git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24560 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			100 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        penguin.h
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// Purpose:     wxGLCanvas demo program
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// Author:      Robert Roebling
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Robert Roebling
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_PENGUIN_H_
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#define _WX_PENGUIN_H_
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#include "wx/defs.h"
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#include "wx/app.h"
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#include "wx/menu.h"
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#include "wx/dcclient.h"
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#include "wx/glcanvas.h"
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extern "C"
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{
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#include "lw.h"
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#include "trackball.h"
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}
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/* information needed to display lightwave mesh */
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typedef struct
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{
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//  gint do_init;         /* true if initgl not yet called */
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    bool do_init;
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    lwObject *lwobject;   /* lightwave object mesh */
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    float beginx,beginy;  /* position of mouse */
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    float quat[4];        /* orientation of object */
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    float zoom;           /* field of view in degrees */
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} mesh_info;
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/* Define a new application type */
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class MyApp: public wxApp
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{
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public:
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    bool OnInit();
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};
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/* Define a new frame type */
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class TestGLCanvas;
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class MyFrame: public wxFrame
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{
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public:
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    MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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        const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
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    void OnExit(wxCommandEvent& event);
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#if wxUSE_GLCANVAS
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    void SetCanvas( TestGLCanvas *canvas ) { m_canvas = canvas; }
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    TestGLCanvas *GetCanvas() { return m_canvas; }
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private:
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    TestGLCanvas *m_canvas;
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#endif
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    DECLARE_EVENT_TABLE()
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};
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#if wxUSE_GLCANVAS
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class TestGLCanvas: public wxGLCanvas
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{
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public:
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    TestGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize, long style = 0,
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        const wxString& name = wxT("TestGLCanvas"));
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    ~TestGLCanvas();
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    void OnPaint(wxPaintEvent& event);
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    void OnSize(wxSizeEvent& event);
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    void OnEraseBackground(wxEraseEvent& event);
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    void LoadLWO( const wxString &filename);
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    void OnMouse( wxMouseEvent& event );
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    void InitGL();
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    mesh_info  info;
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    bool       block;
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private:
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    DECLARE_EVENT_TABLE()
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};
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#endif // #if wxUSE_GLCANVAS
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#endif // #ifndef _WX_PENGUIN_H_
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