This method can be used to return the perceived brightness of the colour. Closes https://github.com/wxWidgets/wxWidgets/pull/1300
		
			
				
	
	
		
			236 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			236 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/colour.h
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// Purpose:     wxColourBase definition
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// Author:      Julian Smart
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// Modified by: Francesco Montorsi
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// Created:
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// Copyright:   Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COLOUR_H_BASE_
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#define _WX_COLOUR_H_BASE_
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#include "wx/defs.h"
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#include "wx/gdiobj.h"
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class WXDLLIMPEXP_FWD_CORE wxColour;
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// A macro to define the standard wxColour constructors:
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//
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// It avoids the need to repeat these lines across all colour.h files, since
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// Set() is a virtual function and thus cannot be called by wxColourBase ctors
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#define DEFINE_STD_WXCOLOUR_CONSTRUCTORS                                      \
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    wxColour() { Init(); }                                                    \
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    wxColour(ChannelType red,                                                 \
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             ChannelType green,                                               \
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             ChannelType blue,                                                \
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             ChannelType alpha = wxALPHA_OPAQUE)                              \
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        { Init(); Set(red, green, blue, alpha); }                             \
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    wxColour(unsigned long colRGB) { Init(); Set(colRGB    ); }               \
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    wxColour(const wxString& colourName) { Init(); Set(colourName); }         \
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    wxColour(const char *colourName) { Init(); Set(colourName); }             \
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    wxColour(const wchar_t *colourName) { Init(); Set(colourName); }
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// flags for wxColour -> wxString conversion (see wxColour::GetAsString)
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enum {
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    wxC2S_NAME             = 1,   // return colour name, when possible
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    wxC2S_CSS_SYNTAX       = 2,   // return colour in rgb(r,g,b) syntax
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    wxC2S_HTML_SYNTAX      = 4    // return colour in #rrggbb syntax
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};
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const unsigned char wxALPHA_TRANSPARENT = 0;
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const unsigned char wxALPHA_OPAQUE = 0xff;
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// a valid but fully transparent colour
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#define wxTransparentColour wxColour(0, 0, 0, wxALPHA_TRANSPARENT)
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#define wxTransparentColor wxTransparentColour
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// ----------------------------------------------------------------------------
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// wxVariant support
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// ----------------------------------------------------------------------------
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#if wxUSE_VARIANT
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#include "wx/variant.h"
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DECLARE_VARIANT_OBJECT_EXPORTED(wxColour,WXDLLIMPEXP_CORE)
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#endif
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//-----------------------------------------------------------------------------
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// wxColourBase: this class has no data members, just some functions to avoid
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//               code redundancy in all native wxColour implementations
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//-----------------------------------------------------------------------------
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/*  Transition from wxGDIObject to wxObject is incomplete.  If your port does
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    not need the wxGDIObject machinery to handle colors, please add it to the
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    list of ports which do not need it.
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 */
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#if defined( __WXMSW__ ) || defined( __WXQT__ )
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#define wxCOLOUR_IS_GDIOBJECT 0
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#else
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#define wxCOLOUR_IS_GDIOBJECT 1
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#endif
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class WXDLLIMPEXP_CORE wxColourBase : public
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#if wxCOLOUR_IS_GDIOBJECT
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    wxGDIObject
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#else
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    wxObject
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#endif
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{
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public:
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    // type of a single colour component
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    typedef unsigned char ChannelType;
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    wxColourBase() {}
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    virtual ~wxColourBase() {}
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    // Set() functions
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    // ---------------
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    void Set(ChannelType red,
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             ChannelType green,
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             ChannelType blue,
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             ChannelType alpha = wxALPHA_OPAQUE)
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        { InitRGBA(red, green, blue, alpha); }
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    // implemented in colourcmn.cpp
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    bool Set(const wxString &str)
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        { return FromString(str); }
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    void Set(unsigned long colRGB)
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    {
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        // we don't need to know sizeof(long) here because we assume that the three
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        // least significant bytes contain the R, G and B values
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        Set((ChannelType)(0xFF & colRGB),
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            (ChannelType)(0xFF & (colRGB >> 8)),
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            (ChannelType)(0xFF & (colRGB >> 16)));
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    }
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    // accessors
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    // ---------
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    virtual ChannelType Red() const = 0;
