Files
wxWidgets/src/qt/glcanvas.cpp
R.J.V. Bertin 3da6b9c14f Make wxQt build again, with less compiler warnings
This fixes a missing include in qt/nonownedwnd.cpp and a missing method
in qt/glcanvas.cpp, allowing the build to complete again. A number of
missing wxOVERRIDE statements were added to reduce the important number of
compiler warnings about those missing labels.
2017-11-06 02:06:02 +01:00

513 lines
12 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/qt/glcanvas.cpp
// Author: Sean D'Epagnier
// Copyright: (c) Sean D'Epagnier 2014
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#if wxUSE_GLCANVAS
#include "wx/qt/private/winevent.h"
#include "wx/glcanvas.h"
#include <QtOpenGL/QGLWidget>
class wxQtGLWidget : public wxQtEventSignalHandler< QGLWidget, wxGLCanvas >
{
public:
wxQtGLWidget(wxWindow *parent, wxGLCanvas *handler, QGLFormat format)
: wxQtEventSignalHandler<QGLWidget,wxGLCanvas>(parent, handler)
{
setFormat(format);
setAutoBufferSwap( false );
}
protected:
virtual void showEvent ( QShowEvent * event );
virtual void hideEvent ( QHideEvent * event );
virtual void resizeEvent ( QResizeEvent * event );
virtual void paintEvent ( QPaintEvent * event );
virtual void resizeGL(int w, int h);
virtual void paintGL();
};
void wxQtGLWidget::showEvent ( QShowEvent * event )
{
QGLWidget::showEvent( event );
}
void wxQtGLWidget::hideEvent ( QHideEvent * event )
{
QGLWidget::hideEvent( event );
}
void wxQtGLWidget::resizeEvent ( QResizeEvent * event )
{
QGLWidget::resizeEvent(event);
}
void wxQtGLWidget::paintEvent ( QPaintEvent * event )
{
QGLWidget::paintEvent(event);
}
void wxQtGLWidget::resizeGL(int w, int h)
{
wxSizeEvent event( wxSize(w, h) );
EmitEvent(event);
}
void wxQtGLWidget::paintGL()
{
wxPaintEvent event( GetHandler()->GetId() );
EmitEvent(event);
}
// ----------------------------------------------------------------------------
// wxGLContextAttrs: OpenGL rendering context attributes
// ----------------------------------------------------------------------------
// GLX specific values
wxGLContextAttrs& wxGLContextAttrs::CoreProfile()
{
// AddAttribBits(GLX_CONTEXT_PROFILE_MASK_ARB,
// GLX_CONTEXT_CORE_PROFILE_BIT_ARB);
SetNeedsARB();
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::MajorVersion(int val)
{
if ( val > 0 )
{
if ( val >= 3 )
SetNeedsARB();
}
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::MinorVersion(int val)
{
if ( val >= 0 )
{
}
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::CompatibilityProfile()
{
SetNeedsARB();
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::ForwardCompatible()
{
SetNeedsARB();
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::ES2()
{
SetNeedsARB();
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::DebugCtx()
{
SetNeedsARB();
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::Robust()
{
SetNeedsARB();
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::NoResetNotify()
{
SetNeedsARB();
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::LoseOnReset()
{
SetNeedsARB();
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::ResetIsolation()
{
SetNeedsARB();
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::ReleaseFlush(int val)
{
SetNeedsARB();
return *this;
}
wxGLContextAttrs& wxGLContextAttrs::PlatformDefaults()
{
renderTypeRGBA = true;
return *this;
}
void wxGLContextAttrs::EndList()
{
// AddAttribute(None);
}
// ----------------------------------------------------------------------------
// wxGLAttributes: Visual/FBconfig attributes
// ----------------------------------------------------------------------------
// GLX specific values
// Different versions of GLX API use rather different attributes lists, see
// the following URLs:
//
// - <= 1.2: http://www.opengl.org/sdk/docs/man/xhtml/glXChooseVisual.xml
// - >= 1.3: http://www.opengl.org/sdk/docs/man/xhtml/glXChooseFBConfig.xml
//
// Notice in particular that
// - GLX_RGBA is boolean attribute in the old version of the API but a
// value of GLX_RENDER_TYPE in the new one
// - Boolean attributes such as GLX_DOUBLEBUFFER don't take values in the
// old version but must be followed by True or False in the new one.
