git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5651 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			204 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			204 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        menu.h
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// Purpose:     wxMenu, wxMenuBar classes
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// Author:      Julian Smart
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// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart and Markus Holzem
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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#ifdef __GNUG__
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    #pragma interface "menu.h"
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#endif
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#if wxUSE_ACCEL
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    #include "wx/accel.h"
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    #include "wx/dynarray.h"
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    WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
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#endif // wxUSE_ACCEL
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class WXDLLEXPORT wxFrame;
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenu : public wxMenuBase
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{
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public:
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    // ctors & dtor
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    wxMenu(const wxString& title, long style = 0)
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        : wxMenuBase(title, style) { Init(); }
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    wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
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    virtual ~wxMenu();
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    // implement base class virtuals
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    virtual bool DoAppend(wxMenuItem *item);
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    virtual bool DoInsert(size_t pos, wxMenuItem *item);
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    virtual wxMenuItem *DoRemove(wxMenuItem *item);
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    virtual void Break();
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    virtual void SetTitle(const wxString& title);
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    // deprecated functions
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#if wxUSE_MENU_CALLBACK
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    wxMenu(const wxString& title, const wxFunction func)
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        : wxMenuBase(title)
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    {
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        Init();
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        Callback(func);
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    }
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#endif // wxUSE_MENU_CALLBACK
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    // MSW-specific
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    bool ProcessCommand(wxCommandEvent& event);
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    // implementation only from now on
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    // -------------------------------
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    bool MSWCommand(WXUINT param, WXWORD id);
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    // semi-private accessors
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        // get the window which contains this menu
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    wxWindow *GetWindow() const;
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        // get the menu handle
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    WXHMENU GetHMenu() const { return m_hMenu; }
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    // attach/detach menu to/from wxMenuBar
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    void Attach(wxMenuBar *menubar);
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    void Detach();
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#if wxUSE_ACCEL
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    // called by wxMenuBar to build its accel table from the accels of all menus
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    bool HasAccels() const { return !m_accels.IsEmpty(); }
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    size_t GetAccelCount() const { return m_accels.GetCount(); }
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    size_t CopyAccels(wxAcceleratorEntry *accels) const;
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    // called by wxMenuItem when its accels changes
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    void UpdateAccel(wxMenuItem *item);
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    // helper used by wxMenu itself (returns the index in m_accels)
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    int FindAccel(int id) const;
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#endif // wxUSE_ACCEL
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private:
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    // common part of all ctors
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    void Init();
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    // common part of Append/Insert (behaves as Append is pos == (size_t)-1)
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    bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
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    // if TRUE, insert a breal before appending the next item
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    bool m_doBreak;
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    // the menu handle of this menu
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    WXHMENU m_hMenu;
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#if wxUSE_ACCEL
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    // the accelerators for our menu items
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    wxAcceleratorArray m_accels;
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#endif // wxUSE_ACCEL
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    DECLARE_DYNAMIC_CLASS(wxMenu)
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};
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
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{
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public:
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    // ctors & dtor
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        // default constructor
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    wxMenuBar();
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        // unused under MSW
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    wxMenuBar(long style);
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        // menubar takes ownership of the menus arrays but copies the titles
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    wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
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    virtual ~wxMenuBar();
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    // menubar construction
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    virtual bool Append( wxMenu *menu, const wxString &title );
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    virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
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    virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
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    virtual wxMenu *Remove(size_t pos);
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    virtual int FindMenuItem(const wxString& menuString,
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                             const wxString& itemString) const;
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    virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
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    virtual void EnableTop( size_t pos, bool flag );
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    virtual void SetLabelTop( size_t pos, const wxString& label );
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    virtual wxString GetLabelTop( size_t pos ) const;
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    // compatibility: these functions are deprecated
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#if WXWIN_COMPATIBILITY
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    void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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    wxEvtHandler *GetEventHandler() { return m_eventHandler; }
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    bool Enabled(int id) const { return IsEnabled(id); }
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    bool Checked(int id) const { return IsChecked(id); }
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#endif // WXWIN_COMPATIBILITY
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    // implementation from now on
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    WXHMENU Create();
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    int  FindMenu(const wxString& title);
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    void Detach();
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        // returns TRUE if we're attached to a frame
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    bool IsAttached() const { return m_menuBarFrame != NULL; }
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        // get the frame we live in
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    wxFrame *GetFrame() const { return m_menuBarFrame; }
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        // attach to a frame
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    void Attach(wxFrame *frame);
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#if wxUSE_ACCEL
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    // get the accel table for all the menus
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    const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
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    // update the accel table (must be called after adding/deletign a menu)
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    void RebuildAccelTable();
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#endif // wxUSE_ACCEL
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        // get the menu handle
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    WXHMENU GetHMenu() const { return m_hMenu; }
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    // if the menubar is modified, the display is not updated automatically,
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    // call this function to update it (m_menuBarFrame should be !NULL)
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    void Refresh();
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protected:
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    // common part of all ctors
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    void Init();
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#if WXWIN_COMPATIBILITY
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    wxEvtHandler *m_eventHandler;
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#endif // WXWIN_COMPATIBILITY
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    wxArrayString m_titles;
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    wxFrame      *m_menuBarFrame;
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    WXHMENU       m_hMenu;
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#if wxUSE_ACCEL
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    // the accelerator table for all accelerators in all our menus
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    wxAcceleratorTable m_accelTable;
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#endif // wxUSE_ACCEL
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private:
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    DECLARE_DYNAMIC_CLASS(wxMenuBar)
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};
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#endif // _WX_MENU_H_
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