432 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			432 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/containr.h
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// Purpose:     wxControlContainer and wxNavigationEnabled declarations
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     06.08.01
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// Copyright:   (c) 2001, 2011 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTAINR_H_
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#define _WX_CONTAINR_H_
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#include "wx/defs.h"
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#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
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    // We need wxEVT_XXX declarations in this case.
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    #include "wx/event.h"
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#endif
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class WXDLLIMPEXP_FWD_CORE wxWindow;
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class WXDLLIMPEXP_FWD_CORE wxWindowBase;
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/*
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    This header declares wxControlContainer class however it's not a real
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    container of controls but rather just a helper used to implement TAB
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    navigation among the window children. You should rarely need to use it
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    directly, derive from the documented public wxNavigationEnabled<> class to
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    implement TAB navigation in a custom composite window.
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 */
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// ----------------------------------------------------------------------------
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// wxControlContainerBase: common part used in both native and generic cases
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxControlContainerBase
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{
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public:
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    // default ctor, SetContainerWindow() must be called later
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    wxControlContainerBase()
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    {
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        m_winParent = NULL;
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        // By default, we accept focus ourselves.
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        m_acceptsFocusSelf = true;
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        // But we don't have any children accepting it yet.
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        m_acceptsFocusChildren = false;
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        m_inSetFocus = false;
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        m_winLastFocused = NULL;
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    }
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    virtual ~wxControlContainerBase() {}
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    void SetContainerWindow(wxWindow *winParent)
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    {
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        wxASSERT_MSG( !m_winParent, wxT("shouldn't be called twice") );
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        m_winParent = winParent;
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    }
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    // This can be called by the window to indicate that it never wants to have
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    // the focus for itself.
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    void DisableSelfFocus()
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        { m_acceptsFocusSelf = false; UpdateParentCanFocus(); }
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    // This can be called to undo the effect of a previous DisableSelfFocus()
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    // (otherwise calling it is not necessary as the window does accept focus
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    // by default).
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    void EnableSelfFocus()
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        { m_acceptsFocusSelf = true; UpdateParentCanFocus(); }
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    // should be called from SetFocus(), returns false if we did nothing with
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    // the focus and the default processing should take place
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    bool DoSetFocus();
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    // returns whether we should accept focus ourselves or not
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    bool AcceptsFocus() const;
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    // Returns whether we or one of our children accepts focus.
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    bool AcceptsFocusRecursively() const
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        { return AcceptsFocus() ||
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            (m_acceptsFocusChildren && HasAnyChildrenAcceptingFocus()); }
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    // We accept focus from keyboard if we accept it at all.
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    bool AcceptsFocusFromKeyboard() const { return AcceptsFocusRecursively(); }
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    // Call this when the number of children of the window changes.
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    //
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    // Returns true if we have any focusable children, false otherwise.
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    bool UpdateCanFocusChildren();
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#ifdef __WXMSW__
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    // This is not strictly related to navigation, but all windows containing
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    // more than one children controls need to return from this method if any
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    // of their parents has an inheritable background, so do this automatically
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    // for all of them (another alternative could be to do it in wxWindow
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    // itself but this would be potentially more backwards incompatible and
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    // could conceivably break some custom windows).
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    bool HasTransparentBackground() const;
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#endif // __WXMSW__
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protected:
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    // set the focus to the child which had it the last time
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    virtual bool SetFocusToChild();
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    // return true if we have any children accepting focus
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    bool HasAnyFocusableChildren() const;
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    // return true if we have any children that do accept focus right now
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    bool HasAnyChildrenAcceptingFocus() const;
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    // the parent window we manage the children for
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    wxWindow *m_winParent;
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    // the child which had the focus last time this panel was activated
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    wxWindow *m_winLastFocused;
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private:
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    // Update the window status to reflect whether it is getting focus or not.
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    void UpdateParentCanFocus();
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    // Indicates whether the associated window can ever have focus itself.
