Files
wxWidgets/src/msw/window.cpp
Karsten Ballüder 2bda0e1738 added some wxMSW stuff
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-05-20 14:12:05 +00:00

4960 lines
125 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: windows.cpp
// Purpose: wxWindow
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "window.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include <stdio.h>
#include "wx/setup.h"
#include "wx/menu.h"
#include "wx/dc.h"
#include "wx/dcclient.h"
#include "wx/utils.h"
#include "wx/app.h"
#include "wx/panel.h"
#include "wx/layout.h"
#include "wx/dialog.h"
#include "wx/listbox.h"
#include "wx/button.h"
#include "wx/settings.h"
#include "wx/msgdlg.h"
#endif
#if USE_OWNER_DRAWN
#include "wx/ownerdrw.h"
#endif
#if USE_DRAG_AND_DROP
#include "wx/msw/ole/droptgt.h"
#endif
#include "wx/menuitem.h"
#include "wx/msw/private.h"
#include <string.h>
#ifndef __GNUWIN32__
#include <shellapi.h>
#include <mmsystem.h>
#endif
#ifdef __WIN32__
#include <windowsx.h>
#endif
#ifdef __GNUWIN32__
#include <wx/msw/gnuwin32/extra.h>
#endif
#ifdef GetCharWidth
#undef GetCharWidth
#endif
#ifdef FindWindow
#undef FindWindow
#endif
#ifdef GetClassName
#undef GetClassName
#endif
#ifdef GetClassInfo
#undef GetClassInfo
#endif
#define WINDOW_MARGIN 3 // This defines sensitivity of Leave events
wxMenu *wxCurrentPopupMenu = NULL;
extern wxList wxPendingDelete;
void wxRemoveHandleAssociation(wxWindow *win);
void wxAssociateWinWithHandle(HWND hWnd, wxWindow *win);
wxWindow *wxFindWinFromHandle(WXHWND hWnd);
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxEvtHandler)
BEGIN_EVENT_TABLE(wxWindow, wxEvtHandler)
EVT_CHAR(wxWindow::OnChar)
EVT_SIZE(wxWindow::OnSize)
EVT_ERASE_BACKGROUND(wxWindow::OnEraseBackground)
EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged)
EVT_INIT_DIALOG(wxWindow::OnInitDialog)
EVT_IDLE(wxWindow::OnIdle)
END_EVENT_TABLE()
#endif
// Find an item given the MS Windows id
wxWindow *wxWindow::FindItem(const int id) const
{
if (!GetChildren())
return NULL;
wxNode *current = GetChildren()->First();
while (current)
{
wxWindow *childWin = (wxWindow *)current->Data();
wxWindow *wnd = childWin->FindItem(id) ;
if (wnd)
return wnd ;
if (childWin->IsKindOf(CLASSINFO(wxControl)))
{
wxControl *item = (wxControl *)childWin;
if (item->m_windowId == id)
return item;
else
{
// In case it's a 'virtual' control (e.g. radiobox)
if (item->GetSubcontrols().Member((wxObject *)id))
return item;
}
}
current = current->Next();
}
return NULL;
}
// Find an item given the MS Windows handle
wxWindow *wxWindow::FindItemByHWND(const WXHWND hWnd, bool controlOnly) const
{
if (!GetChildren())
return NULL;
wxNode *current = GetChildren()->First();
while (current)
{
wxObject *obj = (wxObject *)current->Data() ;
// Do a recursive search.
wxWindow *parent = (wxWindow *)obj ;
wxWindow *wnd = parent->FindItemByHWND(hWnd) ;
if (wnd)
return wnd ;
if ((!controlOnly) || obj->IsKindOf(CLASSINFO(wxControl)))
{
wxWindow *item = (wxWindow *)current->Data();
if ((HWND)(item->GetHWND()) == (HWND) hWnd)
return item;
else
{
if ( item->ContainsHWND(hWnd) )
return item;
}
}
current = current->Next();
}
return NULL;
}
// Default command handler
bool wxWindow::MSWCommand(const WXUINT WXUNUSED(param), const WXWORD WXUNUSED(id))
{
return FALSE;
}
bool wxWindow::MSWNotify(const WXWPARAM WXUNUSED(wParam), const WXLPARAM WXUNUSED(lParam))
{
return FALSE;
}
void wxWindow::PreDelete(const WXHDC WXUNUSED(dc))
{
}
WXHWND wxWindow::GetHWND(void) const
{
return (WXHWND) m_hWnd;
}
void wxWindow::SetHWND(WXHWND hWnd)
{
m_hWnd = hWnd;
}
// Constructor
wxWindow::wxWindow(void)
{
// Generic
m_windowId = 0;
m_isShown = TRUE;
m_windowStyle = 0;
m_windowParent = NULL;
m_windowEventHandler = this;
m_windowName = "";
m_windowCursor = *wxSTANDARD_CURSOR;
m_children = new wxList;
m_doubleClickAllowed = 0 ;
m_winCaptured = FALSE;
m_constraints = NULL;
m_constraintsInvolvedIn = NULL;
m_windowSizer = NULL;
m_sizerParent = NULL;
m_autoLayout = FALSE;
m_windowValidator = NULL;
// MSW-specific
m_hWnd = 0;
m_winEnabled = TRUE;
m_caretWidth = 0; m_caretHeight = 0;
m_caretEnabled = FALSE;
m_caretShown = FALSE;
m_inOnSize = FALSE;
m_minSizeX = -1;
m_minSizeY = -1;
m_maxSizeX = -1;
m_maxSizeY = -1;
// m_paintHDC = 0;
// m_tempHDC = 0;
m_isBeingDeleted = FALSE;
m_oldWndProc = 0;
#ifndef __WIN32__
m_globalHandle = 0;
#endif
m_useCtl3D = FALSE;
m_defaultItem = NULL;
wxSystemSettings settings;
m_backgroundColour = settings.GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
m_foregroundColour = *wxBLACK;
m_defaultForegroundColour = *wxBLACK ;
m_defaultBackgroundColour = settings.GetSystemColour(wxSYS_COLOUR_3DFACE) ;
/*
wxColour(GetRValue(GetSysColor(COLOR_WINDOW)),
GetGValue(GetSysColor(COLOR_BTNFACE)), GetBValue(GetSysColor(COLOR_BTNFACE)));
*/
// wxWnd
m_lastMsg = 0;
m_lastWParam = 0;
m_lastLParam = 0;
m_acceleratorTable = 0;
m_hMenu = 0;
m_xThumbSize = 0;
m_yThumbSize = 0;
m_backgroundTransparent = FALSE;
m_lastXPos = (float)-1.0;
m_lastYPos = (float)-1.0;
m_lastEvent = -1;
m_returnCode = 0;
#if USE_DRAG_AND_DROP
m_pDropTarget = NULL;
#endif
}
// Destructor
wxWindow::~wxWindow(void)
{
m_isBeingDeleted = TRUE;
// JACS - if behaviour is odd, restore this
// to the start of ~wxWindow. Vadim has changed
// it to nearer the end. Unsure of side-effects
// e.g. when deleting associated global data.
// Restore old Window proc, if required
// UnsubclassWin();
// Have to delete constraints/sizer FIRST otherwise
// sizers may try to look at deleted windows as they
// delete themselves.
#if USE_CONSTRAINTS
DeleteRelatedConstraints();
if (m_constraints)
{
// This removes any dangling pointers to this window
// in other windows' constraintsInvolvedIn lists.
UnsetConstraints(m_constraints);
delete m_constraints;
m_constraints = NULL;
}
if (m_windowSizer)
{
delete m_windowSizer;
m_windowSizer = NULL;
}
// If this is a child of a sizer, remove self from parent
if (m_sizerParent)
m_sizerParent->RemoveChild((wxWindow *)this);
#endif
// wxWnd
MSWDetachWindowMenu();
wxRemoveHandleAssociation(this);
// TODO for backward compatibility
#if 0
// WX_CANVAS
if (m_windowDC)
{
HWND hWnd = (HWND) GetHWND();
HDC dc = ::GetDC(hWnd);
m_windowDC->SelectOldObjects (dc);
ReleaseDC(hWnd, dc);
delete m_windowDC;
}
#endif
if (m_windowParent)
m_windowParent->RemoveChild(this);
DestroyChildren();
if (m_hWnd)
::DestroyWindow((HWND)m_hWnd);
m_hWnd = 0;
#ifndef __WIN32__
if (m_globalHandle)
{
GlobalFree((HGLOBAL) m_globalHandle);
m_globalHandle = 0;
}
#endif
delete m_children;
m_children = NULL;
// Just in case the window has been Closed, but
// we're then deleting immediately: don't leave
// dangling pointers.
wxPendingDelete.DeleteObject(this);
// Just in case we've loaded a top-level window via
// wxWindow::LoadNativeDialog but we weren't a dialog
// class
wxTopLevelWindows.DeleteObject(this);
// if (GetFont() && GetFont()->Ok())
// GetFont()->ReleaseResource();
if ( m_windowValidator )
delete m_windowValidator;
// Restore old Window proc, if required
// and remove hWnd <-> wxWindow association
UnsubclassWin();
}
// Destroy the window (delayed, if a managed window)
bool wxWindow::Destroy(void)
{
delete this;
return TRUE;
}
extern char wxCanvasClassName[];
// Constructor
bool wxWindow::Create(wxWindow *parent, const wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const long style,
const wxString& name)
{
// Generic
m_isBeingDeleted = FALSE;
m_windowId = 0;
m_isShown = TRUE;
m_windowStyle = 0;
m_windowParent = NULL;
m_windowEventHandler = this;
// m_windowFont = NULL;
// We don't wish internal (potentially transient) fonts to be found
// by FindOrCreate
// wxTheFontList->RemoveFont(& m_windowFont);
m_windowName = "";
m_windowCursor = *wxSTANDARD_CURSOR;
m_doubleClickAllowed = 0 ;
m_winCaptured = FALSE;
m_constraints = NULL;
m_constraintsInvolvedIn = NULL;
m_windowSizer = NULL;
m_sizerParent = NULL;
m_autoLayout = FALSE;
m_windowValidator = NULL;
#if USE_DRAG_AND_DROP
m_pDropTarget = NULL;
#endif
// MSW-specific
m_hWnd = 0;
m_winEnabled = TRUE;
m_caretWidth = 0; m_caretHeight = 0;
m_caretEnabled = FALSE;
m_caretShown = FALSE;
m_inOnSize = FALSE;
m_minSizeX = -1;
m_minSizeY = -1;
m_maxSizeX = -1;
m_maxSizeY = -1;
// m_paintHDC = 0;
// m_tempHDC = 0;
m_oldWndProc = 0;
#ifndef __WIN32__
m_globalHandle = 0;
#endif
m_useCtl3D = FALSE;
m_defaultItem = NULL;
m_windowParent = NULL;
// m_windowDC = NULL;
m_mouseInWindow = FALSE;
if (!parent)
return FALSE;
if (parent) parent->AddChild(this);
// wxWnd
m_lastMsg = 0;
m_lastWParam = 0;
m_lastLParam = 0;
m_acceleratorTable = 0;
m_hMenu = 0;
m_xThumbSize = 0;
m_yThumbSize = 0;
m_backgroundTransparent = FALSE;
m_lastXPos = (float)-1.0;
m_lastYPos = (float)-1.0;
m_lastEvent = -1;
m_returnCode = 0;
SetName(name);
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
int x = pos.x;
int y = pos.y;
int width = size.x;
int height = size.y;
wxSystemSettings settings;
m_backgroundColour = settings.GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
m_foregroundColour = *wxBLACK;
m_defaultForegroundColour = *wxBLACK ;
m_defaultBackgroundColour = settings.GetSystemColour(wxSYS_COLOUR_3DFACE) ;
/*
m_defaultBackgroundColour = wxColour(GetRValue(GetSysColor(COLOR_BTNFACE)),
GetGValue(GetSysColor(COLOR_BTNFACE)), GetBValue(GetSysColor(COLOR_BTNFACE)));
*/
m_windowStyle = style;
DWORD msflags = 0;
if (style & wxBORDER)
msflags |= WS_BORDER;
if (style & wxTHICK_FRAME)
msflags |= WS_THICKFRAME;
// TODO: probably make WS_CLIPCHILDREN this a setting in wx/setup.h,
// to reduce flicker with the trade-off that groupboxes must paint in a solid
// colour (so your control order must be correct, and you can't easily draw a
// transparent group).
msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN;
bool want3D;
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D) ;
// Even with extended styles, need to combine with WS_BORDER
// for them to look right.
if (want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER) ||
(m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
msflags |= WS_BORDER;
m_mouseInWindow = FALSE ;
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
MSWCreate(m_windowId, (wxWindow *)parent, wxCanvasClassName, this, NULL, x, y, width, height, msflags,
NULL, exStyle);
return TRUE;
}
void wxWindow::SetFocus(void)
{
HWND hWnd = (HWND) GetHWND();
if (hWnd)
::SetFocus(hWnd);
}
void wxWindow::Enable(const bool enable)
{
m_winEnabled = enable;
HWND hWnd = (HWND) GetHWND();
if (hWnd)
::EnableWindow(hWnd, (BOOL)enable);
}
void wxWindow::CaptureMouse(void)
{
HWND hWnd = (HWND) GetHWND();
if (hWnd && !m_winCaptured)
{
SetCapture(hWnd);
m_winCaptured = TRUE;
}
}
void wxWindow::ReleaseMouse(void)
{
if (m_winCaptured)
{
ReleaseCapture();
m_winCaptured = FALSE;
}
}
// Push/pop event handler (i.e. allow a chain of event handlers
// be searched)
void wxWindow::PushEventHandler(wxEvtHandler *handler)
{
handler->SetNextHandler(GetEventHandler());
SetEventHandler(handler);
}
wxEvtHandler *wxWindow::PopEventHandler(bool deleteHandler)
{
if ( GetEventHandler() )
{
wxEvtHandler *handlerA = GetEventHandler();
wxEvtHandler *handlerB = handlerA->GetNextHandler();
handlerA->SetNextHandler(NULL);
SetEventHandler(handlerB);
if ( deleteHandler )
{
delete handlerA;
return NULL;
}
else
return handlerA;
}
else
return NULL;
}
#if USE_DRAG_AND_DROP
void wxWindow::SetDropTarget(wxDropTarget *pDropTarget)
{
DELETEP(m_pDropTarget);
m_pDropTarget = pDropTarget;
if ( m_pDropTarget != 0 )
m_pDropTarget->Register(m_hWnd);
}
#endif
//old style file-manager drag&drop support
// I think we should retain the old-style
// DragAcceptFiles in parallel with SetDropTarget.
// JACS
void wxWindow::DragAcceptFiles(const bool accept)
{
HWND hWnd = (HWND) GetHWND();
if (hWnd)
::DragAcceptFiles(hWnd, (BOOL)accept);
}
// Get total size
void wxWindow::GetSize(int *x, int *y) const
{
HWND hWnd = (HWND) GetHWND();
RECT rect;
GetWindowRect(hWnd, &rect);
*x = rect.right - rect.left;
*y = rect.bottom - rect.top;
}
void wxWindow::GetPosition(int *x, int *y) const
{
HWND hWnd = (HWND) GetHWND();
HWND hParentWnd = 0;
if (GetParent())
hParentWnd = (HWND) GetParent()->GetHWND();
RECT rect;
GetWindowRect(hWnd, &rect);
// Since we now have the absolute screen coords,
// if there's a parent we must subtract its top left corner
POINT point;
point.x = rect.left;
point.y = rect.top;
if (hParentWnd)
{
::ScreenToClient(hParentWnd, &point);
}
*x = point.x;
*y = point.y;
}
void wxWindow::ScreenToClient(int *x, int *y) const
{
HWND hWnd = (HWND) GetHWND();
POINT pt;
pt.x = *x;
pt.y = *y;
::ScreenToClient(hWnd, &pt);
*x = pt.x;
*y = pt.y;
}
void wxWindow::ClientToScreen(int *x, int *y) const
{
HWND hWnd = (HWND) GetHWND();
POINT pt;
pt.x = *x;
pt.y = *y;
::ClientToScreen(hWnd, &pt);
*x = pt.x;
*y = pt.y;
}
void wxWindow::SetCursor(const wxCursor& cursor)
{
m_windowCursor = cursor;
if (m_windowCursor.Ok())
{
HWND hWnd = (HWND) GetHWND();
// Change the cursor NOW if we're within the correct window
POINT point;
::GetCursorPos(&point);
RECT rect;
::GetWindowRect(hWnd, &rect);
if (::PtInRect(&rect, point) && !wxIsBusy())
::SetCursor((HCURSOR) m_windowCursor.GetHCURSOR());
}
// This will cause big reentrancy problems if wxFlushEvents is implemented.
