git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
659 lines
13 KiB
C++
659 lines
13 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/longlong.cpp
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// Purpose: implementation of wxLongLongNative
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// Author: Jeffrey C. Ollie <jeff@ollie.clive.ia.us>, Vadim Zeitlin
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// Remarks: this class is not public in wxWindows 2.0! It is intentionally
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// not documented and is for private use only.
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// Modified by:
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// Created: 10.02.99
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// headers
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// ============================================================================
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#ifdef __GNUG__
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#pragma implementation "longlong.h"
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#endif
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_LONGLONG
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#include "wx/longlong.h"
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#include <memory.h> // for memset()
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#include <math.h> // for fabs()
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// ============================================================================
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// implementation
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// ============================================================================
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#if wxUSE_LONGLONG_NATIVE
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// ----------------------------------------------------------------------------
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// misc
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// ----------------------------------------------------------------------------
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void *wxLongLongNative::asArray() const
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{
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static unsigned char temp[8];
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temp[0] = (m_ll >> 56) & 0xFF;
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temp[1] = (m_ll >> 48) & 0xFF;
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temp[2] = (m_ll >> 40) & 0xFF;
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temp[3] = (m_ll >> 32) & 0xFF;
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temp[4] = (m_ll >> 24) & 0xFF;
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temp[5] = (m_ll >> 16) & 0xFF;
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temp[6] = (m_ll >> 8) & 0xFF;
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temp[7] = (m_ll >> 0) & 0xFF;
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return temp;
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}
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#endif // wxUSE_LONGLONG_NATIVE
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// ============================================================================
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// wxLongLongWx: emulation of 'long long' using 2 longs
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// ============================================================================
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#if wxUSE_LONGLONG_WX
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// assignment
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wxLongLongWx& wxLongLongWx::Assign(double d)
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{
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bool positive = d >= 0;
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d = fabs(d);
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if ( d <= ULONG_MAX )
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{
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m_hi = 0;
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m_lo = (long)d;
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}
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else
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{
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m_hi = (unsigned long)(d / (1.0 + (double)ULONG_MAX));
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m_lo = (unsigned long)(d - ((double)m_hi * (1.0 + (double)ULONG_MAX)));
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}
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#ifdef wxLONGLONG_TEST_MODE
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m_ll = (wxLongLong_t)d;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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if ( !positive )
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Negate();
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return *this;
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}
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wxLongLongWx wxLongLongWx::operator<<(int shift) const
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{
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wxLongLongWx ll(*this);
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ll <<= shift;
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return ll;
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}
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wxLongLongWx& wxLongLongWx::operator<<=(int shift)
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{
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if (shift != 0)
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{
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if (shift < 32)
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{
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m_hi <<= shift;
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m_hi |= m_lo >> (32 - shift);
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m_lo <<= shift;
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}
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else
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{
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m_hi = m_lo << (shift - 32);
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m_lo = 0;
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}
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}
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#ifdef wxLONGLONG_TEST_MODE
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m_ll <<= shift;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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wxLongLongWx wxLongLongWx::operator>>(int shift) const
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{
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wxLongLongWx ll(*this);
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ll >>= shift;
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return ll;
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}
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wxLongLongWx& wxLongLongWx::operator>>=(int shift)
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{
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if (shift != 0)
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{
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if (shift < 32)
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{
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m_lo >>= shift;
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m_lo |= m_hi << (32 - shift);
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m_hi >>= shift;
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}
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else
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{
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m_lo = m_hi >> (shift - 32);