wxGLAttributes& wxGLAttributes::RGBA()
{
return *this;
}
wxGLAttributes& wxGLAttributes::BufferSize(int val)
{
if ( val >= 0 )
{
}
return *this;
}
wxGLAttributes& wxGLAttributes::Level(int val)
{
// AddAttribute(GLX_LEVEL);
AddAttribute(val);
return *this;
}
wxGLAttributes& wxGLAttributes::DoubleBuffer()
{
return *this;
}
wxGLAttributes& wxGLAttributes::Stereo()
{
return *this;
}
wxGLAttributes& wxGLAttributes::AuxBuffers(int val)
{
if ( val >= 0 )
{
}
return *this;
}
wxGLAttributes& wxGLAttributes::MinRGBA(int mRed, int mGreen, int mBlue, int mAlpha)
{
if ( mRed >= 0)
{
}
if ( mGreen >= 0)
{
}
if ( mBlue >= 0)
{
}
if ( mAlpha >= 0)
{
}
return *this;
}
wxGLAttributes& wxGLAttributes::Depth(int val)
{
if ( val >= 0 )
{
}
return *this;
}
wxGLAttributes& wxGLAttributes::Stencil(int val)
{
if ( val >= 0 )
{
}
return *this;
}
wxGLAttributes& wxGLAttributes::MinAcumRGBA(int mRed, int mGreen, int mBlue, int mAlpha)
{
if ( mRed >= 0)
{
}
if ( mGreen >= 0)
{
}
if ( mBlue >= 0)
{
}
if ( mAlpha >= 0)
{
}
return *this;
}
wxGLAttributes& wxGLAttributes::SampleBuffers(int val)
{
#ifdef GLX_SAMPLE_BUFFERS_ARB
if ( val >= 0 && wxGLCanvasX11::IsGLXMultiSampleAvailable() )
{
AddAttribute(GLX_SAMPLE_BUFFERS_ARB);
AddAttribute(val);
}
#endif
return *this;
}
wxGLAttributes& wxGLAttributes::Samplers(int val)
{
#ifdef GLX_SAMPLES_ARB
if ( val >= 0 && wxGLCanvasX11::IsGLXMultiSampleAvailable() )
{
AddAttribute(GLX_SAMPLES_ARB);
AddAttribute(val);
}
#endif
return *this;
}
wxGLAttributes& wxGLAttributes::FrameBuffersRGB()
{
// AddAttribute(GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
// AddAttribute(True);
return *this;
}
void wxGLAttributes::EndList()
{
}
wxGLAttributes& wxGLAttributes::PlatformDefaults()
{
// No GLX specific values
return *this;
}
wxGLAttributes& wxGLAttributes::Defaults()
{
RGBA().DoubleBuffer();
// if ( wxGLCanvasX11::GetGLXVersion() < 13 )
// Depth(1).MinRGBA(1, 1, 1, 0);
// else
Depth(16).SampleBuffers(1).Samplers(4);
return *this;
}
void wxGLAttributes::AddDefaultsForWXBefore31()
{
Defaults();
}
//---------------------------------------------------------------------------
// wxGlContext
//---------------------------------------------------------------------------
wxIMPLEMENT_CLASS(wxGLContext, wxWindow);
wxGLContext::wxGLContext(wxGLCanvas *WXUNUSED(win), const wxGLContext* WXUNUSED(other))
{
// m_glContext = win->GetHandle()->context();
}
bool wxGLContext::SetCurrent(const wxGLCanvas&) const
{
// I think I must destroy and recreate the QGLWidget to change the context?
