git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26380 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			1041 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1041 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
=====================
 | 
						|
 The wxPython Manual
 | 
						|
=====================
 | 
						|
 | 
						|
--------------------------------------------
 | 
						|
 A guide to wxPython for Python programmers
 | 
						|
--------------------------------------------
 | 
						|
 | 
						|
:Author: Patrick K. O'Brien
 | 
						|
:Contact: pobrien@orbtech.com
 | 
						|
:Organization: Orbtech_
 | 
						|
:Date: $Date$
 | 
						|
:Revision: $Revision$
 | 
						|
:License: wxWindows Free Documentation Licence, Version 3
 | 
						|
 | 
						|
.. _Orbtech: http://www.orbtech.com/
 | 
						|
 | 
						|
.. contents::
 | 
						|
 | 
						|
 | 
						|
Introduction
 | 
						|
============
 | 
						|
 | 
						|
This is a guide to the wxPython GUI toolkit, written **by** a Python
 | 
						|
programmer **for** his fellow Python programmers.  It began as a
 | 
						|
simple translation of the wxWidgets documentation (which is written
 | 
						|
for C++ programmers), and evolved from there.  And while there's
 | 
						|
nothing wrong with C++...
 | 
						|
 | 
						|
Okay, you got me there.  I hate C++.  That's why I use Python.  If you
 | 
						|
like C++, go read the wxWidgets documentation.  If you'd rather read a
 | 
						|
guide that's written with Python programmers in mind, keep reading
 | 
						|
this one.  If you like it, feel free to send me freshly roasted coffee
 | 
						|
beans, dark chocolate, and large denomination currency.  Better yet,
 | 
						|
buy huge quantities of my wxPython book (written with Robin Dunn) and
 | 
						|
send one to each of your friends, relatives, and coworkers.
 | 
						|
 | 
						|
 | 
						|
What is wxPython?
 | 
						|
=================
 | 
						|
 | 
						|
wxPython is a GUI toolkit for the Python programming language.  It
 | 
						|
allows Python programmers to create programs with a robust, highly
 | 
						|
functional graphical user interface, simply and easily.  It is
 | 
						|
implemented as a Python extension module (native code) that wraps the
 | 
						|
popular wxWidgets cross platform GUI library, which is written in C++.
 | 
						|
 | 
						|
Like Python and wxWidgets, wxPython is Open Source, which means that
 | 
						|
it is free for anyone to use and the source code is available for
 | 
						|
anyone to look at and modify.  And anyone can contribute fixes or
 | 
						|
enhnacments to the project.
 | 
						|
 | 
						|
wxPython is a cross-platform toolkit.  This means that the same
 | 
						|
program will run on multiple platforms without modification.
 | 
						|
Currently supported platforms are 32-bit Microsoft Windows, most Unix
 | 
						|
or unix-like systems, and Macintosh OS X.
 | 
						|
 | 
						|
Since the language is Python, wxPython programs are simple, easy to
 | 
						|
write and easy to understand.
 | 
						|
 | 
						|
 | 
						|
wxPython requirements
 | 
						|
=====================
 | 
						|
 | 
						|
To make use of wxPython, you currently need one of the following
 | 
						|
setups.
 | 
						|
 | 
						|
MS-Windows
 | 
						|
----------
 | 
						|
 | 
						|
* A 486 or higher PC running MS Windows. 
 | 
						|
* At least ?? MB of disk space. 
 | 
						|
 | 
						|
Linux or Unix
 | 
						|
-------------
 | 
						|
 | 
						|
* Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
 | 
						|
* Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif
 | 
						|
  1.2 or higher, Lesstif.
 | 
						|
* At least ?? MB of disk space. 
 | 
						|
 | 
						|
Mac OS X
 | 
						|
--------
 | 
						|
 | 
						|
* A PowerPC Mac running Mac OS X 10.x. 
 | 
						|
* At least ?? MB of disk space.
 | 
						|
 | 
						|
 | 
						|
What is wxWidgets?
