This commit is huge but there are no non-white-space changes in it. Some files containing third-party sources (src/msw/wince/time.cpp, src/x11/pango*.cpp) were left unchanged. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61724 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			397 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			397 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/palmos/listctrl.h
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// Purpose:     wxListCtrl class
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// Author:      William Osborne - minimal working wxPalmOS port
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// Modified by: Yunhui Fu
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// Created:     10/13/04
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// RCS-ID:      $Id$
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// Copyright:   (c) William Osborne
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_LISTCTRL_H_
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#define _WX_LISTCTRL_H_
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#if wxUSE_LISTCTRL
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#include "wx/control.h"
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#include "wx/event.h"
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#include "wx/hash.h"
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#include "wx/textctrl.h"
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class WXDLLIMPEXP_FWD_CORE wxImageList;
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/*
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    The wxListCtrl can show lists of items in four different modes:
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    wxLC_LIST:   multicolumn list view, with optional small icons (icons could be
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                 optional for some platforms). Columns are computed automatically,
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                 i.e. you don't set columns as in wxLC_REPORT. In other words,
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                 the list wraps, unlike a wxListBox.
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    wxLC_REPORT: single or multicolumn report view (with optional header)
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    wxLC_ICON:   large icon view, with optional labels
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    wxLC_SMALL_ICON: small icon view, with optional labels
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    You can change the style dynamically, either with SetSingleStyle or
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    SetWindowStyleFlag.
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    Further window styles:
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    wxLC_ALIGN_TOP          icons align to the top (default)
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    wxLC_ALIGN_LEFT         icons align to the left
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    wxLC_AUTOARRANGE        icons arrange themselves
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    wxLC_USER_TEXT          the app provides label text on demand, except for column headers
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    wxLC_EDIT_LABELS        labels are editable: app will be notified.
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    wxLC_NO_HEADER          no header in report mode
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    wxLC_NO_SORT_HEADER     can't click on header
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    wxLC_SINGLE_SEL         single selection
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    wxLC_SORT_ASCENDING     sort ascending (must still supply a comparison callback in SortItems)
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    wxLC_SORT_DESCENDING    sort descending (ditto)
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    Items are referred to by their index (position in the list starting from zero).
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    Label text is supplied via insertion/setting functions and is stored by the
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    control, unless the wxLC_USER_TEXT style has been specified, in which case
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    the app will be notified when text is required (see sample).
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    Images are dealt with by (optionally) associating 3 image lists with the control.
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    Zero-based indexes into these image lists indicate which image is to be used for
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    which item. Each image in an image list can contain a mask, and can be made out
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    of either a bitmap, two bitmaps or an icon. See ImagList.h for more details.
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    Notifications are passed via the wxWidgets 2.0 event system, or using virtual
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    functions in wxWidgets 1.66.
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    See the sample wxListCtrl app for API usage.
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    TODO:
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     - addition of further convenience functions
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       to avoid use of wxListItem in some functions
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     - state/overlay images: probably not needed.
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     - testing of whole API, extending current sample.
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 */
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class WXDLLIMPEXP_CORE wxListCtrl: public wxControl
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{
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public:
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    /*
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     * Public interface
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     */
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    wxListCtrl() { Init(); }
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    wxListCtrl(wxWindow *parent,
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               wxWindowID id = wxID_ANY,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = wxLC_ICON,
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               const wxValidator& validator = wxDefaultValidator,
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               const wxString& name = wxListCtrlNameStr)
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    {
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        Init();
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        Create(parent, id, pos, size, style, validator, name);
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    }
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    virtual ~wxListCtrl();
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    bool Create(wxWindow *parent,
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                wxWindowID id = wxID_ANY,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxLC_ICON,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxListCtrlNameStr);
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    // Attributes
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    ////////////////////////////////////////////////////////////////////////////
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    // Set the control colours
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    bool SetForegroundColour(const wxColour& col);
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    bool SetBackgroundColour(const wxColour& col);
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    // Gets information about this column
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    bool GetColumn(int col, wxListItem& item) const;
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    // Sets information about this column
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    bool SetColumn(int col, wxListItem& item) ;
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    // Gets the column width
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    int GetColumnWidth(int col) const;
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    // Sets the column width
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    bool SetColumnWidth(int col, int width) ;
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    // Gets the number of items that can fit vertically in the
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    // visible area of the list control (list or report view)
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    // or the total number of items in the list control (icon
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    // or small icon view)
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    int GetCountPerPage() const;
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    // return the total area occupied by all the items (icon/small icon only)
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    wxRect GetViewRect() const;
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    // Gets the edit control for editing labels.
