Files
wxWidgets/src/common/socket.cpp
1998-09-11 01:28:41 +00:00

1548 lines
36 KiB
C++

////////////////////////////////////////////////////////////////////////////////
// Name: socket.cpp
// Purpose: Socket handler classes
// Authors: Guilhem Lavaux (completely rewritten from a basic API of Andrew
// Davidson(1995) in wxWeb)
// Created: April 1997
// Updated: March 1998
// Copyright: (C) 1998, 1997, Guilhem Lavaux
// RCS_ID: $Id$
// License: see wxWindows license
////////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "socket.h"
// #pragma interface
// #pragma implementation "socket.cpp"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
/////////////////////////////////////////////////////////////////////////////
// wxWindows headers
/////////////////////////////////////////////////////////////////////////////
#include <wx/defs.h>
#include <wx/object.h>
#include <wx/string.h>
#include <wx/timer.h>
#include <wx/utils.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
/////////////////////////////////////////////////////////////////////////////
// System specific headers
/////////////////////////////////////////////////////////////////////////////
#if defined(__WINDOWS__)
#include <winsock.h>
#endif // __WINDOWS__
#if defined(__UNIX__)
#ifdef VMS
#include <socket.h>
#else
#include <sys/socket.h>
#endif
#include <sys/ioctl.h>
#include <sys/time.h>
#include <unistd.h>
#ifdef sun
#include <sys/filio.h>
#endif
#endif // __UNIX__
#include <signal.h>
#include <errno.h>
#ifdef _MSC_VER
#include <io.h>
#endif
#if defined(__WXMOTIF__) || defined(__WXXT__)
#include <X11/Intrinsic.h>
/////////////////////////////
// Needs internal variables
/////////////////////////////
#ifdef __WXXT__
#define Uses_XtIntrinsic
#endif
#endif
#if defined(__WXGTK__)
#include <gtk/gtk.h>
#endif
/////////////////////////////////////////////////////////////////////////////
// wxSocket headers
/////////////////////////////////////////////////////////////////////////////
#define WXSOCK_INTERNAL
#include "wx/sckaddr.h"
#include "wx/socket.h"
/////////////////////////////////////////////////////////////////////////////
// Some patch ///// BEGIN
/////////////////////////////////////////////////////////////////////////////
#ifdef __WINDOWS__
#define close closesocket
#define ioctl ioctlsocket
#ifdef errno
#undef errno
#endif
#define errno WSAGetLastError()
#ifdef EWOULDBLOCK
#undef EWOULDBLOCK
#endif
#define EWOULDBLOCK WSAEWOULDBLOCK
#define ETIMEDOUT WSAETIMEDOUT
#undef EINTR
#define EINTR WSAEINTR
#endif
#ifndef __WINDOWS__
#define INVALID_SOCKET -1
#endif
#ifdef __WXMOTIF__
#define wxAPP_CONTEXT wxTheApp->appContext
#endif
#ifdef __WINDOWS__
// This is an MS TCP/IP routine and is not needed here. Some WinSock
// implementations (such as PC-NFS) will require you to include this
// or a similar routine (see appendix in WinSock doc or help file).
#if defined( NEED_WSAFDIsSet ) || defined( _MSC_VER )
int PASCAL FAR __WSAFDIsSet(SOCKET fd, fd_set FAR *set)
{
int i = set->fd_count;
while (i--)
{
if (set->fd_array[i] == fd)
return 1;
}
return 0;
}
#endif
#endif
#if defined(__WINDOWS__)
#define PROCESS_EVENTS() wxYield()
#elif defined(__WXXT__) || defined(__WXMOTIF__)
#define PROCESS_EVENTS() XtAppProcessEvent(wxAPP_CONTEXT, XtIMAll)
#elif defined(__WXGTK__)
#define PROCESS_EVENTS() gtk_main_iteration()
#endif
/////////////////////////////////////////////////////////////////////////////
// Some patch ///// END
/////////////////////////////////////////////////////////////////////////////
// --------------------------------------------------------------
// ClassInfos
// --------------------------------------------------------------
#if !USE_SHARED_LIBRARY
IMPLEMENT_CLASS(wxSocketBase, wxObject)
IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
IMPLEMENT_CLASS(wxSocketHandler, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
#endif
class wxSockWakeUp : public wxTimer {
public:
int *my_id;
int n_val;
wxSocketBase *sock;
wxSockWakeUp(wxSocketBase *_sock, int *id, int new_val) {
my_id = id; n_val = new_val;
