git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			101 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/sound.h
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// Purpose:     wxSoundBase class
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// Author:      Vaclav Slavik
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// Modified by:
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// Created:     2004/02/01
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// RCS-ID:      $Id$
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// Copyright:   (c) 2004, Vaclav Slavik
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_BASE_
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#define _WX_SOUND_H_BASE_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "soundbase.h"
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#endif
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#include "wx/defs.h"
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#if wxUSE_SOUND
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#include "wx/object.h"
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// ----------------------------------------------------------------------------
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// wxSoundBase: common wxSound code and interface
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// ----------------------------------------------------------------------------
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// Flags for wxSound::Play
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// NB: We can't use enum because there would be ambiguity between the
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//     two Play() prototypes when called without explicit parameters
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//     if WXWIN_COMPATIBILITY_2_4.
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//     We can't use enum with some compilers either, because they
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//     keep reporting nonexistent ambiguities between
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//     Play(unsigned) and static Play(const wxString&, unsigned).
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#define wxSOUND_SYNC  ((unsigned)0)
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#define wxSOUND_ASYNC ((unsigned)1)
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#define wxSOUND_LOOP  ((unsigned)2)
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// Base class for wxSound implementations
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class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
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{
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public:
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    // Play the sound:
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    bool Play(unsigned flags = wxSOUND_ASYNC) const
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    {
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        wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
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                      (flags & wxSOUND_ASYNC) != 0,
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                     _T("sound can only be looped asynchronously") );
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        return DoPlay(flags);
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    }
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#if WXWIN_COMPATIBILITY_2_4
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    wxDEPRECATED( bool Play(bool async, bool looped = false) const );
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#endif
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    // Plays sound from filename:
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    static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
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protected:
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    virtual bool DoPlay(unsigned flags) const = 0;
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};
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// ----------------------------------------------------------------------------
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// wxSound class implementation
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// ----------------------------------------------------------------------------
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#if defined(__WXMSW__)
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    #include "wx/msw/sound.h"
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#elif defined(__WXMAC__)
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    #include "wx/mac/sound.h"
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#elif defined(__WXPM__)
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    #include "wx/os2/sound.h"
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#elif defined(__UNIX__)
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    #include "wx/unix/sound.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxSoundBase methods
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// ----------------------------------------------------------------------------
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inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
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{
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    wxSound snd(filename);
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    return snd.IsOk() ? snd.Play(flags) : false;
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}
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#if WXWIN_COMPATIBILITY_2_4
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inline bool wxSoundBase::Play(bool async, bool looped) const
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{
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    unsigned flags = 0;
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    if (async) flags |= wxSOUND_ASYNC;
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    if (looped) flags |= wxSOUND_LOOP | wxSOUND_ASYNC;
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    return DoPlay(flags);
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}
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#endif
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#endif // wxUSE_SOUND
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#endif // _WX_SOUND_H_BASE_
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