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    //
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    // Usually this is the case, e.g. a wxPanel can be used either as a
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    // container for its children or just as a normal window which can be
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    // focused. But sometimes, e.g. for wxStaticBox, we can never have focus
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    // ourselves and can only get it if we have any focusable children.
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    bool m_acceptsFocusSelf;
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    // Cached value remembering whether we have any children accepting focus.
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    bool m_acceptsFocusChildren;
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    // a guard against infinite recursion
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    bool m_inSetFocus;
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};
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#ifdef wxHAS_NATIVE_TAB_TRAVERSAL
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// ----------------------------------------------------------------------------
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// wxControlContainer for native TAB navigation
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// ----------------------------------------------------------------------------
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// this must be a real class as we forward-declare it elsewhere
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class WXDLLIMPEXP_CORE wxControlContainer : public wxControlContainerBase
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{
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protected:
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    // set the focus to the child which had it the last time
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    virtual bool SetFocusToChild() wxOVERRIDE;
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};
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#else // !wxHAS_NATIVE_TAB_TRAVERSAL
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// ----------------------------------------------------------------------------
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// wxControlContainer for TAB navigation implemented in wx itself
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxControlContainer : public wxControlContainerBase
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{
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public:
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    // default ctor, SetContainerWindow() must be called later
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    wxControlContainer();
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    // the methods to be called from the window event handlers
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    void HandleOnNavigationKey(wxNavigationKeyEvent& event);
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    void HandleOnFocus(wxFocusEvent& event);
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    void HandleOnWindowDestroy(wxWindowBase *child);
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    // called from OnChildFocus() handler, i.e. when one of our (grand)
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    // children gets the focus
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    void SetLastFocus(wxWindow *win);
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protected:
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    wxDECLARE_NO_COPY_CLASS(wxControlContainer);
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};
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#endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
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// this function is for wxWidgets internal use only
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extern WXDLLIMPEXP_CORE bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
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// ----------------------------------------------------------------------------
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// wxNavigationEnabled: Derive from this class to support keyboard navigation
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// among window children in a wxWindow-derived class. The details of this class
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// don't matter, you just need to derive from it to make navigation work.
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// ----------------------------------------------------------------------------
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// The template parameter W must be a wxWindow-derived class.
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template <class W>
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class wxNavigationEnabled : public W
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{
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public:
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    typedef W BaseWindowClass;
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    wxNavigationEnabled()
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    {
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        m_container.SetContainerWindow(this);
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#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
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        BaseWindowClass::Connect(wxEVT_NAVIGATION_KEY,
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                wxNavigationKeyEventHandler(wxNavigationEnabled::OnNavigationKey));
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        BaseWindowClass::Connect(wxEVT_SET_FOCUS,
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                wxFocusEventHandler(wxNavigationEnabled::OnFocus));
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        BaseWindowClass::Connect(wxEVT_CHILD_FOCUS,
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                wxChildFocusEventHandler(wxNavigationEnabled::OnChildFocus));
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#endif // !wxHAS_NATIVE_TAB_TRAVERSAL
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    }
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    WXDLLIMPEXP_INLINE_CORE virtual bool AcceptsFocus() const wxOVERRIDE
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    {
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        return m_container.AcceptsFocus();
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    }
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    WXDLLIMPEXP_INLINE_CORE virtual bool AcceptsFocusRecursively() const wxOVERRIDE
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    {
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        return m_container.AcceptsFocusRecursively();
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    }
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    WXDLLIMPEXP_INLINE_CORE virtual bool AcceptsFocusFromKeyboard() const wxOVERRIDE
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    {
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        return m_container.AcceptsFocusFromKeyboard();
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    }
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    WXDLLIMPEXP_INLINE_CORE virtual void AddChild(wxWindowBase *child) wxOVERRIDE
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    {
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        BaseWindowClass::AddChild(child);
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        if ( m_container.UpdateCanFocusChildren() )
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        {
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            // Under MSW we must have wxTAB_TRAVERSAL style for TAB navigation
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            // to work.
