git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
401 lines
14 KiB
OpenEdge ABL
Executable File
401 lines
14 KiB
OpenEdge ABL
Executable File
/////////////////////////////////////////////////////////////////////////////
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// Name: aui.i
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// Purpose: Wrappers for the wxAUI classes.
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//
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// Author: Robin Dunn
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//
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// Created: 5-July-2006
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// RCS-ID: $Id$
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// Copyright: (c) 2006 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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%define DOCSTRING
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"The wx.aui moduleis an Advanced User Interface library that aims to
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implement \"cutting-edge\" interface usability and design features so
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developers can quickly and easily create beautiful and usable
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application interfaces.
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**Vision and Design Principles**
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wx.aui attempts to encapsulate the following aspects of the user
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interface:
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* Frame Management: Frame management provides the means to open,
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move and hide common controls that are needed to interact with the
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document, and allow these configurations to be saved into
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different perspectives and loaded at a later time.
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* Toolbars: Toolbars are a specialized subset of the frame
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management system and should behave similarly to other docked
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components. However, they also require additional functionality,
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such as \"spring-loaded\" rebar support, \"chevron\" buttons and
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end-user customizability.
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* Modeless Controls: Modeless controls expose a tool palette or set
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of options that float above the application content while allowing
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it to be accessed. Usually accessed by the toolbar, these controls
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disappear when an option is selected, but may also be \"torn off\"
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the toolbar into a floating frame of their own.
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* Look and Feel: Look and feel encompasses the way controls are
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drawn, both when shown statically as well as when they are being
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moved. This aspect of user interface design incorporates \"special
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effects\" such as transparent window dragging as well as frame
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animation.
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**PyAUI adheres to the following principles**
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- Use native floating frames to obtain a native look and feel for
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all platforms;
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- Use existing wxPython code where possible, such as sizer
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implementation for frame management;
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- Use standard wxPython coding conventions.
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**Usage**
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The following example shows a simple implementation that utilizes
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`wx.aui.FrameManager` to manage three text controls in a frame window::
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import wx
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import wx.aui
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class MyFrame(wx.Frame):
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def __init__(self, parent, id=-1, title='wx.aui Test',
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size=(800, 600), style=wx.DEFAULT_FRAME_STYLE):
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wx.Frame.__init__(self, parent, id, title, pos, size, style)
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self._mgr = wx.aui.FrameManager(self)
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# create several text controls
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text1 = wx.TextCtrl(self, -1, 'Pane 1 - sample text',
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wx.DefaultPosition, wx.Size(200,150),
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wx.NO_BORDER | wx.TE_MULTILINE)
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text2 = wx.TextCtrl(self, -1, 'Pane 2 - sample text',
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wx.DefaultPosition, wx.Size(200,150),
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wx.NO_BORDER | wx.TE_MULTILINE)
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text3 = wx.TextCtrl(self, -1, 'Main content window',
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wx.DefaultPosition, wx.Size(200,150),
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wx.NO_BORDER | wx.TE_MULTILINE)
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# add the panes to the manager
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self._mgr.AddPane(text1, wx.LEFT, 'Pane Number One')
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self._mgr.AddPane(text2, wx.BOTTOM, 'Pane Number Two')
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self._mgr.AddPane(text3, wx.CENTER)
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# tell the manager to 'commit' all the changes just made
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self._mgr.Update()
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self.Bind(wx.EVT_CLOSE, self.OnClose)
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def OnClose(self, event):
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# deinitialize the frame manager
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self._mgr.UnInit()
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# delete the frame
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self.Destroy()
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app = wx.App()
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frame = MyFrame(None)
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frame.Show()
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app.MainLoop()
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"
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%enddef
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%module(package="wx", docstring=DOCSTRING) aui
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%{
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#include "wx/wxPython/wxPython.h"
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#include "wx/wxPython/pyclasses.h"
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#include <wx/aui/aui.h>
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%}
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//---------------------------------------------------------------------------
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%import core.i
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%import windows.i
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%pythoncode { wx = _core }
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%pythoncode { __docfilter__ = wx.__DocFilter(globals()) }
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%include _aui_docstrings.i
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//---------------------------------------------------------------------------
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#define wxUSE_AUI 1
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#define WXDLLIMPEXP_AUI
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#define unsigned
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// We'll let SWIG handle the function overloading for these
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%ignore wxPaneInfo::MaxSize(int x, int y);
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%ignore wxPaneInfo::MinSize(int x, int y);
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%ignore wxPaneInfo::BestSize(int x, int y);
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%ignore wxPaneInfo::FloatingPosition(int x, int y);
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%ignore wxPaneInfo::FloatingSize(int x, int y);
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// But for these we will do the overloading (see %pythoncode below) so let's
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// rename the C++ versions
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%rename(_GetPaneByWidget) wxFrameManager::GetPane(wxWindow* window);
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%rename(_GetPaneByName) wxFrameManager::GetPane(const wxString& name);
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%rename(_AddPane1) wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info);
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%rename(_AddPane2) wxFrameManager::AddPane(wxWindow* window, int direction = wxLEFT,
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const wxString& caption = wxEmptyString);
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// A typemap for the return value of wxFrameManager::GetAllPanes
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%typemap(out) wxPaneInfoArray& {
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$result = PyList_New(0);
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for (size_t i=0; i < $1->GetCount(); i++) {
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PyObject* pane_obj = SWIG_NewPointerObj((void*)(&$1->Item(i)), SWIGTYPE_p_wxPaneInfo, 0);
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PyList_Append($result, pane_obj);
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}
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}
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//---------------------------------------------------------------------------
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// Get all our defs from the REAL header files.
