Added endl operator to wxTextStream
  Corrrected a few misbehaviours in wxFileDialog,
  Corrected tab traversal a bit
  Corrected wxImage::SetData() to not copy, but take
    the data and care for ref couting as well
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3436 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
	
		
			
				
	
	
		
			401 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			401 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        thread.h
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// Purpose:     Thread API
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// Author:      Guilhem Lavaux
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// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
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//              package from Olivetti & Oracle Research Laboratory)
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// Created:     04/13/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Guilhem Lavaux
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __THREADH__
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#define __THREADH__
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// get the value of wxUSE_THREADS configuration flag
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#include "wx/setup.h"
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#if wxUSE_THREADS
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/* otherwise we get undefined references for non-thread case (KB)*/
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#ifdef __GNUG__
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    #pragma interface "thread.h"
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#endif
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// Windows headers define it
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#ifdef Yield
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    #undef Yield
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#endif
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#include "wx/module.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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typedef enum
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{
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  wxMUTEX_NO_ERROR = 0,
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  wxMUTEX_DEAD_LOCK,      // Mutex has been already locked by THE CALLING thread
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  wxMUTEX_BUSY,           // Mutex has been already locked by ONE thread
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  wxMUTEX_UNLOCKED,
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  wxMUTEX_MISC_ERROR
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} wxMutexError;
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typedef enum
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{
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  wxTHREAD_NO_ERROR = 0,      // No error
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  wxTHREAD_NO_RESOURCE,       // No resource left to create a new thread
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  wxTHREAD_RUNNING,           // The thread is already running
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  wxTHREAD_NOT_RUNNING,       // The thread isn't running
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  wxTHREAD_MISC_ERROR         // Some other error
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} wxThreadError;
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// defines the interval of priority
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#define WXTHREAD_MIN_PRIORITY     0u
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#define WXTHREAD_DEFAULT_PRIORITY 50u
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#define WXTHREAD_MAX_PRIORITY     100u
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// ----------------------------------------------------------------------------
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// A mutex object is a synchronization object whose state is set to signaled
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// when it is not owned by any thread, and nonsignaled when it is owned. Its
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// name comes from its usefulness in coordinating mutually-exclusive access to
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// a shared resource. Only one thread at a time can own a mutex object.
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// ----------------------------------------------------------------------------
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// you should consider wxMutexLocker whenever possible instead of directly
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// working with wxMutex class - it is safer
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class WXDLLEXPORT wxMutexInternal;
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class WXDLLEXPORT wxMutex
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{
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public:
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    // constructor & destructor
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    wxMutex();
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    ~wxMutex();
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    // Lock the mutex.
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    wxMutexError Lock();
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    // Try to lock the mutex: if it can't, returns immediately with an error.
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    wxMutexError TryLock();
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    // Unlock the mutex.
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    wxMutexError Unlock();
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    // Returns true if the mutex is locked.
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    bool IsLocked() const { return (m_locked > 0); }
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protected:
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    friend class wxCondition;
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    // no assignment operator nor copy ctor
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    wxMutex(const wxMutex&);
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    wxMutex& operator=(const wxMutex&);
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    int m_locked;
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    wxMutexInternal *p_internal;
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};
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// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
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// this ensures that mutex is always unlocked, even if the function returns or
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// throws an exception before it reaches the end
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class WXDLLEXPORT wxMutexLocker
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{
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public:
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    // lock the mutex in the ctor
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    wxMutexLocker(wxMutex& mutex) : m_mutex(mutex)
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        { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; }
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    // returns TRUE if mutex was successfully locked in ctor
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    bool IsOk() const
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        { return m_isOk; }
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    // unlock the mutex in dtor
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    ~wxMutexLocker()
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        { if ( IsOk() ) m_mutex.Unlock(); }
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private:
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    // no assignment operator nor copy ctor
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    wxMutexLocker(const wxMutexLocker&);
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    wxMutexLocker& operator=(const wxMutexLocker&);
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    bool     m_isOk;
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    wxMutex& m_mutex;
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};
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// ----------------------------------------------------------------------------
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// Critical section: this is the same as mutex but is only visible to the
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// threads of the same process. For the platforms which don't have native
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// support for critical sections, they're implemented entirely in terms of
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// mutexes
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// ----------------------------------------------------------------------------
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// in order to avoid any overhead under !MSW make all wxCriticalSection class
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// functions inline - but this can't be done under MSW
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#if defined(__WXMSW__) || defined(__WXPM__)
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    class WXDLLEXPORT wxCriticalSectionInternal;
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    #define WXCRITICAL_INLINE
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#else // !MSW
