Files
wxWidgets/wxPython/wx/tools/XRCed/undo.py
Roman Rolinsky b372319fa0 Implemented xxxComment. Due to different minidom XML types (Comments
are not Elements) had to add xxxObject.isElement flag and changed
xxxObject.element variable to xxxObject.node (xxxComment is derived
from xxxObject to minimize changes in processing). More testing is still
needed to verify that things didn't break. Use previous commit (0.1.8-4
release on 2007/03/10) if you need a stable version.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44764 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-03-11 05:08:45 +00:00

283 lines
11 KiB
Python

# Name: undo.py
# Purpose: XRC editor, undo/redo module
# Author: Roman Rolinsky <rolinsky@mema.ucl.ac.be>
# Created: 01.12.2002
# RCS-ID: $Id$
from globals import *
from xxx import MakeXXXFromDOM
from tree import *
#from panel import *
# Undo/redo classes
class UndoManager:
# Undo/redo stacks
undo = []
redo = []
def RegisterUndo(self, undoObj):
self.undo.append(undoObj)
for i in self.redo: i.destroy()
self.redo = []
def Undo(self):
undoObj = self.undo.pop()
undoObj.undo()
self.redo.append(undoObj)
g.frame.SetModified()
g.frame.SetStatusText('Undone')
def Redo(self):
undoObj = self.redo.pop()
undoObj.redo()
self.undo.append(undoObj)
g.frame.SetModified()
g.frame.SetStatusText('Redone')
def Clear(self):
for i in self.undo: i.destroy()
self.undo = []
for i in self.redo: i.destroy()
self.redo = []
def CanUndo(self):
return not not self.undo
def CanRedo(self):
return not not self.redo
class UndoCutDelete:
def __init__(self, itemIndex, parent, elem):
self.itemIndex = itemIndex
self.parent = parent
self.elem = elem
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
item = g.tree.InsertNode(g.tree.ItemAtFullIndex(self.itemIndex[:-1]),
self.parent, self.elem,
g.tree.ItemAtFullIndex(self.itemIndex))
# Scroll to show new item (!!! redundant?)
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
self.elem = None
# Update testWin if needed
if g.testWin and g.tree.IsHighlatable(item):
if g.conf.autoRefresh:
g.tree.needUpdate = True
g.tree.pendingHighLight = item
else:
g.tree.pendingHighLight = None
def redo(self):
item = g.tree.ItemAtFullIndex(self.itemIndex)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if item == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
self.elem = g.tree.RemoveLeaf(item)
g.tree.UnselectAll()
g.panel.Clear()
class UndoPasteCreate:
def __init__(self, itemParent, parent, item, selected):
self.itemParentIndex = g.tree.ItemFullIndex(itemParent)
self.parent = parent
self.itemIndex = g.tree.ItemFullIndex(item) # pasted item
self.selectedIndex = g.tree.ItemFullIndex(selected) # maybe different from item
self.elem = None
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
self.elem = g.tree.RemoveLeaf(g.tree.ItemAtFullIndex(self.itemIndex))
# Restore old selection
selected = g.tree.ItemAtFullIndex(self.selectedIndex)
g.tree.EnsureVisible(selected)
g.tree.SelectItem(selected)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if selected == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
def redo(self):
item = g.tree.InsertNode(g.tree.ItemAtFullIndex(self.itemParentIndex),
self.parent, self.elem,
g.tree.ItemAtFullIndex(self.itemIndex))
# Scroll to show new item
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
self.elem = None
# Update testWin if needed
if g.testWin and g.tree.IsHighlatable(item):
if g.conf.autoRefresh:
g.tree.needUpdate = True
g.tree.pendingHighLight = item
else:
g.tree.pendingHighLight = None
class UndoReplace:
def __init__(self, item):
self.itemIndex = g.tree.ItemFullIndex(item)
#self.xxx = g.tree.GetPyData(item)
self.elem = None
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
print 'Sorry, UndoReplace is not yet implemented.'
return
item = g.tree.ItemAtFullIndex(self.itemIndex)
xxx = g.tree.GetPyData(item)
# Replace with old element
parent = xxx.parent.node
if xxx is self.xxx: # sizeritem or notebookpage - replace child
parent.replaceChild(self.xxx.child.node, xxx.child.node)
else:
parent.replaceChild(self.xxx.node, xxx.node)
self.xxx.parent = xxx.parent
xxx = self.xxx
g.tree.SetPyData(item, xxx)
g.tree.SetItemText(item, xxx.treeName())
g.tree.SetItemImage(item, xxx.treeImage())
# Update panel
g.panel.SetData(xxx)
# Update tools
g.tools.UpdateUI()
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if selected == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
def redo(self):
return
class UndoMove:
def __init__(self, oldParent, oldIndex, newParent, newIndex):
self.oldParent = oldParent
self.oldIndex = oldIndex
self.newParent = newParent
self.newIndex = newIndex
def destroy(self):
pass
def undo(self):
item = g.tree.GetFirstChild(self.newParent)[0]
for i in range(self.newIndex): item = g.tree.GetNextSibling(item)
elem = g.tree.RemoveLeaf(item)
nextItem = g.tree.GetFirstChild(self.oldParent)[0]
for i in range(self.oldIndex): nextItem = g.tree.GetNextSibling(nextItem)
parent = g.tree.GetPyData(self.oldParent).treeObject()