// win->GetHandle()->makeCurrent();
return false;
}
//---------------------------------------------------------------------------
// wxGlCanvas
//---------------------------------------------------------------------------
wxIMPLEMENT_CLASS(wxGLCanvas, wxWindow);
wxGLCanvas::wxGLCanvas(wxWindow *parent,
wxWindowID id,
const int *attribList,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name,
const wxPalette& palette)
{
Create(parent, id, pos, size, style, name, attribList, palette);
}
bool wxGLCanvas::Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name,
const int *attribList,
const wxPalette& palette)
{
#if wxUSE_PALETTE
wxASSERT_MSG( !palette.IsOk(), wxT("palettes not supported") );
#endif // wxUSE_PALETTE
wxUnusedVar(palette); // Unused when wxDEBUG_LEVEL==0
QGLFormat format;
if (!wxGLCanvas::ConvertWXAttrsToQtGL(attribList, format))
return false;
m_qtWindow = new wxQtGLWidget(parent, this, format);
return wxWindow::Create( parent, id, pos, size, style, name );
}
bool wxGLCanvas::SwapBuffers()
{
static_cast<QGLWidget *>(m_qtWindow)->swapBuffers();
return true;
}
/* static */
bool wxGLCanvas::ConvertWXAttrsToQtGL(const int *wxattrs, QGLFormat &format)
{
if (!wxattrs)
return true;
return true;
// set default parameters to false
format.setDoubleBuffer(false);
format.setDepth(false);
format.setAlpha(false);
format.setStencil(false);
for ( int arg = 0; wxattrs[arg] != 0; arg++ )
{
// indicates whether we have a boolean attribute
bool isBoolAttr = false;
int v = wxattrs[arg+1];
switch ( wxattrs[arg] )
{
case WX_GL_BUFFER_SIZE:
format.setRgba(false);
// I do not know how to set the buffer size, so fail
return false;
case WX_GL_LEVEL:
format.setPlane(v);
break;
case WX_GL_RGBA:
format.setRgba(true);
isBoolAttr = true;
break;
case WX_GL_DOUBLEBUFFER:
format.setDoubleBuffer(true);
isBoolAttr = true;
break;
case WX_GL_STEREO:
format.setStereo(true);
isBoolAttr = true;
break;
case WX_GL_AUX_BUFFERS:
// don't know how to implement
return false;
case WX_GL_MIN_RED:
format.setRedBufferSize(v*8);
break;
case WX_GL_MIN_GREEN:
format.setGreenBufferSize(v);
break;
case WX_GL_MIN_BLUE:
format.setBlueBufferSize(v);
break;
case WX_GL_MIN_ALPHA:
format.setAlpha(true);
format.setAlphaBufferSize(v);
break;
case WX_GL_DEPTH_SIZE:
format.setDepth(true);
format.setDepthBufferSize(v);
break;
case WX_GL_STENCIL_SIZE:
format.setStencil(true);
format.setStencilBufferSize(v);
break;
case WX_GL_MIN_ACCUM_RED:
case WX_GL_MIN_ACCUM_GREEN:
case WX_GL_MIN_ACCUM_BLUE:
case WX_GL_MIN_ACCUM_ALPHA:
format.setAccumBufferSize(v);
break;
case WX_GL_SAMPLE_BUFFERS:
format.setSampleBuffers(v);
// can we somehow indicate if it's not supported?
break;
case WX_GL_SAMPLES:
format.setSamples(v);
// can we somehow indicate if it's not supported?
break;
default:
wxLogDebug(wxT("Unsupported OpenGL attribute %d"),
wxattrs[arg]);
continue;
}
if ( !isBoolAttr ) {
if ( !v )
return false; // zero parameter
arg++;
}
}
return true;
}
/* static */
bool
wxGLCanvasBase::IsDisplaySupported(const int *attribList)
{
QGLFormat format;
if (!wxGLCanvas::ConvertWXAttrsToQtGL(attribList, format))
return false;
return QGLWidget(format).isValid();
}
#endif // wxUSE_GLCANVAS