 | 
						|
==================
 | 
						|
 | 
						|
wxWidgets is a C++ framework providing GUI (Graphical User Interface)
 | 
						|
and other facilities on more than one platform.  Version 2 currently
 | 
						|
supports all desktop versions of MS Windows, Unix with GTK+, Unix with
 | 
						|
Motif, and MacOS.  An OS/2 port is in progress.
 | 
						|
 | 
						|
wxWidgets was originally developed at the Artificial Intelligence
 | 
						|
Applications Institute, University of Edinburgh, for internal use, and
 | 
						|
was first made publicly available in 1992.  Version 2 is a vastly
 | 
						|
improved version written and maintained by Julian Smart, Robert
 | 
						|
Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
 | 
						|
 | 
						|
Please note that in the following, "MS Windows" often refers to all
 | 
						|
platforms related to Microsoft Windows, including 16-bit and 32-bit
 | 
						|
variants, unless otherwise stated.  All trademarks are acknowledged.
 | 
						|
 | 
						|
 | 
						|
Why another cross-platform development tool?
 | 
						|
============================================
 | 
						|
 | 
						|
wxWidgets was developed to provide a cheap and flexible way to
 | 
						|
maximize investment in GUI application development.  While a number of
 | 
						|
commercial class libraries already existed for cross-platform
 | 
						|
development, none met all of the following criteria:
 | 
						|
 | 
						|
* low price
 | 
						|
* source availability
 | 
						|
* simplicity of programming
 | 
						|
* support for a wide range of compilers
 | 
						|
 | 
						|
Since wxWidgets was started, several other free or almost-free GUI
 | 
						|
frameworks have emerged.  However, none has the range of features,
 | 
						|
flexibility, documentation and the well-established development team
 | 
						|
that wxWidgets has.
 | 
						|
 | 
						|
As open source software, wxWidgets has benefited from comments, ideas,
 | 
						|
bug fixes, enhancements and the sheer enthusiasm of users.  This gives
 | 
						|
wxWidgets a certain advantage over its commercial competitors (and
 | 
						|
over free libraries without an independent development team), plus a
 | 
						|
robustness against the transience of one individual or company.  This
 | 
						|
openness and availability of source code is especially important when
 | 
						|
the future of thousands of lines of application code may depend upon
 | 
						|
the longevity of the underlying class library.
 | 
						|
 | 
						|
Version 2 goes much further than previous versions in terms of
 | 
						|
generality and features, allowing applications to be produced that are
 | 
						|
often indistinguishable from those produced using single-platform
 | 
						|
toolkits such as Motif, GTK+ and MFC.
 | 
						|
 | 
						|
The importance of using a platform-independent class library cannot be
 | 
						|
overstated, since GUI application development is very time-consuming,
 | 
						|
and sustained popularity of particular GUIs cannot be guaranteed.
 | 
						|
Code can very quickly become obsolete if it addresses the wrong
 | 
						|
platform or audience.  wxWidgets helps to insulate the programmer from
 | 
						|
these winds of change.  Although wxWidgets may not be suitable for
 | 
						|
every application (such as an OLE-intensive program), it provides
 | 
						|
access to most of the functionality a GUI program normally requires,
 | 
						|
plus many extras such as network programming, PostScript output, and
 | 
						|
HTML rendering; and it can of course be extended as needs dictate.  As
 | 
						|
a bonus, it provides a far cleaner and easier programming interface
 | 
						|
than the native APIs.  Programmers may find it worthwhile to use
 | 
						|
wxWidgets even if they are developing on only one platform.
 | 
						|
 | 
						|
It is impossible to sum up the functionality of wxWidgets in a few
 | 
						|
paragraphs, but here are some of the benefits:
 | 
						|
 | 
						|
* Low cost (free, in fact!) 
 | 
						|
* You get the source. 
 | 
						|
* Available on a variety of popular platforms. 
 | 
						|
* Works with almost all popular C++ compilers and Python. 
 | 
						|
* Over 50 example programs. 
 | 
						|
* Over 1000 pages of printable and on-line documentation. 
 | 
						|
* Includes Tex2RTF, to allow you to produce your own documentation in
 | 
						|
  Windows Help, HTML and Word RTF formats.
 | 
						|
* Simple-to-use, object-oriented API. 
 | 
						|
* Flexible event system. 
