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			476 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			476 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{\class{wxThread}}\label{wxthread}
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| 
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| A thread is basically a path of execution through a program. Threads are
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| sometimes called {\it light-weight processes}, but the fundamental difference
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| between threads and processes is that memory spaces of different processes are
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| separated while all threads share the same address space. 
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| 
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| While it makes it much easier to share common data between several threads, it also 
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| makes it much easier to shoot oneself in the foot, so careful use of synchronization 
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| objects such as \helpref{mutexes}{wxmutex} or \helpref{critical sections}{wxcriticalsection} is recommended. In addition, don't create global thread 
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| objects because they allocate memory in their constructor, which will cause 
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| problems for the memory checking system.
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| 
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| \wxheading{Derived from}
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| 
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| None.
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| 
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| \wxheading{Include files}
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| 
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| <wx/thread.h>
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
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| 
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| \latexignore{\rtfignore{\wxheading{Members}}}
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| 
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| \membersection{Types of wxThreads}\label{typeswxthread}
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| 
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| There are two types of threads in wxWidgets: {\it detached} and {\it joinable},
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| modeled after the the POSIX thread API. This is different from the Win32 API
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| where all threads are joinable. 
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| 
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| By default wxThreads in wxWidgets use the detached behavior. Detached threads
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| delete themselves once they have completed, either by themselves when they complete 
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| processing or through a call to \helpref{wxThread::Delete}{wxthreaddelete}, and thus 
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| must be created on the heap (through the new operator, for example). Conversely, 
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| joinable threads do not delete themselves when they are done processing and as such
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| are safe to create on the stack. Joinable threads also provide the ability
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| for one to get value it returned from \helpref{wxThread::Entry}{wxthreadentry}
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| through \helpref{wxThread::Wait}{wxthreadwait}.
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| 
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| You shouldn't hurry to create all the threads joinable, however, because this
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| has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
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| system resources used by it will never be freed, and you also must delete the
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| corresponding wxThread object yourself if you did not create it on the stack. In 
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| contrast, detached threads are of the "fire-and-forget" kind: you only have to start 
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| a detached thread and it will terminate and destroy itself.
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| 
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| \membersection{wxThread deletion}\label{deletionwxthread}
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| 
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| Regardless of whether it has terminated or not, you should call 
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| \helpref{wxThread::Wait}{wxthreadwait} on a joinable thread to release its
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| memory, as outlined in \helpref{Types of wxThreads}{typeswxthread}. If you created
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| a joinable thread on the heap, remember to delete it manually with the delete 
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| operator or similar means as only detached threads handle this type of memory 
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| management.
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| 
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| Since detached threads delete themselves when they are finished processing,
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| you should take care when calling a routine on one. If you are certain the 
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| thread is still running and would like to end it, you may call 
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| \helpref{wxThread::Delete}{wxthreaddelete} to gracefully end it (which implies
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| that the thread will be deleted after that call to Delete()). It should be
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| implied that you should never attempt to delete a detached thread with the 
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| delete operator or similar means. 
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| 
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| As mentioned, \helpref{wxThread::Wait}{wxthreadwait} or 
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| \helpref{wxThread::Delete}{wxthreaddelete} attempts to gracefully terminate
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| a joinable and detached thread, respectively. It does this by waiting until
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| the thread in question calls \helpref{wxThread::TestDestroy}{wxthreadtestdestroy}
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| or ends processing (returns from \helpref{wxThread::Entry}{wxthreadentry}).
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| 
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| Obviously, if the thread does call TestDestroy() and does not end the calling
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| thread will come to halt. This is why it is important to call TestDestroy() in
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| the Entry() routine of your threads as often as possible.
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| 
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| As a last resort you can end the thread immediately through 
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| \helpref{wxThread::Kill}{wxthreadkill}. It is strongly recommended that you
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| do not do this, however, as it does not free the resources associated with
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| the object (although the wxThread object of detached threads will still be
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| deleted) and could leave the C runtime library in an undefined state.
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| 
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| \membersection{wxWidgets calls in secondary threads}\label{secondarywxthread}
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| 
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| All threads other then the "main application thread" (the one
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| \helpref{wxApp::OnInit}{wxapponinit} or your main function runs in, for 
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| example) are considered "secondary threads". These include all threads created 
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| by \helpref{wxThread::Create}{wxthreadcreate} or the corresponding constructors.
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| 
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| GUI calls, such as those to a \helpref{wxWindow}{wxwindow} or 
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| \helpref{wxBitmap}{wxbitmap} are explicitly not safe at all in secondary threads 
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| and could end your application prematurely. This is due to several reasons,
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| including the underlying native API and the fact that wxThread does not run a 
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| GUI event loop similar to other APIs as MFC. 
