empty stub for wxMac. Added some generic helpers and a new ctor to wxRegion. Added samples/shaped. (Backport to 2.4 from 2.5) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@19872 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			174 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        region.h
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| // Purpose:     wxRegion class
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:     17/09/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart
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| // Licence:   	wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_REGION_H_
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| #define _WX_REGION_H_
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| 
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| #ifdef __GNUG__
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| #pragma interface "region.h"
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| #endif
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| 
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| #include "wx/list.h"
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| #include "wx/gdiobj.h"
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| #include "wx/gdicmn.h"
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| 
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| // ----------------------------------------------------------------------------
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| // A list of rectangles type used by wxRegion and wxWindow
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| // ----------------------------------------------------------------------------
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| 
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| WX_DECLARE_LIST(wxRect, wxRectList);
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| 
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| 
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| enum wxRegionContain {
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|     wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
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| };
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| 
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| // So far, for internal use only
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| enum wxRegionOp {
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|     wxRGN_AND,          // Creates the intersection of the two combined regions.
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|         wxRGN_COPY,         // Creates a copy of the region identified by hrgnSrc1.
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|         wxRGN_DIFF,         // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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|         wxRGN_OR,           // Creates the union of two combined regions.
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|         wxRGN_XOR           // Creates the union of two combined regions except for any overlapping areas.
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| };
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| 
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| class WXDLLEXPORT wxRegion : public wxGDIObject {
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|     DECLARE_DYNAMIC_CLASS(wxRegion)
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|         friend class WXDLLEXPORT wxRegionIterator;
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| public:
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|     wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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|     wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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|     wxRegion(const wxRect& rect);
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|     wxRegion();
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|     wxRegion( const wxBitmap& bmp,
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|               const wxColour& transColour = wxNullColour,
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|               int   tolerance = 0)
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|     {
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|         Union(bmp, transColour, tolerance);
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|     }
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|     ~wxRegion();
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| 
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|     //# Copying
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|     inline wxRegion(const wxRegion& r)
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|     { Ref(r); }
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|     inline wxRegion& operator = (const wxRegion& r)
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|     { Ref(r); return (*this); }
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| 
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|     //# Modify region
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|     // Clear current region
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|     void Clear();
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| 
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|     // Union rectangle or region with this.
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|     inline bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
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|     inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
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|     inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
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| 
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|     // Intersect rectangle or region with this.
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|     inline bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
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|     inline bool Intersect(const wxRect& rect)  { return Combine(rect, wxRGN_AND); }
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|     inline bool Intersect(const wxRegion& region)  { return Combine(region, wxRGN_AND); }
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| 
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|     // Subtract rectangle or region from this:
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|     // Combines the parts of 'this' that are not part of the second region.
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|     inline bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
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|     inline bool Subtract(const wxRect& rect)  { return Combine(rect, wxRGN_DIFF); }
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|     inline bool Subtract(const wxRegion& region)  { return Combine(region, wxRGN_DIFF); }
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| 
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|     // XOR: the union of two combined regions except for any overlapping areas.
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|     inline bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
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|     inline bool Xor(const wxRect& rect)  { return Combine(rect, wxRGN_XOR); }
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|     inline bool Xor(const wxRegion& region)  { return Combine(region, wxRGN_XOR); }
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| 
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|     //# Information on region
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|     // Outer bounds of region
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|     void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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|     wxRect GetBox() const ;
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| 
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|     // Is region empty?
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|     bool Empty() const;
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|     inline bool IsEmpty() const { return Empty(); }
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|     bool Ok() const { return (m_refData != NULL) ; }
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| 
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|     //# Tests
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|     // Does the region contain the point (x,y)?
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|     wxRegionContain Contains(wxCoord x, wxCoord y) const;
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|     // Does the region contain the point pt?
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|     wxRegionContain Contains(const wxPoint& pt) const;
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|     // Does the region contain the rectangle (x, y, w, h)?
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|     wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
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|     // Does the region contain the rectangle rect?
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|     wxRegionContain Contains(const wxRect& rect) const;
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| 
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|     // Convert the region to a B&W bitmap with the black pixels being inside
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|     // the region.
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|     wxBitmap ConvertToBitmap() const;
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| 
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|     // Use the non-transparent pixels of a wxBitmap for the region to combine
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|     // with this region.  If the bitmap has a mask then it will be used,
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|     // otherwise the colour to be treated as transparent may be specified,
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|     // along with an optional tolerance value.
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|     bool Union(const wxBitmap& bmp,
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|                const wxColour& transColour = wxNullColour,
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|                int   tolerance = 0);
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| 
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|     // Internal
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|     bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
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|     bool Combine(const wxRegion& region, wxRegionOp op);
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|     bool Combine(const wxRect& rect, wxRegionOp op);
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| 
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|     // Get the internal Region handle
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|     WXRegion GetXRegion() const;
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| 
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|     // 'Naughty' functions that allow wxWindows to use a list of rects
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|     // instead of the region, in certain circumstances (e.g. when
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|     // making a region out of the update rectangles).
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|     // These are used by wxPaintDC::wxPaintDC and wxRegionIterator::Reset.
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|     bool UsingRects() const;
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|     wxRect* GetRects();
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|     int GetRectCount() const;
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|     void SetRects(const wxRectList& rectList);
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|     void SetRects(int count, const wxRect* rects);
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| };
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| 
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| class WXDLLEXPORT wxRegionIterator : public wxObject {
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|     DECLARE_DYNAMIC_CLASS(wxRegionIterator)
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| public:
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|     wxRegionIterator();
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|     wxRegionIterator(const wxRegion& region);
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|     ~wxRegionIterator();
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| 
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|     void Reset() { m_current = 0; }
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|     void Reset(const wxRegion& region);
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| 
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|     operator bool () const { return m_current < m_numRects; }
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|     bool HaveRects() const { return m_current < m_numRects; }
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| 
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|     void operator ++ ();
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|     void operator ++ (int);
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| 
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|     wxCoord GetX() const;
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|     wxCoord GetY() const;
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|     wxCoord GetW() const;
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|     wxCoord GetWidth() const { return GetW(); }
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|     wxCoord GetH() const;
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|     wxCoord GetHeight() const { return GetH(); }
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|     wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
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| 
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| private:
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|     size_t	 m_current;
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|     size_t	 m_numRects;
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|     wxRegion m_region;
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|     wxRect*  m_rects;
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| };
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| 
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| #endif
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| // _WX_REGION_H_
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