// wxFlushEvents();
// return old_cursor;
}
// Get size *available for subwindows* i.e. excluding menu bar etc.
// For XView, this is the same as GetSize
void wxWindow::GetClientSize(int *x, int *y) const
{
HWND hWnd = (HWND) GetHWND();
RECT rect;
GetClientRect(hWnd, &rect);
*x = rect.right;
*y = rect.bottom;
}
void wxWindow::SetSize(const int x, const int y, const int width, const int height, const int sizeFlags)
{
int currentX, currentY;
GetPosition(&currentX, &currentY);
int actualWidth = width;
int actualHeight = height;
int actualX = x;
int actualY = y;
if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
actualX = currentX;
if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
actualY = currentY;
int currentW,currentH;
GetSize(&currentW, &currentH);
if (width == -1)
actualWidth = currentW ;
if (height == -1)
actualHeight = currentH ;
HWND hWnd = (HWND) GetHWND();
if (hWnd)
MoveWindow(hWnd, actualX, actualY, actualWidth, actualHeight, (BOOL)TRUE);
/* Not needed? should be called anyway via MoveWindow
if (!(width == -1) && (height == -1))
{
#if WXWIN_COMPATIBILITY
GetEventHandler()->OldOnSize(width, height);
#else
wxSizeEvent event(wxSize(width, height), m_windowId);
event.eventObject = this;
GetEventHandler()->ProcessEvent(event);
#endif
}
*/
}
void wxWindow::SetClientSize(const int width, const int height)
{
wxWindow *parent = GetParent();
HWND hWnd = (HWND) GetHWND();
HWND hParentWnd = (HWND) (HWND) parent->GetHWND();
RECT rect;
GetClientRect(hWnd, &rect);
RECT rect2;
GetWindowRect(hWnd, &rect2);
// Find the difference between the entire window (title bar and all)
// and the client area; add this to the new client size to move the
// window
int actual_width = rect2.right - rect2.left - rect.right + width;
int actual_height = rect2.bottom - rect2.top - rect.bottom + height;
// If there's a parent, must subtract the parent's top left corner
// since MoveWindow moves relative to the parent
POINT point;
point.x = rect2.left;
point.y = rect2.top;
if (parent)
{
::ScreenToClient(hParentWnd, &point);
}
MoveWindow(hWnd, point.x, point.y, actual_width, actual_height, (BOOL)TRUE);
#if WXWIN_COMPATIBILITY
GetEventHandler()->OldOnSize(width, height);
#else
wxSizeEvent event(wxSize(width, height), m_windowId);
event.m_eventObject = this;
GetEventHandler()->ProcessEvent(event);
#endif
}
bool wxWindow::Show(const bool show)
{
HWND hWnd = (HWND) GetHWND();
int cshow;
if (show)
cshow = SW_SHOW;
else
cshow = SW_HIDE;
ShowWindow(hWnd, (BOOL)cshow);
if (show)
{
BringWindowToTop(hWnd);
// Next line causes a crash on NT, apparently.
// UpdateWindow(hWnd); // Should this be here or will it cause inefficiency?
}
return TRUE;
}
bool wxWindow::IsShown(void) const
{
return (::IsWindowVisible((HWND) GetHWND()) != 0);
}
int wxWindow::GetCharHeight(void) const
{
TEXTMETRIC lpTextMetric;
HWND hWnd = (HWND) GetHWND();
HDC dc = ::GetDC(hWnd);
GetTextMetrics(dc, &lpTextMetric);
::ReleaseDC(hWnd, dc);
return lpTextMetric.tmHeight;
}
int wxWindow::GetCharWidth(void) const
{
TEXTMETRIC lpTextMetric;
HWND hWnd = (HWND) GetHWND();
HDC dc = ::GetDC(hWnd);
GetTextMetrics(dc, &lpTextMetric);
::ReleaseDC(hWnd, dc);
return lpTextMetric.tmAveCharWidth;
}
void wxWindow::GetTextExtent(const wxString& string, int *x, int *y,
int *descent, int *externalLeading, const wxFont *theFont, const bool) const
{
wxFont *fontToUse = (wxFont *)theFont;
if (!fontToUse)
fontToUse = (wxFont *) & m_windowFont;
HWND hWnd = (HWND) GetHWND();
HDC dc = ::GetDC(hWnd);
HFONT fnt = 0;
HFONT was = 0;
if (fontToUse && fontToUse->Ok())
{
// fontToUse->UseResource();
// fontToUse->RealizeResource();
if ((fnt=(HFONT) fontToUse->GetResourceHandle()))
was = SelectObject(dc,fnt) ;
}
SIZE sizeRect;
TEXTMETRIC tm;
GetTextExtentPoint(dc, (const char *)string, (int)string.Length(), &sizeRect);
GetTextMetrics(dc, &tm);
if (fontToUse && fnt && was)
SelectObject(dc,was) ;
ReleaseDC(hWnd, dc);
*x = sizeRect.cx;
*y = sizeRect.cy;
if (descent) *descent = tm.tmDescent;
if (externalLeading) *externalLeading = tm.tmExternalLeading;
// if (fontToUse)
// fontToUse->ReleaseResource();
}
#if WXWIN_COMPATIBILITY
void wxWindow::GetTextExtent(const wxString& string, float *x, float *y,
float *descent,
float *externalLeading,
const wxFont *theFont, const bool use16) const
{
int x1, y1, descent1, externalLeading1;
GetTextExtent(string, &x1, &y1, &descent1, &externalLeading1, theFont, use16);
*x = x1; *y = y1;
if ( descent )
*descent = descent1;
if ( externalLeading )
*externalLeading = externalLeading1;
}
#endif
void wxWindow::Refresh(const bool eraseBack, const wxRectangle *rect)
{
HWND hWnd = (HWND) GetHWND();
if (hWnd)
{
if (rect)
{
RECT mswRect;
mswRect.left = rect->x;
mswRect.top = rect->y;
mswRect.right = rect->x + rect->width;
mswRect.bottom = rect->y + rect->height;
::InvalidateRect(hWnd, &mswRect, eraseBack);
}
else
::InvalidateRect(hWnd, NULL, eraseBack);
}
}
// TODO: Are these really necessary now?
/*
WXHDC wxWindow::GetHDC(void) const
{
wxWindow *nonConst = (wxWindow *)this;
if (m_paintHDC)
return(m_paintHDC) ;
nonConst->m_tempHDC = (WXHDC) ::GetDC((HWND) GetHWND()) ;
return(m_tempHDC) ;
}
void wxWindow::ReleaseHDC(void)
{
// We're within an OnPaint: it'll be released.
if (m_paintHDC)
return ;
::ReleaseDC((HWND) GetHWND(),(HDC) m_tempHDC) ;
}
*/
// Hook for new window just as it's being created,
// when the window isn't yet associated with the handle
wxWindow *wxWndHook = NULL;
/*
#if HAVE_SOCKET
// DDE Interface Handler
extern "C" {
long ddeWindowProc(HWND hwnd,UINT message,WPARAM wparam,LPARAM lparam);
void __ddeUnblock(HWND hWnd, WPARAM wParam);
};
#endif
*/
// Main Windows 3 window proc
LRESULT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
wxWindow *wnd = wxFindWinFromHandle((WXHWND) hWnd);
if (!wnd && wxWndHook)
{
wxAssociateWinWithHandle(hWnd, wxWndHook);
wnd = wxWndHook;
wxWndHook = NULL;
wnd->m_hWnd = (WXHWND) hWnd;
}
#if (DEBUG > 1)
wxDebugMsg("hWnd = %d, m_hWnd = %d, msg = %d\n", hWnd, m_hWnd, message);
#endif
// Stop right here if we don't have a valid handle
// in our wxWnd object.
if (wnd && !wnd->m_hWnd) {
// wxDebugMsg("Warning: could not find a valid handle, wx_win.cc/wxWndProc.\n");
wnd->m_hWnd = (WXHWND) hWnd;
long res = wnd->MSWDefWindowProc(message, wParam, lParam );
wnd->m_hWnd = 0;
return res;
}
if (wnd) {
wnd->m_lastMsg = message;
wnd->m_lastWParam = wParam;
wnd->m_lastLParam = lParam;
/* Don't know why this was here
if (message == WM_SETFONT)
return 0;
else if (message == WM_INITDIALOG)
return TRUE;
*/
}
if (wnd)
return wnd->MSWWindowProc(message, wParam, lParam);
else
return DefWindowProc( hWnd, message, wParam, lParam );
}
// Should probably have a test for 'genuine' NT
#if defined(__WIN32__)
#define DIMENSION_TYPE short
#else
#define DIMENSION_TYPE int
#endif
// Main Windows 3 window proc
long wxWindow::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
#if 0
switch (message)
{
case WM_INITDIALOG:
case WM_ACTIVATE:
case WM_SETFOCUS:
case WM_KILLFOCUS:
case WM_CREATE:
case WM_PAINT:
case WM_QUERYDRAGICON:
case WM_SIZE:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_RBUTTONDBLCLK:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MBUTTONDBLCLK:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_LBUTTONDBLCLK:
case WM_MOUSEMOVE:
// case WM_DESTROY:
case WM_COMMAND:
case WM_NOTIFY:
case WM_MENUSELECT:
case WM_INITMENUPOPUP:
case WM_DRAWITEM:
case WM_MEASUREITEM:
case WM_KEYDOWN:
case WM_KEYUP:
case WM_CHAR: // Always an ASCII character
case WM_HSCROLL:
case WM_VSCROLL:
case WM_CTLCOLORBTN:
case WM_CTLCOLORDLG:
case WM_CTLCOLORLISTBOX:
case WM_CTLCOLORMSGBOX:
case WM_CTLCOLORSCROLLBAR:
case WM_CTLCOLORSTATIC:
case WM_CTLCOLOREDIT:
case WM_SYSCOLORCHANGE:
case WM_ERASEBKGND:
case WM_MDIACTIVATE:
case WM_DROPFILES:
case WM_QUERYENDSESSION:
// case WM_CLOSE:
case WM_GETMINMAXINFO:
return MSWDefWindowProc(message, wParam, lParam );
}
#endif
HWND hWnd = (HWND)m_hWnd;
switch (message)
{
/*
case WM_SETFONT:
{
return 0;
}
*/
case WM_ACTIVATE:
{
#ifdef __WIN32__
WORD state = LOWORD(wParam);
WORD minimized = HIWORD(wParam);
HWND hwnd = (HWND)lParam;
#else
WORD state = (WORD)wParam;
WORD minimized = LOWORD(lParam);
HWND hwnd = (HWND)HIWORD(lParam);
#endif
MSWOnActivate(state, (minimized != 0), (WXHWND) hwnd);
return 0;
break;
}
case WM_SETFOCUS:
{
HWND hwnd = (HWND)wParam;
// return OnSetFocus(hwnd);
if (MSWOnSetFocus((WXHWND) hwnd))
return 0;
else return MSWDefWindowProc(message, wParam, lParam );
break;
}
case WM_KILLFOCUS:
{
HWND hwnd = (HWND)lParam;
// return OnKillFocus(hwnd);
if (MSWOnKillFocus((WXHWND) hwnd))
return 0;
else
return MSWDefWindowProc(message, wParam, lParam );
break;
}
case WM_CREATE:
{
MSWOnCreate((WXLPCREATESTRUCT) (LPCREATESTRUCT)lParam);
return 0;
break;
}
case WM_SHOWWINDOW:
{
MSWOnShow((wParam != 0), (int) lParam);
break;
}
case WM_PAINT:
{
if (MSWOnPaint())
return 0;
else return MSWDefWindowProc(message, wParam, lParam );
break;
}
case WM_QUERYDRAGICON:
{
HICON hIcon = 0;
if ((hIcon = (HICON) MSWOnQueryDragIcon()))
return (long)hIcon;
else return MSWDefWindowProc(message, wParam, lParam );
break;
}
case WM_SIZE:
{
int width = LOWORD(lParam);
int height = HIWORD(lParam);
MSWOnSize(width, height, wParam);
break;
}
case WM_WINDOWPOSCHANGING:
{
WINDOWPOS *pos = (WINDOWPOS *)lParam;
MSWOnWindowPosChanging((void *)pos);
break;
}
case WM_RBUTTONDOWN:
{
int x = (DIMENSION_TYPE) LOWORD(lParam);
int y = (DIMENSION_TYPE) HIWORD(lParam);
MSWOnRButtonDown(x, y, wParam);
break;
}
case WM_RBUTTONUP:
{
int x = (DIMENSION_TYPE) LOWORD(lParam);
int y = (DIMENSION_TYPE) HIWORD(lParam);
MSWOnRButtonUp(x, y, wParam);
break;
}
case WM_RBUTTONDBLCLK:
{
int x = (DIMENSION_TYPE) LOWORD(lParam);
int y = (DIMENSION_TYPE) HIWORD(lParam);
MSWOnRButtonDClick(x, y, wParam);
break;
}
case WM_MBUTTONDOWN:
{
int x = (DIMENSION_TYPE) LOWORD(lParam);
int y = (DIMENSION_TYPE) HIWORD(lParam);
MSWOnMButtonDown(x, y, wParam);
break;
}
case WM_MBUTTONUP:
{
int x = (DIMENSION_TYPE) LOWORD(lParam);
int y = (DIMENSION_TYPE) HIWORD(lParam);
MSWOnMButtonUp(x, y, wParam);
break;
}
case WM_MBUTTONDBLCLK:
{
int x = (DIMENSION_TYPE) LOWORD(lParam);
int y = (DIMENSION_TYPE) HIWORD(lParam);
MSWOnMButtonDClick(x, y, wParam);
break;
}
case WM_LBUTTONDOWN:
{
int x = (DIMENSION_TYPE) LOWORD(lParam);
int y = (DIMENSION_TYPE) HIWORD(lParam);
MSWOnLButtonDown(x, y, wParam);
break;
}
case WM_LBUTTONUP:
{
int x = (DIMENSION_TYPE) LOWORD(lParam);
int y = (DIMENSION_TYPE) HIWORD(lParam);
MSWOnLButtonUp(x, y, wParam);
break;
}
case WM_LBUTTONDBLCLK:
{
int x = (DIMENSION_TYPE) LOWORD(lParam);
int y = (DIMENSION_TYPE) HIWORD(lParam);
MSWOnLButtonDClick(x, y, wParam);
break;
}
case WM_MOUSEMOVE:
{
int x = (DIMENSION_TYPE) LOWORD(lParam);
int y = (DIMENSION_TYPE) HIWORD(lParam);
MSWOnMouseMove(x, y, wParam);
break;
}
case MM_JOY1BUTTONDOWN:
{
int x = LOWORD(lParam);
int y = HIWORD(lParam);
MSWOnJoyDown(wxJOYSTICK1, x, y, wParam);
break;
}
case MM_JOY2BUTTONDOWN:
{
int x = LOWORD(lParam);
int y = HIWORD(lParam);
MSWOnJoyDown(wxJOYSTICK2, x, y, wParam);
break;
}
case MM_JOY1BUTTONUP:
{
int x = LOWORD(lParam);
int y = HIWORD(lParam);
MSWOnJoyUp(wxJOYSTICK1, x, y, wParam);
break;
}
case MM_JOY2BUTTONUP:
{
int x = LOWORD(lParam);
int y = HIWORD(lParam);
MSWOnJoyUp(wxJOYSTICK2, x, y, wParam);
break;
}
case MM_JOY1MOVE:
{
int x = LOWORD(lParam);
int y = HIWORD(lParam);
MSWOnJoyMove(wxJOYSTICK1, x, y, wParam);
break;
}
case MM_JOY2MOVE:
{
int x = LOWORD(lParam);
int y = HIWORD(lParam);
MSWOnJoyMove(wxJOYSTICK2, x, y, wParam);
break;
}
case MM_JOY1ZMOVE:
{
int z = LOWORD(lParam);
MSWOnJoyZMove(wxJOYSTICK1, z, wParam);
break;
}
case MM_JOY2ZMOVE:
{
int z = LOWORD(lParam);
MSWOnJoyZMove(wxJOYSTICK2, z, wParam);
break;
}
case WM_DESTROY:
{
if (MSWOnDestroy())
return 0;
else return MSWDefWindowProc(message, wParam, lParam );
break;
}
case WM_SYSCOMMAND:
{
return MSWOnSysCommand(wParam, lParam);
break;
}
case WM_COMMAND:
{
#ifdef __WIN32__
WORD id = LOWORD(wParam);
HWND hwnd = (HWND)lParam;
WORD cmd = HIWORD(wParam);
#else
WORD id = (WORD)wParam;
HWND hwnd = (HWND)LOWORD(lParam) ;
WORD cmd = HIWORD(lParam);
#endif
if (!MSWOnCommand(id, cmd, (WXHWND) hwnd))
return MSWDefWindowProc(message, wParam, lParam );
break;
}
#if defined(__WIN95__)
case WM_NOTIFY:
{
if (!MSWOnNotify(wParam, lParam))
return MSWDefWindowProc(message, wParam, lParam );
break;
}
#endif
case WM_MENUSELECT:
{
#ifdef __WIN32__
WORD flags = HIWORD(wParam);
HMENU sysmenu = (HMENU)lParam;
#else
WORD flags = LOWORD(lParam);
HMENU sysmenu = (HMENU)HIWORD(lParam);
#endif
MSWOnMenuHighlight((WORD)wParam, flags, (WXHMENU) sysmenu);
break;
}
case WM_INITMENUPOPUP:
{
MSWOnInitMenuPopup((WXHMENU) (HMENU)wParam, (int)LOWORD(lParam), (HIWORD(lParam) != 0));
break;
}
case WM_DRAWITEM:
{
return MSWOnDrawItem((int)wParam, (WXDRAWITEMSTRUCT *)lParam);
break;
}
