compilers (tested on Irix 6.5 with -mips3 -n32). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@623 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			306 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			306 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        pile.cpp
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// Purpose:     Forty Thieves patience game
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// Author:      Chris Breeze
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// Modified by:
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// Created:     21/07/97
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// RCS-ID:      $Id$
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// Copyright:   (c) 1993-1998 Chris Breeze
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// Licence:   	wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWindows 2.0
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/////////////////////////////////////////////////////////////////////////////
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//+-------------------------------------------------------------+
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//| Description:												|
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//|	The base class for holding piles of playing cards.			|
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//+-------------------------------------------------------------+
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#ifdef __GNUG__
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#pragma implementation
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <string.h>
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#include "card.h"
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#include "pile.h"
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#include "wx/app.h"
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//+-------------------------------------------------------------+
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//| Pile::Pile()												|
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//+-------------------------------------------------------------+
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//| Description:												|
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//|	Initialise the pile to be empty of cards.					|
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//+-------------------------------------------------------------+
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Pile::Pile(int x, int y, int dx, int dy)
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{
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    m_x = x;
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    m_y = y;
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    m_dx = dx;
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    m_dy = dy;
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    for (m_topCard = 0; m_topCard < NumCards; m_topCard++)
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    {
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    	m_cards[m_topCard] = 0;
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    }
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    m_topCard = -1;	// i.e. empty
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}
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//+-------------------------------------------------------------+
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//| Pile::Redraw()												|
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//+-------------------------------------------------------------+
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//| Description:												|
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//|	Redraw the pile on the screen. If the pile is empty			|
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//|	just draw a NULL card as a place holder for the pile.		|
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//|	Otherwise draw the pile from the bottom up, starting		|
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//|	at the origin of the pile, shifting each subsequent			|
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//|	card by the pile's x and y offsets.							|
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//+-------------------------------------------------------------+
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void Pile::Redraw(wxDC& dc )
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{
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   wxWindow *frame = wxTheApp->GetTopWindow();
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   wxWindow *canvas = (wxWindow *) NULL;
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   if (frame)
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   {
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     wxNode *node = frame->GetChildren()->First();
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     if (node) canvas = (wxWindow*)node->Data();
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   }
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	if (m_topCard >= 0)
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	{
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		if (m_dx == 0 && m_dy == 0)
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		{
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  			if ((canvas) && (canvas->IsExposed(m_x,m_y,60,200))) 
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			  m_cards[m_topCard]->Draw(dc, m_x, m_y);
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		}
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		else
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		{
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			int x = m_x;
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			int y = m_y;
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			for (int i = 0; i <= m_topCard; i++)
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			{
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  			      if ((canvas) && (canvas->IsExposed(x,y,60,200))) 
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			        m_cards[i]->Draw(dc, x, y);
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			      x += m_dx;
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			      y += m_dy;
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			}
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		}
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	}
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	else
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	{
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            if ((canvas) && (canvas->IsExposed(m_x,m_y,60,200))) 
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		Card::DrawNullCard(dc, m_x, m_y);
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	}
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}
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//+-------------------------------------------------------------+
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//| Pile::GetTopCard()	                                        |
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//+-------------------------------------------------------------+
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//| Description:												|
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//|	Return a pointer to the top card in the pile or NULL		|
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//|	if the pile is empty.										|
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//| NB:	Gets a copy of the card without removing it from the	|
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//|	pile.														|
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//+-------------------------------------------------------------+
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Card* Pile::GetTopCard()
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{
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    Card* card = 0;
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    if (m_topCard >= 0)
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    {
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    	card = m_cards[m_topCard];
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    }
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    return card;
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}
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//+-------------------------------------------------------------+
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//| Pile::RemoveTopCard()                                       |
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//+-------------------------------------------------------------+
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//| Description:												|
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//|	If the pile is not empty, remove the top card from the		|
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//|	pile and return the pointer to the removed card.			|
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//|	If the pile is empty return a NULL pointer.					|
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//+-------------------------------------------------------------+
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Card* Pile::RemoveTopCard()
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{
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    Card* card = 0;
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    if (m_topCard >= 0)
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    {
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		card = m_cards[m_topCard--];
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    }
