git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1590 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			319 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			319 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        layout.h
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// Purpose:     Layout classes
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// Author:      Julian Smart
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// Modified by:
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// Created:     29/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998 Julian Smart
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_LAYOUTH__
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#define _WX_LAYOUTH__
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#ifdef __GNUG__
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#pragma interface "layout.h"
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#endif
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#include "wx/defs.h"
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class WXDLLEXPORT wxWindow;
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// X stupidly defines these in X.h
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#ifdef Above
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#undef Above
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#endif
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#ifdef Below
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#undef Below
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#endif
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#define wxLAYOUT_DEFAULT_MARGIN 0
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enum wxEdge { wxLeft, wxTop, wxRight, wxBottom, wxWidth, wxHeight,
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  wxCentre, wxCenter = wxCentre, wxCentreX, wxCentreY };
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enum wxRelationship { wxUnconstrained = 0,
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                      wxAsIs,
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                      wxPercentOf,
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                      wxAbove,
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                      wxBelow,
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                      wxLeftOf,
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                      wxRightOf,
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                      wxSameAs,
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                      wxAbsolute };
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class WXDLLEXPORT wxLayoutConstraints;
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class WXDLLEXPORT wxIndividualLayoutConstraint: public wxObject
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{
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  DECLARE_DYNAMIC_CLASS(wxIndividualLayoutConstraint)
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 protected:
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   // To be allowed to modify the internal variables
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   friend class wxIndividualLayoutConstraint_Serialize;
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   // 'This' window is the parent or sibling of otherWin
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   wxWindow *otherWin;
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   wxEdge myEdge;
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   wxRelationship relationship;
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   int margin;
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   int value;
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   int percent;
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   wxEdge otherEdge;
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   bool done;
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 public:
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   wxIndividualLayoutConstraint();
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   ~wxIndividualLayoutConstraint();
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  void Set(wxRelationship rel, wxWindow *otherW, wxEdge otherE, int val = 0, int marg = wxLAYOUT_DEFAULT_MARGIN);
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  //
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  // Sibling relationships
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  //
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  void LeftOf(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
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  void RightOf(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
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  void Above(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
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  void Below(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
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  //
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  // 'Same edge' alignment
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  //
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  void SameAs(wxWindow *otherW, wxEdge edge, int marg = wxLAYOUT_DEFAULT_MARGIN);
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  // The edge is a percentage of the other window's edge
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  void PercentOf(wxWindow *otherW, wxEdge wh, int per);
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  //
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  // Edge has absolute value
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  //
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  void Absolute(int val);
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  //
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  // Dimension is unconstrained
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  //
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  inline void Unconstrained() { relationship = wxUnconstrained; }
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  //
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  // Dimension is 'as is' (use current size settings)
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  //
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  inline void AsIs() { relationship = wxAsIs; }
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  //
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  // Accessors
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  //
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  inline wxWindow *GetOtherWindow() { return otherWin; }
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  inline wxEdge GetMyEdge() const { return myEdge; }
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  inline void SetEdge(wxEdge which) { myEdge = which; }
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  inline void SetValue(int v) { value = v; }
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  inline int GetMargin() { return margin; }
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  inline void SetMargin(int m) { margin = m; }
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  inline int GetValue() const { return value; }
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  inline int GetPercent() const { return percent; }
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  inline int GetOtherEdge() const { return otherEdge; }
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  inline bool GetDone() const { return done; }
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  inline void SetDone(bool d) { done = d; }
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  inline wxRelationship GetRelationship() { return relationship; }
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  inline void SetRelationship(wxRelationship r) { relationship = r; }
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  // Reset constraint if it mentions otherWin
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  bool ResetIfWin(wxWindow *otherW);
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  // Try to satisfy constraint
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  bool SatisfyConstraint(wxLayoutConstraints *constraints, wxWindow *win);
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  // Get the value of this edge or dimension, or if this
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  // is not determinable, -1.
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  int GetEdge(wxEdge which, wxWindow *thisWin, wxWindow *other) const;
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};
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class WXDLLEXPORT wxLayoutConstraints: public wxObject
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{
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  DECLARE_DYNAMIC_CLASS(wxLayoutConstraints)
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 public:
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  // Edge constraints
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  wxIndividualLayoutConstraint left;
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  wxIndividualLayoutConstraint top;
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  wxIndividualLayoutConstraint right;
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  wxIndividualLayoutConstraint bottom;
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  // Size constraints
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  wxIndividualLayoutConstraint width;
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  wxIndividualLayoutConstraint height;
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  // Centre constraints
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  wxIndividualLayoutConstraint centreX;
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  wxIndividualLayoutConstraint centreY;
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  wxLayoutConstraints();
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  ~wxLayoutConstraints();
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  bool SatisfyConstraints(wxWindow *win, int *noChanges);
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  bool AreSatisfied() const
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  {
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    return left.GetDone() && top.GetDone() && right.GetDone() &&
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           bottom.GetDone() && centreX.GetDone() && centreY.GetDone();
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  }
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};
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bool WXDLLEXPORT wxOldDoLayout(wxWindow *win);
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/*
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Algorithm:
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 Each sizer has a Layout function.
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 wxExpandSizer::Layout                  ; E.g. for resizeable windows
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   - parent size must be known (i.e. called
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      from OnSize or explicitly)
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   - call Layout on each child to give it a chance to resize
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     (e.g. child shrinks around its own children):
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     stop when all children return TRUE, or no change
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   - evaluate constraints on self to set size
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 wxShrinkSizer::Layout                  ; E.g. fit-to-contents windows
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                                        ; Perhaps 2 rowcols, one above other.