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m_hi = (m_hi < 0 ? -1L : 0);
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}
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}
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#ifdef wxLONGLONG_TEST_MODE
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m_ll >>= shift;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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wxLongLongWx wxLongLongWx::operator+(const wxLongLongWx& ll) const
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{
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wxLongLongWx res(*this);
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res += ll;
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return res;
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}
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wxLongLongWx wxLongLongWx::operator+(long l) const
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{
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wxLongLongWx res(*this);
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res += l;
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return res;
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}
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wxLongLongWx& wxLongLongWx::operator+=(const wxLongLongWx& ll)
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{
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unsigned long previous = m_lo;
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m_lo += ll.m_lo;
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m_hi += ll.m_hi;
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if ((m_lo < previous) || (m_lo < ll.m_lo))
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m_hi++;
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#ifdef wxLONGLONG_TEST_MODE
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m_ll += ll.m_ll;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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wxLongLongWx& wxLongLongWx::operator+=(long l)
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{
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unsigned long previous = m_lo;
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m_lo += l;
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if (l < 0)
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m_hi += -1l;
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if ((m_lo < previous) || (m_lo < (unsigned long)l))
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m_hi++;
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#ifdef wxLONGLONG_TEST_MODE
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m_ll += l;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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// pre increment
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wxLongLongWx& wxLongLongWx::operator++()
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{
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m_lo++;
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if (m_lo == 0)
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m_hi++;
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#ifdef wxLONGLONG_TEST_MODE
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m_ll++;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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// negation
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wxLongLongWx wxLongLongWx::operator-() const
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{
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wxLongLongWx res(*this);
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res.Negate();
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return res;
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}
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wxLongLongWx& wxLongLongWx::Negate()
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{
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m_hi = ~m_hi;
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m_lo = ~m_lo;
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m_lo++;
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if ( m_lo == 0 )
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m_hi++;
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#ifdef wxLONGLONG_TEST_MODE
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m_ll = -m_ll;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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// subtraction
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wxLongLongWx wxLongLongWx::operator-(const wxLongLongWx& ll) const
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{
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wxLongLongWx res(*this);
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res -= ll;
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return res;
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}
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wxLongLongWx& wxLongLongWx::operator-=(const wxLongLongWx& ll)
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{
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unsigned long previous = m_lo;
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m_lo -= ll.m_lo;
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m_hi -= ll.m_hi;
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if (previous < ll.m_lo)
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m_hi--;
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#ifdef wxLONGLONG_TEST_MODE
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m_ll -= ll.m_ll;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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// pre decrement
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wxLongLongWx& wxLongLongWx::operator--()
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{
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m_lo--;
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if (m_lo == 0xFFFFFFFF)
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m_hi--;
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#ifdef wxLONGLONG_TEST_MODE
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m_ll--;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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// comparison operators
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bool wxLongLongWx::operator<(const wxLongLongWx& ll) const
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{
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if ( m_hi < ll.m_hi )
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return TRUE;
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else if ( m_hi == ll.m_hi )
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return m_lo < ll.m_lo;
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else
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return FALSE;
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}
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bool wxLongLongWx::operator>(const wxLongLongWx& ll) const
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{
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if ( m_hi > ll.m_hi )
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return TRUE;
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else if ( m_hi == ll.m_hi )
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return m_lo > ll.m_lo;
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else
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return FALSE;
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}
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// bitwise operators
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wxLongLongWx wxLongLongWx::operator&(const wxLongLongWx& ll) const
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{
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return wxLongLongWx(m_hi & ll.m_hi, m_lo & ll.m_lo);
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}
