1. Clearly document the wxDL_XXX macros; including their implicit usage of m_ok member variable 2. Made sure they're used in the same way in all places they are used (sometimes they were passed an object, sometimes a pointer, breaking compilation: see patch 1791288) 3. Don't allocate wxDynamicLibrary objects on heap unnecessarily (which removes the need to delete -- or leak, as it was -- them afterwards) 4. Some naming convention fixes git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@48625 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			361 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			361 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/dynlib.h
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// Purpose:     Dynamic library loading classes
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// Author:      Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
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// Modified by:
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// Created:     20/07/98
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998 Guilhem Lavaux
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DYNLIB_H__
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#define _WX_DYNLIB_H__
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#include "wx/defs.h"
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#if wxUSE_DYNLIB_CLASS
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#include "wx/string.h"
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#include "wx/dynarray.h"
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#if defined(__OS2__) || defined(__EMX__)
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#include "wx/os2/private.h"
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#endif
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#ifdef __WXMSW__
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#include "wx/msw/private.h"
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#endif
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// note that we have our own dlerror() implementation under Darwin
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#if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
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    #define wxHAVE_DYNLIB_ERROR
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#endif
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class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator;
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// ----------------------------------------------------------------------------
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// conditional compilation
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// ----------------------------------------------------------------------------
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// Note: __OS2__/EMX has to be tested first, since we want to use
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// native version, even if configure detected presence of DLOPEN.
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#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
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    typedef HMODULE             wxDllType;
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#elif defined(HAVE_DLOPEN)
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    #include <dlfcn.h>
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    typedef void               *wxDllType;
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#elif defined(HAVE_SHL_LOAD)
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    #include <dl.h>
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    typedef shl_t               wxDllType;
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#elif defined(__DARWIN__)
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    typedef void               *wxDllType;
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#elif defined(__WXMAC__)
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    #include <CodeFragments.h>
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    typedef CFragConnectionID   wxDllType;
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#else
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    #error "Dynamic Loading classes can't be compiled on this platform, sorry."
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum wxDLFlags
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{
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    wxDL_LAZY       = 0x00000001,   // resolve undefined symbols at first use
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                                    // (only works on some Unix versions)
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    wxDL_NOW        = 0x00000002,   // resolve undefined symbols on load
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                                    // (default, always the case under Win32)
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    wxDL_GLOBAL     = 0x00000004,   // export extern symbols to subsequently
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                                    // loaded libs.
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    wxDL_VERBATIM   = 0x00000008,   // attempt to load the supplied library
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                                    // name without appending the usual dll
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                                    // filename extension.
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    wxDL_NOSHARE    = 0x00000010,   // load new DLL, don't reuse already loaded
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                                    // (only for wxPluginManager)
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    wxDL_DEFAULT    = wxDL_NOW      // default flags correspond to Win32
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};
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enum wxDynamicLibraryCategory
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{
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    wxDL_LIBRARY,       // standard library
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    wxDL_MODULE         // loadable module/plugin
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};
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enum wxPluginCategory
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{
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    wxDL_PLUGIN_GUI,    // plugin that uses GUI classes
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    wxDL_PLUGIN_BASE    // wxBase-only plugin
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};
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// ----------------------------------------------------------------------------
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// macros
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// ----------------------------------------------------------------------------
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// when loading a function from a DLL you always have to cast the returned
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// "void *" pointer to the correct type and, even more annoyingly, you have to
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// repeat this type twice if you want to declare and define a function pointer
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// all in one line
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//
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// this macro makes this slightly less painful by allowing you to specify the
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// type only once, as the first parameter, and creating a variable of this type
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// called "pfn<name>" initialized with the "name" from the "dynlib"
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#define wxDYNLIB_FUNCTION(type, name, dynlib) \
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    type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
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// the following macros can be used to redirect a whole library to a class and
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// check at run-time if the library is present and contains all required
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// methods
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//
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// notice that they are supposed to be used inside a class which has "m_ok"
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// member variable indicating if the library had been successfully loaded
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// helper macros constructing the name of the variable storing the function
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// pointer and the name of its type from the function name
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#define wxDL_METHOD_NAME(name) m_pfn ## name
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#define wxDL_METHOD_TYPE(name) name ## _t
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// parameters are:
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//  - rettype: return type of the function, e.g. "int"
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//  - name: name of the function, e.g. "foo"
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//  - args: function signature in parentheses, e.g. "(int x, int y)"
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//  - argnames: the names of the parameters in parentheses, e.g. "(x, y)"
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//  - defret: the value to return if the library wasn't successfully loaded
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#define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \
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    typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \
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    wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
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    rettype name args \
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        { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; }
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#define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \
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    typedef void (* wxDL_METHOD_TYPE(name)) args ; \
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    wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
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    void name args \
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        { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; }
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#define wxDL_METHOD_LOAD(lib, name) \
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    wxDL_METHOD_NAME(name) = \
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        (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \
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    if ( !m_ok ) return false
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// ----------------------------------------------------------------------------
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// wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
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{
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public:
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    // ctor, normally never used as these objects are only created by
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    // wxDynamicLibrary::ListLoaded()
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    wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; }
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    // get the (base) name
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    wxString GetName() const { return m_name; }
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    // get the full path of this object
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    wxString GetPath() const { return m_path; }
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    // get the load address and the extent, return true if this information is
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    // available
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    bool GetAddress(void **addr, size_t *len) const
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    {
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        if ( !m_address )
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            return false;
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        if ( addr )
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            *addr = m_address;
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        if ( len )
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            *len = m_length;
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        return true;
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    }
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    // return the version of the DLL (may be empty if no version info)
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    wxString GetVersion() const
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    {
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        return m_version;
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    }
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private:
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    wxString m_name,
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             m_path,
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             m_version;
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    void *m_address;
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    size_t m_length;
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    friend class wxDynamicLibraryDetailsCreator;
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};
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WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails,
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                                  wxDynamicLibraryDetailsArray,
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                                  WXDLLIMPEXP_BASE);
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// ----------------------------------------------------------------------------
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// wxDynamicLibrary: represents a handle to a DLL/shared object
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxDynamicLibrary
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{
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public:
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    // return a valid handle for the main program itself or NULL if back
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    // linking is not supported by the current platform (e.g. Win32)
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    static wxDllType         GetProgramHandle();
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    // return the platform standard DLL extension (with leading dot)
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    static const wxString& GetDllExt() { return ms_dllext; }
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    wxDynamicLibrary() : m_handle(0) { }
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    wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
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        : m_handle(0)
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    {
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        Load(libname, flags);
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    }
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    // NOTE: this class is (deliberately) not virtual, do not attempt
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    //       to use it polymorphically.