case WM_MEASUREITEM:
{
return MSWOnMeasureItem((int)wParam, (WXMEASUREITEMSTRUCT *)lParam);
break;
}
case WM_KEYDOWN:
{
// return Default();
if (wParam == VK_SHIFT)
return Default();
else if (wParam == VK_CONTROL)
return Default();
// Avoid duplicate messages to OnChar
else if ((wParam != VK_ESCAPE) && (wParam != VK_SPACE) && (wParam != VK_RETURN) && (wParam != VK_BACK) && (wParam != VK_TAB))
{
MSWOnChar((WORD)wParam, lParam);
if (::GetKeyState(VK_CONTROL)&0x100?TRUE:FALSE)
return Default();
}
else
return Default();
break;
}
case WM_KEYUP:
{
/*
if (wParam == VK_SHIFT)
wxShiftDown = FALSE;
else if (wParam == VK_CONTROL)
wxControlDown = FALSE;
*/
break;
}
case WM_CHAR: // Always an ASCII character
{
MSWOnChar((WORD)wParam, lParam, TRUE);
break;
}
case WM_HSCROLL:
{
#ifdef __WIN32__
WORD code = LOWORD(wParam);
WORD pos = HIWORD(wParam);
HWND control = (HWND)lParam;
#else
WORD code = (WORD)wParam;
WORD pos = LOWORD(lParam);
HWND control = (HWND)HIWORD(lParam);
#endif
MSWOnHScroll(code, pos, (WXHWND) control);
break;
}
case WM_VSCROLL:
{
#ifdef __WIN32__
WORD code = LOWORD(wParam);
WORD pos = HIWORD(wParam);
HWND control = (HWND)lParam;
#else
WORD code = (WORD)wParam;
WORD pos = LOWORD(lParam);
HWND control = (HWND)HIWORD(lParam);
#endif
MSWOnVScroll(code, pos, (WXHWND) control);
break;
}
#ifdef __WIN32__
case WM_CTLCOLORBTN:
{
int nCtlColor = CTLCOLOR_BTN;
HWND control = (HWND)lParam;
HDC pDC = (HDC)wParam;
return (DWORD)MSWOnCtlColor((WXHDC) pDC, (WXHWND) control, nCtlColor,
message, wParam, lParam);
break;
}
case WM_CTLCOLORDLG:
{
int nCtlColor = CTLCOLOR_DLG;
HWND control = (HWND)lParam;
HDC pDC = (HDC)wParam;
return (DWORD)MSWOnCtlColor((WXHDC) pDC, (WXHWND) control, nCtlColor,
message, wParam, lParam);\
break;
}
case WM_CTLCOLORLISTBOX:
{
int nCtlColor = CTLCOLOR_LISTBOX;
HWND control = (HWND)lParam;
HDC pDC = (HDC)wParam;
return (DWORD)MSWOnCtlColor((WXHDC) pDC, (WXHWND) control, nCtlColor,
message, wParam, lParam);
break;
}
case WM_CTLCOLORMSGBOX:
{
int nCtlColor = CTLCOLOR_MSGBOX;
HWND control = (HWND)lParam;
HDC pDC = (HDC)wParam;
return (DWORD)MSWOnCtlColor((WXHDC) pDC, (WXHWND) control, nCtlColor,
message, wParam, lParam);
break;
}
case WM_CTLCOLORSCROLLBAR:
{
int nCtlColor = CTLCOLOR_SCROLLBAR;
HWND control = (HWND)lParam;
HDC pDC = (HDC)wParam;
return (DWORD)MSWOnCtlColor((WXHDC) pDC, (WXHWND) control, nCtlColor,
message, wParam, lParam);
break;
}
case WM_CTLCOLORSTATIC:
{
int nCtlColor = CTLCOLOR_STATIC;
HWND control = (HWND)lParam;
HDC pDC = (HDC)wParam;
return (DWORD)MSWOnCtlColor((WXHDC) pDC, (WXHWND) control, nCtlColor,
message, wParam, lParam);
break;
}
case WM_CTLCOLOREDIT:
{
int nCtlColor = CTLCOLOR_EDIT;
HWND control = (HWND)lParam;
HDC pDC = (HDC)wParam;
return (DWORD)MSWOnCtlColor((WXHDC) pDC, (WXHWND) control, nCtlColor,
message, wParam, lParam);
break;
}
#else
case WM_CTLCOLOR:
{
HWND control = (HWND)LOWORD(lParam);
int nCtlColor = (int)HIWORD(lParam);
HDC pDC = (HDC)wParam;
return (DWORD)MSWOnCtlColor((WXHDC) pDC, (WXHWND) control, nCtlColor,
message, wParam, lParam);
break;
}
#endif
case WM_SYSCOLORCHANGE:
{
// Return value of 0 means, we processed it.
if (MSWOnColorChange((WXHWND) hWnd, message, wParam, lParam) == 0)
return 0;
else
return MSWDefWindowProc(message, wParam, lParam );
break;
}
case WM_ERASEBKGND:
{
// Prevents flicker when dragging
if (IsIconic(hWnd)) return 1;
// EXPERIMENTAL
// return 1;
if (!MSWOnEraseBkgnd((WXHDC) (HDC)wParam))
return 0; // Default(); MSWDefWindowProc(message, wParam, lParam );
else return 1;
break;
}
case WM_MDIACTIVATE:
{
#ifdef __WIN32__
HWND hWndActivate = GET_WM_MDIACTIVATE_HWNDACTIVATE(wParam,lParam);
HWND hWndDeactivate = GET_WM_MDIACTIVATE_HWNDDEACT(wParam,lParam);
BOOL activate = GET_WM_MDIACTIVATE_FACTIVATE(hWnd,wParam,lParam);
return MSWOnMDIActivate((long) activate, (WXHWND) hWndActivate, (WXHWND) hWndDeactivate);
#else
return MSWOnMDIActivate((BOOL)wParam, (HWND)LOWORD(lParam),
(HWND)HIWORD(lParam));
#endif
}
case WM_DROPFILES:
{
MSWOnDropFiles(wParam);
break;
}
case WM_INITDIALOG:
{
return 0; // MSWOnInitDialog((WXHWND)(HWND)wParam);
break;
}
case WM_QUERYENDSESSION:
{
// Same as WM_CLOSE, but inverted results. Thx Microsoft :-)
return MSWOnClose();
break;
}
case WM_CLOSE:
{
if (MSWOnClose())
return 0L;
else
return 1L;
break;
}
case WM_GETMINMAXINFO:
{
MINMAXINFO *info = (MINMAXINFO *)lParam;
if (m_minSizeX != -1)
info->ptMinTrackSize.x = (int)m_minSizeX;
if (m_minSizeY != -1)
info->ptMinTrackSize.y = (int)m_minSizeY;
if (m_maxSizeX != -1)
info->ptMaxTrackSize.x = (int)m_maxSizeX;
if (m_maxSizeY != -1)
info->ptMaxTrackSize.y = (int)m_maxSizeY;
return MSWDefWindowProc(message, wParam, lParam );
break;
}
/*
#if HAVE_SOCKET
case WM_TIMER:
{
__ddeUnblock(hWnd, wParam);
break;
}
case ASYNC_SELECT_MESSAGE:
return ddeWindowProc(hWnd,message,wParam,lParam);
#endif
*/
default:
return MSWDefWindowProc(message, wParam, lParam );
}
return 0; // Success: we processed this command.
}
// Dialog window proc
LONG APIENTRY _EXPORT
wxDlgProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
return 0;
}
wxList *wxWinHandleList = NULL;
wxWindow *wxFindWinFromHandle(WXHWND hWnd)
{
wxNode *node = wxWinHandleList->Find((long)hWnd);
if (!node)
return NULL;
return (wxWindow *)node->Data();
}
void wxAssociateWinWithHandle(HWND hWnd, wxWindow *win)
{
if ( !wxWinHandleList->Find((long)hWnd) )
wxWinHandleList->Append((long)hWnd, win);
}
void wxRemoveHandleAssociation(wxWindow *win)
{
wxWinHandleList->DeleteObject(win);
}
// Default destroyer - override if you destroy it in some other way
// (e.g. with MDI child windows)
void wxWindow::MSWDestroyWindow(void)
{
#if 0
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWDestroyWindow %d\n", handle);
#endif
MSWDetachWindowMenu();
// SetWindowLong(handle, 0, (long)0);
HWND oldHandle = handle;
handle = NULL;
::DestroyWindow(oldHandle);
// Menu is destroyed explicitly by wxMDIChild::DestroyWindow,
// or when Windows HWND is deleted if MDI parent or
// SDI frame.
/*
if (m_hMenu)
{
::DestroyMenu(m_hMenu);
m_hMenu = 0;
}
*/
#endif
}
void wxWindow::MSWCreate(const int id, wxWindow *parent, const char *wclass, wxWindow *wx_win, const char *title,
const int x, const int y, const int width, const int height,
const WXDWORD style, const char *dialog_template, const WXDWORD extendedStyle)
{
bool is_dialog = (dialog_template != NULL);
int x1 = CW_USEDEFAULT;
int y1 = 0;
int width1 = CW_USEDEFAULT;
int height1 = 100;
// Find parent's size, if it exists, to set up a possible default
// panel size the size of the parent window
RECT parent_rect;
if (parent)
{
// Was GetWindowRect: JACS 5/5/95
::GetClientRect((HWND) parent->GetHWND(), &parent_rect);
width1 = parent_rect.right - parent_rect.left;
height1 = parent_rect.bottom - parent_rect.top;
}
if (x > -1) x1 = x;
if (y > -1) y1 = y;
if (width > -1) width1 = width;
if (height > -1) height1 = height;
HWND hParent = NULL;
if (parent)
hParent = (HWND) parent->GetHWND();
wxWndHook = this;
if (is_dialog)
{
// MakeProcInstance doesn't seem to be needed in C7. Is it needed for
// other compilers???
// VZ: it's always needed for Win16 and never for Win32
#ifdef __WIN32__
m_hWnd = (WXHWND) ::CreateDialog(wxGetInstance(), dialog_template, hParent,
(DLGPROC)wxDlgProc);
#else
DLGPROC dlgproc = (DLGPROC)MakeProcInstance((DLGPROC)wxWndProc, wxGetInstance());
m_hWnd = (WXHWND) ::CreateDialog(wxGetInstance(), dialog_template, hParent,
(DLGPROC)dlgproc);
#endif
if (m_hWnd == 0)
MessageBox(NULL, "Can't find dummy dialog template!\nCheck resource include path for finding wx.rc.",
"wxWindows Error", MB_ICONEXCLAMATION | MB_OK);
else MoveWindow((HWND) m_hWnd, x1, y1, width1, height1, FALSE);
}
else
{
int controlId = 0;
if (style & WS_CHILD)
controlId = id;
if (!title)
title = "";
m_hWnd = (WXHWND) CreateWindowEx(extendedStyle, wclass,
title,
style,
x1, y1,
width1, height1,
// hParent, NULL, wxGetInstance(),
hParent, (HMENU)controlId, wxGetInstance(),
NULL);
if (m_hWnd == 0)
{
char buf[300];
sprintf(buf, "Can't create window of class %s! Weird.\nPossible Windows 3.x compatibility problem?",
wclass);
wxFatalError(buf,
"Fatal wxWindows Error");
}
}
wxWndHook = NULL;
wxWinHandleList->Append((long)m_hWnd, this);
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWCreate %d\n", m_hWnd);
#endif
}
void wxWindow::MSWOnCreate(WXLPCREATESTRUCT WXUNUSED(cs))
{
}
bool wxWindow::MSWOnClose(void)
{
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnClose %d\n", handle);
#endif
return FALSE;
}
bool wxWindow::MSWOnDestroy(void)
{
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnDestroy %d\n", handle);
#endif
// delete our log target if we've got one
#if USE_DRAG_AND_DROP
if ( m_pDropTarget != 0 ) {
m_pDropTarget->Revoke(m_hWnd);
delete m_pDropTarget;
m_pDropTarget = NULL;
}
#endif
return TRUE;
}
// Deal with child commands from buttons etc.
bool wxWindow::MSWOnNotify(const WXWPARAM wParam, const WXLPARAM lParam)
{
#if defined(__WIN95__)
// Find a child window to send the notification to, e.g. a toolbar.
// There's a problem here. NMHDR::hwndFrom doesn't give us the
// handle of the toolbar; it's probably the handle of the tooltip
// window (anyway, it's parent is also the toolbar's parent).
// So, since we don't know which hWnd or wxWindow originated the
// WM_NOTIFY, we'll need to go through all the children of this window
// trying out MSWNotify.
// This won't work now, though, because any number of controls
// could respond to the same generic messages :-(
/* This doesn't work for toolbars, but try for other controls first.
*/
NMHDR *hdr = (NMHDR *)lParam;
HWND hWnd = (HWND)hdr->hwndFrom;
wxWindow *win = wxFindWinFromHandle((WXHWND) hWnd);
if ( win )
return win->MSWNotify(wParam, lParam);
else
{
// Rely on MSWNotify to check whether the message
// belongs to the window or not
wxNode *node = GetChildren()->First();
while (node)
{
wxWindow *child = (wxWindow *)node->Data();
if ( child->MSWNotify(wParam, lParam) )
return TRUE;
node = node->Next();
}
}
return FALSE;
#endif
return FALSE;
}
void wxWindow::MSWOnMenuHighlight(const WXWORD WXUNUSED(item), const WXWORD WXUNUSED(flags), const WXHMENU WXUNUSED(sysmenu))
{
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnMenuHighlight %d\n", handle);
#endif
}
void wxWindow::MSWOnInitMenuPopup(const WXHMENU menu, const int pos, const bool isSystem)
{
if (!isSystem)
OldOnInitMenuPopup(pos);
}
bool wxWindow::MSWOnActivate(const int state, const bool WXUNUSED(minimized), const WXHWND WXUNUSED(activate))
{
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnActivate %d\n", handle);
#endif
#if WXWIN_COMPATIBILITY
GetEventHandler()->OldOnActivate(((state == WA_ACTIVE) || (state == WA_CLICKACTIVE)));
#else
wxActivateEvent event(wxEVT_ACTIVATE, ((state == WA_ACTIVE) || (state == WA_CLICKACTIVE)),
m_windowId);
event.m_eventObject = this;
GetEventHandler()->ProcessEvent(event);
#endif
return 0;
}
bool wxWindow::MSWOnSetFocus(const WXHWND WXUNUSED(hwnd))
{
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnSetFocus %d\n", m_hWnd);
#endif
// Deal with caret
if (m_caretEnabled && (m_caretWidth > 0) && (m_caretHeight > 0))
{
::CreateCaret((HWND) GetHWND(), NULL, m_caretWidth, m_caretHeight);
if (m_caretShown)
::ShowCaret((HWND) GetHWND());
}
#if WXWIN_COMPATIBILITY
GetEventHandler()->OldOnSetFocus();
#else
wxFocusEvent event(wxEVT_SET_FOCUS, m_windowId);
event.m_eventObject = this;
GetEventHandler()->ProcessEvent(event);
#endif
return TRUE;
}
bool wxWindow::MSWOnKillFocus(const WXHWND WXUNUSED(hwnd))
{
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnKillFocus %d\n", m_hWnd);
#endif
// Deal with caret
if (m_caretEnabled)
{
::DestroyCaret();
}
#if WXWIN_COMPATIBILITY
GetEventHandler()->OldOnKillFocus();
#else
wxFocusEvent event(wxEVT_KILL_FOCUS, m_windowId);
event.m_eventObject = this;
GetEventHandler()->ProcessEvent(event);
#endif
return TRUE;
}
void wxWindow::MSWOnDropFiles(const WXWPARAM wParam)
{
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnDropFiles %d\n", m_hWnd);
#endif
HANDLE hFilesInfo = (HANDLE)wParam;
POINT dropPoint;
DragQueryPoint(hFilesInfo, (LPPOINT) &dropPoint);
// Get the total number of files dropped
WORD gwFilesDropped = (WORD)DragQueryFile ((HDROP)hFilesInfo,
(UINT)-1,
(LPSTR)0,
(UINT)0);
wxString *files = new wxString[gwFilesDropped];
int wIndex;
for (wIndex=0; wIndex < (int)gwFilesDropped; wIndex++)
{
DragQueryFile (hFilesInfo, wIndex, (LPSTR) wxBuffer, 1000);
files[wIndex] = wxBuffer;
}
DragFinish (hFilesInfo);
wxDropFilesEvent event(wxEVT_DROP_FILES, gwFilesDropped, files);
event.m_eventObject = this;
event.m_pos.x = dropPoint.x; event.m_pos.x = dropPoint.y;
GetEventHandler()->ProcessEvent(event);
delete[] files;
}
bool wxWindow::MSWOnDrawItem(const int id, WXDRAWITEMSTRUCT *itemStruct)
{
#if USE_OWNER_DRAWN
if ( id == 0 ) { // is it a menu item?
