Files
wxWidgets/wxPython/wx/tools/XRCed/undo.py
Robin Dunn 30d91f9ebc Preferences for default "sizeritem" parameters for new panels and
controls can be configured ("File">"Preferences...").

Implemented comment object for including simple one-line comments and
comment directives as tree nodes. No validation is performed for a
valid XML string so comments must not contain "-->". Comment directive
is a special comment starting with '%' character, followed by a line
of python code. It is executed using 'exec' when the resource file is
opened. This is useful to import plugin modules containing custom
handlers which are specific to the resource file, hovewer this is of
course a security hole if you use foreign XRC files. A warning is
displayed if the preference option 'ask' is selected (by default).

Added support for custom controls and plugin modules. Refer to this
wxPythonWiki for the details:
        http://wiki.wxpython.org/index.cgi/XRCed#custom

Tool panel sections can be collapsed/expanded by clicking on the
label of a tool group.

Some undo/redo and other fixes.

Fixes for wxMSW (notebook highlighting, control sizes, tree Unselect).

Notebook page highlighting fix. Highlight resizes when the window
is resized. ParamUnit spin button detects event handler re-entry
(wxGTK probably has a bug in wxSpinButton with repeated events).

Fix for dealing with empty 'growable' property, using MiniFrame
for properties panel, the panel is restored together with the
main window.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@44949 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-03-19 17:55:26 +00:00