# Check parent and child relationships.
# If parent is sizer or notebook, child is of wrong class or
# parent is normal window, child is child container then detach child.
xxx = MakeXXXFromDOM(parent, elem)
isChildContainer = isinstance(xxx, xxxChildContainer)
if isChildContainer and \
((parent.isSizer and not isinstance(xxx, xxxSizerItem)) or \
(isinstance(parent, xxxNotebook) and not isinstance(xxx, xxxNotebookPage)) or \
not (parent.isSizer or isinstance(parent, xxxNotebook))):
elem.removeChild(xxx.child.node) # detach child
elem.unlink() # delete child container
elem = xxx.child.node # replace
# This may help garbage collection
xxx.child.parent = None
isChildContainer = False
# Parent is sizer or notebook, child is not child container
if parent.isSizer and not isChildContainer and not isinstance(xxx, xxxSpacer):
# Create sizer item element
sizerItemElem = MakeEmptyDOM('sizeritem')
sizerItemElem.appendChild(elem)
elem = sizerItemElem
elif isinstance(parent, xxxNotebook) and not isChildContainer:
pageElem = MakeEmptyDOM('notebookpage')
pageElem.appendChild(elem)
elem = pageElem
selected = g.tree.InsertNode(self.oldParent, parent, elem, nextItem)
g.tree.EnsureVisible(selected)
g.tree.SelectItem(selected)
def redo(self):
item = g.tree.GetFirstChild(self.oldParent)[0]
for i in range(self.oldIndex): item = g.tree.GetNextSibling(item)
elem = g.tree.RemoveLeaf(item)
parent = g.tree.GetPyData(self.newParent).treeObject()
# Check parent and child relationships.
# If parent is sizer or notebook, child is of wrong class or
# parent is normal window, child is child container then detach child.
xxx = MakeXXXFromDOM(parent, elem)
isChildContainer = isinstance(xxx, xxxChildContainer)
if isChildContainer and \
((parent.isSizer and not isinstance(xxx, xxxSizerItem)) or \
(isinstance(parent, xxxNotebook) and not isinstance(xxx, xxxNotebookPage)) or \
not (parent.isSizer or isinstance(parent, xxxNotebook))):
elem.removeChild(xxx.child.node) # detach child
elem.unlink() # delete child container
elem = xxx.child.node # replace
# This may help garbage collection
xxx.child.parent = None
isChildContainer = False
# Parent is sizer or notebook, child is not child container
if parent.isSizer and not isChildContainer and not isinstance(xxx, xxxSpacer):
# Create sizer item element
sizerItemElem = MakeEmptyDOM('sizeritem')
sizerItemElem.appendChild(elem)
elem = sizerItemElem
elif isinstance(parent, xxxNotebook) and not isChildContainer:
pageElem = MakeEmptyDOM('notebookpage')
pageElem.appendChild(elem)
elem = pageElem
nextItem = g.tree.GetFirstChild(self.newParent)[0]
for i in range(self.newIndex): nextItem = g.tree.GetNextSibling(nextItem)
selected = g.tree.InsertNode(self.newParent, parent, elem, nextItem)
g.tree.EnsureVisible(selected)
g.tree.SelectItem(selected)
class UndoEdit:
def __init__(self):
self.pages = map(ParamPage.GetState, g.panel.pages)
self.selectedIndex = g.tree.ItemFullIndex(g.tree.GetSelection())
def destroy(self):
pass
# Update test view
def update(self, selected):
g.tree.Apply(g.tree.GetPyData(selected), selected)
# Update view
if g.testWin:
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.pendingHighLight = selected
if g.testWin:
g.tree.needUpdate = True
def undo(self):
# Restore selection
selected = g.tree.ItemAtFullIndex(self.selectedIndex)
if selected != g.tree.GetSelection():
g.tree.SelectItem(selected)
# Save current state for redo
map(ParamPage.SaveState, g.panel.pages)
pages = map(ParamPage.GetState, g.panel.pages)
map(ParamPage.SetState, g.panel.pages, self.pages)
self.pages = pages
self.update(selected)
def redo(self):
self.undo()
self.update(g.tree.GetSelection())