git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11661 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			622 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			622 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        thread.cpp
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| // Purpose:     wxWindows thread sample
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| // Author:      Julian Smart(minimal)/Guilhem Lavaux(thread test)
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| // Modified by:
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| // Created:     06/16/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart, Markus Holzem, Guilhem Lavaux
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| // Licence:     wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /*
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|     TODO: use worker threads to update progress controls instead of writing
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|           messages - it will be more visual
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|  */
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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|     #include "wx/wx.h"
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| #endif
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| 
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| #if !wxUSE_THREADS
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|     #error "This sample requires thread support!"
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| #endif // wxUSE_THREADS
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| 
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| #include "wx/thread.h"
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| #include "wx/dynarray.h"
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| #include "wx/time.h"
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| 
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| #include "wx/progdlg.h"
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| 
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| // uncomment this to get some debugging messages from the trace code
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| //#define TRACE
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| 
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| class MyThread;
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| WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
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| 
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| // Define a new application type
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| class MyApp : public wxApp
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| {
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| public:
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|     virtual bool OnInit();
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| 
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| public:
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|     // all the threads currently alive - as soon as the thread terminates, it's
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|     // removed from the array
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|     wxArrayThread m_threads;
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| 
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|     // crit section protects access to all of the arrays below
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|     wxCriticalSection m_critsect;
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| };
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| 
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| // Create a new application object
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| IMPLEMENT_APP(MyApp)
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| 
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| // Define a new frame type
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| class MyFrame: public wxFrame
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| {
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| public:
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|     // ctor
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|     MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
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| 
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|     // operations
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|     void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
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| 
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|     // accessors for MyWorkerThread (called in its context!)
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|     bool Cancelled();
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| 
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|     // callbacks
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|     void OnQuit(wxCommandEvent& event);
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|     void OnAbout(wxCommandEvent& event);
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|     void OnClear(wxCommandEvent& event);
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| 
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|     void OnStartThread(wxCommandEvent& event);
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|     void OnStartThreads(wxCommandEvent& event);
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|     void OnStopThread(wxCommandEvent& event);
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|     void OnPauseThread(wxCommandEvent& event);
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|     void OnResumeThread(wxCommandEvent& event);
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| 
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|     void OnStartWorker(wxCommandEvent& event);
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|     void OnWorkerEvent(wxCommandEvent& event);
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|     void OnUpdateWorker(wxUpdateUIEvent& event);
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| 
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|     void OnIdle(wxIdleEvent &event);
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| 
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| private:
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|     // helper function - creates a new thread (but doesn't run it)
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|     MyThread *CreateThread();
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| 
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|     // just some place to put our messages in
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|     wxTextCtrl *m_txtctrl;
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| 
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|     // remember the number of running threads and total number of threads
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|     size_t m_nRunning, m_nCount;
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| 
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|     // the progress dialog which we show while worker thread is running
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|     wxProgressDialog *m_dlgProgress;
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| 
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|     // was the worker thread cancelled by user?
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|     bool m_cancelled;
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| 
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|     // protects m_cancelled
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|     wxCriticalSection m_critsectWork;
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| 
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| // ID for the menu commands
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| enum
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| {
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|     TEST_QUIT          = 1,
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|     TEST_TEXT          = 101,
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|     TEST_ABOUT,
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|     TEST_CLEAR,
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|     TEST_START_THREAD  = 201,
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|     TEST_START_THREADS,
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|     TEST_STOP_THREAD,
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|     TEST_PAUSE_THREAD,
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|     TEST_RESUME_THREAD,
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|     TEST_START_WORKER,
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|     WORKER_EVENT    // this one gets sent from the worker thread
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| };
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| 
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| //--------------------------------------------------
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| // GUI thread
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| //--------------------------------------------------
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| 
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| class MyThread : public wxThread
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| {
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| public:
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|     MyThread(MyFrame *frame);
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| 
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|     // thread execution starts here
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|     virtual void *Entry();
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| 
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|     // called when the thread exits - whether it terminates normally or is
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|     // stopped with Delete() (but not when it is Kill()ed!)
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|     virtual void OnExit();
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| 
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|     // write something to the text control
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|     void WriteText(const wxString& text);
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| 
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| public:
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|     size_t   m_count;
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|     MyFrame *m_frame;
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| };
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| 
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| MyThread::MyThread(MyFrame *frame)
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|         : wxThread()
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| {
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|     m_count = 0;
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|     m_frame = frame;
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| }
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| 
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| void MyThread::WriteText(const wxString& text)
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| {
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|     wxString msg;
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| 
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|     // before doing any GUI calls we must ensure that this thread is the only
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|     // one doing it!