DRAWITEMSTRUCT *pDrawStruct = (DRAWITEMSTRUCT *)itemStruct;
wxMenuItem *pMenuItem = (wxMenuItem *)(pDrawStruct->itemData);
wxCHECK_RET( pMenuItem->IsKindOf(CLASSINFO(wxMenuItem)), FALSE );
// prepare to call OnDrawItem()
wxDC dc;
dc.SetHDC((WXHDC)pDrawStruct->hDC, FALSE);
wxRect rect(pDrawStruct->rcItem.left, pDrawStruct->rcItem.top,
pDrawStruct->rcItem.right - pDrawStruct->rcItem.left,
pDrawStruct->rcItem.bottom - pDrawStruct->rcItem.top);
return pMenuItem->OnDrawItem(
dc, rect,
(wxOwnerDrawn::wxODAction)pDrawStruct->itemAction,
(wxOwnerDrawn::wxODStatus)pDrawStruct->itemState
);
}
#endif // owner-drawn menus
wxWindow *item = FindItem(id);
#if USE_DYNAMIC_CLASSES
if (item && item->IsKindOf(CLASSINFO(wxControl)))
{
return ((wxControl *)item)->MSWOnDraw(itemStruct);
}
else
#endif
return FALSE;
}
bool wxWindow::MSWOnMeasureItem(const int id, WXMEASUREITEMSTRUCT *itemStruct)
{
#if USE_OWNER_DRAWN
if ( id == 0 ) { // is it a menu item?
MEASUREITEMSTRUCT *pMeasureStruct = (MEASUREITEMSTRUCT *)itemStruct;
wxMenuItem *pMenuItem = (wxMenuItem *)(pMeasureStruct->itemData);
wxCHECK_RET( pMenuItem->IsKindOf(CLASSINFO(wxMenuItem)), FALSE );
return pMenuItem->OnMeasureItem(&pMeasureStruct->itemWidth,
&pMeasureStruct->itemHeight);
}
#endif // owner-drawn menus
wxWindow *item = FindItem(id);
#if USE_DYNAMIC_CLASSES
if (item && item->IsKindOf(CLASSINFO(wxControl)))
{
return ((wxControl *)item)->MSWOnMeasure(itemStruct);
}
else
#endif
return FALSE;
}
WXHBRUSH wxWindow::MSWOnCtlColor(const WXHDC pDC, const WXHWND pWnd, const WXUINT nCtlColor,
const WXUINT message, const WXWPARAM wParam, const WXLPARAM lParam)
{
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnCtlColour %d\n", m_hWnd);
#endif
if (nCtlColor == CTLCOLOR_DLG)
{
return OnCtlColor(pDC, pWnd, nCtlColor, message, wParam, lParam);
}
wxControl *item = (wxControl *)FindItemByHWND(pWnd, TRUE);
WXHBRUSH hBrush = 0;
if ( item )
hBrush = item->OnCtlColor(pDC, pWnd, nCtlColor, message, wParam, lParam);
// I think that even for dialogs, we may need to call DefWindowProc (?)
// Or maybe just rely on the usual default behaviour.
if ( !hBrush )
hBrush = (WXHBRUSH) MSWDefWindowProc(message, wParam, lParam);
return hBrush ;
}
// Define for each class of dialog and control
WXHBRUSH wxWindow::OnCtlColor(const WXHDC pDC, const WXHWND pWnd, const WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
return (WXHBRUSH) MSWDefWindowProc(message, wParam, lParam);
}
bool wxWindow::MSWOnColorChange(const WXHWND hWnd, const WXUINT message, const WXWPARAM wParam, const WXLPARAM lParam)
{
wxSysColourChangedEvent event;
event.m_eventObject = this;
// Check if app handles this.
if (GetEventHandler()->ProcessEvent(event))
return 0;
#if WXWIN_COMPATIBILITY
if (GetEventHandler()->OldOnSysColourChange())
return 0;
#endif
// We didn't process it
return 1;
}
// Responds to colour changes: passes event on to children.
void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
{
wxNode *node = GetChildren()->First();
while ( node )
{
// Only propagate to non-top-level windows
wxWindow *win = (wxWindow *)node->Data();
if ( win->GetParent() )
{
wxSysColourChangedEvent event2;
event.m_eventObject = win;
win->GetEventHandler()->ProcessEvent(event2);
}
node = node->Next();
}
}
long wxWindow::MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
if ( m_oldWndProc )
return ::CallWindowProc(CASTWNDPROC (FARPROC) m_oldWndProc, (HWND) GetHWND(), (UINT) nMsg, (WPARAM) wParam, (LPARAM) lParam);
else
return ::DefWindowProc((HWND) GetHWND(), nMsg, wParam, lParam);
}
long wxWindow::Default()
{
return this->MSWDefWindowProc(m_lastMsg, m_lastWParam, m_lastLParam);
}
bool wxWindow::MSWProcessMessage(WXMSG* pMsg)
{
if (!m_hWnd)
return FALSE;
else
{
// Suggestion by Andrew Davison to allow
// a panel to accept character input in user edit mode
// OK, what we probably want to do here for wxWin 2.0
// is have a window style to indicate whether the window
// should process dialog-style input, since we can't
// otherwise tell whether it's supposed to do tab traversal
// or not.
if (GetWindowStyleFlag() & wxTAB_TRAVERSAL)
return (::IsDialogMessage((HWND) m_hWnd, (MSG *)pMsg) != 0);
else
return FALSE;
}
}
long wxWindow::MSWOnMDIActivate(const long WXUNUSED(flag), const WXHWND WXUNUSED(activate), const WXHWND WXUNUSED(deactivate))
{
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnMDIActivate %d\n", m_hWnd);
#endif
return 1;
}
void wxWindow::MSWDetachWindowMenu(void)
{
if (m_hMenu)
{
int N = GetMenuItemCount((HMENU) m_hMenu);
int i;
for (i = 0; i < N; i++)
{
char buf[100];
int chars = GetMenuString((HMENU) m_hMenu, i, buf, 100, MF_BYPOSITION);
if ((chars > 0) && (strcmp(buf, "&Window") == 0))
{
RemoveMenu((HMENU) m_hMenu, i, MF_BYPOSITION);
break;
}
}
}
}
bool wxWindow::MSWOnPaint(void)
{
#if WXWIN_COMPATIBILITY
GetEventHandler()->OldOnPaint();
#else
wxPaintEvent event(m_windowId);
event.m_eventObject = this;
GetEventHandler()->ProcessEvent(event);
#endif
return TRUE;
#if 0
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnPaint %d\n", m_hWnd);
#endif
#ifdef __WIN32__
HRGN tRgn=CreateRectRgn(0,0,0,0); //Dummy call to get a handle!
if (GetUpdateRgn(m_hWnd, tRgn, FALSE))
#else
RECT tRect;
if (GetUpdateRect((HWND) m_hWnd, &tRect, FALSE))
#endif
{
PAINTSTRUCT ps;
// Hold a pointer to the dc so long as the OnPaint() message
// is being processed
HDC dc = BeginPaint(m_hWnd, &ps);
bool isPanel = IsKindOf(CLASSINFO(wxWindow));
m_paintHDC = (WXHDC) dc;
RECT updateRect1 = ps.rcPaint;
m_updateRect.x = updateRect1.left;
m_updateRect.y = updateRect1.top;
m_updateRect.width = updateRect1.right - updateRect1.left;
m_updateRect.height = updateRect1.bottom - updateRect1.top;
GetEventHandler()->OldOnPaint();
m_paintHDC = 0;
EndPaint((HWND) m_hWnd, &ps);
#ifdef __WIN32__
DeleteObject(tRgn);
#endif
if (isPanel)
// Do default processing
return FALSE;
else
return TRUE;
}
#ifdef __WIN32__
DeleteObject(tRgn);
#endif
return FALSE;
#endif
}
void wxWindow::MSWOnSize(const int w, const int h, const WXUINT WXUNUSED(flag))
{
if (m_inOnSize)
return;
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnSize %d\n", m_hWnd);
#endif
if (!m_hWnd)
return;
m_inOnSize = TRUE;
#if WXWIN_COMPATIBILITY
GetEventHandler()->OldOnSize(w, h);
#else
wxSizeEvent event(wxSize(w, h), m_windowId);
event.m_eventObject = this;
GetEventHandler()->ProcessEvent(event);
#endif
m_inOnSize = FALSE;
}
void wxWindow::MSWOnWindowPosChanging(void *WXUNUSED(lpPos))
{
Default();
}
// Deal with child commands from buttons etc.
bool wxWindow::MSWOnCommand(const WXWORD id, const WXWORD cmd, const WXHWND WXUNUSED(control))
{
#if DEBUG > 1
wxDebugMsg("wxWindow::MSWOnCommand\n");
#endif
if (wxCurrentPopupMenu)
{
wxMenu *popupMenu = wxCurrentPopupMenu;
wxCurrentPopupMenu = NULL;
bool succ = popupMenu->MSWCommand(cmd, id);
return succ;
}
#if DEBUG > 1
char buf[80];
sprintf(buf, "Looking for item %d...\n", id);
wxDebugMsg(buf);
#endif
wxWindow *item = FindItem(id);
if (item)
{
bool value = item->MSWCommand(cmd, id);
#if DEBUG > 1
if (value)
wxDebugMsg("MSWCommand succeeded\n");
else
wxDebugMsg("MSWCommand failed\n");
#endif
return value;
}
else
{
#if DEBUG > 1
wxDebugMsg("Could not find item!\n");
char buf[100];
wxDebugMsg("Item ids for this panel:\n");
wxNode *current = GetChildren()->First();
while (current)
{
wxObject *obj = (wxObject *)current->Data() ;
if (obj->IsKindOf(CLASSINFO(wxControl)))
{
wxControl *item = (wxControl *)current->Data();
sprintf(buf, " %d\n", (int)item->m_windowId);
wxDebugMsg(buf);
}
current = current->Next();
}
wxYield();
#endif
return FALSE;
}
}
long wxWindow::MSWOnSysCommand(WXWPARAM wParam, WXLPARAM lParam)
{
switch (wParam)
{
case SC_MAXIMIZE:
{
wxMaximizeEvent event(m_windowId);
event.SetEventObject(this);
if (!GetEventHandler()->ProcessEvent(event))
return Default();
else
return 0;
break;
}
case SC_MINIMIZE:
{
wxIconizeEvent event(m_windowId);
event.SetEventObject(this);
if (!GetEventHandler()->ProcessEvent(event))
return Default();
else
return 0;
break;
}
default:
return Default();
}
return 0;
}
void wxWindow::MSWOnLButtonDown(const int x, const int y, const WXUINT flags)
{
#if 0 // defined(__WIN32__) && !defined(WIN95)
// DClick not clean supported on Win3.1, except if someone know
// how to emulate Sleep()...
// This means that your app will receive Down-Up-Dclick sequences
// rather than Dclick
if (m_doubleClickAllowed)
{
UINT time = GetDoubleClickTime() ;
Sleep(time) ;
MSG dummy ;
if (PeekMessage(&dummy,m_hWnd,
WM_LBUTTONDBLCLK,WM_LBUTTONDBLCLK,
PM_NOREMOVE)
)
{
PeekMessage(&dummy,m_hWnd,WM_LBUTTONUP,WM_LBUTTONUP,PM_REMOVE);
return;
}
}
#endif
//wxDebugMsg("LButtonDown\n") ;
wxMouseEvent event(wxEVENT_TYPE_LEFT_DOWN);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
m_lastXPos = event.m_x; m_lastYPos = event.m_y; m_lastEvent = wxEVENT_TYPE_LEFT_DOWN;
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnLButtonUp(const int x, const int y, const WXUINT flags)
{
//wxDebugMsg("LButtonUp\n") ;
wxMouseEvent event(wxEVENT_TYPE_LEFT_UP);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
m_lastXPos = event.m_x; m_lastYPos = event.m_y; m_lastEvent = wxEVENT_TYPE_LEFT_UP;
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnLButtonDClick(const int x, const int y, const WXUINT flags)
{
//wxDebugMsg("LButtonDClick\n") ;
/* MATTHEW: If dclick not allowed, generate another single-click */
wxMouseEvent event(m_doubleClickAllowed ?
wxEVENT_TYPE_LEFT_DCLICK : wxEVENT_TYPE_LEFT_DOWN);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON != 0));
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
m_lastXPos = event.m_x; m_lastYPos = event.m_y; m_lastEvent = wxEVENT_TYPE_LEFT_DCLICK;
// if (m_doubleClickAllowed)
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnMButtonDown(const int x, const int y, const WXUINT flags)
{
#if 0 // defined(__WIN32__) && !defined(__WIN95__)
// DClick not clean supported on Win3.1, except if someone know
// how to emulate Sleep()...
// This means that your app will receive Down-Up-Dclick sequences
// rather than Dclick
if (m_doubleClickAllowed)
{
UINT time = GetDoubleClickTime() ;
Sleep(time) ;
MSG dummy ;
if (PeekMessage(&dummy,m_hWnd,
WM_MBUTTONDBLCLK,WM_MBUTTONDBLCLK,
PM_NOREMOVE)
)
{
PeekMessage(&dummy,m_hWnd,WM_MBUTTONUP,WM_MBUTTONUP,PM_REMOVE);
return;
}
}
#endif
//wxDebugMsg("MButtonDown\n") ;
wxMouseEvent event(wxEVENT_TYPE_MIDDLE_DOWN);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
m_lastXPos = event.m_x; m_lastYPos = event.m_y; m_lastEvent = wxEVENT_TYPE_LEFT_DOWN;
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnMButtonUp(const int x, const int y, const WXUINT flags)
{
//wxDebugMsg("MButtonUp\n") ;
wxMouseEvent event(wxEVENT_TYPE_MIDDLE_UP);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
m_lastXPos = event.m_x; m_lastYPos = event.m_y; m_lastEvent = wxEVENT_TYPE_LEFT_UP;
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnMButtonDClick(const int x, const int y, const WXUINT flags)
{
//wxDebugMsg("MButtonDClick\n") ;
/* MATTHEW: If dclick not allowed, generate another single-click */
wxMouseEvent event((m_doubleClickAllowed) ?
wxEVENT_TYPE_MIDDLE_DCLICK : wxEVENT_TYPE_MIDDLE_DOWN);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
m_lastXPos = event.m_x; m_lastYPos = event.m_y; m_lastEvent = wxEVENT_TYPE_LEFT_DCLICK;
// if (m_doubleClickAllowed)
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnRButtonDown(const int x, const int y, const WXUINT flags)
{
#if 0 // defined(__WIN32__) && !defined(__WIN95__)
// DClick not clean supported on Win3.1, except if someone know
// how to emulate Sleep()...
// This means that your app will receive Down-Up-Dclick sequences
// rather than Dclick
if (m_doubleClickAllowed)
{
UINT time = GetDoubleClickTime() ;
Sleep(time) ;
MSG dummy ;
if (PeekMessage(&dummy,m_hWnd,
WM_RBUTTONDBLCLK,WM_RBUTTONDBLCLK,
PM_NOREMOVE)
)
{
PeekMessage(&dummy,m_hWnd,WM_RBUTTONUP,WM_RBUTTONUP,PM_REMOVE);
return;
}
}
#endif
//wxDebugMsg("RButtonDown\n") ;
wxMouseEvent event(wxEVENT_TYPE_RIGHT_DOWN);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
m_lastXPos = event.m_x; m_lastYPos = event.m_y; m_lastEvent = wxEVENT_TYPE_RIGHT_DOWN;
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnRButtonUp(const int x, const int y, const WXUINT flags)
{
//wxDebugMsg("RButtonUp\n") ;
wxMouseEvent event(wxEVENT_TYPE_RIGHT_UP);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.m_eventObject = this;
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
m_lastXPos = event.m_x; m_lastYPos = event.m_y; m_lastEvent = wxEVENT_TYPE_RIGHT_UP;
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnRButtonDClick(const int x, const int y, const WXUINT flags)
{
//wxDebugMsg("RButtonDClick\n") ;
/* MATTHEW: If dclick not allowed, generate another single-click */
wxMouseEvent event((m_doubleClickAllowed) ?
wxEVENT_TYPE_RIGHT_DCLICK : wxEVENT_TYPE_RIGHT_DOWN);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
m_lastXPos = event.m_x; m_lastYPos = event.m_y; m_lastEvent = wxEVENT_TYPE_RIGHT_DCLICK;
// if (m_doubleClickAllowed)
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnMouseMove(const int x, const int y, const WXUINT flags)
{
// 'normal' move event...