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    return card;
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}
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//+-------------------------------------------------------------+
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//| Pile::RemoveTopCard()                                       |
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//+-------------------------------------------------------------+
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//| Description:												|
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//|	As RemoveTopCard() but also redraw the top of the pile		|
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//|	after the card has been removed.							|
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//| NB:	the offset allows for the redrawn area to be in a		|
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//|	bitmap ready for 'dragging' cards acrosss the screen.		|
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//+-------------------------------------------------------------+
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Card* Pile::RemoveTopCard(wxDC& dc, int xOffset, int yOffset)
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{
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	int topX, topY, x, y;
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	GetTopCardPos(topX, topY);
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	Card* card = RemoveTopCard();
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	if (card)
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	{
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		card->Erase(dc, topX - xOffset, topY - yOffset);
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		GetTopCardPos(x, y);
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		if (m_topCard < 0)
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		{
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			Card::DrawNullCard(dc, x - xOffset, y - yOffset);
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		}
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		else
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		{
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			m_cards[m_topCard]->Draw(dc, x - xOffset, y - yOffset);
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		}
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	}
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	return card;
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}
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void Pile::GetTopCardPos(int& x, int& y)
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{
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	if (m_topCard < 0)
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	{
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		x = m_x;
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		y = m_y;
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	}
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	else
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	{
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		x = m_x + m_dx * m_topCard;
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		y = m_y + m_dy * m_topCard;
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	}
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}
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void Pile::AddCard(Card* card)
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{
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    if (m_topCard < -1) m_topCard = -1;
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    m_cards[++m_topCard] = card;
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}
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void Pile::AddCard(wxDC& dc, Card* card)
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{
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    AddCard(card);
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    int x, y;
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    GetTopCardPos(x, y);
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    card->Draw(dc, x, y);
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}
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// Can the card leave this pile.
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// If it is a member of the pile then the answer is yes.
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// Derived classes may override this behaviour to incorporate
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// the rules of the game
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bool Pile::CanCardLeave(Card* card)
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{
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    for (int i = 0; i <= m_topCard; i++)
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    {
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    	if (card == m_cards[i]) return TRUE;
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    }
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    return FALSE;
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}
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// Calculate how far x, y is from top card in the pile
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// Returns the square of the distance
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int Pile::CalcDistance(int x, int y)
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{
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    int cx, cy;
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    GetTopCardPos(cx, cy);
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    return ((cx - x) * (cx - x) + (cy - y) * (cy - y));
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}
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// Return the card at x, y. Check the top card first, then
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// work down the pile. If a card is found then return a pointer
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// to the card, otherwise return NULL
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Card* Pile::GetCard(int x, int y)
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{
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	int cardX;
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	int cardY;
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	GetTopCardPos(cardX, cardY);
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	for (int i = m_topCard; i >= 0; i--)
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	{
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		if (x >= cardX && x <= cardX + CardWidth &&
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			y >= cardY && y <= cardY + CardHeight)
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		{
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			return m_cards[i];
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		}
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		cardX -= m_dx;
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		cardY -= m_dy;
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	}
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	return 0;
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}
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// Return the position of the given card. If it is not a member of this pile
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// return the origin of the pile.
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void Pile::GetCardPos(Card* card, int& x, int& y)
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{
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	x = m_x;
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	y = m_y;
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	for (int i = 0; i <= m_topCard; i++)
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	{
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		if (card == m_cards[i])
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		{
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			return;
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		}
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		x += m_dx;
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		y += m_dy;
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	}
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	// card not found in pile, return origin of pile
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	x = m_x;
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	y = m_y;
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}
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bool Pile::Overlap(int x, int y)
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{
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    int cardX;
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    int cardY;
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    GetTopCardPos(cardX, cardY);
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    if (x >= cardX - CardWidth  && x <= cardX + CardWidth &&
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	y >= cardY - CardHeight && y <= cardY + CardHeight)
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    {
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	    return TRUE;
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    }
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    return FALSE;
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}
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Pile::~Pile()
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{
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// nothing special at the moment
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}
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