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| 
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|     wxMutexGuiEnter();
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| 
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|     msg << text;
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|     m_frame->WriteText(msg);
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| 
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|     wxMutexGuiLeave();
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| }
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| 
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| void MyThread::OnExit()
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| {
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|     wxCriticalSectionLocker locker(wxGetApp().m_critsect);
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| 
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|     wxGetApp().m_threads.Remove(this);
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| }
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| 
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| void *MyThread::Entry()
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| {
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|     wxString text;
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| 
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|     text.Printf(wxT("Thread 0x%x started (priority = %d).\n"),
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|                 GetId(), GetPriority());
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|     WriteText(text);
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|     // wxLogMessage(text); -- test wxLog thread safeness
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| 
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|     for ( m_count = 0; m_count < 10; m_count++ )
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|     {
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|         // check if we were asked to exit
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|         if ( TestDestroy() )
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|             break;
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| 
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|         text.Printf(wxT("[%u] Thread 0x%x here.\n"), m_count, GetId());
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|         WriteText(text);
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| 
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|         // wxSleep() can't be called from non-GUI thread!
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|         wxThread::Sleep(1000);
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|     }
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| 
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|     text.Printf(wxT("Thread 0x%x finished.\n"), GetId());
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|     WriteText(text);
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|     // wxLogMessage(text); -- test wxLog thread safeness
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| 
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|     return NULL;
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| }
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| 
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| //--------------------------------------------------
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| // worker thread
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| //--------------------------------------------------
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| 
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| class MyWorkerThread : public wxThread
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| {
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| public:
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|     MyWorkerThread(MyFrame *frame);
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| 
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|     // thread execution starts here
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|     virtual void *Entry();
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| 
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|     // called when the thread exits - whether it terminates normally or is
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|     // stopped with Delete() (but not when it is Kill()ed!)
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|     virtual void OnExit();
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| 
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| public:
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|     MyFrame *m_frame;
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|     size_t   m_count;
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| };
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| 
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| MyWorkerThread::MyWorkerThread(MyFrame *frame)
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|         : wxThread()
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| {
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|     m_frame = frame;
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|     m_count = 0;
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| }
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| 
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| void MyWorkerThread::OnExit()
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| {
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| }
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| 
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| void *MyWorkerThread::Entry()
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| {
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|     for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ )
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|     {
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|         // check if we were asked to exit
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|         if ( TestDestroy() )
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|             break;
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| 
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|         wxString text;
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|         text.Printf(wxT("[%u] Thread 0x%x here!!"), m_count, GetId());
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| 
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|         // create any type of command event here
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|         wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
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|         event.SetInt( m_count );
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|         event.SetString( text );
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| 
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|         // send in a thread-safe way
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|         wxPostEvent( m_frame, event );
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| 
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|         // same as:
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|         // m_frame->AddPendingEvent( event );
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| 
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|         // wxSleep() can't be called from non-main thread!
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|         wxThread::Sleep(200);
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|     }
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| 
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|     wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
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|     event.SetInt(-1); // that's all
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|     wxPostEvent( m_frame, event );
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| 
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|     return NULL;
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| }
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| 
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| //--------------------------------------------------
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| // main program
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| //--------------------------------------------------
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| 
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
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|     EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
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|     EVT_MENU(TEST_CLEAR, MyFrame::OnClear)
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|     EVT_MENU(TEST_START_THREAD, MyFrame::OnStartThread)
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|     EVT_MENU(TEST_START_THREADS, MyFrame::OnStartThreads)
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|     EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread)
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|     EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread)
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|     EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
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| 
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|     EVT_UPDATE_UI(TEST_START_WORKER, MyFrame::OnUpdateWorker)
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|     EVT_MENU(TEST_START_WORKER, MyFrame::OnStartWorker)
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|     EVT_MENU(WORKER_EVENT, MyFrame::OnWorkerEvent)
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| 
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|     EVT_IDLE(MyFrame::OnIdle)
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| END_EVENT_TABLE()
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| 
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| // `Main program' equivalent, creating windows and returning main app frame
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| bool MyApp::OnInit()
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| {
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| #ifdef TRACE
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|     wxLog::AddTraceMask("thread");
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| #endif
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| 
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|     // Create the main frame window
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|     MyFrame *frame = new MyFrame((wxFrame *)NULL, "wxWindows threads sample",
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|                                  50, 50, 450, 340);
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| 
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|     // Make a menubar
