Extract and pull the common functions from wxButton and wxToggleButton to wxAnyButton in wxUniv too. Also make wxToggleButton inherit from wxToggleButtonBase correctly git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77759 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			90 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/anybutton.h
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// Purpose:     wxAnyButton class
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// Author:      Vadim Zeitlin
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// Created:     2000-08-15 (extracted from button.h)
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// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_ANYBUTTON_H_
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#define _WX_UNIV_ANYBUTTON_H_
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#include "wx/univ/inphand.h"
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// ----------------------------------------------------------------------------
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// Common button functionality
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxAnyButton : public wxAnyButtonBase
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{
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public:
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    wxAnyButton() {}
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    virtual ~wxAnyButton() {}
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    // wxAnyButton actions
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    virtual void Toggle();
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    virtual void Press();
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    virtual void Release();
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    virtual void Click(){}
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    virtual bool PerformAction(const wxControlAction& action,
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                               long numArg = -1,
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                               const wxString& strArg = wxEmptyString) wxOVERRIDE;
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    static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) wxOVERRIDE
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    {
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        return GetStdInputHandler(handlerDef);
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    }
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protected:
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    // choose the default border for this window
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    virtual wxBorder GetDefaultBorder() const wxOVERRIDE { return wxBORDER_STATIC; }
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    virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
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    virtual bool DoDrawBackground(wxDC& dc) wxOVERRIDE;
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    virtual void DoDraw(wxControlRenderer *renderer) wxOVERRIDE;
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    // current state
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    bool m_isPressed,
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         m_isDefault;
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    // the (optional) image to show and the margins around it
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    wxBitmap m_bitmap;
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    wxCoord  m_marginBmpX,
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             m_marginBmpY;
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private:
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    wxDECLARE_NO_COPY_CLASS(wxAnyButton);
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};
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// ----------------------------------------------------------------------------
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// wxStdAnyButtonInputHandler: translates SPACE and ENTER keys and the left mouse
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// click into button press/release actions
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxStdAnyButtonInputHandler : public wxStdInputHandler
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{
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public:
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    wxStdAnyButtonInputHandler(wxInputHandler *inphand);
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    virtual bool HandleKey(wxInputConsumer *consumer,
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                           const wxKeyEvent& event,
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                           bool pressed) wxOVERRIDE;
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    virtual bool HandleMouse(wxInputConsumer *consumer,
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                             const wxMouseEvent& event) wxOVERRIDE;
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    virtual bool HandleMouseMove(wxInputConsumer *consumer,
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                                 const wxMouseEvent& event) wxOVERRIDE;
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    virtual bool HandleFocus(wxInputConsumer *consumer,
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                             const wxFocusEvent& event) wxOVERRIDE;
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    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated) wxOVERRIDE;
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private:
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    // the window (button) which has capture or NULL and the flag telling if
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    // the mouse is inside the button which captured it or not
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    wxWindow *m_winCapture;
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    bool      m_winHasMouse;
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};
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#endif // _WX_UNIV_ANYBUTTON_H_
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