// Set cursor, but only if we're not in 'busy' mode
// Trouble with this is that it sets the cursor for controls too :-(
if (m_windowCursor.Ok() && !wxIsBusy())
::SetCursor((HCURSOR) m_windowCursor.GetHCURSOR());
wxMouseEvent event(wxEVENT_TYPE_MOTION);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
// Window gets a click down message followed by a mouse move
// message even if position isn't changed! We want to discard
// the trailing move event if x and y are the same.
if ((m_lastEvent == wxEVENT_TYPE_RIGHT_DOWN || m_lastEvent == wxEVENT_TYPE_LEFT_DOWN ||
m_lastEvent == wxEVENT_TYPE_MIDDLE_DOWN) &&
(m_lastXPos == event.m_x && m_lastYPos == event.m_y))
{
m_lastXPos = event.m_x; m_lastYPos = event.m_y;
m_lastEvent = wxEVENT_TYPE_MOTION;
return;
}
m_lastEvent = wxEVENT_TYPE_MOTION;
m_lastXPos = event.m_x; m_lastYPos = event.m_y;
GetEventHandler()->OldOnMouseEvent(event);
}
/* TODO put back leave/enter code if required
*/
#if 0
void wxWindow::MSWOnMouseMove(int x, int y, WXUINT flags)
{
//wxDebugMsg("Client 0x%08x Move Msg %d,%d\n",this,x,y) ;
// #if MOUSE_EXIT_FIX //Should work now!!
// Don't do the Leave/Enter fix if we've captured the window,
// or SetCapture won't work properly.
if (!m_winCaptured)
{
HWND hunder ;
POINT pt ;
// See if we Leave/Enter the window.
GetCursorPos(&pt) ;
hunder = WindowFromPoint(pt) ;
if (hunder==m_hWnd)
{
// I'm in the Window, but perhaps in NC area.
RECT wind ;
RECT nc ;
GetClientRect(m_hWnd,&wind) ;
GetWindowRect(m_hWnd,&nc) ;
pt.x -= nc.left ;
pt.y -= nc.top ;
wind.left += WINDOW_MARGIN ; // to be able to 'see' leave
wind.top += WINDOW_MARGIN ; // to be able to 'see' leave
wind.right -= WINDOW_MARGIN ; // to be able to 'see' leave
wind.bottom -= WINDOW_MARGIN ; // to be able to 'see' leave
if (!PtInRect(&wind,pt))
hunder = NULL ; // So, I can simulate a Leave event...
}
if (hunder!=m_hWnd)
{
if (m_mouseInWindow)
{
m_mouseInWindow = FALSE ;
// Capture/Release is no more needed...
//ReleaseCapture() ;
MSWOnMouseLeave(x,y,flags) ;
return ;
}
// We never want to see Enter or Motion in this part of the Window...
return ;
}
else
{
// Event was triggered while I'm really into my client area.
// Do an Enter if not done.
if (!m_mouseInWindow)
{
m_mouseInWindow = TRUE ;
// Capture/Release is no more needed...
//SetCapture(m_hWnd) ;
// Set cursor, but only if we're not in 'busy' mode
if (m_windowCursor.Ok() && !wxIsBusy())
::SetCursor(m_windowCursor.ms_cursor);
MSWOnMouseEnter(x,y,flags) ;
return ;
}
}
}
// #endif //MOUSE_EXIT_FIX
// 'normal' move event...
// Set cursor, but only if we're not in 'busy' mode
if (m_windowCursor.Ok() && !wxIsBusy())
::SetCursor(m_windowCursor.ms_cursor);
wxMouseEvent event(wxEVENT_TYPE_MOTION);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
// Window gets a click down message followed by a mouse move
// message even if position isn't changed! We want to discard
// the trailing move event if x and y are the same.
if ((m_lastEvent == wxEVENT_TYPE_RIGHT_DOWN || m_lastEvent == wxEVENT_TYPE_LEFT_DOWN ||
m_lastEvent == wxEVENT_TYPE_MIDDLE_DOWN) &&
(m_lastXPos == event.m_x && m_lastYPos == event.m_y))
{
m_lastXPos = event.m_x; m_lastYPos = event.m_y;
m_lastEvent = wxEVENT_TYPE_MOTION;
return;
}
m_lastEvent = wxEVENT_TYPE_MOTION;
m_lastXPos = event.m_x; m_lastYPos = event.m_y;
GetEventHandler()->OldOnMouseEvent(event);
}
#endif
void wxWindow::MSWOnMouseEnter(const int x, const int y, const WXUINT flags)
{
//wxDebugMsg("Client 0x%08x Enter %d,%d\n",this,x,y) ;
// Set cursor, but only if we're not in 'busy' mode
if (m_windowCursor.Ok() && !wxIsBusy())
::SetCursor((HCURSOR) m_windowCursor.GetHCURSOR());
wxMouseEvent event(wxEVENT_TYPE_ENTER_WINDOW);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
m_lastEvent = wxEVENT_TYPE_ENTER_WINDOW;
m_lastXPos = event.m_x; m_lastYPos = event.m_y;
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnMouseLeave(const int x, const int y, const WXUINT flags)
{
//wxDebugMsg("Client 0x%08x Leave %d,%d\n",this,x,y) ;
// Set cursor, but only if we're not in 'busy' mode
if (m_windowCursor.Ok() && !wxIsBusy())
::SetCursor((HCURSOR) m_windowCursor.GetHCURSOR());
wxMouseEvent event(wxEVENT_TYPE_LEAVE_WINDOW);
/*
float px = (float)x;
float py = (float)y;
MSWDeviceToLogical(&px, &py);
CalcUnscrolledPosition((int)px, (int)py, &event.m_x, &event.m_y);
*/
event.m_x = x; event.m_y = y;
event.m_shiftDown = ((flags & MK_SHIFT) != 0);
event.m_controlDown = ((flags & MK_CONTROL) != 0);
event.m_leftDown = ((flags & MK_LBUTTON) != 0);
event.m_middleDown = ((flags & MK_MBUTTON) != 0);
event.m_rightDown = ((flags & MK_RBUTTON) != 0);
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
event.m_eventObject = this;
m_lastEvent = wxEVENT_TYPE_LEAVE_WINDOW;
m_lastXPos = event.m_x; m_lastYPos = event.m_y;
GetEventHandler()->OldOnMouseEvent(event);
}
void wxWindow::MSWOnChar(const WXWORD wParam, const WXLPARAM lParam, const bool isASCII)
{
int id;
bool tempControlDown = FALSE;
if (isASCII)
{
// If 1 -> 26, translate to CTRL plus a letter.
id = wParam;
if ((id > 0) && (id < 27))
{
switch (id)
{
case 13:
{
id = WXK_RETURN;
break;
}
case 8:
{
id = WXK_BACK;
break;
}
case 9:
{
id = WXK_TAB;
break;
}
default:
{
tempControlDown = TRUE;
id = id + 96;
}
}
}
}
else
if ((id = wxCharCodeMSWToWX(wParam)) == 0)
id = -1;
if (id > -1)
{
wxKeyEvent event(wxEVT_CHAR);
event.m_shiftDown = (::GetKeyState(VK_SHIFT)&0x100?TRUE:FALSE);
event.m_controlDown = (::GetKeyState(VK_CONTROL)&0x100?TRUE:FALSE);
if ((HIWORD(lParam) & KF_ALTDOWN) == KF_ALTDOWN)
event.m_altDown = TRUE;
event.m_eventObject = this;
event.m_keyCode = id;
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
POINT pt ;
GetCursorPos(&pt) ;
RECT rect ;
GetWindowRect((HWND) GetHWND(),&rect) ;
pt.x -= rect.left ;
pt.y -= rect.top ;
/*
float fx,fy ;
fx = (float)pt.x ;
fy = (float)pt.y ;
MSWDeviceToLogical(&fx,&fy) ;
CalcUnscrolledPosition((int)fx,(int)fy,&event.m_x,&event.m_y) ;
*/
event.m_x = pt.x; event.m_y = pt.y;
#if WXWIN_COMPATIBILITY
GetEventHandler()->OldOnChar(event);
#else
if (!GetEventHandler()->ProcessEvent(event))
Default();
#endif
}
}
void wxWindow::MSWOnJoyDown(const int joystick, const int x, const int y, const WXUINT flags)
{
int buttons = 0;
int change = 0;
if (flags & JOY_BUTTON1CHG)
change = wxJOY_BUTTON1;
if (flags & JOY_BUTTON2CHG)
change = wxJOY_BUTTON2;
if (flags & JOY_BUTTON3CHG)
change = wxJOY_BUTTON3;
if (flags & JOY_BUTTON4CHG)
change = wxJOY_BUTTON4;
if (flags & JOY_BUTTON1)
buttons |= wxJOY_BUTTON1;
if (flags & JOY_BUTTON2)
buttons |= wxJOY_BUTTON2;
if (flags & JOY_BUTTON3)
buttons |= wxJOY_BUTTON3;
if (flags & JOY_BUTTON4)
buttons |= wxJOY_BUTTON4;
wxJoystickEvent event(wxEVT_JOY_BUTTON_DOWN, buttons, joystick, change);
event.SetPosition(wxPoint(x, y));
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}
void wxWindow::MSWOnJoyUp(const int joystick, const int x, const int y, const WXUINT flags)
{
int buttons = 0;
int change = 0;
if (flags & JOY_BUTTON1CHG)
change = wxJOY_BUTTON1;
if (flags & JOY_BUTTON2CHG)
change = wxJOY_BUTTON2;
if (flags & JOY_BUTTON3CHG)
change = wxJOY_BUTTON3;
if (flags & JOY_BUTTON4CHG)
change = wxJOY_BUTTON4;
if (flags & JOY_BUTTON1)
buttons |= wxJOY_BUTTON1;
if (flags & JOY_BUTTON2)
buttons |= wxJOY_BUTTON2;
if (flags & JOY_BUTTON3)
buttons |= wxJOY_BUTTON3;
if (flags & JOY_BUTTON4)
buttons |= wxJOY_BUTTON4;
wxJoystickEvent event(wxEVT_JOY_BUTTON_UP, buttons, joystick, change);
event.SetPosition(wxPoint(x, y));
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}
void wxWindow::MSWOnJoyMove(const int joystick, const int x, const int y, const WXUINT flags)
{
int buttons = 0;
if (flags & JOY_BUTTON1)
buttons |= wxJOY_BUTTON1;
if (flags & JOY_BUTTON2)
buttons |= wxJOY_BUTTON2;
if (flags & JOY_BUTTON3)
buttons |= wxJOY_BUTTON3;
if (flags & JOY_BUTTON4)
buttons |= wxJOY_BUTTON4;
wxJoystickEvent event(wxEVT_JOY_MOVE, buttons, joystick, 0);
event.SetPosition(wxPoint(x, y));
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}
void wxWindow::MSWOnJoyZMove(const int joystick, const int z, const WXUINT flags)
{
int buttons = 0;
if (flags & JOY_BUTTON1)
buttons |= wxJOY_BUTTON1;
if (flags & JOY_BUTTON2)
buttons |= wxJOY_BUTTON2;
if (flags & JOY_BUTTON3)
buttons |= wxJOY_BUTTON3;
if (flags & JOY_BUTTON4)
buttons |= wxJOY_BUTTON4;
wxJoystickEvent event(wxEVT_JOY_ZMOVE, buttons, joystick, 0);
event.SetZPosition(z);
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}
void wxWindow::MSWOnVScroll(const WXWORD wParam, const WXWORD pos, const WXHWND control)
{
if (control)
{
wxWindow *child = wxFindWinFromHandle(control);
if ( child )
child->MSWOnVScroll(wParam, pos, control);
return;
}
wxScrollEvent event;
event.SetPosition(pos);
event.SetOrientation(wxVERTICAL);
event.m_eventObject = this;
switch ( wParam )
{
case SB_TOP:
event.m_eventType = wxEVENT_TYPE_SCROLL_TOP;
break;
case SB_BOTTOM:
event.m_eventType = wxEVENT_TYPE_SCROLL_BOTTOM;
break;
case SB_LINEUP:
event.m_eventType = wxEVENT_TYPE_SCROLL_LINEUP;
break;
case SB_LINEDOWN:
event.m_eventType = wxEVENT_TYPE_SCROLL_LINEDOWN;
break;
case SB_PAGEUP:
event.m_eventType = wxEVENT_TYPE_SCROLL_PAGEUP;
break;
case SB_PAGEDOWN:
event.m_eventType = wxEVENT_TYPE_SCROLL_PAGEDOWN;
break;
case SB_THUMBTRACK:
case SB_THUMBPOSITION:
event.m_eventType = wxEVENT_TYPE_SCROLL_THUMBTRACK;
break;
default:
return;
break;
}
if (!GetEventHandler()->ProcessEvent(event))
#if WXWIN_COMPATIBILITY
GetEventHandler()->OldOnScroll(event);
#else
Default();
#endif
}
void wxWindow::MSWOnHScroll( const WXWORD wParam, const WXWORD pos, const WXHWND control)
{
if (control)
{
wxWindow *child = wxFindWinFromHandle(control);
if ( child )
child->MSWOnHScroll(wParam, pos, control);
return;
}
wxScrollEvent event;
event.SetPosition(pos);
event.SetOrientation(wxHORIZONTAL);
event.m_eventObject = this;
switch ( wParam )
{
case SB_TOP:
event.m_eventType = wxEVENT_TYPE_SCROLL_TOP;
break;
case SB_BOTTOM:
event.m_eventType = wxEVENT_TYPE_SCROLL_BOTTOM;
break;
case SB_LINEUP:
event.m_eventType = wxEVENT_TYPE_SCROLL_LINEUP;
break;
case SB_LINEDOWN:
event.m_eventType = wxEVENT_TYPE_SCROLL_LINEDOWN;
break;
case SB_PAGEUP:
event.m_eventType = wxEVENT_TYPE_SCROLL_PAGEUP;
break;
case SB_PAGEDOWN:
event.m_eventType = wxEVENT_TYPE_SCROLL_PAGEDOWN;
break;
case SB_THUMBTRACK:
case SB_THUMBPOSITION:
event.m_eventType = wxEVENT_TYPE_SCROLL_THUMBTRACK;
break;
default:
return;
break;
}
if (!GetEventHandler()->ProcessEvent(event))
#if WXWIN_COMPATIBILITY
GetEventHandler()->OldOnScroll(event);
#else
Default();
#endif
}
void wxWindow::MSWOnShow(bool show, int status)
{
wxShowEvent event(GetId(), show);
event.m_eventObject = this;
GetEventHandler()->ProcessEvent(event);
}
bool wxWindow::MSWOnInitDialog(WXHWND WXUNUSED(hWndFocus))
{
wxInitDialogEvent event(GetId());
event.m_eventObject = this;
GetEventHandler()->ProcessEvent(event);
return TRUE;
}
void wxWindow::InitDialog(void)
{
wxInitDialogEvent event(GetId());
event.SetEventObject( this );
GetEventHandler()->ProcessEvent(event);
}
// Default init dialog behaviour is to transfer data to window
void wxWindow::OnInitDialog(wxInitDialogEvent& event)
{
TransferDataToWindow();
}
void wxGetCharSize(WXHWND wnd, int *x, int *y,wxFont *the_font)
{
TEXTMETRIC tm;
HDC dc = ::GetDC((HWND) wnd);
HFONT fnt =0;
HFONT was = 0;
if (the_font)
{
#if DEBUG > 1
wxDebugMsg("wxGetCharSize: Selecting HFONT %X\n", fnt);
#endif
// the_font->UseResource();
// the_font->RealizeResource();
if ((fnt=(HFONT) the_font->GetResourceHandle()))
was = SelectObject(dc,fnt) ;
}
GetTextMetrics(dc, &tm);
if (the_font && fnt && was)
{
#if DEBUG > 1
wxDebugMsg("wxGetCharSize: Selecting old HFONT %X\n", was);
#endif
SelectObject(dc,was) ;
}
ReleaseDC((HWND)wnd, dc);
*x = tm.tmAveCharWidth;
*y = tm.tmHeight + tm.tmExternalLeading;
// if (the_font)
// the_font->ReleaseResource();
}
// Returns 0 if was a normal ASCII value, not a special key. This indicates that
// the key should be ignored by WM_KEYDOWN and processed by WM_CHAR instead.