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    #define WXCRITICAL_INLINE   inline
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#endif // MSW/!MSW
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// you should consider wxCriticalSectionLocker whenever possible instead of
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// directly working with wxCriticalSection class - it is safer
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class WXDLLEXPORT wxCriticalSection
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{
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public:
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    // ctor & dtor
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    WXCRITICAL_INLINE wxCriticalSection();
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    WXCRITICAL_INLINE ~wxCriticalSection();
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    // enter the section (the same as locking a mutex)
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    WXCRITICAL_INLINE void Enter();
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    // leave the critical section (same as unlocking a mutex)
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    WXCRITICAL_INLINE void Leave();
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private:
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    // no assignment operator nor copy ctor
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    wxCriticalSection(const wxCriticalSection&);
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    wxCriticalSection& operator=(const wxCriticalSection&);
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#if defined(__WXMSW__) || defined(__WXPM__)
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    wxCriticalSectionInternal *m_critsect;
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#else // !MSW
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    wxMutex m_mutex;
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#endif // MSW/!MSW
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};
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// keep your preprocessor name space clean
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#undef WXCRITICAL_INLINE
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// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
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// to th mutexes
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class WXDLLEXPORT wxCriticalSectionLocker
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{
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public:
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    wxCriticalSectionLocker(wxCriticalSection& critsect) : m_critsect(critsect)
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        { m_critsect.Enter(); }
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    ~wxCriticalSectionLocker()
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        { m_critsect.Leave(); }
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private:
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    // no assignment operator nor copy ctor
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    wxCriticalSectionLocker(const wxCriticalSectionLocker&);
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    wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&);
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    wxCriticalSection& m_critsect;
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};
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// ----------------------------------------------------------------------------
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// Condition handler.
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// ----------------------------------------------------------------------------
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class wxConditionInternal;
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class WXDLLEXPORT wxCondition
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{
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public:
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  // constructor & destructor
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  wxCondition();
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  ~wxCondition();
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  // Waits indefinitely.
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  void Wait(wxMutex& mutex);
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  // Waits until a signal is raised or the timeout is elapsed.
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  bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
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  // Raises a signal: only one "Waiter" is released.
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  void Signal();
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  // Broadcasts to all "Waiters".
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  void Broadcast();
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private:
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  wxConditionInternal *p_internal;
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};
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// ----------------------------------------------------------------------------
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// Thread management class
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// ----------------------------------------------------------------------------
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// FIXME Thread termination model is still unclear. Delete() should probably
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//       have a timeout after which the thread must be Kill()ed.
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// NB: in the function descriptions the words "this thread" mean the thread
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//     created by the wxThread object while "main thread" is the thread created
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//     during the process initialization (a.k.a. the GUI thread)
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class wxThreadInternal;
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class WXDLLEXPORT wxThread
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{
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public:
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    // the return type for the thread function
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    typedef void *ExitCode;
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    // static functions
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        // Returns the wxThread object for the calling thread. NULL is returned
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        // if the caller is the main thread (but it's recommended to use
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        // IsMain() and only call This() for threads other than the main one
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        // because NULL is also returned on error). If the thread wasn't
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        // created with wxThread class, the returned value is undefined.
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    static wxThread *This();
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        // Returns true if current thread is the main thread.
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    static bool IsMain();
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        // Release the rest of our time slice leting the other threads run
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    static void Yield();
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        // Sleep during the specified period of time in milliseconds
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        //
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        // NB: at least under MSW worker threads can not call ::wxSleep()!
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    static void Sleep(unsigned long milliseconds);
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    // default constructor
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    wxThread();
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    // function that change the thread state
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        // create a new thread - call Run() to start it
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    wxThreadError Create();
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        // starts execution of the thread - from the moment Run() is called the
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        // execution of wxThread::Entry() may start at any moment, caller
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        // shouldn't suppose that it starts after (or before) Run() returns.
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    wxThreadError Run();
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        // stops the thread if it's running and deletes the wxThread object
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        // freeing its memory. This function should also be called if the
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        // Create() or Run() fails to free memory (otherwise it will be done by
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        // the thread itself when it terminates). The return value is the
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        // thread exit code if the thread was gracefully terminated, 0 if it
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        // wasn't running and -1 if an error occured.