sock = _sock;
}
virtual void Notify() {
*my_id = n_val;
if (sock) sock->Notify(FALSE);
}
};
/// Socket request
class SockRequest : public wxObject {
public:
char *buffer;
size_t size, nbytes;
bool done;
int error;
wxSockWakeUp *auto_wakeup;
wxSocketBase::wxRequestNotify type;
};
/////////////////////////////////////////////////////////////////////////////
// Some internal define
/////////////////////////////////////////////////////////////////////////////
// --------------------------------------------------------------
// --------- wxSocketBase CONSTRUCTOR ---------------------------
// --------------------------------------------------------------
wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags,
wxSocketBase::wxSockType _type) :
wxEvtHandler(),
m_flags(_flags), m_type(_type), m_connected(FALSE), m_connecting(FALSE),
m_fd(INVALID_SOCKET), m_waitflags(0), m_cbk(0), m_cdata(0), m_id(-1),
m_handler(0),
m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)),
m_cbkon(FALSE),
m_unread(NULL), m_unrd_size(0),
m_processing(FALSE),
m_timeout(3600), m_wantbuf(0)
{
m_internal = new wxSockInternal;
#if defined(__WXXT__) || defined(__WXMOTIF__) || defined(__WXGTK__)
m_internal->sock_inputid = 0;
m_internal->sock_outputid = 0;
m_internal->sock_exceptid = 0;
#endif
#ifdef __WINDOWS__
m_internal->my_msg = 0;
#endif
}
wxSocketBase::wxSocketBase() :
wxEvtHandler(),
m_flags(WAITALL), m_type(SOCK_UNINIT), m_connected(FALSE),
m_connecting(FALSE), m_fd(INVALID_SOCKET), m_waitflags(0),
m_cbk(0), m_cdata(0),
m_id(-1), m_handler(0),
m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)),
m_cbkon(FALSE),
m_unread(NULL), m_unrd_size(0),
m_processing(FALSE),
m_timeout(3600), m_wantbuf(0)
{
m_internal = new wxSockInternal;
#if defined(__WXXT__) || defined(__WXMOTIF__) || defined(__WXGTK__)
m_internal->sock_inputid = 0;
m_internal->sock_outputid = 0;
m_internal->sock_exceptid = 0;
#endif
#ifdef __WINDOWS__
m_internal->my_msg = 0;
#endif
}
// --------------------------------------------------------------
// --------- wxSocketBase CONSTRUCTOR ---------------------------
// --------------------------------------------------------------
wxSocketBase::~wxSocketBase()
{
DestroyCallbacks();
Close();
if (m_unread)
free(m_unread);
if (m_handler) {
#ifdef __WINDOWS__
if (m_internal->my_msg)
m_handler->DestroyMessage(m_internal->my_msg);
#endif
m_handler->UnRegister(this);
}
m_states.DeleteContents(TRUE);
delete m_internal;
}
bool wxSocketBase::Close()
{
if (m_fd != INVALID_SOCKET) {
for (int i=0;i<3;i++) {
wxNode *n, *node = req_list[i].First();
while (node) {
SockRequest *req = (SockRequest *)node->Data();
req->done = TRUE;
n = node->Next();
delete node;
node = n;
}
}
DestroyCallbacks();
shutdown(m_fd, 2);
close(m_fd);
m_fd = INVALID_SOCKET;
m_connected = FALSE;
}
return TRUE;
}
// --------------------------------------------------------------
// --------- wxSocketBase base IO functions ---------------------
// --------------------------------------------------------------
wxSocketBase& wxSocketBase::Read(char* buffer, size_t nbytes)
{
m_lcount = GetPushback(buffer, nbytes, FALSE);
// If we have got the whole needed buffer or if we don't want to
// wait then it returns immediately.
if (!nbytes || (m_lcount && !(m_flags & WAITALL)) )
return *this;
WantBuffer(buffer, nbytes, EVT_READ);
return *this;
}
wxSocketBase& wxSocketBase::Peek(char* buffer, size_t nbytes)
{
size_t nbytes_old = nbytes;
nbytes -= GetPushback(buffer, nbytes, TRUE);
if (!nbytes) {
m_lcount = nbytes_old;
return *this;
}
WantBuffer(buffer, nbytes, EVT_PEEK);
return *this;
}
wxSocketBase& wxSocketBase::Write(const char *buffer, size_t nbytes)
{
WantBuffer((char *)buffer, nbytes, EVT_WRITE);
return *this;
}
wxSocketBase& wxSocketBase::ReadMsg(char* buffer, size_t nbytes)
{
SockMsg msg;
size_t len, len2, sig;
Read((char *)&msg, sizeof(msg));
if (m_lcount != sizeof(msg))
return *this;
sig = msg.sig[0] & 0xff;
sig |= (size_t)(msg.sig[1] & 0xff) << 8;
sig |= (size_t)(msg.sig[2] & 0xff) << 16;
sig |= (size_t)(msg.sig[3] & 0xff) << 24;
if (sig != 0xfeeddead)
