plus wxTreeCtrl::EditLabel/EndEditLabel, dialog editor stuff, wxMSW header changes, doc changes. Sorry about the quantity :-( git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@468 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			227 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        imaglist.h
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// Purpose:     wxImageList class
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_IMAGLIST_H_
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#define _WX_IMAGLIST_H_
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#ifdef __GNUG__
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#pragma interface "imaglist.h"
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#endif
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#include "wx/bitmap.h"
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/*
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 * wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
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 * images for their items by an index into an image list.
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 * A wxImageList is capable of creating images with optional masks from
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 * a variety of sources - a single bitmap plus a colour to indicate the mask,
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 * two bitmaps, or an icon.
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 *
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 * Image lists can also create and draw images used for drag and drop functionality.
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 * This is not yet implemented in wxImageList. We need to discuss a generic API
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 * for doing drag and drop and see whether it ties in with the Win95 view of it.
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 * See below for candidate functions and an explanation of how they might be
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 * used.
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 */
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// Flags for Draw
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#define wxIMAGELIST_DRAW_NORMAL         0x0001
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#define wxIMAGELIST_DRAW_TRANSPARENT    0x0002
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#define wxIMAGELIST_DRAW_SELECTED       0x0004
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#define wxIMAGELIST_DRAW_FOCUSED        0x0008
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// Flag values for Set/GetImageList
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enum {
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    wxIMAGE_LIST_NORMAL, // Normal icons
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    wxIMAGE_LIST_SMALL,  // Small icons
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    wxIMAGE_LIST_STATE   // State icons: unimplemented (see WIN32 documentation)
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};
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// Eventually we'll make this a reference-counted wxGDIObject. For
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// now, the app must take care of ownership issues. That is, the
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// image lists must be explicitly deleted after the control(s) that uses them
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// is (are) deleted, or when the app exits.
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class WXDLLEXPORT wxImageList: public wxObject
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{
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  DECLARE_DYNAMIC_CLASS(wxImageList)
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 public:
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  /*
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   * Public interface
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   */
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  wxImageList(void);
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  // Creates an image list.
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  // Specify the width and height of the images in the list,
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  // whether there are masks associated with them (e.g. if creating images
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  // from icons), and the initial size of the list.
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  inline wxImageList(int width, int height, bool mask = TRUE, int initialCount = 1)
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  {
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    Create(width, height, mask, initialCount);
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  }
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  ~wxImageList(void);
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  // Attributes
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  ////////////////////////////////////////////////////////////////////////////
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  // Returns the number of images in the image list.
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  int GetImageCount(void) const;
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  // Operations
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  ////////////////////////////////////////////////////////////////////////////
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  // Creates an image list
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  // width, height specify the size of the images in the list (all the same).
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  // mask specifies whether the images have masks or not.
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  // initialNumber is the initial number of images to reserve.
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  bool Create(int width, int height, bool mask = TRUE, int initialNumber = 1);
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  // Adds a bitmap, and optionally a mask bitmap.
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  // Note that wxImageList creates *new* bitmaps, so you may delete
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  // 'bitmap' and 'mask' after calling Add.
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  int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
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  // Adds a bitmap, using the specified colour to create the mask bitmap
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  // Note that wxImageList creates *new* bitmaps, so you may delete
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  // 'bitmap' after calling Add.
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  int Add(const wxBitmap& bitmap, const wxColour& maskColour);
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  // Adds a bitmap and mask from an icon.
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  int Add(const wxIcon& icon);
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  // Replaces a bitmap, optionally passing a mask bitmap.
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  // Note that wxImageList creates new bitmaps, so you may delete
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  // 'bitmap' and 'mask' after calling Replace.
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  bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
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/* Not supported by Win95
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  // Replacing a bitmap, using the specified colour to create the mask bitmap
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  // Note that wxImageList creates new bitmaps, so you may delete
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  // 'bitmap'.
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  bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
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*/
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  // Replaces a bitmap and mask from an icon.
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  // You can delete 'icon' after calling Replace.
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  bool Replace(int index, const wxIcon& icon);
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  // Removes the image at the given index.
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  bool Remove(int index);
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  // Remove all images
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  bool RemoveAll(void);
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  // Draws the given image on a dc at the specified position.
