clean with this compiler. Hopefully I did this without breaking other compilers. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9967 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
527 lines
14 KiB
C++
527 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: msw/button.cpp
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// Purpose: wxButton
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "button.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/button.h"
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#include "wx/brush.h"
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#include "wx/panel.h"
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#include "wx/bmpbuttn.h"
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#include "wx/settings.h"
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#include "wx/dcscreen.h"
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#endif
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#include "wx/msw/private.h"
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// ----------------------------------------------------------------------------
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// macros
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
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// this macro tries to adjust the default button height to a reasonable value
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// using the char height as the base
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#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// creation/destruction
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// ----------------------------------------------------------------------------
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bool wxButton::Create(wxWindow *parent,
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wxWindowID id,
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const wxString& label,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name)
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{
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if ( !CreateBase(parent, id, pos, size, style, validator, name) )
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return FALSE;
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parent->AddChild((wxButton *)this);
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m_backgroundColour = parent->GetBackgroundColour();
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m_foregroundColour = parent->GetForegroundColour();
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long msStyle = WS_VISIBLE | WS_TABSTOP | WS_CHILD /* | WS_CLIPSIBLINGS */ ;
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#ifdef __WIN32__
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if(m_windowStyle & wxBU_LEFT)
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msStyle |= BS_LEFT;
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if(m_windowStyle & wxBU_RIGHT)
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msStyle |= BS_RIGHT;
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if(m_windowStyle & wxBU_TOP)
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msStyle |= BS_TOP;
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if(m_windowStyle & wxBU_BOTTOM)
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msStyle |= BS_BOTTOM;
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#endif
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m_hWnd = (WXHWND)CreateWindowEx
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(
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MakeExtendedStyle(m_windowStyle),
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wxT("BUTTON"),
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label,
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msStyle,
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0, 0, 0, 0,
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GetWinHwnd(parent),
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(HMENU)m_windowId,
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wxGetInstance(),
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NULL
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);
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if (m_hWnd == 0)
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{
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wxString msg;
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#ifdef __WIN16__
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msg.Printf(wxT("CreateWindowEx failed"));
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#else
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msg.Printf(wxT("CreateWindowEx failed with error number %ld"), (long) GetLastError());
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#endif
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wxFAIL_MSG(msg);
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}
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// Subclass again for purposes of dialog editing mode
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SubclassWin(m_hWnd);
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SetFont(parent->GetFont());
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SetSize(pos.x, pos.y, size.x, size.y);
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return TRUE;
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}
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wxButton::~wxButton()
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{
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wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
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if ( panel )
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{
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if ( panel->GetDefaultItem() == this )
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{
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// don't leave the panel with invalid default item
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panel->SetDefaultItem(NULL);
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}
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}
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}
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// ----------------------------------------------------------------------------
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// size management including autosizing
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// ----------------------------------------------------------------------------
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wxSize wxButton::DoGetBestSize() const
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{
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wxString label = wxGetWindowText(GetHWND());
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int wBtn;
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GetTextExtent(label, &wBtn, NULL);
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int wChar, hChar;
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wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
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// add a margin - the button is wider than just its label
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wBtn += 3*wChar;
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// the button height is proportional to the height of the font used
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int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
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wxSize sz = GetDefaultSize();
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if (wBtn > sz.x) sz.x = wBtn;
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if (hBtn > sz.y) sz.y = hBtn;
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return sz;
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}
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/* static */
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wxSize wxButton::GetDefaultSize()
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{
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static wxSize s_sizeBtn;
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if ( s_sizeBtn.x == 0 )
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{
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wxScreenDC dc;
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dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
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// the size of a standard button in the dialog units is 50x14,
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// translate this to pixels
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// NB1: the multipliers come from the Windows convention
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// NB2: the extra +1/+2 were needed to get the size be the same as the
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// size of the buttons in the standard dialog - I don't know how
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// this happens, but on my system this size is 75x23 in pixels and
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// 23*8 isn't even divisible by 14... Would be nice to understand
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// why these constants are needed though!