return *this;
len = msg.len[0] & 0xff;
len |= (size_t)(msg.len[1] & 0xff) << 8;
len |= (size_t)(msg.len[2] & 0xff) << 16;
len |= (size_t)(msg.len[3] & 0xff) << 24;
len2 = len;
if (len > nbytes)
len = nbytes;
else
len2 = 0;
if (Read(buffer, len).LastCount() != len)
return *this;
if (len2 && (Read(NULL, len2).LastCount() != len2))
return *this;
if (Read((char *)&msg, sizeof(msg)).LastCount() != sizeof(msg))
return *this;
sig = msg.sig[0] & 0xff;
sig |= (size_t)(msg.sig[1] & 0xff) << 8;
sig |= (size_t)(msg.sig[2] & 0xff) << 16;
sig |= (size_t)(msg.sig[3] & 0xff) << 24;
// ERROR
if (sig != 0xdeadfeed)
return *this;
return *this;
}
wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, size_t nbytes)
{
SockMsg msg;
msg.sig[0] = (char) 0xad;
msg.sig[1] = (char) 0xde;
msg.sig[2] = (char) 0xed;
msg.sig[3] = (char) 0xfe;
msg.len[0] = (char) nbytes & 0xff;
msg.len[1] = (char) (nbytes >> 8) & 0xff;
msg.len[2] = (char) (nbytes >> 16) & 0xff;
msg.len[3] = (char) (nbytes >> 24) & 0xff;
if (Write((char *)&msg, sizeof(msg)).LastCount() < sizeof(msg))
return *this;
if (Write(buffer, nbytes).LastCount() < nbytes)
return *this;
msg.sig[0] = (char) 0xed;
msg.sig[1] = (char) 0xfe;
msg.sig[2] = (char) 0xad;
msg.sig[3] = (char) 0xde;
msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
Write((char *)&msg, sizeof(msg));
return *this;
}
wxSocketBase& wxSocketBase::Unread(const char *buffer, size_t nbytes)
{
CreatePushbackAfter(buffer, nbytes);
return *this;
}
bool wxSocketBase::IsData() const
{
struct timeval tv;
fd_set sock_set;
if (m_fd < 0)
return FALSE;
if (m_unrd_size > 0)
return TRUE;
tv.tv_sec = 0;
tv.tv_usec = 0;
FD_ZERO(&sock_set);
FD_SET(m_fd, &sock_set);
select(FD_SETSIZE, &sock_set, NULL, NULL, &tv);
return (FD_ISSET(m_fd, &sock_set) != 0);
}
// ---------------------------------------------------------------------
// --------- wxSocketBase Discard(): deletes all byte in the input queue
// ---------------------------------------------------------------------
void wxSocketBase::Discard()
{
#define MAX_BUFSIZE (10*1024)
char *my_data = new char[MAX_BUFSIZE];
size_t recv_size = MAX_BUFSIZE;
SaveState();
SetFlags((wxSockFlags)(NOWAIT | SPEED));
while (recv_size == MAX_BUFSIZE) {
recv_size = Read(my_data, MAX_BUFSIZE).LastCount();
}
RestoreState();
delete [] my_data;
#undef MAX_BUFSIZE
}
// --------------------------------------------------------------
// --------- wxSocketBase socket info functions -----------------
// --------------------------------------------------------------
bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
{
struct sockaddr my_addr;
size_t len_addr = sizeof(my_addr);
if (m_fd < 0)
return FALSE;
#ifdef __WINDOWS__
if (getpeername(m_fd, (struct sockaddr *)&my_addr, (int *)&len_addr) < 0)
#else
if (getpeername(m_fd, (struct sockaddr *)&my_addr, (unsigned int *)&len_addr) < 0)
#endif
return FALSE;
addr_man.Disassemble(&my_addr, len_addr);
return TRUE;
}
bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
{
struct sockaddr my_addr;
size_t len_addr = sizeof(my_addr);
if (m_fd < 0)
return FALSE;
#ifdef __WINDOWS__
if (getsockname(m_fd, (struct sockaddr *)&my_addr, (int *)&len_addr) < 0)
#else
if (getsockname(m_fd, (struct sockaddr *)&my_addr, (unsigned int *)&len_addr) < 0)
#endif
return FALSE;
addr_man.Disassemble(&my_addr, len_addr);
return TRUE;
}
// --------------------------------------------------------------
// --------- wxSocketBase wait functions ------------------------
// --------------------------------------------------------------
void wxSocketBase::SaveState()
{
wxSockState *state = new wxSockState;
state->cbk_on = m_cbkon;
state->cbk_set= m_neededreq;
state->cbk = m_cbk;
state->cdata = m_cdata;
state->flags = m_flags;
state->notif = m_notifyme;
m_states.Append(state);
}
void wxSocketBase::RestoreState()
{
wxNode *node;
node = m_states.Last();
if (!node)
return;
wxSockState *state = (wxSockState *)node->Data();
SetFlags(state->flags);
m_neededreq = state->cbk_set;
m_cbk = state->cbk;
m_cdata = state->cdata;
m_notifyme = state->notif;
if (state->cbk_on)
