MakeConfigFileName() is declared as a pure virtual function in the base class wxStandardPathsBase and has to be implemented in the derived class wxStandardPaths. This fixes compilation when wxUSE_STDPATHS==0.
		
			
				
	
	
		
			272 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			272 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/stdpaths.h
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// Purpose:     declaration of wxStandardPaths class
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     2004-10-17
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// Copyright:   (c) 2004 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_STDPATHS_H_
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#define _WX_STDPATHS_H_
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#include "wx/defs.h"
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#include "wx/string.h"
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#include "wx/filefn.h"
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class WXDLLIMPEXP_FWD_BASE wxStandardPaths;
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// ----------------------------------------------------------------------------
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// wxStandardPaths returns the standard locations in the file system
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// ----------------------------------------------------------------------------
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// NB: This is always compiled in, wxUSE_STDPATHS=0 only disables native
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//     wxStandardPaths class, but a minimal version is always available
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class WXDLLIMPEXP_BASE wxStandardPathsBase
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{
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public:
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    // possible resources categories
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    enum ResourceCat
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    {
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        // no special category
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        ResourceCat_None,
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        // message catalog resources
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        ResourceCat_Messages,
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        // end of enum marker
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        ResourceCat_Max
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    };
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    // what should we use to construct paths unique to this application:
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    // (AppInfo_AppName and AppInfo_VendorName can be combined together)
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    enum
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    {
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        AppInfo_None       = 0,  // nothing
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        AppInfo_AppName    = 1,  // the application name
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        AppInfo_VendorName = 2   // the vendor name
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    };
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    enum Dir
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    {
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        Dir_Cache,
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        Dir_Documents,
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        Dir_Desktop,
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        Dir_Downloads,
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        Dir_Music,
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        Dir_Pictures,
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        Dir_Videos
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    };
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    // Layout to use for user config/data files under Unix.
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    enum FileLayout
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    {
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        FileLayout_Classic,     // Default: use home directory.
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        FileLayout_XDG          // Recommended: use XDG specification.
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    };
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    // Naming convention for the config files under Unix.
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    enum ConfigFileConv
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    {
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        ConfigFileConv_Dot,     // Classic Unix dot-file convention.
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        ConfigFileConv_Ext      // Use .conf extension.
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    };
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    // return the global standard paths object
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    static wxStandardPaths& Get();
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    // return the path (directory+filename) of the running executable or
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    // wxEmptyString if it couldn't be determined.
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    // The path is returned as an absolute path whenever possible.
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    // Default implementation only try to use wxApp->argv[0].
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    virtual wxString GetExecutablePath() const;
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    // return the directory with system config files:
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    // /etc under Unix, c:\Documents and Settings\All Users\Application Data
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    // under Windows, /Library/Preferences for Mac
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    virtual wxString GetConfigDir() const = 0;
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    // return the directory for the user config files:
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    // $HOME under Unix, c:\Documents and Settings\username under Windows,
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    // ~/Library/Preferences under Mac
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    //
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    // only use this if you have a single file to put there, otherwise
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    // GetUserDataDir() is more appropriate
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    virtual wxString GetUserConfigDir() const = 0;
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    // return the location of the applications global, i.e. not user-specific,
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    // data files
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    //
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    // prefix/share/appname under Unix, c:\Program Files\appname under Windows,
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    // appname.app/Contents/SharedSupport app bundle directory under Mac
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    virtual wxString GetDataDir() const = 0;
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    // return the location for application data files which are host-specific
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    //
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    // same as GetDataDir() except under Unix where it is /etc/appname
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    virtual wxString GetLocalDataDir() const;
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    // return the directory for the user-dependent application data files
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    //
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    // $HOME/.appname under Unix,
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    // c:\Documents and Settings\username\Application Data\appname under Windows
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    // and ~/Library/Application Support/appname under Mac
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    virtual wxString GetUserDataDir() const = 0;
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    // return the directory for user data files which shouldn't be shared with
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    // the other machines
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    //
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    // same as GetUserDataDir() for all platforms except Windows where it is
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    // the "Local Settings\Application Data\appname" directory
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    virtual wxString GetUserLocalDataDir() const;
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    // return the directory where the loadable modules (plugins) live
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    //
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    // prefix/lib/appname under Unix, program directory under Windows and
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    // Contents/Plugins app bundle subdirectory under Mac
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    virtual wxString GetPluginsDir() const = 0;
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    // get resources directory: resources are auxiliary files used by the
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    // application and include things like image and sound files
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    //
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    // same as GetDataDir() for all platforms except Mac where it returns
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    // Contents/Resources subdirectory of the app bundle
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    virtual wxString GetResourcesDir() const { return GetDataDir(); }
