git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56346 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			455 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			455 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        scrolwin.h
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// Purpose:     interface of wxScrolled template
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    The wxScrolled class manages scrolling for its client area, transforming
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    the coordinates according to the scrollbar positions, and setting the
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    scroll positions, thumb sizes and ranges according to the area in view.
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    There are two commonly used (but not the only possible!) specializations of
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    this class:
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    - ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
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      ::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
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      wxPanel's behaviour with regard to TAB traversal and focus handling. Use
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      this if the scrolled window will have child controls.
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    - ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
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      so doesn't handle children specially. This is suitable e.g. for
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      implementating scrollable controls such as tree or list controls.
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    Starting from version 2.4 of wxWidgets, there are several ways to use a
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    ::wxScrolledWindow (and now wxScrolled). In particular, there are
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    three ways to set the size of the scrolling area:
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    One way is to set the scrollbars directly using a call to SetScrollbars().
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    This is the way it used to be in any previous version of wxWidgets and it
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    will be kept for backwards compatibility.
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    An additional method of manual control, which requires a little less
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    computation of your own, is to set the total size of the scrolling area by
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    calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
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    setting the scrolling increments for it by calling SetScrollRate().
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    Scrolling in some orientation is enabled by setting a non-zero increment
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    for it.
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    The most automatic and newest way is to simply let sizers determine the
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    scrolling area. This is now the default when you set an interior sizer into
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    a wxScrolled with wxWindow::SetSizer().  The scrolling area will be
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    set to the size requested by the sizer and the scrollbars will be assigned
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    for each orientation according to the need for them and the scrolling
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    increment set by SetScrollRate().  As above, scrolling is only enabled in
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    orientations with a non-zero increment.  You can influence the minimum size
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    of the scrolled area controlled by a sizer by calling
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    wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
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    effects in wxWidgets 2.4 -- in later versions it may not continue to
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    override the sizer.)
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    Note that if maximum size hints are still supported by
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    wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
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    or may not have been removed for 2.4, but it really only makes sense to set
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    minimum size hints here.  We should probably replace
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    wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
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    similar and remove it entirely in future.
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    As with all windows, an application can draw onto a wxScrolled using a
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    @ref overview_dc "device context".
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    You have the option of handling the OnPaint handler or overriding the
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    wxScrolled::OnDraw() function, which is passed a pre-scrolled device
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    context (prepared by wxScrolled::DoPrepareDC()).
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    If you don't wish to calculate your own scrolling, you must call
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    DoPrepareDC() when not drawing from within OnDraw(), to set the device
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    origin for the device context according to the current scroll position.
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    A wxScrolled will normally scroll itself and therefore its child windows
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    as well. It might however be desired to scroll a different window than
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    itself: e.g. when designing a spreadsheet, you will normally only have to
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    scroll the (usually white) cell area, whereas the (usually grey) label area
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    will scroll very differently. For this special purpose, you can call
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    SetTargetWindow() which means that pressing the scrollbars will scroll a
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    different window.
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    Note that the underlying system knows nothing about scrolling coordinates,
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    so that all system functions (mouse events, expose events, refresh calls
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    etc) as well as the position of subwindows are relative to the "physical"
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    origin of the scrolled window. If the user insert a child window at
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    position (10,10) and scrolls the window down 100 pixels (moving the child
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    window out of the visible area), the child window will report a position
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    of (10,-90).
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    @beginStyleTable
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    @style{wxRETAINED}
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           Uses a backing pixmap to speed refreshes. Motif only.
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    @endStyleTable
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    @remarks
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    Use wxScrolled for applications where the user scrolls by a fixed amount,
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    and where a 'page' can be interpreted to be the current visible portion of
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    the window. For more sophisticated applications, use the wxScrolled
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    implementation as a guide to build your own scroll behaviour or use
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    wxVScrolledWindow or its variants.
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    @since The wxScrolled template exists since version 2.9.0. In older versions,
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           only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>) was
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           available.
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    @library{wxcore}
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    @category{miscwnd}
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    @see wxScrollBar, wxClientDC, wxPaintDC,
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         wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
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*/
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template<class T>
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class wxScrolled : public T
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{
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public:
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    /// Default constructor.
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    wxScrolled();
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    /**
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        Constructor.
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        @param parent
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            Parent window.
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        @param id
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            Window identifier. The value @c wxID_ANY indicates a default value.
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        @param pos
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            Window position. If a position of @c wxDefaultPosition is specified
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            then a default position is chosen.
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        @param size
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            Window size. If a size of @c wxDefaultSize is specified then the
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            window is sized appropriately.
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        @param style
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            Window style. See wxScrolled.
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        @param name
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            Window name.
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        @remarks The window is initially created without visible scrollbars.
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                 Call SetScrollbars() to specify how big the virtual window
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                 size should be.
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    */
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    wxScrolled(wxWindow* parent, wxWindowID id = -1,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = wxHSCROLL | wxVSCROLL,
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               const wxString& name = "scrolledWindow");
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    /**
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        Translates the logical coordinates to the device ones. For example, if
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        a window is scrolled 10 pixels to the bottom, the device coordinates of
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        the origin are (0, 0) (as always), but the logical coordinates are (0,
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        10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
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        0 in yy.