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wxLongLongWx wxLongLongWx::operator|(const wxLongLongWx& ll) const
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{
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return wxLongLongWx(m_hi | ll.m_hi, m_lo | ll.m_lo);
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}
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wxLongLongWx wxLongLongWx::operator^(const wxLongLongWx& ll) const
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{
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return wxLongLongWx(m_hi ^ ll.m_hi, m_lo ^ ll.m_lo);
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}
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wxLongLongWx& wxLongLongWx::operator&=(const wxLongLongWx& ll)
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{
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m_lo &= ll.m_lo;
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m_hi &= ll.m_hi;
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#ifdef wxLONGLONG_TEST_MODE
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m_ll &= ll.m_ll;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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wxLongLongWx& wxLongLongWx::operator|=(const wxLongLongWx& ll)
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{
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m_lo |= ll.m_lo;
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m_hi |= ll.m_hi;
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#ifdef wxLONGLONG_TEST_MODE
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m_ll |= ll.m_ll;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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wxLongLongWx& wxLongLongWx::operator^=(const wxLongLongWx& ll)
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{
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m_lo ^= ll.m_lo;
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m_hi ^= ll.m_hi;
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#ifdef wxLONGLONG_TEST_MODE
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m_ll ^= ll.m_ll;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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wxLongLongWx wxLongLongWx::operator~() const
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{
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return wxLongLongWx(~m_hi, ~m_lo);
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}
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// multiplication
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wxLongLongWx wxLongLongWx::operator*(const wxLongLongWx& ll) const
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{
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wxLongLongWx res(*this);
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res *= ll;
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return res;
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}
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wxLongLongWx& wxLongLongWx::operator*=(const wxLongLongWx& ll)
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{
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wxLongLongWx t(m_hi, m_lo);
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wxLongLongWx q(ll.m_hi, ll.m_lo);
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m_hi = m_lo = 0;
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#ifdef wxLONGLONG_TEST_MODE
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wxLongLong_t llOld = m_ll;
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m_ll = 0;
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#endif // wxLONGLONG_TEST_MODE
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int counter = 0;
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do
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{
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if ((q.m_lo & 1) != 0)
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*this += t;
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q >>= 1;
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t <<= 1;
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counter++;
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}
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while ((counter < 64) && ((q.m_hi != 0) || (q.m_lo != 0)));
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#ifdef wxLONGLONG_TEST_MODE
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m_ll = llOld * ll.m_ll;
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Check();
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#endif // wxLONGLONG_TEST_MODE
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return *this;
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}
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// division
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void wxLongLongWx::Divide(const wxLongLongWx& divisorIn,
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wxLongLongWx& quotient,
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wxLongLongWx& remainder) const
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{
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if ((divisorIn.m_lo == 0) && (divisorIn.m_hi == 0))
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{
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// provoke division by zero error and silence the compilers warnings
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// about an expression without effect and unused variable
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long dummy = divisorIn.m_lo/divisorIn.m_hi;
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dummy += 0;
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}
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// VZ: I'm writing this in a hurry and it's surely not the fastest way to
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// do this - any improvements are more than welcome
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//
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// code inspired by the snippet at
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// http://www.bearcave.com/software/divide.htm
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//
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// Copyright notice:
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//
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// Use of this program, for any purpose, is granted the author, Ian
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// Kaplan, as long as this copyright notice is included in the source
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// code or any source code derived from this program. The user assumes
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// all responsibility for using this code.
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// init everything
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wxLongLongWx dividend = *this,
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divisor = divisorIn;
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quotient = 0l;
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remainder = 0l;
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// always do unsigned division and adjust the signs later: in C integer
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// division, the sign of the remainder is the same as the sign of the
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// dividend, while the sign of the quotient is the product of the signs of
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// the dividend and divisor. Of course, we also always have
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//
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// dividend = quotient*divisor + remainder
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//
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// with 0 <= abs(remainder) < abs(divisor)
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bool negRemainder = dividend.m_hi < 0;
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bool negQuotient = FALSE; // assume positive
