Files
wxWidgets/wxPython/contrib/glcanvas/glcanvas.i
Robin Dunn 6e2129f90f Changed the name of export.h to wxPython.h so it wouldn't be so
generic.  This is the header that should be included by 3rd party
stuff that is embedding wxPython or making a new wxPython extension
module.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15327 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-05-02 02:46:14 +00:00

179 lines
5.3 KiB
OpenEdge ABL

/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.i
// Purpose: SWIG definitions for the OpenGL wxWindows classes
//
// Author: Robin Dunn
//
// Created: 15-Mar-1999
// RCS-ID: $Id$
// Copyright: (c) 1998 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
%module glcanvas
%{
#include "wxPython.h"
#ifdef __WXMSW__
#include "myglcanvas.h"
#else
#include <wx/glcanvas.h>
#endif
%}
//---------------------------------------------------------------------------
%include typemaps.i
%include my_typemaps.i
%extern wx.i
%extern windows.i
%extern windows2.i
%extern windows3.i
%extern frames.i
%extern _defs.i
%extern misc.i
%extern gdi.i
%extern controls.i
%extern events.i
%pragma(python) code = "import wx"
//----------------------------------------------------------------------
%{
// Put some wx default wxChar* values into wxStrings.
static const wxString wxPyGLCanvasNameStr(wxT("GLCanvas"));
static const wxString wxPyEmptyString(wxT(""));
%}
//---------------------------------------------------------------------------
class wxPalette;
class wxWindow;
class wxSize;
class wxPoint;
class wxGLCanvas;
//---------------------------------------------------------------------------
class wxGLContext : public wxObject {
public:
#ifndef __WXMAC__ // fix this?
wxGLContext(bool isRGB, wxGLCanvas *win,
const wxPalette& palette = wxNullPalette);
#endif
~wxGLContext();
void SetCurrent();
void SetColour(const char *colour);
void SwapBuffers();
#ifdef __WXGTK__
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
wxPalette* GetPalette();
#endif
wxWindow* GetWindow();
};
//---------------------------------------------------------------------------
enum {
WX_GL_RGBA, // use true color palette
WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
WX_GL_DOUBLEBUFFER, // use doublebuffer
WX_GL_STEREO, // use stereoscopic display
WX_GL_AUX_BUFFERS, // number of auxiliary buffers
WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits)
WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
WX_GL_STENCIL_SIZE, // bits for stencil buffer
WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
};
%typemap(python, in) int *attribList (int *temp) {
int i;
if (PySequence_Check($source)) {
int size = PyObject_Length($source);
temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
for (i = 0; i < size; i++) {
temp[i] = PyInt_AsLong(PySequence_GetItem($source, i));
}
temp[size] = 0;
$target = temp;
}
}
%typemap(python, freearg) int *attribList
{
delete [] $source;
}
class wxGLCanvas : public wxWindow {
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
%name(wxGLCanvasWithContext)
wxGLCanvas( wxWindow *parent,
const wxGLContext *shared = NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette );
// bool Create(wxWindow *parent, wxWindowID id,
// const wxPoint& pos, const wxSize& size, long style, const wxString& name);
%pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
%pragma(python) addtomethod = "wxGLCanvasWithContext:val._setOORInfo(self)"
void SetCurrent();
void SetColour(const char *colour);
void SwapBuffers();
wxGLContext* GetContext();
#ifdef __WXMSW__
void SetupPixelFormat(int *attribList = NULL);
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
wxPalette* GetPalette();
#endif
};
//---------------------------------------------------------------------------
%init %{
wxClassInfo::CleanUpClasses();
wxClassInfo::InitializeClasses();
%}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------