This should have been part of r76735: in addition to removing the old Cocoa port headers, also remove the references to them from the common include files. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76806 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			78 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/sound.h
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// Purpose:     wxSoundBase class
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// Author:      Vaclav Slavik
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// Modified by:
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// Created:     2004/02/01
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// Copyright:   (c) 2004, Vaclav Slavik
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_BASE_
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#define _WX_SOUND_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_SOUND
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#include "wx/object.h"
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// ----------------------------------------------------------------------------
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// wxSoundBase: common wxSound code and interface
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// ----------------------------------------------------------------------------
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// Flags for wxSound::Play
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// NB: We can't use enum with some compilers, because they keep reporting
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//     nonexistent ambiguities between Play(unsigned) and static Play(const
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//     wxString&, unsigned).
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#define wxSOUND_SYNC  ((unsigned)0)
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#define wxSOUND_ASYNC ((unsigned)1)
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#define wxSOUND_LOOP  ((unsigned)2)
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// Base class for wxSound implementations
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class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
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{
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public:
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    // Play the sound:
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    bool Play(unsigned flags = wxSOUND_ASYNC) const
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    {
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        wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
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                      (flags & wxSOUND_ASYNC) != 0,
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                     wxT("sound can only be looped asynchronously") );
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        return DoPlay(flags);
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    }
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    // Plays sound from filename:
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    static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
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protected:
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    virtual bool DoPlay(unsigned flags) const = 0;
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};
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// ----------------------------------------------------------------------------
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// wxSound class implementation
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// ----------------------------------------------------------------------------
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#if defined(__WINDOWS__)
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    #include "wx/msw/sound.h"
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#elif defined(__WXMAC__)
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    #include "wx/osx/sound.h"
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#elif defined(__UNIX__)
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    #include "wx/unix/sound.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxSoundBase methods
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// ----------------------------------------------------------------------------
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inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
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{
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    wxSound snd(filename);
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    return snd.IsOk() ? snd.Play(flags) : false;
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}
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#endif // wxUSE_SOUND
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#endif // _WX_SOUND_H_BASE_
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