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    // get localized resources directory containing the resource files of the
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    // specified category for the given language
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    //
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    // in general this is just GetResourcesDir()/lang under Windows and Unix
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    // and GetResourcesDir()/lang.lproj under Mac but is something quite
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    // different under Unix for message catalog category (namely the standard
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    // prefix/share/locale/lang/LC_MESSAGES)
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    virtual wxString
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    GetLocalizedResourcesDir(const wxString& lang,
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                             ResourceCat WXUNUSED(category)
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                                = ResourceCat_None) const
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    {
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        return GetResourcesDir() + wxFILE_SEP_PATH + lang;
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    }
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    // return the "Documents" directory for the current user
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    //
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    // C:\Documents and Settings\username\My Documents under Windows,
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    // $HOME under Unix and ~/Documents under Mac
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    virtual wxString GetDocumentsDir() const
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    {
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        return GetUserDir(Dir_Documents);
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    }
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    // return the directory for the documents files used by this application:
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    // it's a subdirectory of GetDocumentsDir() constructed using the
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    // application name/vendor if it exists or just GetDocumentsDir() otherwise
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    virtual wxString GetAppDocumentsDir() const;
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    // return the temporary directory for the current user
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    virtual wxString GetTempDir() const;
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    virtual wxString GetUserDir(Dir userDir) const;
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    virtual wxString
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    MakeConfigFileName(const wxString& basename,
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                       ConfigFileConv conv = ConfigFileConv_Ext) const = 0;
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    // virtual dtor for the base class
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    virtual ~wxStandardPathsBase();
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    // Information used by AppendAppInfo
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    void UseAppInfo(int info)
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    {
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        m_usedAppInfo = info;
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    }
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    bool UsesAppInfo(int info) const { return (m_usedAppInfo & info) != 0; }
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    void SetFileLayout(FileLayout layout)
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    {
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        m_fileLayout = layout;
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    }
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    FileLayout GetFileLayout() const
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    {
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        return m_fileLayout;
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    }
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protected:
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    // Ctor is protected as this is a base class which should never be created
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    // directly.
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    wxStandardPathsBase();
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    // append the path component, with a leading path separator if a
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    // path separator or dot (.) is not already at the end of dir
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    static wxString AppendPathComponent(const wxString& dir, const wxString& component);
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    // append application information determined by m_usedAppInfo to dir
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    wxString AppendAppInfo(const wxString& dir) const;
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    // combination of AppInfo_XXX flags used by AppendAppInfo()
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    int m_usedAppInfo;
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    // The file layout to use, currently only used under Unix.
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    FileLayout m_fileLayout;
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};
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#if wxUSE_STDPATHS
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    #if defined(__WINDOWS__)
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        #include "wx/msw/stdpaths.h"
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        #define wxHAS_NATIVE_STDPATHS
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    #elif defined(__WXOSX_COCOA__) || defined(__WXOSX_IPHONE__) || defined(__DARWIN__)
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        #include "wx/osx/cocoa/stdpaths.h"
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        #define wxHAS_NATIVE_STDPATHS
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    #elif defined(__UNIX__)
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        #include "wx/unix/stdpaths.h"
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        #define wxHAS_NATIVE_STDPATHS
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        #define wxHAS_STDPATHS_INSTALL_PREFIX
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    #endif
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#endif
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// ----------------------------------------------------------------------------
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// Minimal generic implementation
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// ----------------------------------------------------------------------------
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// NB: Note that this minimal implementation is compiled in even if
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//     wxUSE_STDPATHS=0, so that our code can still use wxStandardPaths.
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#ifndef wxHAS_NATIVE_STDPATHS
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#define wxHAS_STDPATHS_INSTALL_PREFIX
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class WXDLLIMPEXP_BASE wxStandardPaths : public wxStandardPathsBase
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{
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public:
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    void SetInstallPrefix(const wxString& prefix) { m_prefix = prefix; }
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    wxString GetInstallPrefix() const { return m_prefix; }
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    virtual wxString GetExecutablePath() const { return m_prefix; }
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    virtual wxString GetConfigDir() const { return m_prefix; }
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    virtual wxString GetUserConfigDir() const { return m_prefix; }
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    virtual wxString GetDataDir() const { return m_prefix; }
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    virtual wxString GetLocalDataDir() const { return m_prefix; }
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    virtual wxString GetUserDataDir() const { return m_prefix; }
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    virtual wxString GetPluginsDir() const { return m_prefix; }
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    virtual wxString GetUserDir(Dir WXUNUSED(userDir)) const { return m_prefix; }
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    virtual wxString MakeConfigFileName(const wxString& basename,
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                                        ConfigFileConv WXUNUSED(conv)) const
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                         { return m_prefix + wxS("/") + basename; }
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protected:
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    // Ctor is protected because wxStandardPaths::Get() should always be used
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    // to access the global wxStandardPaths object of the correct type instead
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    // of creating one of a possibly wrong type yourself.
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    wxStandardPaths() { }
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private:
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    wxString m_prefix;
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};
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#endif // !wxHAS_NATIVE_STDPATHS
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#endif // _WX_STDPATHS_H_
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