SetupCallbacks();
else
DestroyCallbacks();
delete node;
delete state;
}
// --------------------------------------------------------------
// --------- wxSocketBase wait functions ------------------------
// --------------------------------------------------------------
//
bool wxSocketBase::_Wait(long seconds, long microseconds, int type)
{
if ((!m_connected && !m_connecting) || m_fd < 0)
return FALSE;
wxSockWakeUp wakeup(this, &m_waitflags, 0);
SaveState();
SetNotify((wxRequestNotify)type);
SetupCallbacks();
if (seconds != -1)
wakeup.Start((int)(seconds*1000 + (microseconds / 1000)), TRUE);
m_waitflags = 0x80 | type;
while (m_waitflags & 0x80)
PROCESS_EVENTS();
RestoreState();
if (m_waitflags & 0x40) {
m_waitflags = 0;
return TRUE;
}
m_waitflags = 0;
return FALSE;
}
bool wxSocketBase::Wait(long seconds, long microseconds)
{
return _Wait(seconds, microseconds, REQ_ACCEPT | REQ_CONNECT |
REQ_READ | REQ_WRITE | REQ_LOST);
}
bool wxSocketBase::WaitForRead(long seconds, long microseconds)
{
return _Wait(seconds, microseconds, REQ_READ | REQ_LOST);
}
bool wxSocketBase::WaitForWrite(long seconds, long microseconds)
{
return _Wait(seconds, microseconds, REQ_WRITE);
}
bool wxSocketBase::WaitForLost(long seconds, long microseconds)
{
return _Wait(seconds, microseconds, REQ_LOST);
}
// --------------------------------------------------------------
// --------- wxSocketBase callback management -------------------
// --------------------------------------------------------------
#if defined(__WXMOTIF__) || defined(__WXXT__) || defined(__WXGTK__)
#if defined(__WXMOTIF__) || defined(__WXXT__)
static void wx_socket_read(XtPointer client, int *fid,
XtInputId *WXUNUSED(id))
#define fd *fid
#else
static void wx_socket_read(gpointer client, gint fd,
GdkInputCondition WXUNUSED(cond))
#define fd fd
#endif
{
wxSocketBase *sock = (wxSocketBase *)client;
char c;
int i;
i = recv(fd, &c, 1, MSG_PEEK);
if (i == -1 && (sock->NeededReq() & wxSocketBase::REQ_ACCEPT)) {
sock->OnRequest(wxSocketBase::EVT_ACCEPT);
return;
}
if (i != 0) {
if (!(sock->NeededReq() & wxSocketBase::REQ_READ))
return;
sock->OnRequest(wxSocketBase::EVT_READ);
} else {
if (!(sock->NeededReq() & wxSocketBase::REQ_LOST)) {
sock->Close();
return;
}
sock->OnRequest(wxSocketBase::EVT_LOST);
}
}
#undef fd
#if defined(__WXMOTIF__) || defined(__WXXT__)
static void wx_socket_write(XtPointer client, int *WXUNUSED(fid),
XtInputId *WXUNUSED(id))
#else
static void wx_socket_write(gpointer client, gint WXUNUSED(fd),
GdkInputCondition WXUNUSED(cond))
#endif
{
wxSocketBase *sock = (wxSocketBase *)client;
if (!sock->IsConnected())
sock->OnRequest(wxSocketBase::EVT_CONNECT);
else
sock->OnRequest(wxSocketBase::EVT_WRITE);
}
#endif
#ifdef wx_xview
Notify_value wx_sock_read_xview (Notify_client client, int fd)
{
wxSocketBase *sock = (wxSocketBase *)client;
char c;
int i;
i = recv(fd, &c, 1, MSG_PEEK);
if (i == -1 && (sock->NeededReq() & wxSocketBase::REQ_ACCEPT)) {
sock->OnRequest(wxSocketBase::EVT_ACCEPT);
return;
}
/* Bytes arrived */
if (i != 0) {
if (!(sock->NeededReq() & wxSocketBase::REQ_READ))
return (Notify_value) FALSE;
sock->OnRequest(wxSocketBase::EVT_READ);
} else {
if (!(sock->NeededReq() & wxSocketBase::REQ_LOST))
return;
sock->OnRequest(wxSocketBase::EVT_LOST);
}
return (Notify_value) FALSE;
}
Notify_value wx_sock_write_xview (Notify_client client, int fd)
{
wxSocketBase *sock = (wxSocketBase *)client;
if (!sock->IsConnected())
sock->OnRequest(wxSocketBase::EVT_CONNECT);
else
sock->OnRequest(wxSocketBase::EVT_WRITE);
return (Notify_value) TRUE;
}
#endif
wxSocketBase::wxRequestNotify wxSocketBase::EventToNotify(wxRequestEvent evt)
{
switch (evt) {
case EVT_READ:
return REQ_READ;
case EVT_PEEK:
return REQ_PEEK;
case EVT_WRITE:
return REQ_WRITE;
case EVT_LOST:
return REQ_LOST;
case EVT_ACCEPT:
return REQ_ACCEPT;
case EVT_CONNECT:
return REQ_CONNECT;
}
return 0;
}
void wxSocketBase::SetFlags(wxSockFlags _flags)
{
m_flags = _flags;
if (_flags & SPEED) {
unsigned long flag = 0;
ioctl(m_fd, FIONBIO, &flag);
// SPEED and WAITALL are antagonists.
