git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27090 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			188 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| wxWidgets 2.5 for Mac installation
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| ----------------------------------
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| 
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| On MacOS X, you can download Apple's free developer tools (gcc
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| and associated headers and libraries, such as the Carbon API).
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| You can then use configure in a similar way to compiling
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| wxWidgets on Linux (or on Windows using MinGW or Cygwin). See
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| 'Apple Developer Tools' below for more details on using
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| configure.
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| 
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| To target on MacOS 8 or 9, you need to buy Metrowerks
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| CodeWarrior. You can then compile Mac Classic or MacOS X
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| applications on Mac OS X, or compile Mac Classic or MacOS X
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| applications on Mac Classic. However you can only run and debug
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| each type of application on the target operating system.
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| 
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| Installing latest headers (and Carbon Support)
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| ----------------------------------------------
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| 
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| NOTE: these steps are not necessary for CW Pro 6 and above,
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| only for CW Pro 5.3.
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| 
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| The latest build for carbon support leads to a few changes you will have to
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| follow, in order to successfully compile the code (also necessary if you don't
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| want to build the carbon targets).
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| 
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| 1. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades.
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| 2. You have to download the 3.4.0 (or greater) universal interfaces from 
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| 	ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin.
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| 3. put the Interfaces and Libraries Folder into the MacOS Support folder and
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|    replace older versions.
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| 4. remove from the MacOS Support folder the separate OpenTransport folder.
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| 5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
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| 		#include <ControlDefinitions.h>
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| 	after the 
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| 		#include <Controls.h>
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| 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder.
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| 
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| If you want to build the carbon targets, you will also need the latest
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| carbonized version of MSL from Metrowerks, at the time of writing, this meant
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| applying the changes from the folders:
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| 
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| CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
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| CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes 
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| (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
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| 
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| Patching headers: CodeWarrior 8.x
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| ---------------------------------
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| 
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| If you run into trouble with WCHAR_MIN and WCHAR_MAX in ansi.h,
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| apply the patch ansi.diff.
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| 
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| You may also need to comment out the _T definition in
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| ctype.h if you get multiple definition errors.
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| 
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| setup.h
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| -------
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| 
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| in order to build wxMac with CodeWarrior, you must copy or alias the file
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| include/wx/mac/setup0.h to include/wx/setup.h.
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| 
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| this step is not needed when using the Apple Developer Tools under Mac OS X
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| since the setup.h file is automatically generated during the configuration.
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| 
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| OpenGL
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| ------
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| 
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| In order to build opengl support with CodeWarrior, you must install the opengl
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| libraries and headers from http://developer.apple.com/opengl/index.html
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| 
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| If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
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| include/wx/setup.h
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| 
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| If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
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| default) and remove the file OpenGLLibraryStub from the project
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| before compilation.
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| 
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| If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
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| --with-opengl to the arguments of configure when configuring wxMac.
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| 
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| Project Files
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| -------------
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| 
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| The project files are stored as xml text files and converted to binary
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| CodeWarrior projects in the distribution (see AppleScript Files below):
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|   - *M5.xml -> *M5.mcp for CodeWarrior 5.3
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|   - *M6.xml -> *M6.mcp for CodeWarrior 6
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|   - *M7.xml -> *M7.mcp for CodeWarrior 7 and above.
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| 
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| In order to build the library (and then the samples) you need to make the
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| following projects (for CW 5.3, similar process for CW 7):
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| 
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| :src:wxwindowsM5.mcp
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| :src:png:pngM5.mcp
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| :src:tiff:tiffM5.mcp
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| :src:jpeg:jpegM5.mcp
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| :src:zlib:zlibM5.mcp
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| 
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| Note that if using CW 8 and above, when compiling the samples
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| you may need to edit the target settings, click on Language
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| Settings, C/++ Language and remove the forward slash at the
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| start of /wx/wx_cw_d.h (or similar filename).
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| 
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| AppleScript Files
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| -----------------
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| 
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| Several AppleScript files are provided in the docs:mac directory:
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| 
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|   - M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects
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|   - M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files
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|   - M5build.applescript to automatically build all samples/demos projects
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|   - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
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|   - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
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|   - SetXMLCreator.applescript to set correct creator type (see below)
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| 
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| To run the XML to MCP conversion scripts:
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| 
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| Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run"
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| the applescript and when asked for a folder pick src/. Then it
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| takes a while to scan all dirs for the xml files and convert
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| them to mcps. If some conversions fail it means an mcp already
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| exists (back them up prior to running the script).
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| 
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| To set the correct creator type for importing into CodeWarrior,
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| you may need to run SetXMLCreator.applescript.
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| 
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| Apple Developer Tools
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| ---------------------
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| 
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| As in all Unix projects, you need to do something like this under MacOS X
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| with the Apple Developer Tools installed:
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| 
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| 1) cd into the base dir
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| 2) mkdir osx-build
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| 3) cd osx-build
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| 4) ../configure
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| 5) make
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| 
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| If you want to install the library into the system directories you'll need
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| to do this as root.  The accepted way of running commands as root is to
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| use the built-in sudo mechanism.  First of all, you must be using an
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| account marked as a "Computer Administrator".  Then
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| 
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| 6) sudo make install
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| 7) type <YOUR OWN PASSWORD>
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| 
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| Note that while using this method is okay for development, it is not
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| recommended that you require endusers to install wxWidgets into their
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| system directories in order to use your program.  One way to avoid this
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| is to configure wxWidgets with --disable-shared.  Another way to avoid
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| it is to make a framework for wxWidgets.  Making frameworks is beyond
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| the scope of this document.
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| 
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| Note:
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| We recommend you configure a static library instead:
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| 
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| 4) ../configure --disable-shared
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| 
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| or activate OpenGL:
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| 
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| 4) ../configure --with-opengl
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| 
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| Note:
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| It is rarely desirable to install non-Apple software into system directories.
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| By configuring the library with --disable-shared and using the full path
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| to wx-config with the --in-place option you can avoid installing the library.
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| 
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| Problems with .xpm files
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| ------------------------
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| 
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| if you have downloaded all the files and get errors like :
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| 
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| Error   : the file 'wx/generic/tip.xpm' cannot be opened
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| tipdlg.cpp line 201   #include "wx/generic/tip.xpm"
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| 
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| then your cvs has changed the type of the .xpm files to something other than
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| text, in order to fix this either change the type by using a resource editor
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| or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
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| application that is included in this folder. This small applet itself queries
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| the Internet Config, so you will have to associate the "xpm" extension with
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| CodeWarrior before making use of this applet.
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| 
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| Missing PLStringFuncsLib
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| ------------------------
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| 
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| You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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| 
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