git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1449 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			463 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			463 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        test.cpp
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// Purpose:     wxWindows thread sample
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// Author:      Julian Smart(minimal)/Guilhem Lavaux(thread test)
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// Modified by:
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// Created:     06/16/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart, Markus Holzem, Guilhem Lavaux
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*
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    TODO:
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    1. show how SetPriority() works.
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    2. use worker threads to update progress controls instead of writing
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       messages - it will be more visual
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 */
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#ifdef __GNUG__
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    #pragma implementation "test.cpp"
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    #pragma interface "test.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#if !wxUSE_THREADS
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    #error "This sample requires thread support!"
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#endif // wxUSE_THREADS
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#include "wx/thread.h"
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#include "wx/dynarray.h"
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#include "wx/time.h"
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// Define a new application type
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class MyApp : public wxApp
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{
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public:
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    bool OnInit();
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};
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class MyThread;
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WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
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// Define a new frame type
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class MyFrame: public wxFrame
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{
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public:
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    // ctor
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    MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
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    // operations
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    void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
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    // callbacks
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnClear(wxCommandEvent& event);
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    void OnStartThread(wxCommandEvent& event);
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    void OnStartThreads(wxCommandEvent& event);
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    void OnStopThread(wxCommandEvent& event);
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    void OnPauseThread(wxCommandEvent& event);
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    void OnResumeThread(wxCommandEvent& event);
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    void OnIdle(wxIdleEvent &event);
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    bool OnClose() { return TRUE; }
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    // called by dying thread _in_that_thread_context_
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    void OnThreadExit(wxThread *thread);
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private:
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    // helper function - creates a new thread (but doesn't run it)
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    MyThread *CreateThread();
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    // crit section protects access to all of the arrays below
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    wxCriticalSection m_critsect;
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    // all the threads currently alive - as soon as the thread terminates, it's
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    // removed from the array
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    wxArrayThread m_threads;
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    // both of these arrays are only valid between 2 iterations of OnIdle(),
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    // they're cleared each time it is excuted.
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    // the array of threads which finished (either because they did their work
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    // or because they were explicitly stopped)
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    wxArrayThread m_terminated;
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    // the array of threads which were stopped by the user and not terminated
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    // by themselves - these threads shouldn't be Delete()d second time from
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    // OnIdle()
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    wxArrayThread m_stopped;
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    // just some place to put our messages in
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    wxTextCtrl *m_txtctrl;
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    // remember the number of running threads and total number of threads
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    size_t m_nRunning, m_nCount;
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    DECLARE_EVENT_TABLE()
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};
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class MyThread : public wxThread
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{
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public:
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    MyThread(MyFrame *frame);
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    // thread execution starts here
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    virtual void *Entry();
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    // called when the thread exits - whether it terminates normally or is
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    // stopped with Delete() (but not when it is Kill()ed!)
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    virtual void OnExit();
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    // write something to the text control
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    void WriteText(const wxString& text);
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public:
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    size_t   m_count;
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    MyFrame *m_frame;
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};
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MyThread::MyThread(MyFrame *frame)
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        : wxThread()
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{
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    m_count = 0;
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    m_frame = frame;
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}
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void MyThread::WriteText(const wxString& text)
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{
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    wxString msg;
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    msg << wxTime().FormatTime() << ": " << text;
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    // before doing any GUI calls we must ensure that this thread is the only
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    // one doing it!
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    wxMutexGuiLocker guiLocker;
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    m_frame->WriteText(msg);
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}
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void MyThread::OnExit()
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{
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    m_frame->OnThreadExit(this);
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}
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void *MyThread::Entry()
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{
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    wxString text;
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    text.Printf("Thread 0x%x started.\n", GetID());
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    WriteText(text);
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    for ( m_count = 0; m_count < 10; m_count++ )
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    {
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        // check if we were asked to exit
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        if ( TestDestroy() )
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            break;
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        text.Printf("[%u] Thread 0x%x here.\n", m_count, GetID());
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        WriteText(text);
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        // wxSleep() can't be called from non-GUI thread!
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        wxThread::Sleep(1000);
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    }
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    text.Printf("Thread 0x%x finished.\n", GetID());
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    WriteText(text);
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    return NULL;
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}
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// ID for the menu commands
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enum
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{
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    TEST_QUIT          = 1,
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    TEST_TEXT          = 101,
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    TEST_ABOUT,
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    TEST_CLEAR,
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    TEST_START_THREAD  = 201,
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    TEST_START_THREADS,
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    TEST_STOP_THREAD,
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    TEST_PAUSE_THREAD,
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    TEST_RESUME_THREAD
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};
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
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    EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
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    EVT_MENU(TEST_CLEAR, MyFrame::OnClear)
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    EVT_MENU(TEST_START_THREAD, MyFrame::OnStartThread)
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    EVT_MENU(TEST_START_THREADS, MyFrame::OnStartThreads)
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    EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread)
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    EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread)
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    EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
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    EVT_IDLE(MyFrame::OnIdle)
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END_EVENT_TABLE()
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// Create a new application object
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IMPLEMENT_APP  (MyApp)
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit()
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{
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    // Create the main frame window
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    MyFrame *frame = new MyFrame((wxFrame *)NULL, "wxWindows threads sample",
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                                 50, 50, 450, 340);
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    // Make a menubar
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    wxMenu *file_menu = new wxMenu;
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    file_menu->Append(TEST_CLEAR, "&Clear log");
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    file_menu->AppendSeparator();
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    file_menu->Append(TEST_ABOUT, "&About");
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    file_menu->AppendSeparator();
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    file_menu->Append(TEST_QUIT, "E&xit");
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    wxMenuBar *menu_bar = new wxMenuBar;
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    menu_bar->Append(file_menu, "&File");
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    wxMenu *thread_menu = new wxMenu;
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    thread_menu->Append(TEST_START_THREAD, "&Start a new thread");
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    thread_menu->Append(TEST_START_THREADS, "Start &many threads at once");
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    thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread");
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    thread_menu->AppendSeparator();
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    thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread");
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    thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread");
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    menu_bar->Append(thread_menu, "&Thread");
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    frame->SetMenuBar(menu_bar);
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    // Show the frame
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    frame->Show(TRUE);
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    SetTopWindow(frame);
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    return TRUE;
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}
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// My frame constructor
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MyFrame::MyFrame(wxFrame *frame, const wxString& title,
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                 int x, int y, int w, int h)
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       : wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
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{
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    m_nRunning = m_nCount = 0;
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    CreateStatusBar(2);
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    m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0),
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                               wxTE_MULTILINE | wxTE_READONLY);
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}
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MyThread *MyFrame::CreateThread()
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{
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    MyThread *thread = new MyThread(this);
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    if ( thread->Create() != wxTHREAD_NO_ERROR )
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    {
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        wxLogError("Can't create thread!");
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    }
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    wxCriticalSectionLocker enter(m_critsect);
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    m_threads.Add(thread);
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    return thread;
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}
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void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
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{
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    static wxString s_str;
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    s_str = wxGetTextFromUser("How many threads to start: ",
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                              "wxThread sample",
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                              s_str, this);
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    if ( s_str.IsEmpty() )
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        return;
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    size_t count, n;
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    sscanf(s_str, "%u", &count);
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    if ( count == 0 )
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        return;
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    wxArrayThread threads;
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    // first create them all...