int wxCharCodeMSWToWX(int keySym)
{
int id = 0;
switch (keySym)
{
case VK_CANCEL: id = WXK_CANCEL; break;
case VK_BACK: id = WXK_BACK; break;
case VK_TAB: id = WXK_TAB; break;
case VK_CLEAR: id = WXK_CLEAR; break;
case VK_RETURN: id = WXK_RETURN; break;
case VK_SHIFT: id = WXK_SHIFT; break;
case VK_CONTROL: id = WXK_CONTROL; break;
case VK_MENU : id = WXK_MENU; break;
case VK_PAUSE: id = WXK_PAUSE; break;
case VK_SPACE: id = WXK_SPACE; break;
case VK_ESCAPE: id = WXK_ESCAPE; break;
case VK_PRIOR: id = WXK_PRIOR; break;
case VK_NEXT : id = WXK_NEXT; break;
case VK_END: id = WXK_END; break;
case VK_HOME : id = WXK_HOME; break;
case VK_LEFT : id = WXK_LEFT; break;
case VK_UP: id = WXK_UP; break;
case VK_RIGHT: id = WXK_RIGHT; break;
case VK_DOWN : id = WXK_DOWN; break;
case VK_SELECT: id = WXK_SELECT; break;
case VK_PRINT: id = WXK_PRINT; break;
case VK_EXECUTE: id = WXK_EXECUTE; break;
case VK_INSERT: id = WXK_INSERT; break;
case VK_DELETE: id = WXK_DELETE; break;
case VK_HELP : id = WXK_HELP; break;
case VK_NUMPAD0: id = WXK_NUMPAD0; break;
case VK_NUMPAD1: id = WXK_NUMPAD1; break;
case VK_NUMPAD2: id = WXK_NUMPAD2; break;
case VK_NUMPAD3: id = WXK_NUMPAD3; break;
case VK_NUMPAD4: id = WXK_NUMPAD4; break;
case VK_NUMPAD5: id = WXK_NUMPAD5; break;
case VK_NUMPAD6: id = WXK_NUMPAD6; break;
case VK_NUMPAD7: id = WXK_NUMPAD7; break;
case VK_NUMPAD8: id = WXK_NUMPAD8; break;
case VK_NUMPAD9: id = WXK_NUMPAD9; break;
case VK_MULTIPLY: id = WXK_MULTIPLY; break;
case VK_ADD: id = WXK_ADD; break;
case VK_SUBTRACT: id = WXK_SUBTRACT; break;
case VK_DECIMAL: id = WXK_DECIMAL; break;
case VK_DIVIDE: id = WXK_DIVIDE; break;
case VK_F1: id = WXK_F1; break;
case VK_F2: id = WXK_F2; break;
case VK_F3: id = WXK_F3; break;
case VK_F4: id = WXK_F4; break;
case VK_F5: id = WXK_F5; break;
case VK_F6: id = WXK_F6; break;
case VK_F7: id = WXK_F7; break;
case VK_F8: id = WXK_F8; break;
case VK_F9: id = WXK_F9; break;
case VK_F10: id = WXK_F10; break;
case VK_F11: id = WXK_F11; break;
case VK_F12: id = WXK_F12; break;
case VK_F13: id = WXK_F13; break;
case VK_F14: id = WXK_F14; break;
case VK_F15: id = WXK_F15; break;
case VK_F16: id = WXK_F16; break;
case VK_F17: id = WXK_F17; break;
case VK_F18: id = WXK_F18; break;
case VK_F19: id = WXK_F19; break;
case VK_F20: id = WXK_F20; break;
case VK_F21: id = WXK_F21; break;
case VK_F22: id = WXK_F22; break;
case VK_F23: id = WXK_F23; break;
case VK_F24: id = WXK_F24; break;
case VK_NUMLOCK: id = WXK_NUMLOCK; break;
case VK_SCROLL: id = WXK_SCROLL; break;
default:
{
return 0;
}
}
return id;
}
int wxCharCodeWXToMSW(int id, bool *isVirtual)
{
*isVirtual = TRUE;
int keySym = 0;
switch (id)
{
case WXK_CANCEL: keySym = VK_CANCEL; break;
case WXK_CLEAR: keySym = VK_CLEAR; break;
case WXK_SHIFT: keySym = VK_SHIFT; break;
case WXK_CONTROL: keySym = VK_CONTROL; break;
case WXK_MENU : keySym = VK_MENU; break;
case WXK_PAUSE: keySym = VK_PAUSE; break;
case WXK_PRIOR: keySym = VK_PRIOR; break;
case WXK_NEXT : keySym = VK_NEXT; break;
case WXK_END: keySym = VK_END; break;
case WXK_HOME : keySym = VK_HOME; break;
case WXK_LEFT : keySym = VK_LEFT; break;
case WXK_UP: keySym = VK_UP; break;
case WXK_RIGHT: keySym = VK_RIGHT; break;
case WXK_DOWN : keySym = VK_DOWN; break;
case WXK_SELECT: keySym = VK_SELECT; break;
case WXK_PRINT: keySym = VK_PRINT; break;
case WXK_EXECUTE: keySym = VK_EXECUTE; break;
case WXK_INSERT: keySym = VK_INSERT; break;
case WXK_DELETE: keySym = VK_DELETE; break;
case WXK_HELP : keySym = VK_HELP; break;
case WXK_NUMPAD0: keySym = VK_NUMPAD0; break;
case WXK_NUMPAD1: keySym = VK_NUMPAD1; break;
case WXK_NUMPAD2: keySym = VK_NUMPAD2; break;
case WXK_NUMPAD3: keySym = VK_NUMPAD3; break;
case WXK_NUMPAD4: keySym = VK_NUMPAD4; break;
case WXK_NUMPAD5: keySym = VK_NUMPAD5; break;
case WXK_NUMPAD6: keySym = VK_NUMPAD6; break;
case WXK_NUMPAD7: keySym = VK_NUMPAD7; break;
case WXK_NUMPAD8: keySym = VK_NUMPAD8; break;
case WXK_NUMPAD9: keySym = VK_NUMPAD9; break;
case WXK_MULTIPLY: keySym = VK_MULTIPLY; break;
case WXK_ADD: keySym = VK_ADD; break;
case WXK_SUBTRACT: keySym = VK_SUBTRACT; break;
case WXK_DECIMAL: keySym = VK_DECIMAL; break;
case WXK_DIVIDE: keySym = VK_DIVIDE; break;
case WXK_F1: keySym = VK_F1; break;
case WXK_F2: keySym = VK_F2; break;
case WXK_F3: keySym = VK_F3; break;
case WXK_F4: keySym = VK_F4; break;
case WXK_F5: keySym = VK_F5; break;
case WXK_F6: keySym = VK_F6; break;
case WXK_F7: keySym = VK_F7; break;
case WXK_F8: keySym = VK_F8; break;
case WXK_F9: keySym = VK_F9; break;
case WXK_F10: keySym = VK_F10; break;
case WXK_F11: keySym = VK_F11; break;
case WXK_F12: keySym = VK_F12; break;
case WXK_F13: keySym = VK_F13; break;
case WXK_F14: keySym = VK_F14; break;
case WXK_F15: keySym = VK_F15; break;
case WXK_F16: keySym = VK_F16; break;
case WXK_F17: keySym = VK_F17; break;
case WXK_F18: keySym = VK_F18; break;
case WXK_F19: keySym = VK_F19; break;
case WXK_F20: keySym = VK_F20; break;
case WXK_F21: keySym = VK_F21; break;
case WXK_F22: keySym = VK_F22; break;
case WXK_F23: keySym = VK_F23; break;
case WXK_F24: keySym = VK_F24; break;
case WXK_NUMLOCK: keySym = VK_NUMLOCK; break;
case WXK_SCROLL: keySym = VK_SCROLL; break;
default:
{
*isVirtual = FALSE;
keySym = id;
break;
}
}
return keySym;
}
// Caret manipulation
void wxWindow::CreateCaret(const int w, const int h)
{
m_caretWidth = w;
m_caretHeight = h;
m_caretEnabled = TRUE;
}
void wxWindow::CreateCaret(const wxBitmap *WXUNUSED(bitmap))
{
// Not implemented
}
void wxWindow::ShowCaret(const bool show)
{
if (m_caretEnabled)
{
if (show)
::ShowCaret((HWND) GetHWND());
else
::HideCaret((HWND) GetHWND());
m_caretShown = show;
}
}
void wxWindow::DestroyCaret(void)
{
m_caretEnabled = FALSE;
}
void wxWindow::SetCaretPos(const int x, const int y)
{
::SetCaretPos(x, y);
}
void wxWindow::GetCaretPos(int *x, int *y) const
{
POINT point;
::GetCaretPos(&point);
*x = point.x;
*y = point.y;
}
/*
* Update iterator. Use from within OnPaint.
*/
static RECT gs_UpdateRect;
wxUpdateIterator::wxUpdateIterator(wxWindow* wnd)
{
current = 0; //start somewhere...
#if defined(__WIN32__) && !defined(__win32s__)
rlist = NULL; //make sure I don't free randomly
int len = GetRegionData((HRGN) wnd->m_updateRgn,0,NULL); //Get buffer size
if (len)
{
rlist = (WXRGNDATA *) (RGNDATA *)new char[len];
GetRegionData((HRGN) wnd->m_updateRgn,len, (RGNDATA *)rlist);
rp = (void *)(RECT*) ((RGNDATA *)rlist)->Buffer;
rects = ((RGNDATA *)rlist)->rdh.nCount;
}
else
#endif
{
gs_UpdateRect.left = wnd->m_updateRect.x;
gs_UpdateRect.top = wnd->m_updateRect.y;
gs_UpdateRect.right = wnd->m_updateRect.x + wnd->m_updateRect.width;
gs_UpdateRect.bottom = wnd->m_updateRect.y + wnd->m_updateRect.height;
rects = 1;
rp = (void *)&gs_UpdateRect; //Only one available in Win16,32s
}
}
wxUpdateIterator::~wxUpdateIterator(void)
{
#ifdef __WIN32__
#ifndef __win32s__
if (rlist) delete (RGNDATA *) rlist;
#endif
#endif
}
wxUpdateIterator::operator int (void)
{
if (current < rects)
{
return TRUE;
}
else
{
return FALSE;
}
}
wxUpdateIterator* wxUpdateIterator::operator ++(int)
{
current++;
return this;
}
void wxUpdateIterator::GetRect(wxRect *rect)
{
RECT *mswRect = ((RECT *)rp)+current; //ought to error check this...
rect->x = mswRect->left;
rect->y = mswRect->top;
rect->width = mswRect->right - mswRect->left;
rect->height = mswRect->bottom - mswRect->top;
}
int wxUpdateIterator::GetX()
{
return ((RECT*)rp)[current].left;
}
int wxUpdateIterator::GetY()
{
return ((RECT *)rp)[current].top;
}
int wxUpdateIterator::GetW()
{
return ((RECT *)rp)[current].right-GetX();
}
int wxUpdateIterator::GetH()
{
return ((RECT *)rp)[current].bottom-GetY();
}
wxWindow *wxGetActiveWindow(void)
{
HWND hWnd = GetActiveWindow();
if (hWnd != 0)
{
return wxFindWinFromHandle((WXHWND) hWnd);
}
return NULL;
}
// Windows keyboard hook. Allows interception of e.g. F1, ESCAPE
// in active frames and dialogs, regardless of where the focus is.
static HHOOK wxTheKeyboardHook = 0;
static FARPROC wxTheKeyboardHookProc = 0;
int APIENTRY _EXPORT
wxKeyboardHook(int nCode, WORD wParam, DWORD lParam);
void wxSetKeyboardHook(bool doIt)
{
if (doIt)
{
wxTheKeyboardHookProc = MakeProcInstance((FARPROC) wxKeyboardHook, wxGetInstance());
wxTheKeyboardHook = SetWindowsHookEx(WH_KEYBOARD, (HOOKPROC) wxTheKeyboardHookProc, wxGetInstance(),
#ifdef __WIN32__
GetCurrentThreadId());
// (DWORD)GetCurrentProcess()); // This is another possibility. Which is right?
#else
GetCurrentTask());
#endif
}
else
{
UnhookWindowsHookEx(wxTheKeyboardHook);
FreeProcInstance(wxTheKeyboardHookProc);
}
}
int APIENTRY _EXPORT
wxKeyboardHook(int nCode, WORD wParam, DWORD lParam)
{
DWORD hiWord = HIWORD(lParam);
if (nCode != HC_NOREMOVE && ((hiWord & KF_UP) == 0))
{
int id;
if ((id = wxCharCodeMSWToWX(wParam)) != 0)
{
wxKeyEvent event(wxEVT_CHAR_HOOK);
if ((HIWORD(lParam) & KF_ALTDOWN) == KF_ALTDOWN)
event.m_altDown = TRUE;
event.m_eventObject = NULL;
event.m_keyCode = id;
/* begin Albert's fix for control and shift key 26.5 */
event.m_shiftDown = (::GetKeyState(VK_SHIFT)&0x100?TRUE:FALSE);
event.m_controlDown = (::GetKeyState(VK_CONTROL)&0x100?TRUE:FALSE);
/* end Albert's fix for control and shift key 26.5 */
event.SetTimestamp(wxApp::sm_lastMessageTime); /* MATTHEW: timeStamp */
#if WXWIN_COMPATIBILITY
if ( wxTheApp && wxTheApp->OldOnCharHook(event) )
return 1;
#endif
wxWindow *win = wxGetActiveWindow();
if (win)
{
if (win->GetEventHandler()->ProcessEvent(event))
return 1;
}
else
{
if ( wxTheApp && wxTheApp->ProcessEvent(event) )
return 1;
}
}
}
return (int)CallNextHookEx(wxTheKeyboardHook, nCode, wParam, lParam);
}
void wxWindow::SetSizeHints(const int minW, const int minH, const int maxW, const int maxH, const int WXUNUSED(incW), const int WXUNUSED(incH))
{
m_minSizeX = minW;
m_minSizeY = minH;
m_maxSizeX = maxW;
m_maxSizeY = maxH;
}
void wxWindow::Centre(const int direction)
{
int x, y, width, height, panel_width, panel_height, new_x, new_y;
wxWindow *father = (wxWindow *)GetParent();
if (!father)
return;
father->GetClientSize(&panel_width, &panel_height);
GetSize(&width, &height);
GetPosition(&x, &y);
new_x = -1;
new_y = -1;
if (direction & wxHORIZONTAL)
new_x = (int)((panel_width - width)/2);
if (direction & wxVERTICAL)
new_y = (int)((panel_height - height)/2);
SetSize(new_x, new_y, -1, -1);
}
/* TODO (maybe)
void wxWindow::OnPaint(void)
{
PaintSelectionHandles();
}
*/
void wxWindow::WarpPointer (const int x_pos, const int y_pos)
{
// Move the pointer to (x_pos,y_pos) coordinates. They are expressed in
// pixel coordinates, relatives to the canvas -- So, we first need to
// substract origin of the window, then convert to screen position
int x = x_pos; int y = y_pos;
/* Leave this to the app to decide (and/or wxScrolledWindow)
x -= m_xScrollPosition * m_xScrollPixelsPerLine;
y -= m_yScrollPosition * m_yScrollPixelsPerLine;
*/
RECT rect;
GetWindowRect ((HWND) GetHWND(), &rect);
x += rect.left;
y += rect.top;
SetCursorPos (x, y);
}
void wxWindow::MSWDeviceToLogical (float *x, float *y) const
{
// TODO
// Do we have a SetUserScale in wxWindow too, so we can
// get mouse events scaled?