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    wxTextCtrl* GetEditControl() const;
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    // Gets information about the item
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    bool GetItem(wxListItem& info) const ;
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    // Sets information about the item
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    bool SetItem(wxListItem& info) ;
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    // Sets a string field at a particular column
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    long SetItem(long index, int col, const wxString& label, int imageId = -1);
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    // Gets the item state
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    int  GetItemState(long item, long stateMask) const ;
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    // Sets the item state
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    bool SetItemState(long item, long state, long stateMask) ;
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    // Sets the item image
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    bool SetItemImage(long item, int image, int selImage) ;
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    bool SetItemColumnImage(long item, long column, int image);
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    // Gets the item text
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    wxString GetItemText(long item) const ;
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    // Sets the item text
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    void SetItemText(long item, const wxString& str) ;
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    // Gets the item data
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    long GetItemData(long item) const ;
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    // Sets the item data
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    bool SetItemPtrData(long item, wxUIntPtr data);
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    bool SetItemData(long item, long data) { return SetItemPtrData(item, data); }
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    // Gets the item rectangle
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    bool GetItemRect(long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const ;
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    // Gets the item position
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    bool GetItemPosition(long item, wxPoint& pos) const ;
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    // Sets the item position
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    bool SetItemPosition(long item, const wxPoint& pos) ;
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    // Gets the number of items in the list control
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    int GetItemCount() const;
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    // Gets the number of columns in the list control
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    int GetColumnCount() const { return m_colCount; }
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    // get the horizontal and vertical components of the item spacing
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    wxSize GetItemSpacing() const;
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    // Foreground colour of an item.
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    void SetItemTextColour( long item, const wxColour& col);
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    wxColour GetItemTextColour( long item ) const;
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    // Background colour of an item.
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    void SetItemBackgroundColour( long item, const wxColour &col);
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    wxColour GetItemBackgroundColour( long item ) const;
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    // Gets the number of selected items in the list control
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    int GetSelectedItemCount() const;
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    // Gets the text colour of the listview
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    wxColour GetTextColour() const;
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    // Sets the text colour of the listview
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    void SetTextColour(const wxColour& col);
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    // Gets the index of the topmost visible item when in
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    // list or report view
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    long GetTopItem() const ;
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    // Add or remove a single window style
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    void SetSingleStyle(long style, bool add = true) ;
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    // Searches for an item, starting from 'item'.
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    // item can be -1 to find the first item that matches the
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    // specified flags.
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    // Returns the item or -1 if unsuccessful.
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    long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ;
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    // Gets one of the three image lists
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    wxImageList *GetImageList(int which) const ;
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    // Sets the image list
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    void SetImageList(wxImageList *imageList, int which) ;
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    void AssignImageList(wxImageList *imageList, int which) ;
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    // are we in report mode?
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    bool InReportView() const { return HasFlag(wxLC_REPORT); }
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    // are we in virtual report mode?
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    bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
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    // refresh items selectively (only useful for virtual list controls)
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    void RefreshItem(long item);
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    void RefreshItems(long itemFrom, long itemTo);
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    // Operations
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    ////////////////////////////////////////////////////////////////////////////
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    // Arranges the items
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    bool Arrange(int flag = wxLIST_ALIGN_DEFAULT);
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    // Deletes an item
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    bool DeleteItem(long item);
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    // Deletes all items
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    bool DeleteAllItems() ;
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    // Deletes a column
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    bool DeleteColumn(int col);
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    // Deletes all columns
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    bool DeleteAllColumns();
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    // Clears items, and columns if there are any.
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    void ClearAll();
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    // Edit the label
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    wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
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    // End label editing, optionally cancelling the edit
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    bool EndEditLabel(bool cancel);
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    // Ensures this item is visible
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    bool EnsureVisible(long item) ;
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    // Find an item whose label matches this string, starting from the item after 'start'
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    // or the beginning if 'start' is -1.
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    long FindItem(long start, const wxString& str, bool partial = false);
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    // Find an item whose data matches this data, starting from the item after 'start'
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    // or the beginning if 'start' is -1.