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    ExitCode Delete();
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        // kills the thread without giving it any chance to clean up - should
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        // not be used in normal circumstances, use Delete() instead. It is a
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        // dangerous function that should only be used in the most extreme
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        // cases! The wxThread object is deleted by Kill() if thread was
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        // killed (i.e. no errors occured).
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    wxThreadError Kill();
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        // pause a running thread
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    wxThreadError Pause();
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        // resume a paused thread
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    wxThreadError Resume();
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    // priority
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        // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
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        //
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        // NB: the priority can only be set before the thread is created
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    void SetPriority(unsigned int prio);
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        // Get the current priority.
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    unsigned int GetPriority() const;
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    // Get the thread ID - a platform dependent number which uniquely
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    // identifies a thread inside a process
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    unsigned long GetID() const;
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    // thread status inquiries
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        // Returns true if the thread is alive: i.e. running or suspended
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    bool IsAlive() const;
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        // Returns true if the thread is running (not paused, not killed).
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    bool IsRunning() const;
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        // Returns true if the thread is suspended
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    bool IsPaused() const;
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    // called when the thread exits - in the context of this thread
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    //
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    // NB: this function will not be called if the thread is Kill()ed
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    virtual void OnExit() { }
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protected:
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    // Returns TRUE if the thread was asked to terminate: this function should
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    // be called by the thread from time to time, otherwise the main thread
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    // will be left forever in Delete()!
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    bool TestDestroy();
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    // exits from the current thread - can be called only from this thread
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    void Exit(void *exitcode = 0);
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    // destructor is private - user code can't delete thread objects, they will
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    // auto-delete themselves (and thus must be always allocated on the heap).
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    // Use Delete() or Kill() instead.
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    //
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    // NB: derived classes dtors shouldn't be public neither!
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    virtual ~wxThread();
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    // entry point for the thread - called by Run() and executes in the context
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    // of this thread.
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    virtual void *Entry() = 0;
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private:
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    // no copy ctor/assignment operator
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    wxThread(const wxThread&);
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    wxThread& operator=(const wxThread&);
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    friend class wxThreadInternal;
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    // the (platform-dependent) thread class implementation
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    wxThreadInternal *p_internal;
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    // protects access to any methods of wxThreadInternal object
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    wxCriticalSection m_critsect;
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};
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// ----------------------------------------------------------------------------
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// Automatic initialization
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// ----------------------------------------------------------------------------
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// GUI mutex handling.
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void WXDLLEXPORT wxMutexGuiEnter();
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void WXDLLEXPORT wxMutexGuiLeave();
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#else // !wxUSE_THREADS
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#include "wx/defs.h" // for WXDLLEXPORT
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// no thread support
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inline void WXDLLEXPORT wxMutexGuiEnter() { }
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inline void WXDLLEXPORT wxMutexGuiLeave() { }
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#endif // wxUSE_THREADS
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// automatically unlock GUI mutex in dtor
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class WXDLLEXPORT wxMutexGuiLocker
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{
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public:
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    wxMutexGuiLocker() { wxMutexGuiEnter(); }
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   ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
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};
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// -----------------------------------------------------------------------------
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// implementation only until the end of file
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// -----------------------------------------------------------------------------
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#if wxUSE_THREADS
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#if defined(__WXMSW__) || defined(__WXPM__)
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    // unlock GUI if there are threads waiting for and lock it back when
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    // there are no more of them - should be called periodically by the main
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    // thread
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    extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
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    // returns TRUE if the main thread has GUI lock
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    extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
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    // wakes up the main thread if it's sleeping inside ::GetMessage()
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    extern void WXDLLEXPORT wxWakeUpMainThread();
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    // return TRUE if the main thread is waiting for some other to terminate:
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    // wxApp then should block all "dangerous" messages
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    extern bool WXDLLEXPORT wxIsWaitingForThread();
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#else // !MSW
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    // implement wxCriticalSection using mutexes
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    inline wxCriticalSection::wxCriticalSection() { }
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    inline wxCriticalSection::~wxCriticalSection() { }
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    inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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    inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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#endif // MSW/!MSW
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#endif // wxUSE_THREADS
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#endif // __THREADH__
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