/*
if (m_windowDC)
{
*x = m_windowDC->DeviceToLogicalX ((int) *x);
*y = m_windowDC->DeviceToLogicalY ((int) *y);
}
*/
}
bool wxWindow::MSWOnEraseBkgnd (const WXHDC pDC)
{
wxDC dc ;
dc.SetHDC(pDC);
dc.SetWindow(this);
dc.BeginDrawing();
wxEraseEvent event(m_windowId, &dc);
event.m_eventObject = this;
if (!GetEventHandler()->ProcessEvent(event))
{
dc.EndDrawing();
dc.SelectOldObjects(pDC);
return FALSE;
}
else
{
dc.EndDrawing();
dc.SelectOldObjects(pDC);
}
dc.SetHDC((WXHDC) NULL);
return TRUE;
}
void wxWindow::OnEraseBackground(wxEraseEvent& event)
{
RECT rect;
::GetClientRect((HWND) GetHWND(), &rect);
HBRUSH hBrush = ::CreateSolidBrush(PALETTERGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
int mode = ::SetMapMode((HDC) event.GetDC()->GetHDC(), MM_TEXT);
// ::GetClipBox((HDC) event.GetDC()->GetHDC(), &rect);
::FillRect ((HDC) event.GetDC()->GetHDC(), &rect, hBrush);
::DeleteObject(hBrush);
::SetMapMode((HDC) event.GetDC()->GetHDC(), mode);
/*
// Less efficient version (and doesn't account for scrolling)
int w, h;
GetClientSize(& w, & h);
wxBrush *brush = wxTheBrushList->FindOrCreateBrush(& GetBackgroundColour(), wxSOLID);
event.GetDC()->SetBrush(brush);
event.GetDC()->SetPen(wxTRANSPARENT_PEN);
event.GetDC()->DrawRectangle(0, 0, w+1, h+1);
*/
}
#if WXWIN_COMPATIBILITY
void wxWindow::SetScrollRange(const int orient, const int range, const bool refresh)
{
#if defined(__WIN95__)
int range1 = range;
// Try to adjust the range to cope with page size > 1
// - a Windows API quirk
int pageSize = GetScrollPage(orient);
if ( pageSize > 1 && range > 0)
{
range1 += (pageSize - 1);
}
SCROLLINFO info;
int dir;
if (orient == wxHORIZONTAL) {
dir = SB_HORZ;
} else {
dir = SB_VERT;
}
info.cbSize = sizeof(SCROLLINFO);
info.nPage = pageSize; // Have to set this, or scrollbar goes awry
info.nMin = 0;
info.nMax = range1;
info.nPos = 0;
info.fMask = SIF_RANGE | SIF_PAGE;
HWND hWnd = (HWND) GetHWND();
if (hWnd)
::SetScrollInfo(hWnd, dir, &info, refresh);
#else
int wOrient ;
if (orient == wxHORIZONTAL)
wOrient = SB_HORZ;
else
wOrient = SB_VERT;
HWND hWnd = (HWND) GetHWND();
if (hWnd)
::SetScrollRange(hWnd, wOrient, 0, range, refresh);
#endif
}
void wxWindow::SetScrollPage(const int orient, const int page, const bool refresh)
{
#if defined(__WIN95__)
SCROLLINFO info;
int dir;
if (orient == wxHORIZONTAL) {
dir = SB_HORZ;
m_xThumbSize = page;
} else {
dir = SB_VERT;
m_yThumbSize = page;
}
info.cbSize = sizeof(SCROLLINFO);
info.nPage = page;
info.nMin = 0;
info.fMask = SIF_PAGE ;
HWND hWnd = (HWND) GetHWND();
if (hWnd)
::SetScrollInfo(hWnd, dir, &info, refresh);
#else
if (orient == wxHORIZONTAL)
m_xThumbSize = page;
else
m_yThumbSize = page;
#endif
}
int wxWindow::OldGetScrollRange(const int orient) const
{
int wOrient ;
if (orient == wxHORIZONTAL)
wOrient = SB_HORZ;
else
wOrient = SB_VERT;
#if __WATCOMC__ && defined(__WINDOWS_386__)
short minPos, maxPos;
#else
int minPos, maxPos;
#endif
HWND hWnd = (HWND) GetHWND();
if (hWnd)
{
::GetScrollRange(hWnd, wOrient, &minPos, &maxPos);
#if defined(__WIN95__)
// Try to adjust the range to cope with page size > 1
// - a Windows API quirk
int pageSize = GetScrollPage(orient);
if ( pageSize > 1 )
{
maxPos -= (pageSize - 1);
}
#endif
return maxPos;
}
else
return 0;
}
int wxWindow::GetScrollPage(const int orient) const
{
if (orient == wxHORIZONTAL)
return m_xThumbSize;
else
return m_yThumbSize;
}
#endif
int wxWindow::GetScrollPos(const int orient) const
{
int wOrient ;
if (orient == wxHORIZONTAL)
wOrient = SB_HORZ;
else
wOrient = SB_VERT;
HWND hWnd = (HWND) GetHWND();
if (hWnd)
{
return ::GetScrollPos(hWnd, wOrient);
}
else
return 0;
}
// This now returns the whole range, not just the number
// of positions that we can scroll.
int wxWindow::GetScrollRange(const int orient) const
{
int wOrient ;
if (orient == wxHORIZONTAL)
wOrient = SB_HORZ;
else
wOrient = SB_VERT;
#if __WATCOMC__ && defined(__WINDOWS_386__)
short minPos, maxPos;
#else
int minPos, maxPos;
#endif
HWND hWnd = (HWND) GetHWND();
if (hWnd)
{
::GetScrollRange(hWnd, wOrient, &minPos, &maxPos);
#if defined(__WIN95__)
// Try to adjust the range to cope with page size > 1
// - a Windows API quirk
int pageSize = GetScrollPage(orient);
if ( pageSize > 1 )
{
maxPos -= (pageSize - 1);
}
// October 10th: new range concept.
maxPos += pageSize;
#endif
return maxPos;
}
else
return 0;
}
int wxWindow::GetScrollThumb(const int orient) const
{
if (orient == wxHORIZONTAL)
return m_xThumbSize;
else
return m_yThumbSize;
}
void wxWindow::SetScrollPos(const int orient, const int pos, const bool refresh)
{
#if defined(__WIN95__)
SCROLLINFO info;
int dir;
if (orient == wxHORIZONTAL) {
dir = SB_HORZ;
} else {
dir = SB_VERT;
}
info.cbSize = sizeof(SCROLLINFO);
info.nPage = 0;
info.nMin = 0;
info.nPos = pos;
info.fMask = SIF_POS ;
HWND hWnd = (HWND) GetHWND();
if (hWnd)
::SetScrollInfo(hWnd, dir, &info, refresh);
#else
int wOrient ;
if (orient == wxHORIZONTAL)
wOrient = SB_HORZ;
else
wOrient = SB_VERT;
HWND hWnd = (HWND) GetHWND();
if (hWnd)
::SetScrollPos(hWnd, wOrient, pos, refresh);
#endif
}
// New function that will replace some of the above.
void wxWindow::SetScrollbar(const int orient, const int pos, const int thumbVisible,
const int range, const bool refresh)
{
/*
SetScrollPage(orient, thumbVisible, FALSE);
int oldRange = range - thumbVisible ;
SetScrollRange(orient, oldRange, FALSE);
SetScrollPos(orient, pos, refresh);
*/
#if defined(__WIN95__)
int oldRange = range - thumbVisible ;
int range1 = oldRange;
// Try to adjust the range to cope with page size > 1
// - a Windows API quirk
int pageSize = thumbVisible;
if ( pageSize > 1 && range > 0)
{
range1 += (pageSize - 1);
}
SCROLLINFO info;
int dir;
if (orient == wxHORIZONTAL) {
dir = SB_HORZ;
} else {
dir = SB_VERT;
}
info.cbSize = sizeof(SCROLLINFO);
info.nPage = pageSize; // Have to set this, or scrollbar goes awry
info.nMin = 0;
info.nMax = range1;
info.nPos = pos;
info.fMask = SIF_RANGE | SIF_PAGE | SIF_POS;
HWND hWnd = (HWND) GetHWND();
if (hWnd)
::SetScrollInfo(hWnd, dir, &info, refresh);
#else
int wOrient ;
if (orient == wxHORIZONTAL)
wOrient = SB_HORZ;
else
wOrient = SB_VERT;
HWND hWnd = (HWND) GetHWND();
if (hWnd)
{
::SetScrollRange(hWnd, wOrient, 0, range, FALSE);
::SetScrollPos(hWnd, wOrient, pos, refresh);
}
#endif
if (orient == wxHORIZONTAL) {
m_xThumbSize = thumbVisible;
} else {
m_yThumbSize = thumbVisible;
}
}
void wxWindow::ScrollWindow(const int dx, const int dy, const wxRectangle *rect)
{
RECT rect2;
if ( rect )
{
rect2.left = rect->x;
rect2.top = rect->y;
rect2.right = rect->x + rect->width;
rect2.bottom = rect->y + rect->height;
}
if ( rect )
::ScrollWindow((HWND) GetHWND(), dx, dy, &rect2, NULL);
else
::ScrollWindow((HWND) GetHWND(), dx, dy, NULL, NULL);
}
void wxWindow::OnSize(wxSizeEvent& event)
{
Default();
#if USE_CONSTRAINTS
if (GetAutoLayout())
Layout();
#endif
}
/*
void wxWindow::CalcScrolledPosition(const int x, const int y, int *xx, int *yy) const
{
*xx = x;
*yy = y;
}
void wxWindow::CalcUnscrolledPosition(const int x, const int y, float *xx, float *yy) const
{
*xx = x;
*yy = y;
}
*/
void wxWindow::SetFont(const wxFont& font)
{
// Decrement the usage count of the old label font
// (we may be able to free it up)
// if (GetFont()->Ok())
// GetFont()->ReleaseResource();
m_windowFont = font;
if (!m_windowFont.Ok())
return;
// m_windowFont.UseResource();
HWND hWnd = (HWND) GetHWND();
if (hWnd != 0)
{
// m_windowFont.RealizeResource();
if (m_windowFont.GetResourceHandle())
SendMessage(hWnd, WM_SETFONT,
(WPARAM)m_windowFont.GetResourceHandle(),TRUE);
}
}
void wxWindow::SubclassWin(WXHWND hWnd)
{
wxAssociateWinWithHandle((HWND)hWnd, this);
m_oldWndProc = (WXFARPROC) GetWindowLong((HWND) hWnd, GWL_WNDPROC);
SetWindowLong((HWND) hWnd, GWL_WNDPROC, (LONG) wxWndProc);
}
void wxWindow::UnsubclassWin(void)
{
wxRemoveHandleAssociation(this);
// Restore old Window proc
if ((HWND) GetHWND())
{
FARPROC farProc = (FARPROC) GetWindowLong((HWND) GetHWND(), GWL_WNDPROC);
if ((m_oldWndProc != 0) && (farProc != (FARPROC) m_oldWndProc))
{
SetWindowLong((HWND) GetHWND(), GWL_WNDPROC, (LONG) m_oldWndProc);
m_oldWndProc = 0;
}
}
}
// Make a Windows extended style from the given wxWindows window style
WXDWORD wxWindow::MakeExtendedStyle(long style, bool eliminateBorders)
{
WXDWORD exStyle = 0;
if ( style & wxTRANSPARENT_WINDOW )
exStyle |= WS_EX_TRANSPARENT ;
if ( !eliminateBorders )
{
if ( style & wxSUNKEN_BORDER )
exStyle |= WS_EX_CLIENTEDGE ;
if ( style & wxDOUBLE_BORDER )
exStyle |= WS_EX_DLGMODALFRAME ;
#if defined(__WIN95__)
if ( style & wxRAISED_BORDER )
exStyle |= WS_EX_WINDOWEDGE ;
if ( style & wxSTATIC_BORDER )
exStyle |= WS_EX_STATICEDGE ;
#endif
}
return exStyle;
}
// Determines whether native 3D effects or CTL3D should be used,
// applying a default border style if required, and returning an extended
// style to pass to CreateWindowEx.
WXDWORD wxWindow::Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D)
{
// If matches certain criteria, then assume no 3D effects
// unless specifically requested (dealt with in MakeExtendedStyle)
if ( !GetParent() || !IsKindOf(CLASSINFO(wxControl)) || (m_windowStyle & wxNO_BORDER) )
{
*want3D = FALSE;
return MakeExtendedStyle(m_windowStyle, FALSE);
}
// Determine whether we should be using 3D effects or not.
bool nativeBorder = FALSE; // by default, we don't want a Win95 effect
// 1) App can specify global 3D effects
*want3D = wxTheApp->GetAuto3D();
// 2) If the parent is being drawn with user colours, or simple border specified,
// switch effects off. TODO: replace wxUSER_COLOURS with wxNO_3D
if (GetParent() && (GetParent()->GetWindowStyleFlag() & wxUSER_COLOURS) || (m_windowStyle & wxSIMPLE_BORDER))
*want3D = FALSE;
// 3) Control can override this global setting by defining
// a border style, e.g. wxSUNKEN_BORDER
if (m_windowStyle & wxSUNKEN_BORDER )
*want3D = TRUE;
// 4) If it's a special border, CTL3D can't cope so we want a native border
if ( (m_windowStyle & wxDOUBLE_BORDER) || (m_windowStyle & wxRAISED_BORDER) ||
(m_windowStyle & wxSTATIC_BORDER) )
{
*want3D = TRUE;
nativeBorder = TRUE;
}
// 5) If this isn't a Win95 app, and we are using CTL3D, remove border
// effects from extended style
#if CTL3D
if ( *want3D )
nativeBorder = FALSE;
#endif
DWORD exStyle = MakeExtendedStyle(m_windowStyle, !nativeBorder);
// If we want 3D, but haven't specified a border here,
// apply the default border style specified.
// TODO what about non-Win95 WIN32? Does it have borders?
#if defined(__WIN95__) && !CTL3D
if (defaultBorderStyle && (*want3D) && ! ((m_windowStyle & wxDOUBLE_BORDER) || (m_windowStyle & wxRAISED_BORDER) ||
(m_windowStyle & wxSTATIC_BORDER) || (m_windowStyle & wxSIMPLE_BORDER) ))
exStyle |= defaultBorderStyle; // WS_EX_CLIENTEDGE ;
#endif
return exStyle;
}
#if WXWIN_COMPATIBILITY
void wxWindow::OldOnPaint(void)
{
wxPaintEvent event(m_windowId);
event.m_eventObject = this;
if (!GetEventHandler()->ProcessEvent(event))
Default();
};
void wxWindow::OldOnSize(int w, int h)
{
wxSizeEvent event(wxSize(w, h), m_windowId);
event.m_eventObject = this;
if (!GetEventHandler()->ProcessEvent(event))
Default();
};
void wxWindow::OldOnMouseEvent(wxMouseEvent& event)
{
if (!GetEventHandler()->ProcessEvent(event))
Default();
};
void wxWindow::OldOnChar(wxKeyEvent& event)
{
if (!GetEventHandler()->ProcessEvent(event))
Default();
};
void wxWindow::OldOnSetFocus(void)
{
wxFocusEvent event(wxEVT_SET_FOCUS, m_windowId);
event.m_eventObject = this;
if (!GetEventHandler()->ProcessEvent(event))
Default();
};
void wxWindow::OldOnKillFocus(void)
{
wxFocusEvent event(wxEVT_KILL_FOCUS, m_windowId);
event.m_eventObject = this;
if (!GetEventHandler()->ProcessEvent(event))
Default();
};
#endif
void wxWindow::OnChar(wxKeyEvent& event)
{
bool isVirtual;
int id = wxCharCodeWXToMSW((int)event.KeyCode(), &isVirtual);
if ( id == -1 )
id= m_lastWParam;
if ( !event.ControlDown() )
(void) MSWDefWindowProc(m_lastMsg, (WPARAM) id, m_lastLParam);
}
void wxWindow::OnPaint(wxPaintEvent& event)
{
Default();
}
bool wxWindow::IsEnabled(void) const
{
return (::IsWindowEnabled((HWND) GetHWND()) != 0);
}
// Dialog support: override these and call
// base class members to add functionality
// that can't be done using validators.
// NOTE: these functions assume that controls
// are direct children of this window, not grandchildren
// or other levels of descendant.
// Transfer values to controls. If returns FALSE,
// it's an application error (pops up a dialog)
bool wxWindow::TransferDataToWindow(void)
{
wxNode *node = GetChildren()->First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( child->GetValidator() && /* child->GetValidator()->Ok() && */
!child->GetValidator()->TransferToWindow() )
{
wxMessageBox("Application Error", "Could not transfer data to window", wxOK|wxICON_EXCLAMATION);
return FALSE;
}
node = node->Next();
}
return TRUE;
}
// Transfer values from controls. If returns FALSE,
// validation failed: don't quit
bool wxWindow::TransferDataFromWindow(void)
{
wxNode *node = GetChildren()->First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->TransferFromWindow() )
{
return FALSE;
}
node = node->Next();
}
return TRUE;
}
bool wxWindow::Validate(void)
{
wxNode *node = GetChildren()->First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) )
{
return FALSE;
}
node = node->Next();
}
return TRUE;
}
// Get the window with the focus
wxWindow *wxWindow::FindFocus(void)
{
HWND hWnd = ::GetFocus();
if ( hWnd )
{
return wxFindWinFromHandle((WXHWND) hWnd);
}
return NULL;
}
void wxWindow::AddChild(wxWindow *child)
{
GetChildren()->Append(child);
child->m_windowParent = this;
}
void wxWindow::RemoveChild(wxWindow *child)
{
if (GetChildren())
GetChildren()->DeleteObject(child);
child->m_windowParent = NULL;
}
void wxWindow::DestroyChildren(void)
{
if (GetChildren()) {
wxNode *node;
while ((node = GetChildren()->First()) != (wxNode *)NULL) {
wxWindow *child;
if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
delete child;
if ( GetChildren()->Member(child) )
delete node;
}
} /* while */
}
}
void wxWindow::MakeModal(const bool modal)
{
// Disable all other windows
if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame)))
{
wxNode *node = wxTopLevelWindows.First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (win != this)
win->Enable(!modal);
node = node->Next();
}
}
}
// If nothing defined for this, try the parent.