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| 
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| A workaround that works on some wxWidgets ports is calling \helpref{wxMutexGUIEnter}{wxmutexguienter} 
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| before any GUI calls and then calling \helpref{wxMutexGUILeave}{wxmutexguileave} afterwords. However,
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| the recommended way is to simply process the GUI calls in the main thread 
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| through an event that is posted by either \helpref{wxPostEvent}{wxpostevent} or
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| \helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. This does 
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| not imply that calls to these classes are thread-safe, however, as most 
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| wxWidgets classes are not thread-safe, including wxString.
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| 
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| \membersection{Don't poll a wxThread}\label{dontpollwxthread}
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| 
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| A common problem users experience with wxThread is that in their main thread
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| they will check the thread every now and then to see if it has ended through
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| \helpref{wxThread::IsRunning}{wxthreadisrunning}, only to find that their 
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| application has run into problems because the thread is using the default
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| behavior and has already deleted itself. Naturally, they instead attempt to
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| use joinable threads in place of the previous behavior.
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| 
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| However, polling a wxThread for when it has ended is in general a bad idea -
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| in fact calling a routine on any running wxThread should be avoided if 
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| possible. Instead, find a way to notify yourself when the thread has ended.
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| Usually you only need to notify the main thread, in which case you can post
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| an event to it via \helpref{wxPostEvent}{wxpostevent} or
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| \helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. In 
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| the case of secondary threads you can call a routine of another class
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| when the thread is about to complete processing and/or set the value
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| of a variable, possibly using \helpref{mutexes}{wxmutex} and/or other 
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| synchronization means if necessary.
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| 
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| \membersection{wxThread::wxThread}\label{wxthreadctor}
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| 
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| \func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
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| 
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| This constructor creates a new detached (default) or joinable C++ thread object. It
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| does not create or start execution of the real thread -- for this you should
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| use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
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| 
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| The possible values for {\it kind} parameters are:
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| 
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| \twocolwidtha{7cm}
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{{\bf wxTHREAD\_DETACHED}}{Creates a detached thread.}
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| \twocolitem{{\bf wxTHREAD\_JOINABLE}}{Creates a joinable thread.}
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| \end{twocollist}
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| 
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| 
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| \membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor}
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| 
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| \func{}{\destruct{wxThread}}{\void}
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| 
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| The destructor frees the resources associated with the thread. Notice that you
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| should never delete a detached thread -- you may only call
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| \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
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| destructs) itself. Because the detached threads delete themselves, they can
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| only be allocated on the heap.
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| 
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| Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
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| will not delete the C++ thread object. It is also safe to allocate them on
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| stack.
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| 
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| 
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| \membersection{wxThread::Create}\label{wxthreadcreate}
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| 
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| \func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}}
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| 
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| Creates a new thread. The thread object is created in the suspended state, and you
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| should call \helpref{Run}{wxthreadrun} to start running it.  You may optionally
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| specify the stack size to be allocated to it (Ignored on platforms that don't
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| support setting it explicitly, eg. Unix system without
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| \texttt{pthread\_attr\_setstacksize}). If you do not specify the stack size,
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| the system's default value is used.
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| 
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| {\bf Warning:} It is a good idea to explicitly specify a value as systems'
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| default values vary from just a couple of KB on some systems (BSD and
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| OS/2 systems) to one or several MB (Windows, Solaris, Linux). So, if you
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| have a thread that requires more than just a few KB of memory, you will
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| have mysterious problems on some platforms but not on the common ones. On the
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| other hand, just indicating a large stack size by default will give you
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| performance issues on those systems with small default stack since those
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| typically use fully committed memory for the stack. On the contrary, if
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| use a lot of threads (say several hundred), virtual adress space can get tight
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| unless you explicitly specify a smaller amount of thread stack space for each
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| thread.
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| 
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| 
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| \wxheading{Return value}
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| 
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| One of:
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| 
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| \twocolwidtha{7cm}
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
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| \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
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| \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
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| \end{twocollist}
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| 
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| 
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| \membersection{wxThread::Delete}\label{wxthreaddelete}
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| 
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| \func{wxThreadError}{Delete}{\void}
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| 
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| Calling \helpref{Delete}{wxthreaddelete} gracefully terminates a 
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| detached thread, either when the thread calls \helpref{TestDestroy}{wxthreadtestdestroy} or finished processing.
