183 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/glcanvas.h
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// Purpose:     wxGLCanvas, for using OpenGL with wxWidgets under Windows
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#include "wx/palette.h"
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#include "wx/msw/wrapwin.h"
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#include <GL/gl.h>
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// ----------------------------------------------------------------------------
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// wxGLContext: OpenGL rendering context
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
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{
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public:
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    wxGLContext(wxGLCanvas *win,
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                const wxGLContext *other = NULL,
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                const wxGLContextAttrs *ctxAttrs = NULL);
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    virtual ~wxGLContext();
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    virtual bool SetCurrent(const wxGLCanvas& win) const wxOVERRIDE;
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    HGLRC GetGLRC() const { return m_glContext; }
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protected:
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    HGLRC m_glContext;
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private:
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    wxDECLARE_CLASS(wxGLContext);
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};
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// ----------------------------------------------------------------------------
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// wxGLCanvas: OpenGL output window
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
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{
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public:
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    explicit // avoid implicitly converting a wxWindow* to wxGLCanvas
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    wxGLCanvas(wxWindow *parent,
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               const wxGLAttributes& dispAttrs,
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               wxWindowID id = wxID_ANY,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = 0,
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               const wxString& name = wxGLCanvasName,
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               const wxPalette& palette = wxNullPalette);
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    explicit
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    wxGLCanvas(wxWindow *parent,
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               wxWindowID id = wxID_ANY,
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               const int *attribList = NULL,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = 0,
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               const wxString& name = wxGLCanvasName,
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               const wxPalette& palette = wxNullPalette);
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    bool Create(wxWindow *parent,
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                const wxGLAttributes& dispAttrs,
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                wxWindowID id = wxID_ANY,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxString& name = wxGLCanvasName,
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                const wxPalette& palette = wxNullPalette);
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    bool Create(wxWindow *parent,
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                wxWindowID id = wxID_ANY,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxString& name = wxGLCanvasName,
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                const int *attribList = NULL,
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                const wxPalette& palette = wxNullPalette);
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    virtual ~wxGLCanvas();
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    // implement wxGLCanvasBase methods
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    virtual bool SwapBuffers() wxOVERRIDE;
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    // MSW-specific helpers
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    // --------------------
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    // get the HDC used for OpenGL rendering
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    HDC GetHDC() const { return m_hDC; }
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    // Try to find pixel format matching the given attributes list for the
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    // specified HDC, return 0 on error, otherwise ppfd is filled in with the
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    // information from dispAttrs
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    static int FindMatchingPixelFormat(const wxGLAttributes& dispAttrs,
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                                       PIXELFORMATDESCRIPTOR* ppfd = NULL);
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    // Same as FindMatchingPixelFormat
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    static int ChooseMatchingPixelFormat(HDC hdc, const int *attribList,
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                                         PIXELFORMATDESCRIPTOR *pfd = NULL);
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#if wxUSE_PALETTE
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    // palette stuff
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    bool SetupPalette(const wxPalette& palette);
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    virtual wxPalette CreateDefaultPalette() wxOVERRIDE;
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    void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
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    void OnPaletteChanged(wxPaletteChangedEvent& event);
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#endif // wxUSE_PALETTE
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    // deprecated methods using the implicit wxGLContext, associate the context
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    // explicitly with the window instead
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#if WXWIN_COMPATIBILITY_2_8
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    wxDEPRECATED(
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    wxGLCanvas(wxWindow *parent,
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               wxWindowID id = wxID_ANY,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = 0,
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               const wxString& name = wxGLCanvasName,
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               const int *attribList = NULL,
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               const wxPalette& palette = wxNullPalette)
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    );
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    wxDEPRECATED(
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    wxGLCanvas(wxWindow *parent,
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               const wxGLContext *shared,
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               wxWindowID id = wxID_ANY,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = 0,
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               const wxString& name = wxGLCanvasName,
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               const int *attribList = NULL,
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               const wxPalette& palette = wxNullPalette)
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    );
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    wxDEPRECATED(
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    wxGLCanvas(wxWindow *parent,
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               const wxGLCanvas *shared,
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               wxWindowID id = wxID_ANY,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = 0,
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               const wxString& name = wxGLCanvasName,
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               const int *attribList = NULL,
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               const wxPalette& palette = wxNullPalette)
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    );
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#endif // WXWIN_COMPATIBILITY_2_8
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protected:
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    // common part of all ctors
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    void Init();
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    // the real window creation function, Create() may reuse it twice as we may
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    // need to create an OpenGL window to query the available extensions and
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    // then potentially delete and recreate it with another pixel format
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    bool CreateWindow(wxWindow *parent,
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                      wxWindowID id = wxID_ANY,
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                      const wxPoint& pos = wxDefaultPosition,
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                      const wxSize& size = wxDefaultSize,
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                      long style = 0,
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                      const wxString& name = wxGLCanvasName);
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    // set up the pixel format using the given attributes and palette
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    int DoSetup(PIXELFORMATDESCRIPTOR &pfd, const int *attribList);
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    // HDC for this window, we keep it all the time
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    HDC m_hDC;
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private:
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    wxDECLARE_EVENT_TABLE();
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    wxDECLARE_CLASS(wxGLCanvas);
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};
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#endif // _WX_GLCANVAS_H_
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