wxGetWindowFromHWND() could crash if it was called for a HWND of a radio button which was not created by wxWidgets because it blindly dereferenced the user data associated with the button expecting it to be a pointer to wxRadioBox and crashed if it was something different. And this actually happened when using the standard Windows printing dialog which can contain radio buttons which obviously used their user data field for their own purposes. Fix this by maintaining a global hash map with radio buttons HWNDs as keys and radio boxes as values. This ensures that we can always safely check whether the given HWND is a radio button in one of our radio boxes or not. Also change wxSpinCtrl which already did something similar in a different way (using an array instead or a more efficient hash map) for consistency. Closes #12083. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65957 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
156 lines
5.1 KiB
C++
156 lines
5.1 KiB
C++
////////////////////////////////////////////////////////////////////////////
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// Name: msw/spinctrl.h
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// Purpose: wxSpinCtrl class declaration for Win32
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.07.99
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_SPINCTRL_H_
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#define _WX_MSW_SPINCTRL_H_
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#include "wx/spinbutt.h" // the base class
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#if wxUSE_SPINCTRL
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#include "wx/dynarray.h"
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class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
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WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
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// ----------------------------------------------------------------------------
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// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
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// it) text window whose contents is automatically updated when the spin
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// control is clicked.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
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{
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public:
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wxSpinCtrl() { }
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wxSpinCtrl(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"))
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{
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Create(parent, id, value, pos, size, style, min, max, initial, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"));
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// a wxTextCtrl-like method (but we can't have GetValue returning wxString
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// because the base class already has one returning int!)
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void SetValue(const wxString& text);
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// another wxTextCtrl-like method
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void SetSelection(long from, long to);
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// implementation only from now on
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// -------------------------------
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virtual ~wxSpinCtrl();
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virtual void SetValue(int val);
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virtual int GetValue() const;
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virtual void SetRange(int minVal, int maxVal);
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virtual bool SetFont(const wxFont &font);
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virtual void SetFocus();
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virtual bool Enable(bool enable = true);
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virtual bool Show(bool show = true);
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virtual bool Reparent(wxWindowBase *newParent);
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// wxSpinButton doesn't accept focus, but we do
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virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
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// we're like wxTextCtrl and not (default) wxButton
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virtual wxVisualAttributes GetDefaultAttributes() const
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{
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return GetClassDefaultAttributes(GetWindowVariant());
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}
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL)
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{
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return GetCompositeControlsDefaultAttributes(variant);
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}
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// for internal use only
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// get the subclassed window proc of the buddy text
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WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
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// return the spinctrl object whose buddy is the given window or NULL
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static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);
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// process a WM_COMMAND generated by the buddy text control
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bool ProcessTextCommand(WXWORD cmd, WXWORD id);
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// recognize buddy window as part of this control at wx level
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virtual bool ContainsHWND(WXHWND hWnd) const { return hWnd == m_hwndBuddy; }
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protected:
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virtual void DoGetPosition(int *x, int *y) const;
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virtual void DoMoveWindow(int x, int y, int width, int height);
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virtual wxSize DoGetBestSize() const;
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virtual void DoGetSize(int *width, int *height) const;
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virtual void DoGetClientSize(int *x, int *y) const;
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#if wxUSE_TOOLTIPS
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virtual void DoSetToolTip( wxToolTip *tip );
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#endif // wxUSE_TOOLTIPS
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virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
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virtual bool MSWOnScroll(int orientation, WXWORD wParam,
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WXWORD pos, WXHWND control);
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// handle processing of special keys
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void OnChar(wxKeyEvent& event);
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void OnSetFocus(wxFocusEvent& event);
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void OnKillFocus(wxFocusEvent& event);
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// generate spin control update event with the given value
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void SendSpinUpdate(int value);
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// called to ensure that the value is in the correct range
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virtual void NormalizeValue();
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// the value of the control before the latest change (which might not have
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// changed anything in fact -- this is why we need this field)
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int m_oldValue;
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// the data for the "buddy" text ctrl
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WXHWND m_hwndBuddy;
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WXFARPROC m_wndProcBuddy;
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// Block text update event after SetValue()
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bool m_blockEvent;
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private:
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DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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DECLARE_EVENT_TABLE()
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wxDECLARE_NO_COPY_CLASS(wxSpinCtrl);
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};
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#endif // wxUSE_SPINCTRL
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#endif // _WX_MSW_SPINCTRL_H_
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