 for <iostream.h>,
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                                  // 0 for <iostream>
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#define wxUSE_WXCONFIG      1
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                                  // if enabled, compiles built-in OS independent wxConfig
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                                  // class and it's file (any platform) and registry (Win)
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                                  // based implementations
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#define wxUSE_TIMEDATE      1
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                                  // Use time and date
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#define wxUSE_THREADS       0
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                                  // Use threads
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#define wxUSE_ZLIB          1
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                                  // Use zlib for compression in streams and PNG code
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#define wxUSE_LIBPNG        1
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                                  // Use PNG bitmap code
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#define wxUSE_STD_IOSTREAM  1
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                                  // Use standard C++ streams if 1. If 0, use wxWin
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                                  // streams implementation.
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#define wxUSE_SERIAL        0
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                                  // Use serialization
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/*
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 * Finer detail
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 *
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 */
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#define wxUSE_APPLE_IEEE	  1
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				// if enabled, the float codec written by Apple
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				// will be used to write, in a portable way,
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				// float on the disk
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#endif
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    // _WX_SETUP_H_
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