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            if ( !BaseWindowClass::HasFlag(wxTAB_TRAVERSAL) )
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                BaseWindowClass::ToggleWindowStyle(wxTAB_TRAVERSAL);
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        }
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    }
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    WXDLLIMPEXP_INLINE_CORE virtual void RemoveChild(wxWindowBase *child) wxOVERRIDE
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    {
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#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
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        m_container.HandleOnWindowDestroy(child);
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#endif // !wxHAS_NATIVE_TAB_TRAVERSAL
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        BaseWindowClass::RemoveChild(child);
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        // We could reset wxTAB_TRAVERSAL here but it doesn't seem to do any
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        // harm to keep it.
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        m_container.UpdateCanFocusChildren();
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    }
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    WXDLLIMPEXP_INLINE_CORE virtual void SetFocus() wxOVERRIDE
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    {
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        if ( !m_container.DoSetFocus() )
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            BaseWindowClass::SetFocus();
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    }
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    void SetFocusIgnoringChildren()
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    {
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        BaseWindowClass::SetFocus();
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    }
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#ifdef __WXMSW__
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    WXDLLIMPEXP_INLINE_CORE virtual bool HasTransparentBackground() wxOVERRIDE
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    {
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        return m_container.HasTransparentBackground();
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    }
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#endif // __WXMSW__
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protected:
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#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
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    void OnNavigationKey(wxNavigationKeyEvent& event)
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    {
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        m_container.HandleOnNavigationKey(event);
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    }
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    void OnFocus(wxFocusEvent& event)
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    {
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        m_container.HandleOnFocus(event);
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    }
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    void OnChildFocus(wxChildFocusEvent& event)
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    {
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        m_container.SetLastFocus(event.GetWindow());
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        event.Skip();
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    }
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#endif // !wxHAS_NATIVE_TAB_TRAVERSAL
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    wxControlContainer m_container;
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    wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxNavigationEnabled, W);
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};
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// ----------------------------------------------------------------------------
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// Compatibility macros from now on, do NOT use them and preferably do not even
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// look at them.
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// ----------------------------------------------------------------------------
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#if WXWIN_COMPATIBILITY_2_8
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// common part of WX_DECLARE_CONTROL_CONTAINER in the native and generic cases,
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// it should be used in the wxWindow-derived class declaration
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#define WX_DECLARE_CONTROL_CONTAINER_BASE()                                   \
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public:                                                                       \
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    virtual bool AcceptsFocus() const;                                        \
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    virtual bool AcceptsFocusRecursively() const;                             \
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    virtual bool AcceptsFocusFromKeyboard() const;                            \
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    virtual void AddChild(wxWindowBase *child);                               \
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    virtual void RemoveChild(wxWindowBase *child);                            \
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    virtual void SetFocus();                                                  \
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    void SetFocusIgnoringChildren();                                          \
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                                                                              \
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protected:                                                                    \
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    wxControlContainer m_container
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// this macro must be used in the derived class ctor
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#define WX_INIT_CONTROL_CONTAINER() \
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    m_container.SetContainerWindow(this)
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// common part of WX_DELEGATE_TO_CONTROL_CONTAINER in the native and generic
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// cases, must be used in the wxWindow-derived class implementation
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#define WX_DELEGATE_TO_CONTROL_CONTAINER_BASE(classname, basename)            \
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    void classname::AddChild(wxWindowBase *child)                             \
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    {                                                                         \
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        basename::AddChild(child);                                            \
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                                                                              \
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        m_container.UpdateCanFocusChildren();                                 \
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    }                                                                         \
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                                                                              \
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    bool classname::AcceptsFocusRecursively() const                           \
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    {                                                                         \
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        return m_container.AcceptsFocusRecursively();                         \
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    }                                                                         \
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                                                                              \
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    void classname::SetFocus()                                                \
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    {                                                                         \
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        if ( !m_container.DoSetFocus() )                                      \
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            basename::SetFocus();                                             \
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    }                                                                         \
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                                                                              \