m_flags = (wxSockFlags)(m_flags & ~WAITALL);
Notify(FALSE);
} else {
unsigned long flag = 1;
ioctl(m_fd, FIONBIO, &flag);
}
}
void wxSocketBase::SetNotify(wxRequestNotify flags)
{
wxRequestNotify old_needed_req = m_neededreq;
if (flags & REQ_ACCEPT) {
/* Check if server */
if (!(GetClassInfo()->IsKindOf(CLASSINFO(wxSocketServer))))
flags &= ~REQ_ACCEPT;
}
m_neededreq = flags;
if (m_cbkon && old_needed_req != flags)
SetupCallbacks();
}
void wxSocketBase::SetupCallbacks()
{
if (m_fd == INVALID_SOCKET || !m_handler || (m_flags & SPEED))
return;
#if defined(__WXMOTIF__) || defined(__WXXT__) || defined(__WXGTK__)
if (m_cbkon)
DestroyCallbacks();
if (m_neededreq & (REQ_ACCEPT | REQ_READ | REQ_LOST)) {
#ifdef __WXGTK__
m_internal->sock_inputid = gdk_input_add(m_fd, GDK_INPUT_READ,
wx_socket_read, (gpointer)this);
#else
m_internal->sock_inputid = XtAppAddInput (wxAPP_CONTEXT, m_fd,
(XtPointer *) XtInputReadMask,
(XtInputCallbackProc) wx_socket_read,
(XtPointer) this);
#endif
}
if (m_neededreq & (REQ_CONNECT | REQ_WRITE)) {
#ifdef __WXGTK__
m_internal->sock_inputid = gdk_input_add(m_fd, GDK_INPUT_WRITE,
wx_socket_write, (gpointer)this);
#else
m_internal->sock_outputid = XtAppAddInput (wxAPP_CONTEXT, m_fd,
(XtPointer *) XtInputWriteMask,
(XtInputCallbackProc) wx_socket_write,
(XtPointer) this);
#endif
}
#endif
#ifdef __WINDOWS__
WORD mask = 0;
if (m_neededreq & REQ_READ)
mask |= FD_READ;
if (m_neededreq & REQ_WRITE)
mask |= FD_WRITE;
if (m_neededreq & REQ_LOST)
mask |= FD_CLOSE;
if (m_neededreq & REQ_ACCEPT)
mask |= FD_ACCEPT;
if (m_neededreq & REQ_CONNECT)
mask |= FD_CONNECT;
if (!m_internal->my_msg)
m_internal->my_msg = m_handler->NewMessage(this);
WSAAsyncSelect(m_fd, m_handler->GetHWND(), m_internal->my_msg, mask);
#endif
m_cbkon = TRUE;
m_processing = FALSE;
}
void wxSocketBase::DestroyCallbacks()
{
if (!m_cbkon || !m_handler)
return;
m_cbkon = FALSE;
m_processing = FALSE;
#if defined(__WXMOTIF__) || defined(__WXXT__)
if (m_internal->sock_inputid > 0)
XtRemoveInput(m_internal->sock_inputid);
m_internal->sock_inputid = 0;
if (m_internal->sock_outputid > 0)
XtRemoveInput(m_internal->sock_outputid);
m_internal->sock_outputid = 0;
#endif
#ifdef __WXGTK__
if (m_internal->sock_inputid > 0)
gdk_input_remove(m_internal->sock_inputid);
m_internal->sock_inputid = 0;
if (m_internal->sock_outputid > 0)
gdk_input_remove(m_internal->sock_outputid);
m_internal->sock_outputid = 0;
#endif
#ifdef __WINDOWS__
WSAAsyncSelect(m_fd, m_handler->GetHWND(), 0, 0);
#endif
}
void wxSocketBase::Notify(bool notify)
{
if (m_notifyme == notify)
return;
if (notify)
SetupCallbacks();
else
DestroyCallbacks();
m_notifyme = notify;
}
void wxSocketBase::OnRequest(wxRequestEvent req_evt)
{
wxRequestNotify req_notif = EventToNotify(req_evt);
// Mask the current event
SetNotify(m_neededreq & ~req_notif);
if (req_evt <= EVT_WRITE && DoRequests(req_evt))
return;
if (m_waitflags & 0xF0) {
// Wake up
if ((m_waitflags & 0x0F) == req_evt) {
m_waitflags = 0x80;
#ifndef __WXGTK__
DestroyCallbacks(); // I disable it to prevent infinite loop on X11.
#endif
}
return;
}
if (req_evt == EVT_LOST) {
m_connected = FALSE;
Close();
}
if (m_notifyme)
OldOnNotify(req_evt);
// Unmask
SetNotify(m_neededreq | req_notif);
}
wxSocketEvent::wxSocketEvent(int id)
: wxEvent(id)
{
wxEventType type = (wxEventType)wxEVT_SOCKET;
SetEventType(type);
}
void wxSocketBase::OldOnNotify(wxRequestEvent evt)
{
wxSocketEvent event(m_id);
event.SetEventObject(this);
event.m_skevt = evt;
ProcessEvent(event);
if (m_cbk)
m_cbk(*this, evt, m_cdata);
}
// --------------------------------------------------------------
// --------- wxSocketBase functions [Callback, CallbackData] ----
// --------------------------------------------------------------
wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSocketBase::wxSockCbk _cbk)
{
wxSockCbk old_cbk = m_cbk;
m_cbk = _cbk;
return old_cbk;
}
char *wxSocketBase::CallbackData(char *cdata_)
{
char *old_cdata = m_cdata;
m_cdata = cdata_;
return old_cdata;
}
void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
{
SetNextHandler(&h_evt);
m_id = id;
}
// --------------------------------------------------------------
// --------- wxSocketBase pushback library ----------------------
// --------------------------------------------------------------
void wxSocketBase::CreatePushbackAfter(const char *buffer, size_t size)
{
char *curr_pos;
m_unread = (char *) realloc(m_unread, m_unrd_size+size);
curr_pos = m_unread + m_unrd_size;
memcpy(curr_pos, buffer, size);
m_unrd_size += size;