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| 
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| (Note that while this could work on a joinable thread you simply should not
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| call this routine on one as afterwards you may not be able to call 
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| \helpref{wxThread::Wait}{wxthreadwait} to free the memory of that thread).
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| 
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| See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
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| 
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| %%FIXME: What does this return and why?
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| 
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| \membersection{wxThread::Entry}\label{wxthreadentry}
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| 
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| \func{virtual ExitCode}{Entry}{\void}
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| 
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| This is the entry point of the thread. This function is pure virtual and must
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| be implemented by any derived class. The thread execution will start here.
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| 
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| The returned value is the thread exit code which is only useful for
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| joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
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| 
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| This function is called by wxWidgets itself and should never be called
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| directly.
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| 
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| 
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| \membersection{wxThread::Exit}\label{wxthreadexit}
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| 
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| \func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
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| 
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| This is a protected function of the wxThread class and thus can only be called
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| from a derived class. It also can only be called in the context of this
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| thread, i.e. a thread can only exit from itself, not from another thread.
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| 
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| This function will terminate the OS thread (i.e. stop the associated path of
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| execution) and also delete the associated C++ object for detached threads.
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| \helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
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| 
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| 
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| \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
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| 
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| \func{static int}{GetCPUCount}{\void}
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| 
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| Returns the number of system CPUs or -1 if the value is unknown.
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| 
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| \wxheading{See also}
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| 
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| \helpref{SetConcurrency}{wxthreadsetconcurrency}
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| 
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| 
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| \membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid}
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| 
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| \func{static unsigned long}{GetCurrentId}{\void}
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| 
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| Returns the platform specific thread ID of the current thread as a
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| long.  This can be used to uniquely identify threads, even if they are
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| not wxThreads.
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| 
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| 
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| \membersection{wxThread::GetId}\label{wxthreadgetid}
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| 
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| \constfunc{unsigned long}{GetId}{\void}
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| 
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| Gets the thread identifier: this is a platform dependent number that uniquely identifies the
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| thread throughout the system during its existence (i.e. the thread identifiers may be reused).
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| 
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| 
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| \membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
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| 
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| \constfunc{int}{GetPriority}{\void}
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| 
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| Gets the priority of the thread, between zero and 100.
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| 
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| The following priorities are defined:
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| 
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| \twocolwidtha{7cm}
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
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| \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
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| \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
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| \end{twocollist}
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| 
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| 
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| \membersection{wxThread::IsAlive}\label{wxthreadisalive}
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| 
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| \constfunc{bool}{IsAlive}{\void}
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| 
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| Returns \true if the thread is alive (i.e. started and not terminating).
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| 
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| Note that this function can only safely be used with joinable threads, not
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| detached ones as the latter delete themselves and so when the real thread is
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| no longer alive, it is not possible to call this function because
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| the wxThread object no longer exists.
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| 
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| \membersection{wxThread::IsDetached}\label{wxthreadisdetached}
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| 
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| \constfunc{bool}{IsDetached}{\void}
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| 
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| Returns \true if the thread is of the detached kind, \false if it is a joinable
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| one.
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| 
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| 
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| \membersection{wxThread::IsMain}\label{wxthreadismain}
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| 
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| \func{static bool}{IsMain}{\void}
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| 
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| Returns \true if the calling thread is the main application thread.
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| 
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| 
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| \membersection{wxThread::IsPaused}\label{wxthreadispaused}
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| 
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| \constfunc{bool}{IsPaused}{\void}
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| 
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| Returns \true if the thread is paused.
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| 
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| 
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| \membersection{wxThread::IsRunning}\label{wxthreadisrunning}
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| 
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| \constfunc{bool}{IsRunning}{\void}
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| 
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| Returns \true if the thread is running.
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| 
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| This method may only be safely used for joinable threads, see the remark in 
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| \helpref{IsAlive}{wxthreadisalive}.
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| 
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| 
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| \membersection{wxThread::Kill}\label{wxthreadkill}
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| 
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| \func{wxThreadError}{Kill}{\void}
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| 
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| Immediately terminates the target thread. {\bf This function is dangerous and should
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| be used with extreme care (and not used at all whenever possible)!} The resources
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| allocated to the thread will not be freed and the state of the C runtime library
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| may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} for detached 
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| threads or \helpref{Wait()}{wxthreadwait} for joinable threads instead.
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| 
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| For detached threads Kill() will also delete the associated C++ object.
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| However this will not happen for joinable threads and this means that you will
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| still have to delete the wxThread object yourself to avoid memory leaks.
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| In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be
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| called, so no thread-specific cleanup will be performed.