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|     wxMenu *file_menu = new wxMenu;
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| 
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|     file_menu->Append(TEST_CLEAR, "&Clear log\tCtrl-L");
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|     file_menu->AppendSeparator();
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|     file_menu->Append(TEST_ABOUT, "&About");
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|     file_menu->AppendSeparator();
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|     file_menu->Append(TEST_QUIT, "E&xit\tAlt-X");
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|     wxMenuBar *menu_bar = new wxMenuBar;
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|     menu_bar->Append(file_menu, "&File");
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| 
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|     wxMenu *thread_menu = new wxMenu;
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|     thread_menu->Append(TEST_START_THREAD, "&Start a new thread\tCtrl-N");
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|     thread_menu->Append(TEST_START_THREADS, "Start &many threads at once");
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|     thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread\tCtrl-S");
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|     thread_menu->AppendSeparator();
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|     thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread\tCtrl-P");
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|     thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread\tCtrl-R");
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|     thread_menu->AppendSeparator();
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|     thread_menu->Append(TEST_START_WORKER, "Start &worker thread\tCtrl-W");
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| 
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|     menu_bar->Append(thread_menu, "&Thread");
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|     frame->SetMenuBar(menu_bar);
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| 
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|     // Show the frame
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|     frame->Show(TRUE);
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| 
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|     SetTopWindow(frame);
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| 
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|     return TRUE;
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| }
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| 
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| // My frame constructor
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| MyFrame::MyFrame(wxFrame *frame, const wxString& title,
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|                  int x, int y, int w, int h)
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|        : wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
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| {
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|     m_nRunning = m_nCount = 0;
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| 
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|     m_dlgProgress = (wxProgressDialog *)NULL;
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| 
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|     CreateStatusBar(2);
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| 
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|     m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0),
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|                                wxTE_MULTILINE | wxTE_READONLY);
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| 
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| }
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| 
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| MyThread *MyFrame::CreateThread()
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| {
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|     MyThread *thread = new MyThread(this);
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| 
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|     if ( thread->Create() != wxTHREAD_NO_ERROR )
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|     {
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|         wxLogError(wxT("Can't create thread!"));
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|     }
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| 
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|     wxCriticalSectionLocker enter(wxGetApp().m_critsect);
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|     wxGetApp().m_threads.Add(thread);
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| 
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|     return thread;
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| }
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| 
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| void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
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| {
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|     static long s_num = 10;
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| 
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|     s_num = wxGetNumberFromUser("How many threads to start: ", "",
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|                                 "wxThread sample", s_num, 1, 10000, this);
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|     if ( s_num == -1 )
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|     {
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|         s_num = 10;
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| 
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|         return;
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|     }
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| 
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|     size_t count = (size_t)s_num, n;
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| 
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|     wxArrayThread threads;
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| 
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|     // first create them all...
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|     for ( n = 0; n < count; n++ )
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|     {
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|         wxThread *thr = CreateThread();
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| 
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|         // we want to show the effect of SetPriority(): the first thread will
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|         // have the lowest priority, the second - the highest, all the rest
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|         // the normal one
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|         if ( n == 0 )
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|             thr->SetPriority(WXTHREAD_MIN_PRIORITY);
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|         else if ( n == 1 )
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|             thr->SetPriority(WXTHREAD_MAX_PRIORITY);
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|         else
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|             thr->SetPriority(WXTHREAD_DEFAULT_PRIORITY);
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| 
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|         threads.Add(thr);
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|     }
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| 
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|     wxString msg;
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|     msg.Printf(wxT("%d new threads created."), count);
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|     SetStatusText(msg, 1);
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| 
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|     // ...and then start them
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|     for ( n = 0; n < count; n++ )
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|     {
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|         threads[n]->Run();
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|     }
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| }
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| 
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| void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
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| {
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|     MyThread *thread = CreateThread();
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| 
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|     if ( thread->Run() != wxTHREAD_NO_ERROR )
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|     {
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|         wxLogError(wxT("Can't start thread!"));
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|     }
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| 
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|     SetStatusText("New thread started.", 1);
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| }
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| 
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| void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
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| {
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|     wxGetApp().m_critsect.Enter();
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| 
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|     // stop the last thread
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|     if ( wxGetApp().m_threads.IsEmpty() )
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|     {
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|         wxLogError(wxT("No thread to stop!"));
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| 
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|         wxGetApp().m_critsect.Leave();
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|     }
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|     else
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|     {
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|         wxThread *thread = wxGetApp().m_threads.Last();
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| 
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|         // it's important to leave critical section before calling Delete()
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|         // because delete will (implicitly) call OnExit() which also tries
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|         // to enter the same crit section - would dead lock.