}
void wxSocketBase::CreatePushbackBefore(const char *buffer, size_t size)
{
char *curr_pos, *new_buf;
new_buf = (char *) malloc(m_unrd_size+size);
curr_pos = new_buf + size;
memcpy(new_buf, buffer, size);
memcpy(curr_pos, m_unread, m_unrd_size);
free(m_unread);
m_unread = new_buf;
m_unrd_size += size;
}
size_t wxSocketBase::GetPushback(char *buffer, size_t size, bool peek)
{
if (!m_unrd_size)
return 0;
if (size > m_unrd_size)
size = m_unrd_size;
memcpy(buffer, m_unread, size);
if (!peek) {
m_unrd_size -= size;
if (!m_unrd_size) {
free(m_unread);
m_unread = NULL;
}
}
return size;
}
// --------------------------------------------------------------
// --------- wxSocketBase "multi-thread" core -------------------
// --------------------------------------------------------------
bool wxSocketBase::DoRequests(wxRequestEvent req_flag)
{
wxNode *node = req_list[req_flag].First();
size_t len;
int ret;
if (!node)
return FALSE;
SockRequest *req = (SockRequest *)node->Data();
delete node;
switch (req->type) {
case EVT_READ:
case EVT_PEEK:
ret = recv(m_fd, req->buffer, req->size,
(req->type == EVT_PEEK) ? MSG_PEEK : 0);
if (ret < 0) {
req->error = errno;
req->done = TRUE;
break;
}
len = ret;
if ((len < req->size) && (m_flags & WAITALL)) {
req->size -= len;
req->nbytes += len;
req->buffer += len;
req->auto_wakeup->Start(m_timeout*1000, TRUE);
req_list[req_flag].Insert(req);
break;
}
req->done = TRUE;
req->nbytes += len;
#ifndef __WXGTK__
DestroyCallbacks();
#endif
break;
case EVT_WRITE:
ret = send(m_fd, req->buffer, req->size, 0);
if (ret < 0) {
req->error = errno;
req->done = TRUE;
break;
}
len = ret;
if ((len < req->size) && (m_flags & WAITALL)) {
req->size -= len;
req->nbytes += len;
req->buffer += len;
req->auto_wakeup->Start(m_timeout*1000, TRUE);
req_list[req_flag].Insert(req);
break;
}
req->done = TRUE;
req->nbytes += len;
#ifndef __WXGTK__
DestroyCallbacks();
#endif
break;
default:
return FALSE;
}
return TRUE;
}
void wxSocketBase::WantSpeedBuffer(char *buffer, size_t nbytes,
wxRequestEvent evt)
{
int ret = 0;
switch (evt) {
case EVT_PEEK:
case EVT_READ:
ret = recv(m_fd, buffer, nbytes,
(evt == EVT_PEEK) ? MSG_PEEK : 0);
break;
case EVT_WRITE:
ret = send(m_fd, buffer, nbytes, 0);
break;
}
if (ret < 0) {
m_lcount = 0;
m_error = errno;
} else
m_lcount = ret;
}
void wxSocketBase::WantBuffer(char *buffer, size_t nbytes,
wxRequestEvent evt)
{
bool buf_timed_out;
if (m_fd == INVALID_SOCKET || !m_handler || !m_connected)
return;
if (m_flags & SPEED) {
WantSpeedBuffer(buffer, nbytes, evt);
return;
}
SockRequest *buf = new SockRequest;
wxSockWakeUp s_wake(NULL, (int *)&buf_timed_out, (int)TRUE);
m_wantbuf++;
req_list[evt].Append(buf);
SaveState();
SetNotify(REQ_LOST | EventToNotify(evt));
SetupCallbacks();
buf->buffer = buffer;
buf->size = nbytes;
buf->done = FALSE;
buf->type = evt;
buf->nbytes = 0;
buf->auto_wakeup = &s_wake;
buf->error = 0;
buf_timed_out = FALSE;
s_wake.Start(m_timeout*1000, TRUE);
if (m_flags & NOWAIT) {
DoRequests(evt);
} else {
while (!buf->done && !buf_timed_out)
PROCESS_EVENTS();
}
m_wantbuf--;
m_lcount = buf->nbytes;
if (buf_timed_out)
m_error = ETIMEDOUT;
else
m_error = buf->error;
delete buf;
RestoreState();
}
// --------------------------------------------------------------
// wxSocketServer ///////////////////////////////////////////////
// --------------------------------------------------------------
// --------------------------------------------------------------
// --------- wxSocketServer CONSTRUCTOR -------------------------
// --------------------------------------------------------------
wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
wxSockFlags flags) :
wxSocketBase(flags, SOCK_SERVER)
{
m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0);
if (m_fd == INVALID_SOCKET)
return;
int flag = 1;
setsockopt(m_fd, SOL_SOCKET, SO_REUSEADDR, (char*)&flag, sizeof(int));
struct sockaddr *myaddr;
size_t len;
addr_man.Build(myaddr, len);
if (bind(m_fd, myaddr, addr_man.SockAddrLen()) < 0)
return;
if (listen(m_fd, 5) < 0) {
m_fd = INVALID_SOCKET;
return;
}
}
// --------------------------------------------------------------
// --------- wxSocketServer Accept ------------------------------
// --------------------------------------------------------------
bool wxSocketServer::AcceptWith(wxSocketBase& sock)
{
int fd2;
if ((fd2 = accept(m_fd, 0, 0)) < 0)
return FALSE;
struct linger linger;
linger.l_onoff = 0;
linger.l_linger = 1;
setsockopt(fd2, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
int flag = 0;