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        @see CalcUnscrolledPosition()
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    */
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    void CalcScrolledPosition(int x, int y, int* xx, int* yy) const;
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    /**
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        Translates the device coordinates to the logical ones. For example, if
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        a window is scrolled 10 pixels to the bottom, the device coordinates of
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        the origin are (0, 0) (as always), but the logical coordinates are (0,
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        10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
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        10 in yy.
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        @see CalcScrolledPosition()
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    */
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    void CalcUnscrolledPosition(int x, int y, int* xx, int* yy) const;
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    /**
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        Creates the window for two-step construction. Derived classes
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        should call or replace this function. See wxScrolled::wxScrolled()
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        for details.
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    */
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    bool Create(wxWindow* parent, wxWindowID id = -1,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxHSCROLL | wxVSCROLL,
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                const wxString& name = "scrolledWindow");
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    /**
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        Call this function to prepare the device context for drawing a scrolled
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        image.
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        It sets the device origin according to the current scroll position.
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        DoPrepareDC() is called automatically within the default @c wxEVT_PAINT
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        event handler, so your OnDraw() override will be passed an already
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        'pre-scrolled' device context. However, if you wish to draw from
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        outside of OnDraw() (e.g. from your own @c wxEVT_PAINT handler), you
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        must call this function yourself.
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        For example:
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        @code
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        void MyWindow::OnEvent(wxMouseEvent& event)
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        {
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          wxClientDC dc(this);
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          DoPrepareDC(dc);
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          dc.SetPen(*wxBLACK_PEN);
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          float x, y;
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          event.Position(&x, &y);
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          if (xpos > -1 && ypos > -1 && event.Dragging())
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          {
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            dc.DrawLine(xpos, ypos, x, y);
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          }
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          xpos = x;
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          ypos = y;
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        }
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        @endcode
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        Notice that the function sets the origin by moving it relatively to the
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        current origin position, so you shouldn't change the origin before
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        calling DoPrepareDC() or, if you do, reset it to (0, 0) later. If you
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        call DoPrepareDC() immediately after device context creation, as in the
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        example above, this problem doesn't arise, of course, so it is
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        customary to do it like this.
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    */
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    void DoPrepareDC(wxDC& dc);
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    /**
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        Enable or disable physical scrolling in the given direction. Physical
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        scrolling is the physical transfer of bits up or down the
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        screen when a scroll event occurs. If the application scrolls by a
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        variable amount (e.g. if there are different font sizes) then physical
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        scrolling will not work, and you should switch it off. Note that you
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        will have to reposition child windows yourself, if physical scrolling
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        is disabled.
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        @param xScrolling
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            If @true, enables physical scrolling in the x direction.
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        @param yScrolling
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            If @true, enables physical scrolling in the y direction.
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        @remarks Physical scrolling may not be available on all platforms. Where
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                 it is available, it is enabled by default.
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    */
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    void EnableScrolling(bool xScrolling, bool yScrolling);
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    /**
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        Get the number of pixels per scroll unit (line), in each direction, as
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        set by SetScrollbars(). A value of zero indicates no scrolling in that
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        direction.
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        @param xUnit
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            Receives the number of pixels per horizontal unit.
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        @param yUnit
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            Receives the number of pixels per vertical unit.
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        @see SetScrollbars(), GetVirtualSize()
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    */
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    void GetScrollPixelsPerUnit(int* xUnit, int* yUnit) const;
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    /**
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        Get the position at which the visible portion of the window starts.
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        @param x
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            Receives the first visible x position in scroll units.
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        @param y
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            Receives the first visible y position in scroll units.
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        @remarks If either of the scrollbars is not at the home position, x
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                 and/or y will be greater than zero.  Combined with
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                 wxWindow::GetClientSize(), the application can use this
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                 function to efficiently redraw only the visible portion
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                 of the window.  The positions are in logical scroll
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                 units, not pixels, so to convert to pixels you will
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                 have to multiply by the number of pixels per scroll
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                 increment.
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        @see SetScrollbars()
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    */
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    void GetViewStart(int* x, int* y) const;
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    /**
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        Gets the size in device units of the scrollable window area (as
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        opposed to the client size, which is the area of the window currently
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        visible).
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        @param x
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            Receives the length of the scrollable window, in pixels.
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        @param y
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            Receives the height of the scrollable window, in pixels.
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        @remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
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                 translate these units to logical units.
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        @see SetScrollbars(), GetScrollPixelsPerUnit()
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    */
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    void GetVirtualSize(int* x, int* y) const;
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    /**
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        Motif only: @true if the window has a backing bitmap.
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    */
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    bool IsRetained() const;
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    /**
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        Called by the default paint event handler to allow the application to
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        define painting behaviour without having to worry about calling
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        DoPrepareDC().
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        Instead of overriding this function you may also just process the paint
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        event in the derived class as usual, but then you will have to call
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        DoPrepareDC() yourself.