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| 
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| This function can only be called from another thread context, i.e. a thread
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| cannot kill itself.
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| 
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| It is also an error to call this function for a thread which is not running or
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| paused (in the latter case, the thread will be resumed first) -- if you do it,
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| a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned.
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| 
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| 
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| \membersection{wxThread::OnExit}\label{wxthreadonexit}
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| 
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| \func{void}{OnExit}{\void}
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| 
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| Called when the thread exits. This function is called in the context of the
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| thread associated with the wxThread object, not in the context of the main
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| thread. This function will not be called if the thread was
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| \helpref{killed}{wxthreadkill}.
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| 
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| This function should never be called directly.
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| 
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| 
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| \membersection{wxThread::Pause}\label{wxthreadpause}
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| 
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| \func{wxThreadError}{Pause}{\void}
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| 
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| Suspends the thread. Under some implementations (Win32), the thread is
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| suspended immediately, under others it will only be suspended when it calls
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| \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
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| thread doesn't call it at all, it won't be suspended).
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| 
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| This function can only be called from another thread context.
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| 
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| 
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| \membersection{wxThread::Run}\label{wxthreadrun}
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| 
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| \func{wxThreadError}{Run}{\void}
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| 
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| Starts the thread execution. Should be called after
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| \helpref{Create}{wxthreadcreate}.
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| 
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| This function can only be called from another thread context.
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| 
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| 
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| \membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
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| 
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| \func{void}{SetPriority}{\param{int}{ priority}}
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| 
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| Sets the priority of the thread, between $0$ and $100$. It can only be set
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| after calling \helpref{Create()}{wxthreadcreate} but before calling
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| \helpref{Run()}{wxthreadrun}.
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| 
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| The following priorities are already defined:
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| 
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| \twocolwidtha{7cm}
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
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| \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
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| \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
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| \end{twocollist}
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| 
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| 
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| \membersection{wxThread::Sleep}\label{wxthreadsleep}
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| 
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| \func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
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| 
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| Pauses the thread execution for the given amount of time.
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| 
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| This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
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| threads (i.e. all except the main one).
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| 
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| 
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| \membersection{wxThread::Resume}\label{wxthreadresume}
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| 
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| \func{wxThreadError}{Resume}{\void}
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| 
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| Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
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| 
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| This function can only be called from another thread context.
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| 
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| 
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| \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
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| 
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| \func{static bool}{SetConcurrency}{\param{size\_t }{level}}
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| 
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| Sets the thread concurrency level for this process. This is, roughly, the
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| number of threads that the system tries to schedule to run in parallel.
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| The value of $0$ for {\it level} may be used to set the default one.
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| 
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| Returns \true on success or false otherwise (for example, if this function is
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| not implemented for this platform -- currently everything except Solaris).
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| 
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| 
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| \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
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| 
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| \func{virtual bool}{TestDestroy}{\void}
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| 
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| This function should be called periodically by the thread to ensure that calls
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| to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
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| work. If it returns \true, the thread should exit as soon as possible.
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| 
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| Notice that under some platforms (POSIX), implementation of 
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| \helpref{Pause}{wxthreadpause} also relies on this function being called, so
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| not calling it would prevent both stopping and suspending thread from working.
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| 
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| 
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| \membersection{wxThread::This}\label{wxthreadthis}
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| 
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| \func{static wxThread *}{This}{\void}
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| 
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| Return the thread object for the calling thread. NULL is returned if the calling thread
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| is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
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| whether the thread is really the main one because NULL may also be returned for the thread
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| not created with wxThread class. Generally speaking, the return value for such a thread
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| is undefined.
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| 
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| 
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| \membersection{wxThread::Yield}\label{wxthreadyield}
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| 
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| \func{void}{Yield}{\void}
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| 
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| Give the rest of the thread time slice to the system allowing the other threads to run.
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| See also \helpref{Sleep()}{wxthreadsleep}.
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| 
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| 
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| \membersection{wxThread::Wait}\label{wxthreadwait}
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| 
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| \constfunc{ExitCode}{Wait}{\void}
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| 
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| Waits for a joinable thread to terminate and returns the value the thread
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| returned from \helpref{wxThread::Entry}{wxthreadentry} or {\tt (ExitCode)-1} on
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| error. Notice that, unlike \helpref{Delete}{wxthreaddelete} doesn't cancel the
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| thread in any way so the caller waits for as long as it takes to the thread to
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| exit.
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| 
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| You can only Wait() for joinable (not detached) threads.
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| 
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| This function can only be called from another thread context.
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| 
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| See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
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| 
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