283 lines
11 KiB
Python

# Name: undo.py
# Purpose: XRC editor, undo/redo module
# Author: Roman Rolinsky <rolinsky@mema.ucl.ac.be>
# Created: 01.12.2002
# RCS-ID: $Id$
from globals import *
from xxx import MakeXXXFromDOM
from tree import *
#from panel import *
# Undo/redo classes
class UndoManager:
# Undo/redo stacks
undo = []
redo = []
def RegisterUndo(self, undoObj):
self.undo.append(undoObj)
for i in self.redo: i.destroy()
self.redo = []
def Undo(self):
undoObj = self.undo.pop()
undoObj.undo()
self.redo.append(undoObj)
g.frame.SetModified()
g.frame.SetStatusText('Undone')
def Redo(self):
undoObj = self.redo.pop()
undoObj.redo()
self.undo.append(undoObj)
g.frame.SetModified()
g.frame.SetStatusText('Redone')
def Clear(self):
for i in self.undo: i.destroy()
self.undo = []
for i in self.redo: i.destroy()
self.redo = []
def CanUndo(self):
return not not self.undo
def CanRedo(self):
return not not self.redo
class UndoCutDelete:
def __init__(self, itemIndex, parent, elem):
self.itemIndex = itemIndex
self.parent = parent
self.elem = elem
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
item = g.tree.InsertNode(g.tree.ItemAtFullIndex(self.itemIndex[:-1]),
self.parent, self.elem,
g.tree.ItemAtFullIndex(self.itemIndex))
# Scroll to show new item (!!! redundant?)
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
self.elem = None
# Update testWin if needed
if g.testWin and g.tree.IsHighlatable(item):
if g.conf.autoRefresh:
g.tree.needUpdate = True
g.tree.pendingHighLight = item
else:
g.tree.pendingHighLight = None
def redo(self):
item = g.tree.ItemAtFullIndex(self.itemIndex)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if item == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
self.elem = g.tree.RemoveLeaf(item)
g.tree.UnselectAll()
g.panel.Clear()
class UndoPasteCreate:
def __init__(self, itemParent, parent, item, selected):
self.itemParentIndex = g.tree.ItemFullIndex(itemParent)
self.parent = parent
self.itemIndex = g.tree.ItemFullIndex(item) # pasted item
self.selectedIndex = g.tree.ItemFullIndex(selected) # maybe different from item
self.elem = None
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
self.elem = g.tree.RemoveLeaf(g.tree.ItemAtFullIndex(self.itemIndex))
# Restore old selection
selected = g.tree.ItemAtFullIndex(self.selectedIndex)
g.tree.EnsureVisible(selected)
g.tree.SelectItem(selected)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if selected == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
def redo(self):
item = g.tree.InsertNode(g.tree.ItemAtFullIndex(self.itemParentIndex),
self.parent, self.elem,
g.tree.ItemAtFullIndex(self.itemIndex))
# Scroll to show new item
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
self.elem = None
# Update testWin if needed
if g.testWin and g.tree.IsHighlatable(item):
if g.conf.autoRefresh:
g.tree.needUpdate = True
g.tree.pendingHighLight = item
else:
g.tree.pendingHighLight = None
class UndoReplace:
def __init__(self, item):
self.itemIndex = g.tree.ItemFullIndex(item)
#self.xxx = g.tree.GetPyData(item)
self.elem = None
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
print 'Sorry, UndoReplace is not yet implemented.'
return
item = g.tree.ItemAtFullIndex(self.itemIndex)
xxx = g.tree.GetPyData(item)
# Replace with old element
parent = xxx.parent.node
if xxx is self.xxx: # sizeritem or notebookpage - replace child
parent.replaceChild(self.xxx.child.node, xxx.child.node)
else:
parent.replaceChild(self.xxx.node, xxx.node)
self.xxx.parent = xxx.parent
xxx = self.xxx
g.tree.SetPyData(item, xxx)
g.tree.SetItemText(item, xxx.treeName())
g.tree.SetItemImage(item, xxx.treeImage())
# Update panel
g.panel.SetData(xxx)
# Update tools
g.tools.UpdateUI()
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if selected == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
def redo(self):
return
class UndoMove:
def __init__(self, oldParent, oldIndex, newParent, newIndex):
self.oldParent = oldParent
self.oldIndex = oldIndex
self.newParent = newParent
self.newIndex = newIndex
def destroy(self):
pass
def undo(self):
item = g.tree.GetFirstChild(self.newParent)[0]
for i in range(self.newIndex): item = g.tree.GetNextSibling(item)
elem = g.tree.RemoveLeaf(item)
nextItem = g.tree.GetFirstChild(self.oldParent)[0]
for i in range(self.oldIndex): nextItem = g.tree.GetNextSibling(nextItem)
parent = g.tree.GetPyData(self.oldParent).treeObject()
# Check parent and child relationships.
# If parent is sizer or notebook, child is of wrong class or
# parent is normal window, child is child container then detach child.
xxx = MakeXXXFromDOM(parent, elem)
isChildContainer = isinstance(xxx, xxxChildContainer)
if isChildContainer and \
((parent.isSizer and not isinstance(xxx, xxxSizerItem)) or \
(isinstance(parent, xxxNotebook) and not isinstance(xxx, xxxNotebookPage)) or \
not (parent.isSizer or isinstance(parent, xxxNotebook))):
elem.removeChild(xxx.child.node) # detach child
elem.unlink() # delete child container
elem = xxx.child.node # replace
# This may help garbage collection
xxx.child.parent = None
isChildContainer = False
# Parent is sizer or notebook, child is not child container
if parent.isSizer and not isChildContainer and not isinstance(xxx, xxxSpacer):
# Create sizer item element
sizerItemElem = MakeEmptyDOM('sizeritem')
sizerItemElem.appendChild(elem)
elem = sizerItemElem
elif isinstance(parent, xxxNotebook) and not isChildContainer:
pageElem = MakeEmptyDOM('notebookpage')
pageElem.appendChild(elem)
elem = pageElem
selected = g.tree.InsertNode(self.oldParent, parent, elem, nextItem)
g.tree.EnsureVisible(selected)
g.tree.SelectItem(selected)
def redo(self):
item = g.tree.GetFirstChild(self.oldParent)[0]
for i in range(self.oldIndex): item = g.tree.GetNextSibling(item)
elem = g.tree.RemoveLeaf(item)
parent = g.tree.GetPyData(self.newParent).treeObject()
# Check parent and child relationships.
# If parent is sizer or notebook, child is of wrong class or
# parent is normal window, child is child container then detach child.
xxx = MakeXXXFromDOM(parent, elem)
isChildContainer = isinstance(xxx, xxxChildContainer)
if isChildContainer and \
((parent.isSizer and not isinstance(xxx, xxxSizerItem)) or \
(isinstance(parent, xxxNotebook) and not isinstance(xxx, xxxNotebookPage)) or \
not (parent.isSizer or isinstance(parent, xxxNotebook))):
elem.removeChild(xxx.child.node) # detach child
elem.unlink() # delete child container
elem = xxx.child.node # replace
# This may help garbage collection
xxx.child.parent = None
isChildContainer = False
# Parent is sizer or notebook, child is not child container
if parent.isSizer and not isChildContainer and not isinstance(xxx, xxxSpacer):
# Create sizer item element
sizerItemElem = MakeEmptyDOM('sizeritem')
sizerItemElem.appendChild(elem)
elem = sizerItemElem
elif isinstance(parent, xxxNotebook) and not isChildContainer:
pageElem = MakeEmptyDOM('notebookpage')
pageElem.appendChild(elem)
elem = pageElem
nextItem = g.tree.GetFirstChild(self.newParent)[0]
for i in range(self.newIndex): nextItem = g.tree.GetNextSibling(nextItem)
selected = g.tree.InsertNode(self.newParent, parent, elem, nextItem)
g.tree.EnsureVisible(selected)
g.tree.SelectItem(selected)
class UndoEdit:
def __init__(self):
self.pages = map(ParamPage.GetState, g.panel.pages)
self.selectedIndex = g.tree.ItemFullIndex(g.tree.GetSelection())
def destroy(self):
pass
# Update test view
def update(self, selected):
g.tree.Apply(g.tree.GetPyData(selected), selected)
# Update view
if g.testWin:
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.pendingHighLight = selected
if g.testWin:
g.tree.needUpdate = True
def undo(self):
# Restore selection
selected = g.tree.ItemAtFullIndex(self.selectedIndex)
if selected != g.tree.GetSelection():
g.tree.SelectItem(selected)
# Save current state for redo
map(ParamPage.SaveState, g.panel.pages)
pages = map(ParamPage.GetState, g.panel.pages)
map(ParamPage.SetState, g.panel.pages, self.pages)
self.pages = pages
self.update(selected)
def redo(self):
self.undo()
self.update(g.tree.GetSelection())