Vadim Zeitlin 32ebf86ea1 Handle exceptions in user drop targets code in wxMSW
All exceptions thrown by wxDropTarget::OnXXX() must be caught and handled in
the same way as we already do it for the exceptions in the event handlers as
we can't let the exceptions escape into system/kernel code: while it can work
in some cases, it doesn't work in general, e.g. exceptions simply disappear
when they happen in 32 bit programs under 64 bit Windows 7.
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About

wxWidgets is a free and open source cross-platform C++ framework for writing advanced GUI applications using native controls.

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wxWidgets allows you to write native-looking GUI applications for all the major desktop platforms and also helps with abstracting the differences in the non-GUI aspects between them. It is free for the use in both open source and commercial applications, comes with the full, easy to read and modify, source and extensive documentation and a collection of more than a hundred examples. You can learn more about wxWidgets at https://www.wxwidgets.org/ and read its documentation online at http://docs.wxwidgets.org/

Platforms

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wxWidgets currently supports the following primary platforms:

  • Windows XP, Vista, 7, 8 and 10 (32/64 bits).
  • Most Unix variants using the GTK+ toolkit (version 2.6 or newer or 3.x).
  • OS X (10.7 or newer) using Cocoa (32/64 bits).

Most popular C++ compilers are supported including but not limited to:

  • Microsoft Visual C++ 2003 or later (up to 2015).
  • g++ 3.4 or later, including MinGW/MinGW-64/TDM under Windows.
  • Clang under OS X and Linux.
  • Intel icc compiler.
  • Oracle (ex-Sun) aCC.

Licence

wxWidgets licence is a modified version of LGPL explicitly allowing not distributing the sources of an application using the library even in the case of static linking.

Further information

If you are looking for support, you can get it from

We would also gladly welcome your contributions.

Have fun!

The wxWidgets Team.

Description
Cross-Platform GUI Library - forked from https://github.com/wxWidgets/wxWidgets
Readme 350 MiB
Languages
C++ 73.7%
Objective-C 11.5%
C 4.6%
Makefile 4.5%
Objective-C++ 1.9%
Other 3.6%