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    for ( n = 0; n < count; n++ )
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    {
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        threads.Add(CreateThread());
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    }
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    wxString msg;
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    msg.Printf("%d new threads created.", count);
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    SetStatusText(msg, 1);
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    // ...and then start them
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    for ( n = 0; n < count; n++ )
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    {
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        threads[n]->Run();
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    }
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}
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void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
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{
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    MyThread *thread = CreateThread();
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    if ( thread->Run() != wxTHREAD_NO_ERROR )
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    {
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        wxLogError("Can't start thread!");
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    }
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    SetStatusText("New thread started.", 1);
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}
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void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
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{
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    // stop the last thread
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    if ( m_threads.IsEmpty() )
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    {
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        wxLogError("No thread to stop!");
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    }
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    else
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    {
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        m_critsect.Enter();
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        wxThread *thread = m_threads.Last();
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        m_stopped.Add(thread);
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        // it's important to leave critical section before calling Delete()
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        // because delete will (implicitly) call OnThreadExit() which also tries
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        // to enter the same crit section - would dead lock.
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        m_critsect.Leave();
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        thread->Delete();
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        SetStatusText("Thread stopped.", 1);
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    }
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}
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void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
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{
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    wxCriticalSectionLocker enter(m_critsect);
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    // resume first suspended thread
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    size_t n = 0, count = m_threads.Count();
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    while ( n < count && !m_threads[n]->IsPaused() )
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        n++;
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    if ( n == count )
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    {
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        wxLogError("No thread to resume!");
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    }
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    else
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    {
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        m_threads[n]->Resume();
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        SetStatusText("Thread resumed.", 1);
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    }
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}
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void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
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{
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    wxCriticalSectionLocker enter(m_critsect);
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    // pause last running thread
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    int n = m_threads.Count() - 1;
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    while ( n >= 0 && !m_threads[n]->IsRunning() )
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        n--;
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    if ( n < 0 )
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    {
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        wxLogError("No thread to pause!");
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    }
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    else
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    {
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        m_threads[n]->Pause();
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        SetStatusText("Thread paused.", 1);
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    }
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}
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// set the frame title indicating the current number of threads
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void MyFrame::OnIdle(wxIdleEvent &event)
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{
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    // first wait for all the threads which dies since the last call
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    {
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        wxCriticalSectionLocker enter(m_critsect);
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        size_t nCount = m_terminated.GetCount();
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        for ( size_t n = 0; n < nCount; n++ )
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        {
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            // don't delete the threads which were stopped - they were already
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            // deleted in OnStopThread()
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            wxThread *thread = m_terminated[n];
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            if ( m_stopped.Index(thread) == wxNOT_FOUND )
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                thread->Delete();
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        }
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        m_stopped.Empty();
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        m_terminated.Empty();
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    }
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    size_t nRunning = 0,
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           nCount = m_threads.Count();
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    for ( size_t n = 0; n < nCount; n++ )
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    {
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        if ( m_threads[n]->IsRunning() )
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            nRunning++;
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    }
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    if ( nCount != m_nCount || nRunning != m_nRunning )
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    {
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        m_nRunning = nRunning;
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        m_nCount = nCount;
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        wxLogStatus(this, "%u threads total, %u running.", nCount, nRunning);
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    }
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    //else: avoid flicker - don't print anything
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
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{
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    size_t count = m_threads.Count();
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    for ( size_t i = 0; i < count; i++ )
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    {
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        m_threads[i]->Delete();
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    }
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    Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
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{
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    wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n"
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                                 "(c) 1998 Julian Smart, Guilhem Lavaux\n"
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                                 "(c) 1999 Vadim Zeitlin",
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                           "About wxThread sample",
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                           wxOK | wxICON_INFORMATION);
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    dialog.ShowModal();
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}
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void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
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{
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    m_txtctrl->Clear();
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}
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void MyFrame::OnThreadExit(wxThread *thread)
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{
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    wxCriticalSectionLocker enter(m_critsect);
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    m_threads.Remove(thread);
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    m_terminated.Add(thread);
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}
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