Files
wxWidgets/samples/splash/splash.cpp
Vadim Zeitlin 2cc44337c6 Use only wxFont ctor from wxFontInfo in the samples
Follow the documentation advice and prefer to use the ctor taking
wxFontInfo as it makes the code slightly shorter and more readable.
2018-09-17 15:29:42 +02:00

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8.2 KiB
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/////////////////////////////////////////////////////////////////////////////
// Name: splash.cpp
// Purpose: wxSplashScreen sample
// Author: Wlodzimierz ABX Skiba
// Modified by:
// Created: 04/08/2004
// Copyright: (c) Wlodzimierz Skiba
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/image.h"
#include "wx/splash.h"
#include "wx/mediactrl.h"
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows it is in resources and even
// though we could still include the XPM here it would be unused)
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
// for smartphone, pda and other small screens use resized embedded image
// instead of full colour png dedicated to desktops
#include "mobile.xpm"
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit() wxOVERRIDE;
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
bool m_isPda;
private:
// any class wishing to process wxWidgets events must use this macro
wxDECLARE_EVENT_TABLE();
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
Minimal_Run = wxID_HIGHEST + 1
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
wxEND_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
wxIMPLEMENT_APP(MyApp);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
wxImage::AddHandler(new wxPNGHandler);
// create the main application window
MyFrame *frame = new MyFrame(wxT("wxSplashScreen sample application"));
wxBitmap bitmap;
if (frame->m_isPda)
bitmap = wxBitmap(mobile_xpm);
bool ok = frame->m_isPda
? bitmap.IsOk()
: bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG);
if (ok)
{
new wxSplashScreen(bitmap,
wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxSIMPLE_BORDER|wxSTAY_ON_TOP);
}
#if !defined(__WXGTK20__)
// we don't need it at least on wxGTK with GTK+ 2.12.9
wxYield();
#endif
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title)
: wxFrame(NULL, wxID_ANY, title)
{
m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
// set the frame icon
SetIcon(wxICON(sample));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(wxID_ABOUT, wxT("&About\tF1"), wxT("Show about frame"));
menuFile->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, wxT("&File"));
menuBar->Append(helpMenu, wxT("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(wxT("Welcome to wxWidgets!"));
#endif // wxUSE_STATUSBAR
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxBitmap bitmap;
if (m_isPda) bitmap = wxBitmap(mobile_xpm);
bool ok = m_isPda
? bitmap.IsOk()
: bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG);
if (ok)
{
wxImage image = bitmap.ConvertToImage();
// do not scale on already small screens
if (!m_isPda)
image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
bitmap = wxBitmap(image);
wxSplashScreen *splash = new wxSplashScreen(bitmap,
wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxSIMPLE_BORDER|wxSTAY_ON_TOP);
wxWindow *win = splash->GetSplashWindow();
#if wxUSE_MEDIACTRL
wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, wxT("press.mpg"), wxPoint(2,2));
media->Play();
#else
wxStaticText *text = new wxStaticText( win,
wxID_EXIT,
wxT("click somewhere\non this image"),
wxPoint(m_isPda ? 0 : 13,
m_isPda ? 0 : 11)
);
text->SetBackgroundColour(*wxWHITE);
text->SetForegroundColour(*wxBLACK);
wxFont font = text->GetFont();
font.SetFractionalPointSize(2.0*font.GetFractionalPointSize()/3.0);
text->SetFont(font);
#endif
}
}