 | 
						|
* Graphics calls include lines, rounded rectangles, splines,
 | 
						|
  polylines, etc.
 | 
						|
* Constraint-based and sizer-based layouts. 
 | 
						|
* Print/preview and document/view architectures. 
 | 
						|
* Toolbar, notebook, tree control, advanced list control classes. 
 | 
						|
* PostScript generation under Unix, normal MS Windows printing on the
 | 
						|
  PC.
 | 
						|
* MDI (Multiple Document Interface) support. 
 | 
						|
* Can be used to create DLLs under Windows, dynamic libraries on Unix. 
 | 
						|
* Common dialogs for file browsing, printing, colour selection, etc. 
 | 
						|
* Under MS Windows, support for creating metafiles and copying them to
 | 
						|
  the clipboard.
 | 
						|
* An API for invoking help from applications. 
 | 
						|
* Ready-to-use HTML window (supporting a subset of HTML). 
 | 
						|
* Dialog Editor for building dialogs. 
 | 
						|
* Network support via a family of socket and protocol classes. 
 | 
						|
* Support for platform independent image processing. 
 | 
						|
* Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM,
 | 
						|
  PNM, PCX).
 | 
						|
 | 
						|
 | 
						|
wxPython Overview
 | 
						|
=================
 | 
						|
 | 
						|
To set a wxPython application going, you will need to derive an App
 | 
						|
class and override App.OnInit.
 | 
						|
 | 
						|
An application must have a top-level Frame or Dialog window.  Each
 | 
						|
frame may contain one or more instances of classes such as Panel,
 | 
						|
SplitterWindow or other windows and controls.
 | 
						|
 | 
						|
A frame can have a MenuBar, a ToolBar, a status line, and an Icon for
 | 
						|
when the frame is iconized.
 | 
						|
 | 
						|
A Panel is used to place controls (classes derived from Control) which
 | 
						|
are used for user interaction.  Examples of controls are Button,
 | 
						|
CheckBox, Choice, ListBox, RadioBox, Slider.
 | 
						|
 | 
						|
Instances of Dialog can also be used for controls, and they have the
 | 
						|
advantage of not requiring a separate frame.
 | 
						|
 | 
						|
Instead of creating a dialog box and populating it with items, it is
 | 
						|
possible to choose one of the convenient common dialog classes, such
 | 
						|
as MessageDialog and FileDialog.
 | 
						|
 | 
						|
You never draw directly onto a window.  Instead, you use a device
 | 
						|
context (DC).  DC is the base for ClientDC, PaintDC, MemoryDC,
 | 
						|
PostScriptDC, MemoryDC, MetafileDC and PrinterDC.  If your drawing
 | 
						|
functions have DC as a parameter, you can pass any of these DCs to the
 | 
						|
function, and thus use the same code to draw to several different
 | 
						|
devices.  You can draw using the member functions of DC, such as
 | 
						|
DC.DrawLine and DC.DrawText.  Control colour on a window (Colour) with
 | 
						|
brushes (Brush) and pens (Pen).
 | 
						|
 | 
						|
.. To intercept events, you add a DECLARE_EVENT_TABLE macro to the
 | 
						|
   window class declaration, and put a BEGIN_EVENT_TABLE
 | 
						|
   ... END_EVENT_TABLE block in the implementation file. Between these
 | 
						|
   macros, you add event macros which map the event (such as a mouse
 | 
						|
   click) to a member function. These might override predefined event
 | 
						|
   handlers such as for KeyEvent and MouseEvent.
 | 
						|
 | 
						|
Most modern applications will have an on-line, hypertext help system;
 | 
						|
for this, you need Help and the HelpController class to control
 | 
						|
Help.
 | 
						|
 | 
						|
GUI applications aren't all graphical wizardry.  You'll also need
 | 
						|
lists and hash tables.  But since you're working with Python, you
 | 
						|
should use the ones Python provides (list, tuple, dict), rather than
 | 
						|
the wxWidgets versions.  Same goes for the database related classes.
 | 
						|
The basic rule of thumb is this: If you can do it directly in Python,
 | 
						|
you probably should.  If there is a reason not to use a Python data
 | 
						|
type, wxPython will provide a wrapper for the wxWidgets class.