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s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
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s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
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}
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return s_sizeBtn;
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}
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// ----------------------------------------------------------------------------
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// set this button as the default one in its panel
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// ----------------------------------------------------------------------------
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void wxButton::SetDefault()
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{
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wxWindow *parent = GetParent();
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wxButton *btnOldDefault = NULL;
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wxPanel *panel = wxDynamicCast(parent, wxPanel);
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if ( panel )
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{
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btnOldDefault = panel->GetDefaultItem();
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panel->SetDefaultItem(this);
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}
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if ( parent )
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{
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SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
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}
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if ( btnOldDefault )
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{
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// remove the BS_DEFPUSHBUTTON style from the other button
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long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
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// don't do it with the owner drawn buttons because it will reset
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// BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)!
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if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
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{
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style &= ~BS_DEFPUSHBUTTON;
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SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
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}
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else
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{
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// redraw the button - it will notice itself that it's not the
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// default one any longer
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btnOldDefault->Refresh();
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}
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}
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// set this button as the default
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long style = GetWindowLong(GetHwnd(), GWL_STYLE);
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if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
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{
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style |= BS_DEFPUSHBUTTON;
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SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
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}
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}
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// ----------------------------------------------------------------------------
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// helpers
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// ----------------------------------------------------------------------------
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bool wxButton::SendClickEvent()
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{
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wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
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event.SetEventObject(this);
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return ProcessCommand(event);
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}
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void wxButton::Command(wxCommandEvent & event)
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{
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ProcessCommand(event);
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}
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// ----------------------------------------------------------------------------
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// event/message handlers
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// ----------------------------------------------------------------------------
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bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
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{
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bool processed = FALSE;
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switch ( param )
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{
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case 1: // message came from an accelerator
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case BN_CLICKED: // normal buttons send this
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case BN_DOUBLECLICKED: // owner-drawn ones also send this
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processed = SendClickEvent();
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break;
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}
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return processed;
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}
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long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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// when we receive focus, we want to become the default button in our
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// parent panel
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if ( nMsg == WM_SETFOCUS )
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{
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SetDefault();
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// let the default processign take place too
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}
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else if ( nMsg == WM_LBUTTONDBLCLK )
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{
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// emulate a click event to force an owner-drawn button to change its
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// appearance - without this, it won't do it
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(void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
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// and conitnue with processing the message normally as well
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}
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// let the base class do all real processing
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return wxControl::MSWWindowProc(nMsg, wParam, lParam);
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}
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// ----------------------------------------------------------------------------
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// owner-drawn buttons support
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// ----------------------------------------------------------------------------
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#ifdef __WIN32__
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// drawing helpers
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static void DrawButtonText(HDC hdc,
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RECT *pRect,
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const wxString& text,
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COLORREF col)
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{
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COLORREF colOld = SetTextColor(hdc, col);
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int modeOld = SetBkMode(hdc, TRANSPARENT);
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DrawText(hdc, text, text.length(), pRect,
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DT_CENTER | DT_VCENTER | DT_SINGLELINE);
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SetBkMode(hdc, modeOld);
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SetTextColor(hdc, colOld);
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}
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static void DrawRect(HDC hdc, const RECT& r)
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{
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MoveToEx(hdc, r.left, r.top, NULL);
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LineTo(hdc, r.right, r.top);
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LineTo(hdc, r.right, r.bottom);
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LineTo(hdc, r.left, r.bottom);
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LineTo(hdc, r.left, r.top);
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}
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void wxButton::MakeOwnerDrawn()
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{
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long style = GetWindowLong(GetHwnd(), GWL_STYLE);
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if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
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{
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// make it so
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style |= BS_OWNERDRAW;
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SetWindowLong(GetHwnd(), GWL_STYLE, style);
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}
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}
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bool wxButton::SetBackgroundColour(const wxColour &colour)
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{
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if ( !wxControl::SetBackgroundColour(colour) )
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{