setsockopt(fd2, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
if (!(sock.m_flags & SPEED)) {
unsigned long flag2 = 1;
ioctl(fd2, FIONBIO, &flag2);
}
sock.m_type = SOCK_INTERNAL;
sock.m_fd = fd2;
sock.m_connected = TRUE;
return TRUE;
}
wxSocketBase *wxSocketServer::Accept()
{
wxSocketBase* sock = new wxSocketBase();
sock->SetFlags((wxSockFlags)m_flags);
if (!AcceptWith(*sock))
return NULL;
if (m_handler)
m_handler->Register(sock);
return sock;
}
// --------------------------------------------------------------
// --------- wxSocketServer callbacks ---------------------------
// --------------------------------------------------------------
void wxSocketServer::OnRequest(wxRequestEvent evt)
{
if (evt == EVT_ACCEPT) {
OldOnNotify(EVT_ACCEPT);
}
}
// --------------------------------------------------------------
// wxSocketClient ///////////////////////////////////////////////
// --------------------------------------------------------------
// --------- wxSocketClient CONSTRUCTOR -------------------------
// --------------------------------------------------------------
wxSocketClient::wxSocketClient(wxSockFlags _flags) :
wxSocketBase(_flags, SOCK_CLIENT)
{
}
// --------------------------------------------------------------
// --------- wxSocketClient DESTRUCTOR --------------------------
// --------------------------------------------------------------
wxSocketClient::~wxSocketClient()
{
}
// --------------------------------------------------------------
// --------- wxSocketClient Connect functions -------------------
// --------------------------------------------------------------
bool wxSocketClient::Connect(wxSockAddress& addr_man, bool WXUNUSED(wait) )
{
struct linger linger;
if (IsConnected())
Close();
m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0);
if (m_fd < 0)
return FALSE;
m_connected = FALSE;
linger.l_onoff = 1;
linger.l_linger = 5;
setsockopt(m_fd, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
// Stay in touch with the state of things...
unsigned long flag = 1;
setsockopt(m_fd, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
// Disable the nagle algorithm, which delays sends till the
// buffer is full (or a certain time period has passed?)...
#if defined(__WINDOWS__) || (defined(IPPROTO_TCP) && defined(TCP_NODELAY))
flag = 1;
setsockopt(m_fd, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(int));
#endif
struct sockaddr *remote;
size_t len;
addr_man.Build(remote, len);
if (connect(m_fd, remote, len) != 0)
return FALSE;
if (!(m_flags & SPEED)) {
flag = 1;
ioctl(m_fd, FIONBIO, &flag);
}
Notify(TRUE);
m_connected = TRUE;
return TRUE;
}
bool wxSocketClient::WaitOnConnect(long seconds)
{
int ret = _Wait(seconds, 0, REQ_CONNECT | REQ_LOST);
if (ret)
m_connected = TRUE;
return m_connected;
}
void wxSocketClient::OnRequest(wxRequestEvent evt)
{
if (evt == EVT_CONNECT) {
if (m_connected) {
SetNotify(m_neededreq & ~REQ_CONNECT);
return;
}
m_waitflags = 0x40;
m_connected = TRUE;
OldOnNotify(EVT_CONNECT);
DestroyCallbacks();
return;
}
wxSocketBase::OnRequest(evt);
}
/////////////////////////////////////////////////////////////////
// wxSocketHandler ///////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
wxSocketHandler *wxSocketHandler::master = NULL;
#if defined(__WINDOWS__)
static int win_initialized = 0;
#endif
// --------------------------------------------------------------
// --------- wxSocketHandler CONSTRUCTOR ------------------------
// --------------------------------------------------------------
#ifdef __WINDOWS__
extern char wxPanelClassName[];
LRESULT APIENTRY _EXPORT wxSocketHandlerWndProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
wxSocketHandler *h_sock = (wxSocketHandler *)GetWindowLong(hWnd, GWL_USERDATA);
wxNode *node = h_sock->smsg_list->Find(message);
wxSocketBase *sock;
wxSocketBase::wxRequestEvent sk_req;
UINT event = WSAGETSELECTEVENT(lParam);
if (!node)
return DefWindowProc(hWnd, message, wParam, lParam);
sock = (wxSocketBase *)node->Data();
switch (event) {
case FD_READ:
sk_req = wxSocketBase::EVT_READ;
break;
case FD_WRITE:
sk_req = wxSocketBase::EVT_WRITE;
break;
case FD_CLOSE:
sk_req = wxSocketBase::EVT_LOST;
break;
case FD_ACCEPT:
sk_req = wxSocketBase::EVT_ACCEPT;
break;
case FD_CONNECT:
sk_req = wxSocketBase::EVT_CONNECT;
break;
}
sock->OnRequest(sk_req);
return (LRESULT)0;
}
FARPROC wxSocketSubClassProc = NULL;
#endif
wxSocketHandler::wxSocketHandler()
{
#if defined(__WINDOWS__)
if (!win_initialized) {
WSADATA wsaData;
WSAStartup((1 << 8) | 1, &wsaData);