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%include framemanager.h
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%include dockart.h
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%include floatpane.h
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//---------------------------------------------------------------------------
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// Methods to inject into the FrameManager class that will sort out calls to
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// the overloaded versions of GetPane and AddPane
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%extend wxFrameManager {
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%pythoncode {
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def GetPane(self, item):
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"""
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GetPane(self, window_or_info item) -> PaneInfo
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GetPane is used to search for a `PaneInfo` object either by
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widget reference or by pane name, which acts as a unique id
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for a window pane. The returned `PaneInfo` object may then be
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modified to change a pane's look, state or position. After one
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or more modifications to the `PaneInfo`, `FrameManager.Update`
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should be called to realize the changes to the user interface.
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If the lookup failed (meaning the pane could not be found in
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the manager) GetPane returns an empty `PaneInfo`, a condition
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which can be checked by calling `PaneInfo.IsOk`.
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"""
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if isinstance(item, wx.Window):
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return self._GetPaneByWidget(item)
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else:
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return self._GetPaneByName(item)
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def AddPane(self, window, info=None, caption=None):
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"""
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AddPane(self, window, info=None, caption=None) -> bool
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AddPane tells the frame manager to start managing a child
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window. There are two versions of this function. The first
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verison accepts a `PaneInfo` object for the ``info`` parameter
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and allows the full spectrum of pane parameter
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possibilities. (Say that 3 times fast!)
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The second version is used for simpler user interfaces which
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do not require as much configuration. In this case the
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``info`` parameter specifies the direction property of the
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pane info, and defaults to ``wx.LEFT``. The pane caption may
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also be specified as an extra parameter in this form.
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"""
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if type(arg1) == PaneInfo:
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return self._AddPane1(window, arg1)
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else:
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# This Is AddPane2
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if arg1 is None:
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arg1 = wx.LEFT
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if arg2 is None:
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arg2 = ""
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return self._AddPane2(window, arg1, arg2)
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}
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}
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//---------------------------------------------------------------------------
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%{
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class wxPyDockArt : public wxDefaultDockArt
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{
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wxPyDockArt() : wxDefaultDockArt() {}
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DEC_PYCALLBACK_INT_INT(GetMetric);
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DEC_PYCALLBACK_VOID_INTINT(SetMetric);
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DEC_PYCALLBACK__INTFONT(SetFont);
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DEC_PYCALLBACK_FONT_INT(GetFont);
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DEC_PYCALLBACK_COLOUR_INT(GetColour);
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DEC_PYCALLBACK__INTCOLOUR(SetColour);
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virtual void DrawSash(wxDC& dc,
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int orientation,
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const wxRect& rect)
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{
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bool found;
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wxPyBlock_t blocked = wxPyBeginBlockThreads();
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if ((found = wxPyCBH_findCallback(m_myInst, "DrawSash"))) {
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PyObject* odc = wxPyMake_wxObject(&dc, false);
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PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
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wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiO)",
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odc, orientation, orect));
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Py_DECREF(odc);
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Py_DECREF(orect);
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}
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wxPyEndBlockThreads(blocked);
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if (! found)
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wxDefaultDockArt::DrawSash(dc, orientation, rect);
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}
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virtual void DrawBackground(wxDC& dc,
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int orientation,
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const wxRect& rect)
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{
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bool found;
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wxPyBlock_t blocked = wxPyBeginBlockThreads();
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if ((found = wxPyCBH_findCallback(m_myInst, "DrawBackground"))) {
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PyObject* odc = wxPyMake_wxObject(&dc, false);
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PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
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wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiO)",
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odc, orientation, orect));
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Py_DECREF(odc);
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Py_DECREF(orect);
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}
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wxPyEndBlockThreads(blocked);
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if (! found)
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wxDefaultDockArt::DrawBackground(dc, orientation, rect);
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}
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virtual void DrawCaption(wxDC& dc,
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const wxString& text,
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const wxRect& rect,