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   - call Layout on each child to give it a chance to resize
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     (e.g. child shrinks around its own children):
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     stop when each returns TRUE, or no change
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   - fit around children
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        (what if some want to be centred? E.g. OK/Cancel rowcol.
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         - done by centring e.g. bottom sizer w.r.t. top sizer.
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           (sibling relationship only))
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   - evaluate own constraints (e.g. may be below another window)
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   - IF parent is a real window (remember: a real window can
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     have only one child sizer, although a sizer can have several child
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     (real) windows), then resize this parent WITHOUT invoking Layout
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     again.
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     Frame and dialog box OnSizes can check if the sizer is a shrink
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     sizer; if not, can call layout. Maybe have virtual bool AutoSizeLayout()
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     to determine this.
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How to relayout if a child sizer/window changes? Need to go all the way
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to the top of the hierarchy and call Layout() again.
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 wxRowColSizer::Layout
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   - Similar to wxShrinkSizer only instead of shrinking to fit
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     contents, more sophisticated layout of contents, and THEN
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     shrinking (possibly).
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   - Do the same parent window check/setsize as for wxShrinkSizer.
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*/
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enum wxSizerBehaviour
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{
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    wxSizerShrink,
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    wxSizerExpand,
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    wxSizerNone
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};
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#define wxTYPE_SIZER        90
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class WXDLLEXPORT wxSizer : public wxWindow
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{
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DECLARE_DYNAMIC_CLASS(wxSizer)
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protected:
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    wxSizerBehaviour sizerBehaviour;
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    int borderX;
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    int borderY;
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    int sizerWidth;
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    int sizerHeight;
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    int sizerX;
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    int sizerY;
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public:
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    wxSizer();
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    wxSizer(wxWindow *parent, wxSizerBehaviour behav = wxSizerNone);
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    ~wxSizer();
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    bool Create(wxWindow *parent, wxSizerBehaviour behav = wxSizerNone);
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    virtual void SetSize(int x, int y, int w, int h, int flags = wxSIZE_AUTO);
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    virtual void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
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        { wxWindow::SetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
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    virtual void SetSize(const wxSize& size)
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        { wxWindow::SetSize(size.x, size.y); }
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    virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
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    virtual void GetSize(int *w, int *h) const;
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    wxSize GetSize() const { return wxWindow::GetSize(); }
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    virtual void GetClientSize(int *w, int *h) const { GetSize(w, h); }
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    wxSize GetClientSize() const { return wxWindow::GetClientSize(); }
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    virtual void GetPosition(int *x, int *y) const;
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    wxPoint GetPosition() const { return wxWindow::GetPosition(); }
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    void SizerSetSize(int x, int y, int w, int h) { SetSize(x, y, w, h); }
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    void SizerMove(int x, int y) { Move(x, y); }
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    virtual void SetBorder(int w, int h);
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    int GetBorderX() { return borderX ; }
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    int GetBorderY() { return borderY ; }
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    virtual void AddSizerChild(wxWindow *child);
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    virtual void RemoveSizerChild(wxWindow *child);
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    virtual void SetBehaviour(wxSizerBehaviour b) { sizerBehaviour = b; }
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    virtual wxSizerBehaviour GetBehaviour() { return sizerBehaviour; }
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    virtual bool LayoutPhase1(int *);
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    virtual bool LayoutPhase2(int *);
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};
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#define wxSIZER_ROWS  TRUE
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#define wxSIZER_COLS  FALSE
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class WXDLLEXPORT wxRowColSizer : public wxSizer
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{
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DECLARE_DYNAMIC_CLASS(wxRowColSizer)
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protected:
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    bool rowOrCol;
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    int rowOrColSize;
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    int xSpacing;
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    int ySpacing;
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public:
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    // rowOrCol = TRUE to be laid out in rows, otherwise in columns.
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    wxRowColSizer();
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    wxRowColSizer(wxWindow *parent, bool rowOrCol = wxSIZER_ROWS,
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                  int rowsOrColSize = 20, wxSizerBehaviour = wxSizerShrink);
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    ~wxRowColSizer();
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    bool Create(wxWindow *parent, bool rowOrCol = wxSIZER_ROWS,
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                int rowsOrColSize = 20, wxSizerBehaviour = wxSizerShrink);
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    virtual void SetSize(int x, int y, int w, int h, int flags = wxSIZE_AUTO);
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    virtual void SetRowOrCol(bool rc) { rowOrCol = rc; }
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    virtual bool GetRowOrCol() { return rowOrCol; }
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    virtual void SetRowOrColSize(int n) { rowOrColSize = n; }
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    virtual int GetRowOrColSize() { return rowOrColSize; }
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    virtual void SetSpacing(int x, int y) { xSpacing = x; ySpacing = y; }
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    virtual void GetSpacing(int *x, int *y) { *x = xSpacing; *y = ySpacing; }
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    bool LayoutPhase1(int *);
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    bool LayoutPhase2(int *);
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};
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class WXDLLEXPORT wxSpacingSizer : public wxSizer
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{
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DECLARE_DYNAMIC_CLASS(wxSpacingSizer)
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public:
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    wxSpacingSizer();
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    wxSpacingSizer(wxWindow *parent, wxRelationship rel, wxWindow *other, int spacing);
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    wxSpacingSizer(wxWindow *parent);
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    ~wxSpacingSizer();
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    bool Create(wxWindow *parent, wxRelationship rel, wxWindow *other, int sp);
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    bool Create(wxWindow *parent);
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};
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#endif
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    // _WX_LAYOUTH__
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