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// nothing to do
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return FALSE;
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}
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MakeOwnerDrawn();
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Refresh();
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return TRUE;
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}
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bool wxButton::SetForegroundColour(const wxColour &colour)
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{
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if ( !wxControl::SetForegroundColour(colour) )
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{
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// nothing to do
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return FALSE;
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}
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MakeOwnerDrawn();
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Refresh();
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return TRUE;
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}
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/*
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The button frame looks like this normally:
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WWWWWWWWWWWWWWWWWWB
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WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
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WH GB H = light grey (LIGHT)
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WH GB G = dark grey (SHADOW)
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WH GB B = black (DKSHADOW)
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WH GB
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WGGGGGGGGGGGGGGGGGB
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BBBBBBBBBBBBBBBBBBB
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When the button is selected, the button becomes like this (the total button
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size doesn't change):
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BBBBBBBBBBBBBBBBBBB
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BWWWWWWWWWWWWWWWWBB
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BWHHHHHHHHHHHHHHGBB
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BWH GBB
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BWH GBB
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BWGGGGGGGGGGGGGGGBB
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BBBBBBBBBBBBBBBBBBB
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BBBBBBBBBBBBBBBBBBB
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When the button is pushed (while selected) it is like:
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BBBBBBBBBBBBBBBBBBB
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BGGGGGGGGGGGGGGGGGB
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BG GB
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BG GB
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BG GB
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BG GB
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BGGGGGGGGGGGGGGGGGB
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BBBBBBBBBBBBBBBBBBB
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*/
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static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
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bool selected, bool pushed)
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{
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RECT r;
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CopyRect(&r, &rectBtn);
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HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
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hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
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hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
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hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
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HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
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r.right--;
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r.bottom--;
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if ( pushed )
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{
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DrawRect(hdc, r);
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(void)SelectObject(hdc, hpenGrey);
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InflateRect(&r, -1, -1);
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DrawRect(hdc, r);
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}
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else // !pushed
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{
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if ( selected )
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{
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DrawRect(hdc, r);
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InflateRect(&r, -1, -1);
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}
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MoveToEx(hdc, r.left, r.bottom, NULL);
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LineTo(hdc, r.right, r.bottom);
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LineTo(hdc, r.right, r.top - 1);
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(void)SelectObject(hdc, hpenWhite);
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MoveToEx(hdc, r.left, r.bottom - 1, NULL);
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LineTo(hdc, r.left, r.top);
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LineTo(hdc, r.right, r.top);
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(void)SelectObject(hdc, hpenLightGr);
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MoveToEx(hdc, r.left + 1, r.bottom - 2, NULL);
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LineTo(hdc, r.left + 1, r.top + 1);
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LineTo(hdc, r.right - 1, r.top + 1);
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(void)SelectObject(hdc, hpenGrey);
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MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL);
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LineTo(hdc, r.right - 1, r.bottom - 1);
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LineTo(hdc, r.right - 1, r.top);
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}
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(void)SelectObject(hdc, hpenOld);
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DeleteObject(hpenWhite);
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DeleteObject(hpenLightGr);
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DeleteObject(hpenGrey);
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DeleteObject(hpenBlack);
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}
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bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
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{
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LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
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RECT rectBtn;
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CopyRect(&rectBtn, &lpDIS->rcItem);
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COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
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colFg = wxColourToRGB(GetForegroundColour());
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HDC hdc = lpDIS->hDC;
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UINT state = lpDIS->itemState;
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// first, draw the background
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HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
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FillRect(hdc, &rectBtn, hbrushBackground);
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// draw the border for the current state
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bool selected = (state & ODS_SELECTED) != 0;
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if ( !selected )
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{
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wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
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if ( panel )
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{
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selected = panel->GetDefaultItem() == this;
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}
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}
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bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
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DrawButtonFrame(hdc, rectBtn, selected, pushed);
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// draw the focus rect if needed
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if ( state & ODS_FOCUS )
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{
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RECT rectFocus;
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CopyRect(&rectFocus, &rectBtn);
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// I don't know where does this constant come from, but this is how
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// Windows draws them
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InflateRect(&rectFocus, -4, -4);
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DrawFocusRect(hdc, &rectFocus);
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}
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if ( pushed )
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{
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// the label is shifted by 1 pixel to create "pushed" effect
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OffsetRect(&rectBtn, 1, 1);
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}
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DrawButtonText(hdc, &rectBtn, GetLabel(),
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state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
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: colFg);
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::DeleteObject(hbrushBackground);
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return TRUE;
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}
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#endif // __WIN32__
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