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    ~wxDynamicLibrary() { Unload(); }
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    // return true if the library was loaded successfully
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    bool IsLoaded() const { return m_handle != 0; }
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    // load the library with the given name (full or not), return true if ok
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    bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
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    // raw function for loading dynamic libs: always behaves as if
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    // wxDL_VERBATIM were specified and doesn't log error message if the
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    // library couldn't be loaded but simply returns NULL
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    static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
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    // detach the library object from its handle, i.e. prevent the object from
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    // unloading the library in its dtor -- the caller is now responsible for
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    // doing this
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    wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
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    // unload the given library handle (presumably returned by Detach() before)
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    static void Unload(wxDllType handle);
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    // unload the library, also done automatically in dtor
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    void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
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    // Return the raw handle from dlopen and friends.
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    wxDllType GetLibHandle() const { return m_handle; }
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    // check if the given symbol is present in the library, useful to verify if
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    // a loadable module is our plugin, for example, without provoking error
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    // messages from GetSymbol()
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    bool HasSymbol(const wxString& name) const
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    {
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        bool ok;
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        DoGetSymbol(name, &ok);
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        return ok;
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    }
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    // resolve a symbol in a loaded DLL, such as a variable or function name.
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    // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
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    // export unmangled names)
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    //
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    // Since it is perfectly valid for the returned symbol to actually be NULL,
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    // that is not always indication of an error.  Pass and test the parameter
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    // 'success' for a true indication of success or failure to load the
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    // symbol.
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    //
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    // Returns a pointer to the symbol on success, or NULL if an error occurred
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    // or the symbol wasn't found.
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    void *GetSymbol(const wxString& name, bool *success = NULL) const;
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    // low-level version of GetSymbol()
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    static void *RawGetSymbol(wxDllType handle, const wxString& name);
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    void *RawGetSymbol(const wxString& name) const
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    {
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#if defined (__WXPM__) || defined(__EMX__)
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        return GetSymbol(name);
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#else
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        return RawGetSymbol(m_handle, name);
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#endif
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    }
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#ifdef __WXMSW__
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    // this function is useful for loading functions from the standard Windows
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    // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
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    // wide character build) suffix if they take string parameters
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    static void *RawGetSymbolAorW(wxDllType handle, const wxString& name)
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    {
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        return RawGetSymbol
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               (
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                handle,
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                name +
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#if wxUSE_UNICODE
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                L'W'
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#else
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                'A'
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#endif
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               );
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    }
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    void *GetSymbolAorW(const wxString& name) const
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    {
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        return RawGetSymbolAorW(m_handle, name);
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    }
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#endif // __WXMSW__
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    // return all modules/shared libraries in the address space of this process
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    //
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    // returns an empty array if not implemented or an error occurred
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    static wxDynamicLibraryDetailsArray ListLoaded();
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    // return platform-specific name of dynamic library with proper extension
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    // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
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    static wxString CanonicalizeName(const wxString& name,
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                                     wxDynamicLibraryCategory cat = wxDL_LIBRARY);
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    // return name of wxWidgets plugin (adds compiler and version info
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    // to the filename):
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    static wxString
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    CanonicalizePluginName(const wxString& name,
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                           wxPluginCategory cat = wxDL_PLUGIN_GUI);
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    // return plugin directory on platforms where it makes sense and empty
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    // string on others:
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    static wxString GetPluginsDirectory();
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protected:
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    // common part of GetSymbol() and HasSymbol()
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    void *DoGetSymbol(const wxString& name, bool *success = 0) const;
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#ifdef wxHAVE_DYNLIB_ERROR
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    // log the error after a dlxxx() function failure
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    static void Error();
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#endif // wxHAVE_DYNLIB_ERROR
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    // platform specific shared lib suffix.
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    static const wxString ms_dllext;
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    // the handle to DLL or NULL
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    wxDllType m_handle;
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    // no copy ctor/assignment operators (or we'd try to unload the library
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    // twice)
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    DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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};
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// ----------------------------------------------------------------------------
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// Interesting defines
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// ----------------------------------------------------------------------------
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#define WXDLL_ENTRY_FUNCTION() \
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extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
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const wxClassInfo *wxGetClassFirst() { \
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  return wxClassInfo::GetFirst(); \
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}
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#endif // wxUSE_DYNLIB_CLASS
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#endif // _WX_DYNLIB_H__
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