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    bool classname::AcceptsFocus() const                                      \
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    {                                                                         \
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        return m_container.AcceptsFocus();                                    \
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    }                                                                         \
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                                                                              \
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    bool classname::AcceptsFocusFromKeyboard() const                          \
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    {                                                                         \
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        return m_container.AcceptsFocusFromKeyboard();                        \
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    }
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#ifdef wxHAS_NATIVE_TAB_TRAVERSAL
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#define WX_EVENT_TABLE_CONTROL_CONTAINER(classname)
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#define WX_DECLARE_CONTROL_CONTAINER WX_DECLARE_CONTROL_CONTAINER_BASE
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#define WX_DELEGATE_TO_CONTROL_CONTAINER(classname, basename)                 \
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    WX_DELEGATE_TO_CONTROL_CONTAINER_BASE(classname, basename)                \
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                                                                              \
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    void classname::RemoveChild(wxWindowBase *child)                          \
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    {                                                                         \
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        basename::RemoveChild(child);                                         \
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                                                                              \
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        m_container.UpdateCanFocusChildren();                                 \
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    }                                                                         \
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                                                                              \
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    void classname::SetFocusIgnoringChildren()                                \
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    {                                                                         \
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        basename::SetFocus();                                                 \
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    }
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#else // !wxHAS_NATIVE_TAB_TRAVERSAL
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// declare the methods to be forwarded
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#define WX_DECLARE_CONTROL_CONTAINER()                                        \
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    WX_DECLARE_CONTROL_CONTAINER_BASE();                                      \
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                                                                              \
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public:                                                                       \
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    void OnNavigationKey(wxNavigationKeyEvent& event);                        \
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    void OnFocus(wxFocusEvent& event);                                        \
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    virtual void OnChildFocus(wxChildFocusEvent& event)
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// implement the event table entries for wxControlContainer
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#define WX_EVENT_TABLE_CONTROL_CONTAINER(classname) \
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    EVT_SET_FOCUS(classname::OnFocus) \
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    EVT_CHILD_FOCUS(classname::OnChildFocus) \
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    EVT_NAVIGATION_KEY(classname::OnNavigationKey)
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// implement the methods forwarding to the wxControlContainer
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#define WX_DELEGATE_TO_CONTROL_CONTAINER(classname, basename)                 \
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    WX_DELEGATE_TO_CONTROL_CONTAINER_BASE(classname, basename)                \
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                                                                              \
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    void classname::RemoveChild(wxWindowBase *child)                          \
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    {                                                                         \
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        m_container.HandleOnWindowDestroy(child);                             \
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                                                                              \
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        basename::RemoveChild(child);                                         \
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                                                                              \
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        m_container.UpdateCanFocusChildren();                                 \
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    }                                                                         \
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                                                                              \
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    void classname::OnNavigationKey( wxNavigationKeyEvent& event )            \
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    {                                                                         \
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        m_container.HandleOnNavigationKey(event);                             \
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    }                                                                         \
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                                                                              \
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    void classname::SetFocusIgnoringChildren()                                \
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    {                                                                         \
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        basename::SetFocus();                                                 \
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    }                                                                         \
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                                                                              \
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    void classname::OnChildFocus(wxChildFocusEvent& event)                    \
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    {                                                                         \
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        m_container.SetLastFocus(event.GetWindow());                          \
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        event.Skip();                                                         \
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    }                                                                         \
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                                                                              \
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    void classname::OnFocus(wxFocusEvent& event)                              \
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    {                                                                         \
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        m_container.HandleOnFocus(event);                                     \
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    }
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#endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
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#endif // WXWIN_COMPATIBILITY_2_8
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#endif // _WX_CONTAINR_H_
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