 | 
						|
 | 
						|
You will undoubtedly need some platform-independent file functions,
 | 
						|
and you may find it handy to maintain and search a list of paths using
 | 
						|
PathList. There's a miscellany of operating system and other
 | 
						|
functions.
 | 
						|
 | 
						|
See also Classes by Category for a list of classes.
 | 
						|
 | 
						|
 | 
						|
Utilities and libraries supplied with wxPython
 | 
						|
==============================================
 | 
						|
 | 
						|
In addition to the core wxWidgets library, a number of further
 | 
						|
libraries and utilities are supplied with each distribution.
 | 
						|
 | 
						|
[Need to list these.]
 | 
						|
 | 
						|
 | 
						|
Creating and deleting wxPython objects
 | 
						|
======================================
 | 
						|
 | 
						|
[This section needs to be reviewed.]
 | 
						|
 | 
						|
.. In general, classes derived from wxWindow must dynamically
 | 
						|
   allocated with new and deleted with delete. If you delete a window,
 | 
						|
   all of its children and descendants will be automatically deleted,
 | 
						|
   so you don't need to delete these descendants explicitly.
 | 
						|
 | 
						|
.. When deleting a frame or dialog, use Destroy rather than delete so
 | 
						|
   that the wxWidgets delayed deletion can take effect. This waits
 | 
						|
   until idle time (when all messages have been processed) to actually
 | 
						|
   delete the window, to avoid problems associated with the GUI
 | 
						|
   sending events to deleted windows.
 | 
						|
 | 
						|
.. If you decide to allocate a C++ array of objects (such as wxBitmap)
 | 
						|
   that may be cleaned up by wxWidgets, make sure you delete the array
 | 
						|
   explicitly before wxWidgets has a chance to do so on exit, since
 | 
						|
   calling delete on array members will cause memory problems.
 | 
						|
 | 
						|
.. wxColour can be created statically: it is not automatically cleaned
 | 
						|
   up and is unlikely to be shared between other objects; it is
 | 
						|
   lightweight enough for copies to be made.
 | 
						|
 | 
						|
.. Beware of deleting objects such as a wxPen or wxBitmap if they are
 | 
						|
   still in use. Windows is particularly sensitive to this: so make
 | 
						|
   sure you make calls like wxDC::SetPen(wxNullPen) or
 | 
						|
   wxDC::SelectObject(wxNullBitmap) before deleting a drawing object
 | 
						|
   that may be in use. Code that doesn't do this will probably work
 | 
						|
   fine on some platforms, and then fail under Windows.
 | 
						|
 | 
						|
 | 
						|
App overview
 | 
						|
============
 | 
						|
 | 
						|
Classes: wx.App
 | 
						|
 | 
						|
Application initialization
 | 
						|
--------------------------
 | 
						|
 | 
						|
The OnInit method defined for a class derived from wx.App will usually
 | 
						|
create a top window as a bare minimum.
 | 
						|
 | 
						|
OnInit must return a boolean value to indicate whether processing
 | 
						|
should continue (True) or not (False).  You call App.SetTopWindow to
 | 
						|
let wxPython know about the top window.
 | 
						|
 | 
						|
An application closes by destroying all windows.  Because all frames
 | 
						|
must be destroyed for the application to exit, it is advisable to use
 | 
						|
parent frames wherever possible when creating new frames, so that
 | 
						|
deleting the top level frame will automatically delete child frames.
 | 
						|
The alternative is to explicitly delete child frames in the top-level
 | 
						|
frame's CloseEvent handler.
 | 
						|
 | 
						|
In emergencies the wx.Exit() function can be called to kill the
 | 
						|
application, however, normally the application shuts down
 | 
						|
automatically, see below.
 | 
						|
 | 
						|
An example of defining an application follows::
 | 
						|
 | 
						|
    import wx
 | 
						|
 | 
						|
    from frame import Frame
 | 
						|
 | 
						|
    class App(wx.App):
 | 
						|
        """Application class."""