// E.g. we may be a button loaded from a resource, with no callback function
// defined.
void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
{
if (GetEventHandler()->ProcessEvent(event) )
return;
if (m_windowParent)
m_windowParent->GetEventHandler()->OnCommand(win, event);
}
void wxWindow::SetConstraints(wxLayoutConstraints *c)
{
if (m_constraints)
{
UnsetConstraints(m_constraints);
delete m_constraints;
}
m_constraints = c;
if (m_constraints)
{
// Make sure other windows know they're part of a 'meaningful relationship'
if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
}
}
// This removes any dangling pointers to this window
// in other windows' constraintsInvolvedIn lists.
void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
{
if (c)
{
if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
}
}
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
void wxWindow::AddConstraintReference(wxWindow *otherWin)
{
if (!m_constraintsInvolvedIn)
m_constraintsInvolvedIn = new wxList;
if (!m_constraintsInvolvedIn->Member(otherWin))
m_constraintsInvolvedIn->Append(otherWin);
}
// REMOVE back-pointer to other windows we're involved with.
void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
{
if (m_constraintsInvolvedIn)
m_constraintsInvolvedIn->DeleteObject(otherWin);
}
// Reset any constraints that mention this window
void wxWindow::DeleteRelatedConstraints(void)
{
if (m_constraintsInvolvedIn)
{
wxNode *node = m_constraintsInvolvedIn->First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
wxNode *next = node->Next();
wxLayoutConstraints *constr = win->GetConstraints();
// Reset any constraints involving this window
if (constr)
{
constr->left.ResetIfWin((wxWindow *)this);
constr->top.ResetIfWin((wxWindow *)this);
constr->right.ResetIfWin((wxWindow *)this);
constr->bottom.ResetIfWin((wxWindow *)this);
constr->width.ResetIfWin((wxWindow *)this);
constr->height.ResetIfWin((wxWindow *)this);
constr->centreX.ResetIfWin((wxWindow *)this);
constr->centreY.ResetIfWin((wxWindow *)this);
}
delete node;
node = next;
}
delete m_constraintsInvolvedIn;
m_constraintsInvolvedIn = NULL;
}
}
void wxWindow::SetSizer(wxSizer *sizer)
{
m_windowSizer = sizer;
if (sizer)
sizer->SetSizerParent((wxWindow *)this);
}
/*
* New version
*/
bool wxWindow::Layout(void)
{
if (GetConstraints())
{
int w, h;
GetClientSize(&w, &h);
GetConstraints()->width.SetValue(w);
GetConstraints()->height.SetValue(h);
}
// If top level (one sizer), evaluate the sizer's constraints.
if (GetSizer())
{
int noChanges;
GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated
GetSizer()->LayoutPhase1(&noChanges);
GetSizer()->LayoutPhase2(&noChanges);
GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
return TRUE;
}
else
{
// Otherwise, evaluate child constraints
ResetConstraints(); // Mark all constraints as unevaluated
DoPhase(1); // Just one phase need if no sizers involved
DoPhase(2);
SetConstraintSizes(); // Recursively set the real window sizes
}
return TRUE;
}
// Do a phase of evaluating constraints:
// the default behaviour. wxSizers may do a similar
// thing, but also impose their own 'constraints'
// and order the evaluation differently.
bool wxWindow::LayoutPhase1(int *noChanges)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
return constr->SatisfyConstraints((wxWindow *)this, noChanges);
}
else
return TRUE;
}
bool wxWindow::LayoutPhase2(int *noChanges)
{
*noChanges = 0;
// Layout children
DoPhase(1);
DoPhase(2);
return TRUE;
}
// Do a phase of evaluating child constraints
bool wxWindow::DoPhase(const int phase)
{
int noIterations = 0;
int maxIterations = 500;
int noChanges = 1;
int noFailures = 0;
wxList succeeded;
while ((noChanges > 0) && (noIterations < maxIterations))
{
noChanges = 0;
noFailures = 0;
wxNode *node = GetChildren()->First();
while (node)
{
wxWindow *child = (wxWindow *)node->Data();
if (!child->IsKindOf(CLASSINFO(wxFrame)) && !child->IsKindOf(CLASSINFO(wxDialog)))
{
wxLayoutConstraints *constr = child->GetConstraints();
if (constr)
{
if (succeeded.Member(child))
{
}
else
{
int tempNoChanges = 0;
bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
noChanges += tempNoChanges;
if (success)
{
succeeded.Append(child);
}
}
}
}
node = node->Next();
}
noIterations ++;
}
return TRUE;
}
void wxWindow::ResetConstraints(void)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
constr->left.SetDone(FALSE);
constr->top.SetDone(FALSE);
constr->right.SetDone(FALSE);
constr->bottom.SetDone(FALSE);
constr->width.SetDone(FALSE);
constr->height.SetDone(FALSE);
constr->centreX.SetDone(FALSE);
constr->centreY.SetDone(FALSE);
}
wxNode *node = GetChildren()->First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
win->ResetConstraints();
node = node->Next();
}
}
// Need to distinguish between setting the 'fake' size for
// windows and sizers, and setting the real values.
void wxWindow::SetConstraintSizes(const bool recurse)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr && constr->left.GetDone() && constr->right.GetDone() &&
constr->width.GetDone() && constr->height.GetDone())
{
int x = constr->left.GetValue();
int y = constr->top.GetValue();
int w = constr->width.GetValue();
int h = constr->height.GetValue();
// If we don't want to resize this window, just move it...
if ((constr->width.GetRelationship() != wxAsIs) ||
(constr->height.GetRelationship() != wxAsIs))
{
// Calls Layout() recursively. AAAGH. How can we stop that.
// Simply take Layout() out of non-top level OnSizes.
SizerSetSize(x, y, w, h);
}
else
{
SizerMove(x, y);
}
}
else if (constr)
{
char *windowClass = this->GetClassInfo()->GetClassName();
wxString winName;
if (GetName() == "")
winName = "unnamed";
else
winName = GetName();
wxDebugMsg("Constraint(s) not satisfied for window of type %s, name %s:\n", (const char *)windowClass, (const char *)winName);
if (!constr->left.GetDone())
wxDebugMsg(" unsatisfied 'left' constraint.\n");
if (!constr->right.GetDone())
wxDebugMsg(" unsatisfied 'right' constraint.\n");
if (!constr->width.GetDone())
wxDebugMsg(" unsatisfied 'width' constraint.\n");
if (!constr->height.GetDone())
wxDebugMsg(" unsatisfied 'height' constraint.\n");
wxDebugMsg("Please check constraints: try adding AsIs() constraints.\n");
}
if (recurse)
{
wxNode *node = GetChildren()->First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
win->SetConstraintSizes();
node = node->Next();
}
}
}
// This assumes that all sizers are 'on' the same
// window, i.e. the parent of this window.
void wxWindow::TransformSizerToActual(int *x, int *y) const
{
if (!m_sizerParent || m_sizerParent->IsKindOf(CLASSINFO(wxDialog)) ||
m_sizerParent->IsKindOf(CLASSINFO(wxFrame)) )
return;
int xp, yp;
m_sizerParent->GetPosition(&xp, &yp);
m_sizerParent->TransformSizerToActual(&xp, &yp);
*x += xp;
*y += yp;
}
void wxWindow::SizerSetSize(const int x, const int y, const int w, const int h)
{
int xx = x;
int yy = y;
TransformSizerToActual(&xx, &yy);
SetSize(xx, yy, w, h);
}
void wxWindow::SizerMove(const int x, const int y)
{
int xx = x;
int yy = y;
TransformSizerToActual(&xx, &yy);
Move(xx, yy);
}
// Only set the size/position of the constraint (if any)
void wxWindow::SetSizeConstraint(const int x, const int y, const int w, const int h)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
if (x != -1)
{
constr->left.SetValue(x);
constr->left.SetDone(TRUE);
}
if (y != -1)
{
constr->top.SetValue(y);
constr->top.SetDone(TRUE);
}
if (w != -1)
{
constr->width.SetValue(w);
constr->width.SetDone(TRUE);
}
if (h != -1)
{
constr->height.SetValue(h);
constr->height.SetDone(TRUE);
}
}
}
void wxWindow::MoveConstraint(const int x, const int y)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
if (x != -1)
{
constr->left.SetValue(x);
constr->left.SetDone(TRUE);
}
if (y != -1)
{
constr->top.SetValue(y);
constr->top.SetDone(TRUE);
}
}
}
void wxWindow::GetSizeConstraint(int *w, int *h) const
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
*w = constr->width.GetValue();
*h = constr->height.GetValue();
}
else
GetSize(w, h);
}
void wxWindow::GetClientSizeConstraint(int *w, int *h) const
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
*w = constr->width.GetValue();
*h = constr->height.GetValue();
}
else
GetClientSize(w, h);
}
void wxWindow::GetPositionConstraint(int *x, int *y) const
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
*x = constr->left.GetValue();
*y = constr->top.GetValue();
}
else
GetPosition(x, y);
}
bool wxWindow::Close(const bool force)
{
// Let's generalise it to work the same for any window.
/*
if (!IsKindOf(CLASSINFO(wxDialog)) && !IsKindOf(CLASSINFO(wxFrame)))
{
this->Destroy();
return TRUE;
}
*/
wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
event.SetEventObject(this);
event.SetForce(force);
return GetEventHandler()->ProcessEvent(event);
/*
if ( !force && event.GetVeto() )
return FALSE;
Show(FALSE);
if (!wxPendingDelete.Member(this))
wxPendingDelete.Append(this);
return TRUE;
*/
}
wxObject* wxWindow::GetChild(const int number) const
{
// Return a pointer to the Nth object in the Panel
if (!GetChildren())
return(NULL) ;
wxNode *node = GetChildren()->First();
int n = number;
while (node && n--)
node = node->Next() ;
if (node)
{
wxObject *obj = (wxObject *)node->Data();
return(obj) ;
}
else
return NULL ;
}
void wxWindow::OnDefaultAction(wxControl *initiatingItem)
{
if (initiatingItem->IsKindOf(CLASSINFO(wxListBox)) && initiatingItem->GetCallback())
{
wxListBox *lbox = (wxListBox *)initiatingItem;
wxCommandEvent event(wxEVENT_TYPE_LISTBOX_DCLICK_COMMAND);
event.m_commandInt = -1;
if ((lbox->GetWindowStyleFlag() & wxLB_MULTIPLE) == 0)
{
event.m_commandString = copystring(lbox->GetStringSelection());
event.m_commandInt = lbox->GetSelection();
event.m_clientData = lbox->wxListBox::GetClientData(event.m_commandInt);
}
event.m_eventObject = lbox;
lbox->ProcessCommand(event);
if (event.m_commandString)
delete[] event.m_commandString;
return;
}
wxButton *but = GetDefaultItem();
if (but)
{
wxCommandEvent event(wxEVENT_TYPE_BUTTON_COMMAND);
but->Command(event);
}
}
void wxWindow::Clear(void)
{
wxClientDC dc(this);
wxBrush brush(GetBackgroundColour(), wxSOLID);
dc.SetBackground(brush);
dc.Clear();
}
// Fits the panel around the items
void wxWindow::Fit(void)
{
int maxX = 0;
int maxY = 0;
wxNode *node = GetChildren()->First();
while ( node )
{
wxWindow *win = (wxWindow *)node->Data();
int wx, wy, ww, wh;
win->GetPosition(&wx, &wy);
win->GetSize(&ww, &wh);
if ( wx + ww > maxX )
maxX = wx + ww;
if ( wy + wh > maxY )
maxY = wy + wh;
node = node->Next();
}
SetClientSize(maxX + 5, maxY + 5);
}
void wxWindow::SetValidator(const wxValidator& validator)
{
if ( m_windowValidator )
delete m_windowValidator;
m_windowValidator = validator.Clone();
if ( m_windowValidator )
m_windowValidator->SetWindow(this) ;
}
// Find a window by id or name
wxWindow *wxWindow::FindWindow(const long id)
{
if ( GetId() == id)
return this;
wxNode *node = GetChildren()->First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
wxWindow *found = child->FindWindow(id);
if ( found )
return found;
node = node->Next();
}
return NULL;
}
wxWindow *wxWindow::FindWindow(const wxString& name)
{
if ( GetName() == name)
return this;
wxNode *node = GetChildren()->First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
wxWindow *found = child->FindWindow(name);
if ( found )
return found;
node = node->Next();
}
return NULL;
}
/* TODO
// Default input behaviour for a scrolling canvas should be to scroll
// according to the cursor keys pressed
void wxWindow::OnChar(wxKeyEvent& event)
{
int x_page = 0;
int y_page = 0;
int start_x = 0;
int start_y = 0;
// Bugfix Begin
int v_width = 0;
int v_height = 0;
int y_pages = 0;
// Bugfix End
GetScrollUnitsPerPage(&x_page, &y_page);
// Bugfix Begin
GetVirtualSize(&v_width,&v_height);
// Bugfix End
ViewStart(&start_x, &start_y);
// Bugfix begin
if (vert_units)
y_pages = (int)(v_height/vert_units) - y_page;
#ifdef __WINDOWS__
int y = 0;
#else
int y = y_page-1;
#endif
// Bugfix End
switch (event.keyCode)
{
case WXK_PRIOR:
{
// BugFix Begin
if (y_page > 0)
{
if (start_y - y_page > 0)
Scroll(start_x, start_y - y_page);
else
Scroll(start_x, 0);
}
// Bugfix End
break;
}
case WXK_NEXT:
{
// Bugfix Begin
if ((y_page > 0) && (start_y <= y_pages-y-1))
{
if (y_pages + y < start_y + y_page)
Scroll(start_x, y_pages + y);
else
Scroll(start_x, start_y + y_page);
}
// Bugfix End
break;
}
case WXK_UP:
{
if ((y_page > 0) && (start_y >= 1))
Scroll(start_x, start_y - 1);
break;
}
case WXK_DOWN:
{
// Bugfix Begin
if ((y_page > 0) && (start_y <= y_pages-y-1))
// Bugfix End
{
Scroll(start_x, start_y + 1);
}
break;
}
case WXK_LEFT:
{
if ((x_page > 0) && (start_x >= 1))
Scroll(start_x - 1, start_y);
break;
}
case WXK_RIGHT:
{
if (x_page > 0)
Scroll(start_x + 1, start_y);
break;
}
case WXK_HOME:
{
Scroll(0, 0);
break;
}
// This is new
case WXK_END:
{
Scroll(start_x, y_pages+y);
break;
}
// end
}
}
*/
// Setup background and foreground colours correctly
void wxWindow::SetupColours(void)
{
if (GetParent())
SetBackgroundColour(GetParent()->GetBackgroundColour());
}
// Do Update UI processing for child controls
// TODO: should this be implemented for the child window rather
// than the parent? Then you can override it e.g. for wxCheckBox
// to do the Right Thing rather than having to assume a fixed number
// of control classes.
void wxWindow::UpdateWindowUI(void)
{
wxWindowID id = GetId();
if (id > 0)
{
wxUpdateUIEvent event(id);
event.m_eventObject = this;
if (this->GetEventHandler()->ProcessEvent(event))
{
if (event.GetSetEnabled())
this->Enable(event.GetEnabled());
if (event.GetSetText() && this->IsKindOf(CLASSINFO(wxControl)))
((wxControl*)this)->SetLabel(event.GetText());
if (this->IsKindOf(CLASSINFO(wxCheckBox)))
{
if (event.GetSetChecked())
((wxCheckBox *) this)->SetValue(event.GetChecked());
}
else if (this->IsKindOf(CLASSINFO(wxRadioButton)))
{
if (event.GetSetChecked())
((wxRadioButton *) this)->SetValue(event.GetChecked());
}
}
}
}
void wxWindow::OnIdle(wxIdleEvent& event)
{
UpdateWindowUI();
}
// Raise the window to the top of the Z order
void wxWindow::Raise(void)
{
::BringWindowToTop((HWND) GetHWND());
}
// Lower the window to the bottom of the Z order
void wxWindow::Lower(void)
{
::SetWindowPos((HWND) GetHWND(), HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE|SWP_NOACTIVATE);
}