82 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        windowids.h
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// Purpose:     topic overview
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// Author:      wxWidgets team
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page overview_windowids Window IDs
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@tableofcontents
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When creating a new wxWindow-derived class or adding a menu item, its ID must
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be specified. An ID is just a unique (at least locally, i.e. inside the same
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top level window) integer allowing to find the window or menu item later and to
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distinguish between events from different objects.
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If applicable, stock IDs such as ::wxID_EXIT (for menu item) or ::wxID_OK (for
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a button) should be used, see @ref page_stockitems for the full list of such
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IDs.
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If the value of an ID is not important, ::wxID_ANY should be used, telling
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wxWidgets to allocate a unique ID automatically. All such
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automatically-assigned IDs are negative and so won't conflict with any
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user-defined IDs as long as they are positive.
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If you do care about the ID value but don't want to specify it as a literal in
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your code, you can use wxWindow::NewControlId() to create an ID that had never
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been returned by this function before. Such IDs are also negative.
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Finally, you can just define your own IDs. Typically this is done by using a
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C++ enum to automatically ensure their uniqueness. If you do this, please note
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that your custom IDs must be positive to avoid clashes with the automatically
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assigned IDs discussed above and should @e not have values 0 or 1, that can
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result in surprising behaviour under some platforms. Finally, you also need to
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avoid defining IDs in the range from ::wxID_LOWEST to ::wxID_HIGHEST which is
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reserved for wxWidgets-defined IDs, see ::wxStandardID for more details.
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To avoid all these restrictions, it is best to avoid using hard-coded IDs at
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all, they are not needed when using wxEvtHandler::Bind() for event handling
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(unlike with the previously used event tables).
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@see wxIdManager, wxWindow::NewControlId(), wxWindow::UnreserveControlId()
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@section overview_windowids_type Data Types
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A wxWindowID is just the integer type for a window ID.  It should be used
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almost everywhere.  To help keep track of the count for the automatically
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generated IDs, a new type, wxWindowIDRef exists, that can take the place of
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wxWindowID where needed. When an ID is first created, it is marked as reserved.
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When assigning it to a wxWindowIDRef, the usage count of the ID is increased,
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or set to 1 if it is currently reserved.  Assigning the same ID to several
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wxWindowIDRefs will keep track of the count. As the wxWindowIDRef gets
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destroyed or its value changes, it will decrease the count of the used ID. When
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there are no more wxWindowIDRef types with the created ID, the ID is considered
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free and can then be used again by wxWindow::NewControlId.
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If a created ID is not assigned to a wxWindowIDRef, then it remains reserved
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until it is unreserved manually with wxWindow::UnreserveControlId. However, if
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it is assigned to a wxWindowIDRef, then it will be unreserved automatically and
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will be considered free when the count is 0, and should NOT be manually
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unreserved.
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wxWindowIDRef can store both automatic IDs from wxWindow::NewControlId and
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normal IDs.  Reference counting is only done for the automatic IDs.  Also,
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wxWindowIDRef has conversion operators that allow it to be treated just like a
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wxWindowID.
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@section overview_windowids_using Using wxWindowIDRef
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A wxWindowIDRef should be used in place of a wxWindowID where you want to make
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sure the ID is not created again by wxWindow::NewControlId at least until the
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wxWindowIDRef is destroyed, usually when the associated object is destroyed.
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This is done already for windows, menu items, and tool bar items. It should
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only be used in the main thread, as it is not thread safe.
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*/
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