 | 
						|
 | 
						|
        def OnInit(self):
 | 
						|
            self.frame = Frame()
 | 
						|
            self.frame.Show()
 | 
						|
            self.SetTopWindow(self.frame)
 | 
						|
            return True
 | 
						|
 | 
						|
    def main():
 | 
						|
        app = App()
 | 
						|
        app.MainLoop()
 | 
						|
 | 
						|
    if __name__ == '__main__':
 | 
						|
        main()
 | 
						|
 | 
						|
 | 
						|
Application shutdown
 | 
						|
-------------------- 
 | 
						|
 | 
						|
The application normally shuts down when the last of its top level
 | 
						|
windows is closed.  This is normally the expected behaviour and means
 | 
						|
that it is enough to call Close() in response to the "Exit" menu
 | 
						|
command if your program has a single top level window.  If this
 | 
						|
behaviour is not desirable, App.SetExitOnFrameDelete can be called to
 | 
						|
change it.  Note that such logic doesn't apply for the windows shown
 | 
						|
before the program enters the main loop: in other words, you can
 | 
						|
safely show a dialog from App.OnInit and not be afraid that your
 | 
						|
application terminates when this dialog -- which is the last top level
 | 
						|
window for the moment -- is closed.
 | 
						|
 | 
						|
Another aspect of the application shutdown is the OnExit which is
 | 
						|
called when the application exits but before wxPython cleans up its
 | 
						|
internal structures.  You should delete all wxPython objects that you
 | 
						|
created by the time OnExit finishes.
 | 
						|
 | 
						|
For example, this code may crash:
 | 
						|
 | 
						|
[Need examples of objects needing cleanup to keep app from crashing.]
 | 
						|
 | 
						|
 | 
						|
Sizer overview
 | 
						|
==============
 | 
						|
 | 
						|
Classes: wx.Sizer, wx.GridSizer, wx.FlexGridSizer, wx.BoxSizer,
 | 
						|
wx.StaticBoxSizer, wx.NotebookSizer, wx.CreateButtonSizer
 | 
						|
 | 
						|
==============  ======================================================
 | 
						|
 | 
						|
Sizer           Abstract base class.
 | 
						|
 | 
						|
GridSizer       A sizer for laying out windows in a grid with all 
 | 
						|
                fields having the same size.
 | 
						|
 | 
						|
FlexGridSizer   A sizer for laying out windows in a flexible grid.
 | 
						|
 | 
						|
BoxSizer        A sizer for laying out windows in a row or column.
 | 
						|
 | 
						|
StaticBoxSizer  Same as BoxSizer, but with a surrounding static box.
 | 
						|
 | 
						|
NotebookSizer   Sizer to use with the Notebook control.
 | 
						|
 | 
						|
==============  ======================================================
 | 
						|
 | 
						|
Sizers, as represented by the wx.Sizer class and its descendants in
 | 
						|
the wxPython class hierarchy, have become the method of choice to
 | 
						|
define the layout of controls in dialogs in wxPython because of their
 | 
						|
ability to create visually appealing dialogs independent of the
 | 
						|
platform, taking into account the differences in size and style of the
 | 
						|
individual controls.  Editors such as wxDesigner, wxrcedit, XRCed and
 | 
						|
wxWorkshop create dialogs based exclusively on sizers, practically
 | 
						|
forcing the user to create platform independent layouts without
 | 
						|
compromises.
 | 
						|
 | 
						|
 | 
						|
The idea behind sizers
 | 
						|
----------------------
 | 
						|
 | 
						|
The layout algorithm used by sizers in wxPython is closely related to
 | 
						|
layout systems in other GUI toolkits, such as Java's AWT, the GTK
 | 
						|
toolkit or the Qt toolkit.  It is based upon the idea of individual
 | 
						|
subwindows reporting their minimal required size and their ability to
 | 
						|
get stretched if the size of the parent window has changed.  This will
 | 
						|
most often mean that the programmer does not set the start-up size of
 | 
						|
a dialog, the dialog will rather be assigned a sizer and this sizer
 | 
						|
will be queried about the recommended size.  This sizer in turn will
 | 
						|
query its children (which can be normal windows, empty space or other
 | 
						|
sizers) so that a hierarchy of sizers can be constructed.  Note that
 | 
						|
wx.Sizer does not derive from wx.Window and thus does not interfere
 | 
						|
with tab ordering and requires very few resources compared to a real
 | 
						|
window on screen.