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wxPaneInfo& pane)
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{
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bool found;
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wxPyBlock_t blocked = wxPyBeginBlockThreads();
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if ((found = wxPyCBH_findCallback(m_myInst, "DrawCaption"))) {
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PyObject* odc = wxPyMake_wxObject(&dc, false);
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PyObject* otext = wx2PyString(text);
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PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
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PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
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wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOOO)",
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odc, otext, orect, opane));
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Py_DECREF(odc);
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Py_DECREF(otext);
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Py_DECREF(orect);
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Py_DECREF(opane);
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}
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wxPyEndBlockThreads(blocked);
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if (! found)
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wxDefaultDockArt::DrawCaption(dc, text, rect, pane);
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}
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virtual void DrawGripper(wxDC& dc,
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const wxRect& rect,
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wxPaneInfo& pane)
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{
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bool found;
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wxPyBlock_t blocked = wxPyBeginBlockThreads();
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if ((found = wxPyCBH_findCallback(m_myInst, "DrawGripper"))) {
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PyObject* odc = wxPyMake_wxObject(&dc, false);
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PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
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PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
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wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane));
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Py_DECREF(odc);
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Py_DECREF(orect);
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Py_DECREF(opane);
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}
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wxPyEndBlockThreads(blocked);
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if (! found)
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wxDefaultDockArt::DrawGripper(dc, rect, pane);
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}
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virtual void DrawBorder(wxDC& dc,
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const wxRect& rect,
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wxPaneInfo& pane)
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{
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bool found;
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wxPyBlock_t blocked = wxPyBeginBlockThreads();
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if ((found = wxPyCBH_findCallback(m_myInst, "DrawBorder"))) {
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PyObject* odc = wxPyMake_wxObject(&dc, false);
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PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
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PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
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wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane));
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Py_DECREF(odc);
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Py_DECREF(orect);
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Py_DECREF(opane);
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}
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wxPyEndBlockThreads(blocked);
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if (! found)
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wxDefaultDockArt::DrawBorder(dc, rect, pane);
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}
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virtual void DrawPaneButton(wxDC& dc,
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int button,
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int button_state,
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const wxRect& rect,
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wxPaneInfo& pane)
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{
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bool found;
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wxPyBlock_t blocked = wxPyBeginBlockThreads();
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if ((found = wxPyCBH_findCallback(m_myInst, "DrawPaneButton"))) {
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PyObject* odc = wxPyMake_wxObject(&dc, false);
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PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
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PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
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wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiIOO)",
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odc, button, button_state,
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orect, opane));
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Py_DECREF(odc);
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Py_DECREF(orect);
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Py_DECREF(opane);
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}
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wxPyEndBlockThreads(blocked);
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if (! found)
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wxDefaultDockArt::DrawPaneButton(dc, button, button_state, rect, pane);
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}
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PYPRIVATE;
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};
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IMP_PYCALLBACK_INT_INT(wxPyDockArt, wxDefaultDockArt, GetMetric);
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IMP_PYCALLBACK_VOID_INTINT(wxPyDockArt, wxDefaultDockArt, SetMetric);
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IMP_PYCALLBACK__INTFONT(wxPyDockArt, wxDefaultDockArt, SetFont);
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IMP_PYCALLBACK_FONT_INT(wxPyDockArt, wxDefaultDockArt, GetFont);
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IMP_PYCALLBACK_COLOUR_INT(wxPyDockArt, wxDefaultDockArt, GetColour);
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IMP_PYCALLBACK__INTCOLOUR(wxPyDockArt, wxDefaultDockArt, SetColour);
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%}
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DocStr(wxPyDockArt,
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"This version of the `DockArt` class has been instrumented to be
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subclassable in Python and to reflect all calls to the C++ base class
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methods to the Python methods implemented in the derived class.", "");
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class wxPyDockArt : public wxDefaultDockArt
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{
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%pythonAppend wxPyDockArt "self._setCallbackInfo(self, PyDockArt)"
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PyDocArt();
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};
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#undef wxUSE_AUI
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#undef WXDLLIMPEXP_AUI
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//---------------------------------------------------------------------------
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