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    virtual ChannelType Green() const = 0;
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    virtual ChannelType Blue() const = 0;
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    virtual ChannelType Alpha() const
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        { return wxALPHA_OPAQUE ; }
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    virtual bool IsSolid() const
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        { return true; }
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    // implemented in colourcmn.cpp
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    virtual wxString GetAsString(long flags = wxC2S_NAME | wxC2S_CSS_SYNTAX) const;
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    void SetRGB(wxUint32 colRGB)
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    {
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        Set((ChannelType)(0xFF & colRGB),
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            (ChannelType)(0xFF & (colRGB >> 8)),
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            (ChannelType)(0xFF & (colRGB >> 16)));
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    }
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    void SetRGBA(wxUint32 colRGBA)
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    {
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        Set((ChannelType)(0xFF & colRGBA),
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            (ChannelType)(0xFF & (colRGBA >> 8)),
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            (ChannelType)(0xFF & (colRGBA >> 16)),
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            (ChannelType)(0xFF & (colRGBA >> 24)));
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    }
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    wxUint32 GetRGB() const
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        { return Red() | (Green() << 8) | (Blue() << 16); }
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    wxUint32 GetRGBA() const
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        { return Red() | (Green() << 8) | (Blue() << 16) | (Alpha() << 24); }
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#if !wxCOLOUR_IS_GDIOBJECT
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    virtual bool IsOk() const= 0;
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    // older version, for backwards compatibility only (but not deprecated
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    // because it's still widely used)
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    bool Ok() const { return IsOk(); }
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#endif
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    // Return the perceived brightness of the colour, with 0 for black and 1
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    // for white.
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    double GetLuminance() const;
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    // manipulation
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    // ------------
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    // These methods are static because they are mostly used
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    // within tight loops (where we don't want to instantiate wxColour's)
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    static void          MakeMono    (unsigned char* r, unsigned char* g, unsigned char* b, bool on);
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    static void          MakeDisabled(unsigned char* r, unsigned char* g, unsigned char* b, unsigned char brightness = 255);
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    static void          MakeGrey    (unsigned char* r, unsigned char* g, unsigned char* b); // integer version
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    static void          MakeGrey    (unsigned char* r, unsigned char* g, unsigned char* b,
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                                      double weight_r, double weight_g, double weight_b); // floating point version
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    static unsigned char AlphaBlend  (unsigned char fg, unsigned char bg, double alpha);
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    static void          ChangeLightness(unsigned char* r, unsigned char* g, unsigned char* b, int ialpha);
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    wxColour ChangeLightness(int ialpha) const;
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    wxColour& MakeDisabled(unsigned char brightness = 255);
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protected:
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    // Some ports need Init() and while we don't, provide a stub so that the
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    // ports which don't need it are not forced to define it
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    void Init() { }
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    virtual void
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    InitRGBA(ChannelType r, ChannelType g, ChannelType b, ChannelType a) = 0;
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    virtual bool FromString(const wxString& s);
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#if wxCOLOUR_IS_GDIOBJECT
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    // wxColour doesn't use reference counted data (at least not in all ports)
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    // so provide stubs for the functions which need to be defined if we do use
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    // them
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    virtual wxGDIRefData *CreateGDIRefData() const wxOVERRIDE
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    {
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        wxFAIL_MSG( "must be overridden if used" );
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        return NULL;
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    }
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    virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *WXUNUSED(data)) const wxOVERRIDE
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    {
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        wxFAIL_MSG( "must be overridden if used" );
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        return NULL;
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    }
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#endif
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};
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// wxColour <-> wxString utilities, used by wxConfig, defined in colourcmn.cpp
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WXDLLIMPEXP_CORE wxString wxToString(const wxColourBase& col);
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WXDLLIMPEXP_CORE bool wxFromString(const wxString& str, wxColourBase* col);
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#if defined(__WXMSW__)
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    #include "wx/msw/colour.h"
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#elif defined(__WXMOTIF__)
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    #include "wx/motif/colour.h"
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#elif defined(__WXGTK20__)
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    #include "wx/gtk/colour.h"
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#elif defined(__WXGTK__)
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    #include "wx/gtk1/colour.h"
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#elif defined(__WXDFB__)
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    #include "wx/generic/colour.h"
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#elif defined(__WXX11__)
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    #include "wx/x11/colour.h"
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#elif defined(__WXMAC__)
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    #include "wx/osx/colour.h"
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#elif defined(__WXQT__)
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    #include "wx/qt/colour.h"
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#endif
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#define wxColor wxColour
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#endif // _WX_COLOUR_H_BASE_
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