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    */
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    virtual void OnDraw(wxDC& dc);
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    /**
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        This function is for backwards compatibility only and simply calls
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        DoPrepareDC() now. Notice that it is not called by the default paint
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        event handle (DoPrepareDC() is), so overriding this method in your
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        derived class is useless.
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    */
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    void PrepareDC(wxDC& dc);
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    /**
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        Scrolls a window so the view start is at the given point.
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        @param x
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            The x position to scroll to, in scroll units.
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        @param y
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            The y position to scroll to, in scroll units.
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        @remarks The positions are in scroll units, not pixels, so to convert to
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                 pixels you will have to multiply by the number of
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                 pixels per scroll increment. If either parameter is -1,
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                 that position will be ignored (no change in that
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                 direction).
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        @see SetScrollbars(), GetScrollPixelsPerUnit()
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    */
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    void Scroll(int x, int y);
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    /**
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        Set the horizontal and vertical scrolling increment only. See the
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        pixelsPerUnit parameter in SetScrollbars().
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    */
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    void SetScrollRate(int xstep, int ystep);
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    /**
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        Sets up vertical and/or horizontal scrollbars.
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        The first pair of parameters give the number of pixels per 'scroll
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        step', i.e. amount moved when the up or down scroll arrows are pressed.
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        The second pair gives the length of scrollbar in scroll steps, which
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        sets the size of the virtual window.
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        @a xPos and @a yPos optionally specify a position to scroll to
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        immediately.
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        For example, the following gives a window horizontal and vertical
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        scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
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        pixels) in each direction:
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        @code
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        window->SetScrollbars(20, 20, 50, 50);
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        @endcode
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        wxScrolled manages the page size itself, using the current client
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        window size as the page size.
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        Note that for more sophisticated scrolling applications, for example
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        where scroll steps may be variable according to the position in the
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        document, it will be necessary to derive a new class from wxWindow,
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        overriding OnSize() and adjusting the scrollbars appropriately.
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        @param pixelsPerUnitX
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            Pixels per scroll unit in the horizontal direction.
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        @param pixelsPerUnitY
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            Pixels per scroll unit in the vertical direction.
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        @param noUnitsX
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            Number of units in the horizontal direction.
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        @param noUnitsY
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            Number of units in the vertical direction.
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        @param xPos
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            Position to initialize the scrollbars in the horizontal direction,
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            in scroll units.
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        @param yPos
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            Position to initialize the scrollbars in the vertical direction, in
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            scroll units.
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        @param noRefresh
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            Will not refresh window if @true.
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        @see wxWindow::SetVirtualSize()
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    */
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    void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
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                       int noUnitsX,
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                       int noUnitsY,
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                       int xPos = 0,
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                       int yPos = 0,
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                       bool noRefresh = false);
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    /**
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        Call this function to tell wxScrolled to perform the actual scrolling
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        on a different window (and not on itself).
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        This method is useful when only a part of the window should be
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        scrolled. A typical example is a control consisting of a fixed header
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        and the scrollable contents window: the scrollbars are attached to the
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        main window itself, hence it, and not the contents window must be
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        derived from wxScrolled, but only the contents window scrolls when the
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        scrollbars are used. To implement such setup, you need to call this
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        method with the contents window as argument.
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        Notice that if this method is used, GetSizeAvailableForScrollTarget()
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        method must be overridden.
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    */
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    void SetTargetWindow(wxWindow *window);
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protected:
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    /**
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        Function which must be overridden to implement the size available for
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        the scroll target for the given size of the main window.
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        This method must be overridden if SetTargetWindow() is used (it is
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        never called otherwise). The implementation should decrease the @a size
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        to account for the size of the non-scrollable parts of the main window
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        and return only the size available for the scrollable window itself.
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        E.g. in the example given in SetTargetWindow() documentation the
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        function would subtract the height of the header window from the
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        vertical component of @a size.
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     */
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    virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size);
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};
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/**
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    Scrolled window derived from wxPanel.
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    See wxScrolled for detailed description.
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    @note Note that because this class derives from wxPanel, it shares its
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          behavior with regard to TAB traversal and focus handling (in
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          particular, it forwards focus to its children). If you don't want
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          this behaviour, use ::wxScrolledCanvas instead.
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    @note ::wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
 | 
						|
          2.9.0. In older versions, it was a standalone class.
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						|
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						|
    @library{wxcore}
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						|
    @category{miscwnd}
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						|
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						|
    @see wxScrolled, ::wxScrolledCanvas
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						|
*/
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						|
typedef wxScrolled<wxPanel> wxScrolledWindow;
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						|
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						|
/**
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						|
    Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
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						|
    and so doesn't need or want special handling of TAB traversal.
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						|
 | 
						|
    @since 2.9.0
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						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{miscwnd}
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						|
 | 
						|
    @see wxScrolled, ::wxScrolledWindow
 | 
						|
*/
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						|
typedef wxScrolled<wxWindow> wxScrolledCanvas;
 |