git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51911 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
46 lines
1.5 KiB
C
46 lines
1.5 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: platdetails.h
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// Purpose: Platform details page of the Doxygen manual
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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@page platformdetails_page Platform details
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wxWidgets defines a common API across platforms, but uses the native graphical
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user interface (GUI) on each platform, so your program will take on the native
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look and feel that users are familiar with. Unfortunately native toolkits and
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hardware do not always support the functionality that the wxWidgets API
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requires. This chapter collects notes about differences among supported platforms
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and ports.
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@li @ref nativedocs
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<hr>
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\input wxgtk.tex
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\input wxmsw.tex
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\input wxmac.tex
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\input wxpalm.tex
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\input wxos2.tex
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\input wxmgl.tex
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\input wxx11.tex
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@section nativedocs Documentation for the native toolkits
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It's sometimes useful to interface directly with the underlying toolkit
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used by wxWidgets to e.g. use toolkit-specific features.
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In such case (or when you want to e.g. write a port-specific patch) it can be
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necessary to use the underlying toolkit API directly:
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@li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
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@li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
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*/
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