git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55777 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			186 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        bitmap.h
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// Purpose:     wxBitmap class
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// Author:      Stefan Csomor
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// Modified by:
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// Created:     1998-01-01
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// RCS-ID:      $Id$
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// Copyright:   (c) Stefan Csomor
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_
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#define _WX_BITMAP_H_
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#include "wx/palette.h"
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// Bitmap
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class wxBitmapRefData ;
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class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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class WXDLLIMPEXP_FWD_CORE wxControl;
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class WXDLLIMPEXP_FWD_CORE wxCursor;
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class WXDLLIMPEXP_FWD_CORE wxDC;
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class WXDLLIMPEXP_FWD_CORE wxIcon;
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class WXDLLIMPEXP_FWD_CORE wxImage;
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class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
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// A mask is a bitmap used for drawing bitmaps
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// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
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// 255 = white means the source will not be drawn, no other values will be present
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// 8 bit is chosen only for performance reasons, note also that this is the inverse value range
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// from alpha, where 0 = invisible , 255 = fully drawn
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class WXDLLIMPEXP_CORE wxMask: public wxObject
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{
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    DECLARE_DYNAMIC_CLASS(wxMask)
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public:
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    wxMask();
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    // Copy constructor
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    wxMask(const wxMask& mask);
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    // Construct a mask from a bitmap and a colour indicating
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    // the transparent area
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    wxMask(const wxBitmap& bitmap, const wxColour& colour);
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    // Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
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    wxMask(const wxBitmap& bitmap);
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    // implementation helper only : construct a mask from a 32 bit memory buffer
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    wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
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    virtual ~wxMask();
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    bool Create(const wxBitmap& bitmap, const wxColour& colour);
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    bool Create(const wxBitmap& bitmap);
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    bool Create(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
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    // Implementation below
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    void Init() ;
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    // a 8 bit depth mask
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    void* GetRawAccess() const;
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    int GetBytesPerRow() const { return m_bytesPerRow ; }
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    // renders/updates native representation when necessary
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    void RealizeNative() ;
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    WXHBITMAP GetHBITMAP() const ;
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private:
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    wxMemoryBuffer m_memBuf ;
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    int m_bytesPerRow ;
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    int m_width ;
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    int m_height ;
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    WXHBITMAP m_maskBitmap ;
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};
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class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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{
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    DECLARE_DYNAMIC_CLASS(wxBitmap)
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    friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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public:
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    wxBitmap(); // Platform-specific
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    // Initialize with raw data.
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    wxBitmap(const char bits[], int width, int height, int depth = 1);
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    // Initialize with XPM data
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    wxBitmap(const char* const* bits);
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    // Load a file or resource
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    wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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    // Constructor for generalised creation from data
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    wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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    // If depth is omitted, will create a bitmap compatible with the display
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    wxBitmap(int width, int height, int depth = -1);
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    // Convert from wxImage:
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    wxBitmap(const wxImage& image, int depth = -1);
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    // Convert from wxIcon
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    wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
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    virtual ~wxBitmap();
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    wxImage ConvertToImage() const;
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    // get the given part of bitmap
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    wxBitmap GetSubBitmap( const wxRect& rect ) const;
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    virtual bool Create(int width, int height, int depth = -1);
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    virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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    // virtual bool Create( WXHICON icon) ;
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    virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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    virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
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    wxBitmapRefData *GetBitmapData() const
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        { return (wxBitmapRefData *)m_refData; }
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    // copies the contents and mask of the given (colour) icon to the bitmap
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    virtual bool CopyFromIcon(const wxIcon& icon);
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    int GetWidth() const;
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    int GetHeight() const;
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    int GetDepth() const;
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    void SetWidth(int w);
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    void SetHeight(int h);
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    void SetDepth(int d);
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    void SetOk(bool isOk);
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#if wxUSE_PALETTE
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    wxPalette* GetPalette() const;
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    void SetPalette(const wxPalette& palette);
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#endif // wxUSE_PALETTE
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    wxMask *GetMask() const;
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    void SetMask(wxMask *mask) ;
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    static void InitStandardHandlers();
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    // raw bitmap access support functions, for internal use only
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    void *GetRawData(wxPixelDataBase& data, int bpp);
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    void UngetRawData(wxPixelDataBase& data);
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    // these functions are internal and shouldn't be used, they risk to
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    // disappear in the future
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    bool HasAlpha() const;
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    void UseAlpha();
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    // returns the 'native' implementation, a GWorldPtr for the content and one for the mask
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    WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
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    // returns a CGImageRef which must released after usage with CGImageRelease
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    CGImageRef CreateCGImage() const ;
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#if wxOSX_USE_COCOA_OR_IPHONE
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    // returns an autoreleased version of the image
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    WX_NSImage GetNSImage() const;
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#endif
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    // returns a IconRef which must be retained before and released after usage
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    IconRef GetIconRef() const;
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    // returns a IconRef which must be released after usage
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    IconRef CreateIconRef() const;
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    // get read only access to the underlying buffer
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    void *GetRawAccess() const ;
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    // brackets to the underlying OS structure for read/write access
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    // makes sure that no cached images will be constructed until terminated
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    void *BeginRawAccess() ;
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    void EndRawAccess() ;
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protected:
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    virtual wxGDIRefData *CreateGDIRefData() const;
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    virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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};
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#endif // _WX_BITMAP_H_
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