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if ( dividend.m_hi < 0 )
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{
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negQuotient = !negQuotient;
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dividend = -dividend;
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}
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if ( divisor.m_hi < 0 )
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{
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negQuotient = !negQuotient;
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divisor = -divisor;
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}
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// check for some particular cases
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if ( divisor > dividend )
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{
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remainder = dividend;
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}
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else if ( divisor == dividend )
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{
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quotient = 1l;
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}
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else
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{
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// here: dividend > divisor and both are positibe: do unsigned division
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size_t nBits = 64u;
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wxLongLongWx d;
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#define IS_MSB_SET(ll) ((ll.m_hi) & (1 << (8*sizeof(long) - 1)))
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while ( remainder < divisor )
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{
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remainder <<= 1;
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if ( IS_MSB_SET(dividend) )
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{
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remainder |= 1;
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}
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d = dividend;
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dividend <<= 1;
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nBits--;
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}
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// undo the last loop iteration
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dividend = d;
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remainder >>= 1;
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nBits++;
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for ( size_t i = 0; i < nBits; i++ )
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{
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remainder <<= 1;
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if ( IS_MSB_SET(dividend) )
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{
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remainder |= 1;
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}
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wxLongLongWx t = remainder - divisor;
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dividend <<= 1;
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quotient <<= 1;
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if ( !IS_MSB_SET(t) )
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{
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quotient |= 1;
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remainder = t;
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}
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}
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}
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// adjust signs
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if ( negRemainder )
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{
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remainder = -remainder;
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}
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if ( negQuotient )
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{
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quotient = -quotient;
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}
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}
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wxLongLongWx wxLongLongWx::operator/(const wxLongLongWx& ll) const
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{
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wxLongLongWx quotient, remainder;
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Divide(ll, quotient, remainder);
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return quotient;
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}
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wxLongLongWx& wxLongLongWx::operator/=(const wxLongLongWx& ll)
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{
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wxLongLongWx quotient, remainder;
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Divide(ll, quotient, remainder);
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*this = quotient;
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return *this;
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}
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wxLongLongWx wxLongLongWx::operator%(const wxLongLongWx& ll) const
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{
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wxLongLongWx quotient, remainder;
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Divide(ll, quotient, remainder);
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return remainder;
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}
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// ----------------------------------------------------------------------------
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// misc
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// ----------------------------------------------------------------------------
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// temporary - just for testing
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void *wxLongLongWx::asArray(void) const
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{
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static unsigned char temp[8];
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temp[0] = (char)((m_hi >> 24) & 0xFF);
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temp[1] = (char)((m_hi >> 16) & 0xFF);
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temp[2] = (char)((m_hi >> 8) & 0xFF);
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temp[3] = (char)((m_hi >> 0) & 0xFF);
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temp[4] = (char)((m_lo >> 24) & 0xFF);
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temp[5] = (char)((m_lo >> 16) & 0xFF);
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temp[6] = (char)((m_lo >> 8) & 0xFF);
|
|
temp[7] = (char)((m_lo >> 0) & 0xFF);
|
|
|
|
return temp;
|
|
}
|
|
|
|
#endif // wxUSE_LONGLONG_WX
|
|
|
|
wxString
|
|
#ifdef wxUSE_LONGLONG_NATIVE
|
|
wxLongLongNative
|
|
#else
|
|
wxLognLongWx
|
|
#endif
|
|
::ToString() const
|
|
{
|
|
// TODO: this is awfully inefficient, anything better?
|
|
wxString result;
|
|
|
|
wxLongLong ll = *this;
|
|
|
|
bool neg;
|
|
if ( ll < 0 )
|
|
{
|
|
ll.Negate();
|
|
neg = TRUE;
|
|
}
|
|
else
|
|
{
|
|
neg = FALSE;
|
|
}
|
|
|
|
while ( ll != 0 )
|
|
{
|
|
result.Prepend((wxChar)(_T('0') + (ll % 10).ToLong()));
|
|
ll /= 10;
|
|
}
|
|
|
|
if ( result.empty() )
|
|
result = _T('0');
|
|
else if ( neg )
|
|
result.Prepend(_T('-'));
|
|
|
|
return result;
|
|
}
|
|
|
|
#if wxUSE_STD_IOSTREAM
|
|
|
|
// input/output
|
|
wxSTD ostream& operator<< (wxSTD ostream& o, const wxLongLong& ll)
|
|
{
|
|
return o << ll.ToString();
|
|
}
|
|
|
|
#endif // wxUSE_STD_IOSTREAM
|
|
|
|
#endif // wxUSE_LONGLONG
|