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  // If 'solidBackground' is TRUE, Draw sets the image list background
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  // colour to the background colour of the wxDC, to speed up
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  // drawing by eliminating masked drawing where possible.
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  bool Draw(int index, wxDC& dc, int x, int y,
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    int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = FALSE);
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  // TODO: miscellaneous functionality
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/*
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  wxIcon *MakeIcon(int index);
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  bool SetOverlayImage(int index, int overlayMask);
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*/
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  // TODO: Drag-and-drop related functionality.
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#if 0
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  // Creates a new drag image by combining the given image (typically a mouse cursor image)
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  // with the current drag image.
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  bool SetDragCursorImage(int index, const wxPoint& hotSpot);
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  // If successful, returns a pointer to the temporary image list that is used for dragging;
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  // otherwise, NULL.
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  // dragPos: receives the current drag position.
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  // hotSpot: receives the offset of the drag image relative to the drag position.
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  static wxImageList *GetDragImageList(wxPoint& dragPos, wxPoint& hotSpot);
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  // Call this function to begin dragging an image. This function creates a temporary image list
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  // that is used for dragging. The image combines the specified image and its mask with the
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  // current cursor. In response to subsequent mouse move messages, you can move the drag image
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  // by using the DragMove member function. To end the drag operation, you can use the EndDrag
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  // member function.
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  bool BeginDrag(int index, const wxPoint& hotSpot);
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  // Ends a drag operation.
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  bool EndDrag(void);
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  // Call this function to move the image that is being dragged during a drag-and-drop operation.
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  // This function is typically called in response to a mouse move message. To begin a drag
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  // operation, use the BeginDrag member function.
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  static bool DragMove(const wxPoint& point);
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  // During a drag operation, locks updates to the window specified by lockWindow and displays
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  // the drag image at the position specified by point.
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  // The coordinates are relative to the window's upper left corner, so you must compensate
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  // for the widths of window elements, such as the border, title bar, and menu bar, when
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  // specifying the coordinates.
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  // If lockWindow is NULL, this function draws the image in the display context associated
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  // with the desktop window, and coordinates are relative to the upper left corner of the screen.
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  // This function locks all other updates to the given window during the drag operation.
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  // If you need to do any drawing during a drag operation, such as highlighting the target
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  // of a drag-and-drop operation, you can temporarily hide the dragged image by using the
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  // wxImageList::DragLeave function.
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  // lockWindow: pointer to the window that owns the drag image.
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  // point:      position at which to display the drag image. Coordinates are relative to the
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  //             upper left corner of the window (not the client area).
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  static bool DragEnter( wxWindow *lockWindow, const wxPoint& point );
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  // Unlocks the window specified by pWndLock and hides the drag image, allowing the
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  // window to be updated.
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  static bool DragLeave( wxWindow *lockWindow );
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  /* Here's roughly how you'd use these functions if implemented in this Win95-like way:
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  1) Starting to drag:
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  wxImageList *dragImageList = new wxImageList(16, 16, TRUE);
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  dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor
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  dragImageList->BeginDrag(0, wxPoint(0, 0));
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  wxShowCursor(FALSE);        // wxShowCursor not yet implemented in wxWin
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  myWindow->CaptureMouse();
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  2) Dragging:
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  // Called within mouse move event. Could also use dragImageList instead of assuming
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  // these are static functions.
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  // These two functions could possibly be combined into one, since DragEnter is
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  // a bit obscure.
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  wxImageList::DragMove(wxPoint(x, y));  // x, y are current cursor position
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  wxImageList::DragEnter(NULL, wxPoint(x, y)); // NULL assumes dragging across whole screen
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  3) Finishing dragging:
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  dragImageList->EndDrag();
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  myWindow->ReleaseMouse();
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  wxShowCursor(TRUE);
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*/
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#endif
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  // Implementation
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  ////////////////////////////////////////////////////////////////////////////
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  // Returns the native image list handle
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  inline WXHIMAGELIST GetHIMAGELIST(void) const { return m_hImageList; }
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protected:
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  WXHIMAGELIST m_hImageList;
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};
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#endif
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    // _WX_IMAGLIST_H_
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