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|         wxGetApp().m_critsect.Leave();
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| 
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|         thread->Delete();
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| 
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|         SetStatusText("Thread stopped.", 1);
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|     }
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| }
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| 
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| void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
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| {
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|     wxCriticalSectionLocker enter(wxGetApp().m_critsect);
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| 
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|     // resume first suspended thread
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|     size_t n = 0, count = wxGetApp().m_threads.Count();
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|     while ( n < count && !wxGetApp().m_threads[n]->IsPaused() )
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|         n++;
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| 
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|     if ( n == count )
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|     {
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|         wxLogError(wxT("No thread to resume!"));
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|     }
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|     else
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|     {
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|         wxGetApp().m_threads[n]->Resume();
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| 
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|         SetStatusText("Thread resumed.", 1);
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|     }
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| }
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| 
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| void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
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| {
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|     wxCriticalSectionLocker enter(wxGetApp().m_critsect);
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| 
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|     // pause last running thread
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|     int n = wxGetApp().m_threads.Count() - 1;
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|     while ( n >= 0 && !wxGetApp().m_threads[n]->IsRunning() )
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|         n--;
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| 
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|     if ( n < 0 )
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|     {
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|         wxLogError(wxT("No thread to pause!"));
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|     }
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|     else
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|     {
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|         wxGetApp().m_threads[n]->Pause();
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| 
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|         SetStatusText("Thread paused.", 1);
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|     }
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| }
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| 
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| // set the frame title indicating the current number of threads
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| void MyFrame::OnIdle(wxIdleEvent &event)
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| {
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|     // update the counts of running/total threads
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|     size_t nRunning = 0,
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|            nCount = wxGetApp().m_threads.Count();
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|     for ( size_t n = 0; n < nCount; n++ )
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|     {
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|         if ( wxGetApp().m_threads[n]->IsRunning() )
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|             nRunning++;
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|     }
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| 
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|     if ( nCount != m_nCount || nRunning != m_nRunning )
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|     {
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|         m_nRunning = nRunning;
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|         m_nCount = nCount;
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| 
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|         wxLogStatus(this, wxT("%u threads total, %u running."), nCount, nRunning);
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|     }
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|     //else: avoid flicker - don't print anything
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| }
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| 
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| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
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| {
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|     size_t count = wxGetApp().m_threads.Count();
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|     for ( size_t i = 0; i < count; i++ )
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|     {
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|         wxGetApp().m_threads[0]->Delete();
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|     }
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| 
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|     Close(TRUE);
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| }
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| 
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| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
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| {
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|     wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n"
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|                                  "(c) 1998 Julian Smart, Guilhem Lavaux\n"
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|                                  "(c) 1999 Vadim Zeitlin\n"
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|                                  "(c) 2000 Robert Roebling",
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|                            "About wxThread sample",
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|                            wxOK | wxICON_INFORMATION);
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| 
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|     dialog.ShowModal();
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| }
 | |
| 
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| void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
 | |
| {
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| #ifdef TRACE
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|     // log a separator
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|     wxLogTrace("-------- log window cleared --------");
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| #endif
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| 
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|     m_txtctrl->Clear();
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| }
 | |
| 
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| void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event)
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| {
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|     event.Enable( m_dlgProgress == NULL );
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| }
 | |
| 
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| void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event))
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| {
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|     MyWorkerThread *thread = new MyWorkerThread(this);
 | |
| 
 | |
|     if ( thread->Create() != wxTHREAD_NO_ERROR )
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|     {
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|         wxLogError(wxT("Can't create thread!"));
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|     }
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| 
 | |
|     m_dlgProgress = new wxProgressDialog
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|                         (
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|                          "Progress dialog",
 | |
|                          "Wait until the thread terminates or press [Cancel]",
 | |
|                          100,
 | |
|                          this,
 | |
|                          wxPD_CAN_ABORT |
 | |
|                          wxPD_APP_MODAL |
 | |
|                          wxPD_ELAPSED_TIME |
 | |
|                          wxPD_ESTIMATED_TIME |
 | |
|                          wxPD_REMAINING_TIME
 | |
|                         );
 | |
| 
 | |
|     // thread is not running yet, no need for crit sect
 | |
|     m_cancelled = FALSE;
 | |
| 
 | |
|     thread->Run();
 | |
| }
 | |
| 
 | |
| void MyFrame::OnWorkerEvent(wxCommandEvent& event)
 | |
| {
 | |
| #if 0
 | |
|     WriteText( "Got message from worker thread: " );
 | |
|     WriteText( event.GetString() );
 | |
|     WriteText( "\n" );
 | |
| #else
 | |
|     int n = event.GetInt();
 | |
|     if ( n == -1 )
 | |
|     {
 | |
|         m_dlgProgress->Destroy();
 | |
|         m_dlgProgress = (wxProgressDialog *)NULL;
 | |
| 
 | |
|         // the dialog is aborted because the event came from another thread, so
 | |
|         // we may need to wake up the main event loop for the dialog to be
 | |
|         // really closed
 | |
|         wxWakeUpIdle();
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         if ( !m_dlgProgress->Update(n) )
 | |
|         {
 | |
|             wxCriticalSectionLocker lock(m_critsectWork);
 | |
| 
 | |
|             m_cancelled = TRUE;
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool MyFrame::Cancelled()
 | |
| {
 | |
|     wxCriticalSectionLocker lock(m_critsectWork);
 | |
| 
 | |
|     return m_cancelled;
 | |
| }
 |