There doesn't seem to be any compelling reason to use float. Using double is simpler, and avoids otherwise unnecessary float<->double conversions.
		
			
				
	
	
		
			163 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/x11/font.h
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// Purpose:     wxFont class
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// Author:      Julian Smart
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// Modified by:
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// Created:     17/09/98
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FONT_H_
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#define _WX_FONT_H_
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class wxXFont;
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// Font
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class WXDLLIMPEXP_CORE wxFont : public wxFontBase
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{
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public:
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    // ctors and such
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    wxFont() { }
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    wxFont(const wxFontInfo& info)
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    {
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        Create(info.GetPointSize(),
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               info.GetFamily(),
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               info.GetStyle(),
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               info.GetWeight(),
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               info.IsUnderlined(),
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               info.GetFaceName(),
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               info.GetEncoding());
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        if ( info.IsUsingSizeInPixels() )
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            SetPixelSize(info.GetPixelSize());
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    }
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    wxFont(int size,
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           wxFontFamily family,
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           wxFontStyle style,
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           wxFontWeight weight,
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           bool underlined = false,
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           const wxString& face = wxEmptyString,
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           wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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    {
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        Create(size, family, style, weight, underlined, face, encoding);
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    }
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    wxFont(const wxSize& pixelSize,
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           wxFontFamily family,
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           wxFontStyle style,
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           wxFontWeight weight,
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           bool underlined = false,
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           const wxString& face = wxEmptyString,
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           wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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    {
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        Create(10, family, style, weight, underlined, face, encoding);
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        SetPixelSize(pixelSize);
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    }
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    bool Create(int size,
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                wxFontFamily family,
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                wxFontStyle style,
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                wxFontWeight weight,
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                bool underlined = false,
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                const wxString& face = wxEmptyString,
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                wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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    wxFont(const wxNativeFontInfo& info);
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    wxFont(const wxString &nativeInfoString)
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    {
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        Create(nativeInfoString);
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    }
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    bool Create(const wxString& fontname,
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        wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
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    // DELETEME: no longer seems to be implemented.
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    // bool Create(const wxNativeFontInfo& fontinfo);
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    virtual ~wxFont();
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    // implement base class pure virtuals
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    virtual double GetFractionalPointSize() const;
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    virtual wxFontStyle GetStyle() const;
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    virtual int GetNumericWeight() const;
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    virtual bool GetUnderlined() const;
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    virtual bool GetStrikethrough() const wxOVERRIDE;
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    virtual wxString GetFaceName() const;
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    virtual wxFontEncoding GetEncoding() const;
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    virtual const wxNativeFontInfo *GetNativeFontInfo() const;
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    virtual bool IsFixedWidth() const;
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    virtual void SetFractionalPointSize(double pointSize);
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    virtual void SetFamily(wxFontFamily family);
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    virtual void SetStyle(wxFontStyle style);
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    virtual void SetNumericWeight(int weight);
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    virtual bool SetFaceName(const wxString& faceName);
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    virtual void SetUnderlined(bool underlined);
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    virtual void SetStrikethrough(bool strikethrough) wxOVERRIDE;
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    virtual void SetEncoding(wxFontEncoding encoding);
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    wxDECLARE_COMMON_FONT_METHODS();
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    wxDEPRECATED_MSG("use wxFONT{FAMILY,STYLE,WEIGHT}_XXX constants")
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    wxFont(int size,
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           int family,
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           int style,
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           int weight,
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           bool underlined = false,
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           const wxString& face = wxEmptyString,
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           wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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    {
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        (void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
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    }
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    // Implementation
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#if wxUSE_PANGO
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    // Set Pango attributes in the specified layout. Currently only
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    // underlined and strike-through attributes are handled by this function.
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    //
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    // If neither of them is specified, returns false, otherwise sets up the
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    // attributes and returns true.
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    bool SetPangoAttrs(PangoLayout* layout) const;
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#else
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    // Find an existing, or create a new, XFontStruct
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    // based on this wxFont and the given scale. Append the
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    // font to list in the private data for future reference.
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    // TODO This is a fairly basic implementation, that doesn't
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    // allow for different facenames, and also doesn't do a mapping
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    // between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
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    // and the fonts that are available on a particular system.
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    // Maybe we need to scan the user's machine to build up a profile
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    // of the fonts and a mapping file.
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    // Return font struct, and optionally the Motif font list
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    wxXFont *GetInternalFont(double scale = 1.0,
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        WXDisplay* display = NULL) const;
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    // Helper function for convenient access of the above.
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    WXFontStructPtr GetFontStruct(double scale = 1.0,
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        WXDisplay* display = NULL) const;
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#endif
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protected:
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    virtual wxGDIRefData *CreateGDIRefData() const;
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    virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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    virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
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    virtual wxFontFamily DoGetFamily() const;
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    void Unshare();
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private:
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    wxDECLARE_DYNAMIC_CLASS(wxFont);
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};
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#endif
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    // _WX_FONT_H_
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