Conversion classes are now: wxConv_libc (standard mbstowcs/wcstombs) wxConv_file (usually same as above, but I think some Asian locales use different encoding systems on the filenames than on the contents of the files) wxConv_UTF7 (7-bit Unicode encoding (similar to BASE64), for email etc, not implemented yet) wxConv_UTF8 (8-bit Unicode encoding, not implemented yet, just uses mbstowcs/wcstombs, which just happens to be UTF-8 in glibc2) wxConv_gdk (gdk_mbstowcs/gdk_wcstombs, not too useful) wxConv_local (current 8-bit character set, from LANG env var) wxConv_current: pointer to conversion class. Points by default to wxConv_local, but it's meant to be able to be redirected by the user (and wxGTK can point it at wxConv_UTF8 if it manages to set the UTF-8 locale). mbc_str() returns mb_str(*wxConv_current) for convenience. I will use mbc_str() in my upcoming wxGTK adaption. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2163 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			109 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        listimpl.cpp
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| // Purpose:     helper file for implementation of dynamic lists
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| // Author:      Vadim Zeitlin
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| // Modified by: 
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| // Created:     16.10.97
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 1997 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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| // Licence:     wxWindows license
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| /*****************************************************************************
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|  * Purpose: implements methods of "template" class declared in               *
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|  *          DECLARE_OBJARRAY macro and which couldn't be implemented inline  *
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|  *          (because they need the full definition of type T in scope)       *
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|  *                                                                           *
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|  * Usage:   1) #include dynarray.h                                           *
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|  *          2) WX_DECLARE_OBJARRAY                                           *
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|  *          3) #include arrimpl.cpp                                          *
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|  *          4) WX_DEFINE_OBJARRAY                                            *
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|  *****************************************************************************/
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| 
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| // macro implements remaining (not inline) methods of template list
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| // (it's private to this file)
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| #undef  _DEFINE_OBJARRAY
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| #define _DEFINE_OBJARRAY(T, name)                                             \
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| name::~name()                                                                 \
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| {                                                                             \
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|   Empty();                                                                    \
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| }                                                                             \
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|                                                                               \
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| void name::DoCopy(const name& src)                                            \
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| {                                                                             \
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|   for ( size_t ui = 0; ui < src.Count(); ui++ )                               \
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|     Add(src[ui]);                                                             \
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| }                                                                             \
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|                                                                               \
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| name& name::operator=(const name& src)                                        \
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| {                                                                             \
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|   Empty();                                                                    \
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|   DoCopy(src);                                                                \
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|                                                                               \
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|   return *this;                                                               \
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| }                                                                             \
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|                                                                               \
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| name::name(const name& src)                                                   \
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| {                                                                             \
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|   DoCopy(src);                                                                \
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| }                                                                             \
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|                                                                               \
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| void name::Empty()                                                            \
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| {                                                                             \
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|   for ( size_t ui = 0; ui < Count(); ui++ )                                   \
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|     delete (T*)wxBaseArray::Item(ui);                                         \
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|                                                                               \
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|   wxBaseArray::Clear();                                                       \
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| }                                                                             \
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|                                                                               \
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| void name::Remove(size_t uiIndex)                                             \
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| {                                                                             \
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|   wxCHECK_RET( uiIndex < Count(), _T("bad index in " #name "::Remove()") );   \
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|                                                                               \
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|   delete (T*)wxBaseArray::Item(uiIndex);                                      \
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|                                                                               \
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|   wxBaseArray::Remove(uiIndex);                                               \
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| }                                                                             \
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|                                                                               \
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| void name::Add(const T& item)                                                 \
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| {                                                                             \
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|   T* pItem = new T(item);                                                     \
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|   if ( pItem != NULL )                                                        \
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|     Add(pItem);                                                               \
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| }                                                                             \
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|                                                                               \
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| void name::Insert(const T& item, size_t uiIndex)                              \
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| {                                                                             \
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|   T* pItem = new T(item);                                                     \
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|   if ( pItem != NULL )                                                        \
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|     Insert(pItem, uiIndex);                                                   \
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| }                                                                             \
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|                                                                               \
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| int name::Index(const T& Item, bool bFromEnd) const                           \
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| {                                                                             \
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|   if ( bFromEnd ) {                                                           \
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|     if ( Count() > 0 ) {                                                      \
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|       size_t ui = Count() - 1;                                                \
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|       do {                                                                    \
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|         if ( (T*)wxBaseArray::Item(ui) == &Item )                             \
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|           return ui;                                                          \
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|         ui--;                                                                 \
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|       }                                                                       \
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|       while ( ui != 0 );                                                      \
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|     }                                                                         \
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|   }                                                                           \
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|   else {                                                                      \
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|     for( size_t ui = 0; ui < Count(); ui++ ) {                                \
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|       if( (T*)wxBaseArray::Item(ui) == &Item )                                \
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|         return ui;                                                            \
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|     }                                                                         \
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|   }                                                                           \
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|                                                                               \
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|   return wxNOT_FOUND;                                                           \
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| }                                                                             
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| 
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| // redefine the macro so that now it will generate the class implementation
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| // old value would provoke a compile-time error if this file is not included
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| #undef  WX_DEFINE_OBJARRAY
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| #define WX_DEFINE_OBJARRAY(name) _DEFINE_OBJARRAY(_L##name, name)
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