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    long FindItem(long start, long data);
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    // Find an item nearest this position in the specified direction, starting from
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    // the item after 'start' or the beginning if 'start' is -1.
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    long FindItem(long start, const wxPoint& pt, int direction);
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    // Determines which item (if any) is at the specified point,
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    // giving details in 'flags' (see wxLIST_HITTEST_... flags above)
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    long HitTest(const wxPoint& point, int& flags);
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    // Inserts an item, returning the index of the new item if successful,
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    // -1 otherwise.
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    long InsertItem(wxListItem& info);
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    // Insert a string item
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    long InsertItem(long index, const wxString& label);
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    // Insert an image item
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    long InsertItem(long index, int imageIndex);
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    // Insert an image/string item
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    long InsertItem(long index, const wxString& label, int imageIndex);
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    // For list view mode (only), inserts a column.
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    long InsertColumn(long col, wxListItem& info);
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    long InsertColumn(long col,
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                      const wxString& heading,
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                      int format = wxLIST_FORMAT_LEFT,
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                      int width = -1);
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    // set the number of items in a virtual list control
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    void SetItemCount(long count);
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    // Scrolls the list control. If in icon, small icon or report view mode,
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    // x specifies the number of pixels to scroll. If in list view mode, x
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    // specifies the number of columns to scroll.
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    // If in icon, small icon or list view mode, y specifies the number of pixels
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    // to scroll. If in report view mode, y specifies the number of lines to scroll.
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    bool ScrollList(int dx, int dy);
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    // Sort items.
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    // fn is a function which takes 3 long arguments: item1, item2, data.
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    // item1 is the long data associated with a first item (NOT the index).
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    // item2 is the long data associated with a second item (NOT the index).
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    // data is the same value as passed to SortItems.
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    // The return value is a negative number if the first item should precede the second
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    // item, a positive number of the second item should precede the first,
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    // or zero if the two items are equivalent.
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    // data is arbitrary data to be passed to the sort function.
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    bool SortItems(wxListCtrlCompare fn, long data);
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    // bring the control in sync with current m_windowStyle value
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    void UpdateStyle();
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    // Event handlers
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    ////////////////////////////////////////////////////////////////////////////
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    // Necessary for drawing hrules and vrules, if specified
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    void OnPaint(wxPaintEvent& event);
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    virtual bool ShouldInheritColours() const { return false; }
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    virtual wxVisualAttributes GetDefaultAttributes() const
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    {
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        return GetClassDefaultAttributes(GetWindowVariant());
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    }
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    static wxVisualAttributes
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    GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
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protected:
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    // common part of all ctors
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    void Init();
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    // free memory taken by all internal data
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    void FreeAllInternalData();
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    wxTextCtrl*       m_textCtrl;        // The control used for editing a label
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    wxImageList *     m_imageListNormal; // The image list for normal icons
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    wxImageList *     m_imageListSmall;  // The image list for small icons
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    wxImageList *     m_imageListState;  // The image list state icons (not implemented yet)
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    bool              m_ownsImageListNormal,
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                      m_ownsImageListSmall,
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                      m_ownsImageListState;
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    int               m_colCount;   // Windows doesn't have GetColumnCount so must
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                                    // keep track of inserted/deleted columns
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    long              m_count;      // Keep track of item count to save calls to
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                                    // ListView_GetItemCount
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    bool              m_ignoreChangeMessages;
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    // true if we have any internal data (user data & attributes)
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    bool m_AnyInternalData;
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    // true if we have any items with custom attributes
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    bool m_hasAnyAttr;
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    // these functions are only used for virtual list view controls, i.e. the
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    // ones with wxLC_VIRTUAL style
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    // return the text for the given column of the given item
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    virtual wxString OnGetItemText(long item, long column) const;
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    // return the icon for the given item. In report view, OnGetItemImage will
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    // only be called for the first column. See OnGetItemColumnImage for
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    // details.
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    virtual int OnGetItemImage(long item) const;
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    // return the attribute for the item (may return NULL if none)
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    virtual wxListItemAttr *OnGetItemAttr(long item) const;
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private:
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    DECLARE_DYNAMIC_CLASS(wxListCtrl)
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    DECLARE_EVENT_TABLE()
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    wxDECLARE_NO_COPY_CLASS(wxListCtrl);
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};
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#endif // wxUSE_LISTCTRL
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#endif // _WX_LISTCTRL_H_
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