win_initialized = 1;
}
internal = new wxSockHandlerInternal;
internal->sockWin = ::CreateWindow(wxPanelClassName, NULL, 0,
0, 0, 0, 0, NULL, (HMENU) NULL,
wxhInstance, 0);
// Subclass the window
if (!wxSocketSubClassProc)
wxSocketSubClassProc = MakeProcInstance((FARPROC) wxSocketHandlerWndProc, wxhInstance);
::SetWindowLong(internal->sockWin, GWL_WNDPROC, (LONG) wxSocketSubClassProc);
::SetWindowLong(internal->sockWin, GWL_USERDATA, (LONG) this);
internal->firstAvailableMsg = 5000;
smsg_list = new wxList(wxKEY_INTEGER);
#endif
socks = new wxList;
#ifndef __WINDOWS__
signal(SIGPIPE, SIG_IGN);
#endif
}
// --------------------------------------------------------------
// --------- wxSocketHandler DESTRUCTOR -------------------------
// --------------------------------------------------------------
wxSocketHandler::~wxSocketHandler()
{
wxNode *next_node, *node = socks->First();
while (node) {
wxSocketBase* sock = (wxSocketBase*)node->Data();
delete sock;
next_node = node->Next();
delete node;
node = next_node;
}
delete socks;
#ifdef __WINDOWS__
delete smsg_list;
::DestroyWindow(internal->sockWin);
WSACleanup();
win_initialized = 0;
delete internal;
#endif
}
// --------------------------------------------------------------
// --------- wxSocketHandler registering functions --------------
// --------------------------------------------------------------
void wxSocketHandler::Register(wxSocketBase* sock)
{
wxNode *node;
for (node = socks->First(); node != NULL; node = node->Next()) {
wxSocketBase* s = (wxSocketBase*)node->Data();
if (s == sock)
return;
}
if (sock) {
socks->Append(sock);
sock->SetHandler(this);
sock->SetupCallbacks();
}
}
void wxSocketHandler::UnRegister(wxSocketBase* sock)
{
wxNode *node;
for (node = socks->First(); node; node = node->Next()) {
wxSocketBase* s = (wxSocketBase*)node->Data();
if (s == sock) {
delete node;
sock->DestroyCallbacks();
sock->SetHandler(NULL);
return;
}
}
}
unsigned long wxSocketHandler::Count() const
{
return socks->Number();
}
// --------------------------------------------------------------
// --------- wxSocketHandler "big" wait functions ---------------
// --------------------------------------------------------------
void handler_cbk(wxSocketBase& sock,
wxSocketBase::wxRequestEvent WXUNUSED(flags),
char *cdata)
{
int *a_wait = (int *)cdata;
(*a_wait)++;
sock.Notify(FALSE);
}
int wxSocketHandler::Wait(long seconds, long microseconds)
{
int i;
int on_wait;
wxSockWakeUp s_wake(NULL, &on_wait, -2);
wxNode *node;
for (node = socks->First(), i=0; node; node = node->Next(), i++) {
wxSocketBase *sock = (wxSocketBase *)node->Data();
sock->SaveState();
sock->SetupCallbacks();
sock->Callback(handler_cbk);
sock->CallbackData((char *)&on_wait);
}
on_wait = 0;
if (seconds != -1)
s_wake.Start((seconds*1000) + (microseconds/1000), TRUE);
while (!on_wait)
PROCESS_EVENTS();
for (node = socks->First(), i=0; node; node = node->Next(), i++) {
wxSocketBase *sock = (wxSocketBase *)node->Data();
sock->RestoreState();
}
if (on_wait == -2)
return 0;
return on_wait;
}
void wxSocketHandler::YieldSock()
{
wxNode *node;
for (node = socks->First(); node; node = node->Next() ) {
wxSocketBase *sock = (wxSocketBase *)node->Data();
sock->SaveState();
sock->SetFlags(wxSocketBase::SPEED);
if (sock->IsData())
sock->DoRequests(wxSocketBase::EVT_READ);
sock->DoRequests(wxSocketBase::EVT_WRITE);
sock->RestoreState();
}
}
// --------------------------------------------------------------
// --------- wxSocketHandler: create and register the socket ----
// --------------------------------------------------------------
wxSocketServer *wxSocketHandler::CreateServer(wxSockAddress& addr,
wxSocketBase::wxSockFlags flags)
{
wxSocketServer *serv = new wxSocketServer(addr, flags);
Register(serv);
return serv;
}
wxSocketClient *wxSocketHandler::CreateClient(wxSocketBase::wxSockFlags flags)
{
wxSocketClient *client = new wxSocketClient(flags);
Register(client);
return client;
}
#ifdef __WINDOWS__
// --------------------------------------------------------------
// --------- wxSocketHandler: Windows specific methods ----------
// --------------------------------------------------------------
UINT wxSocketHandler::NewMessage(wxSocketBase *sock)
{
internal->firstAvailableMsg++;
smsg_list->Append(internal->firstAvailableMsg, sock);
return internal->firstAvailableMsg;
}
void wxSocketHandler::DestroyMessage(UINT msg)
{
wxNode *node = smsg_list->Find(msg);
delete node;
}
HWND wxSocketHandler::GetHWND() const
{
return internal->sockWin;
}
#endif