Files
wxWidgets/src/msw/evtloopconsole.cpp
Vadim Zeitlin 3c0ab45424 Fix compilation of newly added msw/evtloopconsole.cpp without PCH.
Include <windows.h> and "wx/log.h" explicitly when not using PCH.

Closes #14475.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72025 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-07-11 11:42:28 +00:00

167 lines
4.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/msw/evtloopconsole.cpp
// Purpose: wxConsoleEventLoop class for Windows
// Author: Vadim Zeitlin
// Modified by:
// Created: 01.06.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/msw/wrapwin.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
// ============================================================================
// wxMSWEventLoopBase implementation
// ============================================================================
// ----------------------------------------------------------------------------
// ctor/dtor
// ----------------------------------------------------------------------------
wxMSWEventLoopBase::wxMSWEventLoopBase()
{
m_shouldExit = false;
m_exitcode = 0;
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxMSWEventLoopBase::Pending() const
{
MSG msg;
return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
}
bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg)
{
const BOOL rc = ::GetMessage(msg, NULL, 0, 0);
if ( rc == 0 )
{
// got WM_QUIT
return false;
}
if ( rc == -1 )
{
// should never happen, but let's test for it nevertheless
wxLogLastError(wxT("GetMessage"));
// still break from the loop
return false;
}
return true;
}
int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
{
// MsgWaitForMultipleObjects() won't notice any input which was already
// examined (e.g. using PeekMessage()) but not yet removed from the queue
// so we need to remove any immediately messages manually
//
// NB: using MsgWaitForMultipleObjectsEx() could simplify the code here but
// it is not available in very old Windows versions
if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
{
// we use this function just in order to not block longer than the
// given timeout, so we don't pass any handles to it at all
DWORD rc = ::MsgWaitForMultipleObjects
(
0, NULL,
FALSE,
timeout,
QS_ALLINPUT
);
switch ( rc )
{
default:
wxLogDebug("unexpected MsgWaitForMultipleObjects() return "
"value %lu", rc);
// fall through
case WAIT_TIMEOUT:
return -1;
case WAIT_OBJECT_0:
if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
{
// somehow it may happen that MsgWaitForMultipleObjects()
// returns true but there are no messages -- just treat it
// the same as timeout then
return -1;
}
break;
}
}
return msg->message != WM_QUIT;
}
// ============================================================================
// wxConsoleEventLoop implementation
// ============================================================================
#if wxUSE_CONSOLE_EVENTLOOP
void wxConsoleEventLoop::WakeUp()
{
#if wxUSE_THREADS
wxWakeUpMainThread();
#endif
}
void wxConsoleEventLoop::ProcessMessage(WXMSG *msg)
{
::DispatchMessage(msg);
}
bool wxConsoleEventLoop::Dispatch()
{
MSG msg;
if ( !GetNextMessage(&msg) )
return false;
ProcessMessage(&msg);
return !m_shouldExit;
}
int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
{
MSG msg;
int rc = GetNextMessageTimeout(&msg, timeout);
if ( rc != 1 )
return rc;
ProcessMessage(&msg);
return !m_shouldExit;
}
#endif // wxUSE_CONSOLE_EVENTLOOP