 | 
						|
 | 
						|
What makes sizers so well fitted for use in wxPython is the fact that
 | 
						|
every control reports its own minimal size and the algorithm can
 | 
						|
handle differences in font sizes or different window (dialog item)
 | 
						|
sizes on different platforms without problems.  For example, if the
 | 
						|
standard font as well as the overall design of Linux/GTK widgets
 | 
						|
requires more space than on Windows, the initial dialog size will
 | 
						|
automatically be bigger on Linux/GTK than on Windows.
 | 
						|
 | 
						|
There are currently five different kinds of sizers available in
 | 
						|
wxPython.  Each represents either a certain way to lay out dialog items
 | 
						|
in a dialog or it fulfils a special task such as wrapping a static box
 | 
						|
around a dialog item (or another sizer).  These sizers will be
 | 
						|
discussed one by one in the text below.
 | 
						|
 | 
						|
 | 
						|
Common features
 | 
						|
---------------
 | 
						|
 | 
						|
All sizers are containers, that is, they are used to lay out one
 | 
						|
dialog item (or several dialog items), which they contain.  Such items
 | 
						|
are sometimes referred to as the children of the sizer.  Independent
 | 
						|
of how the individual sizers lay out their children, all children have
 | 
						|
certain features in common:
 | 
						|
 | 
						|
 | 
						|
A minimal size
 | 
						|
~~~~~~~~~~~~~~
 | 
						|
 | 
						|
This minimal size is usually identical to the initial size of the
 | 
						|
controls and may either be set explicitly in the size field of the
 | 
						|
control constructor or may be calculated by wxPython, typically by
 | 
						|
setting the height and/or the width of the item to -1.  Note that only
 | 
						|
some controls can calculate their size (such as a checkbox) whereas
 | 
						|
others (such as a listbox) don't have any natural width or height and
 | 
						|
thus require an explicit size.  Some controls can calculate their
 | 
						|
height, but not their width (e.g. a single line text control):
 | 
						|
 | 
						|
[Need graphics]
 | 
						|
 | 
						|
 | 
						|
A border
 | 
						|
~~~~~~~~
 | 
						|
 | 
						|
The border is just empty space and is used to separate dialog items in
 | 
						|
a dialog.  This border can either be all around, or at any combination
 | 
						|
of sides such as only above and below the control.  The thickness of
 | 
						|
this border must be set explicitly, typically 5 points.  The following
 | 
						|
samples show dialogs with only one dialog item (a button) and a border
 | 
						|
of 0, 5, and 10 pixels around the button:
 | 
						|
 | 
						|
[Need graphics]
 | 
						|
 | 
						|
 | 
						|
An alignment
 | 
						|
~~~~~~~~~~~~
 | 
						|
 | 
						|
Often, a dialog item is given more space than its minimal size plus
 | 
						|
its border.  Depending on what flags are used for the respective dialog
 | 
						|
item, the dialog item can be made to fill out the available space
 | 
						|
entirely, i.e. it will grow to a size larger than the minimal size, or
 | 
						|
it will be moved to either the centre of the available space or to
 | 
						|
either side of the space.  The following sample shows a listbox and
 | 
						|
three buttons in a horizontal box sizer; one button is centred, one is
 | 
						|
aligned at the top, one is aligned at the bottom:
 | 
						|
 | 
						|
[Need graphics]
 | 
						|
 | 
						|
 | 
						|
A stretch factor
 | 
						|
~~~~~~~~~~~~~~~~
 | 
						|
 | 
						|
If a sizer contains more than one child and it is offered more space
 | 
						|
than its children and their borders need, the question arises how to
 | 
						|
distribute the surplus space among the children.  For this purpose, a
 | 
						|
stretch factor may be assigned to each child, where the default value
 | 
						|
of 0 indicates that the child will not get more space than its
 | 
						|
requested minimum size.  A value of more than zero is interpreted in
 | 
						|
relation to the sum of all stretch factors in the children of the
 | 
						|
respective sizer, i.e. if two children get a stretch factor of 1, they
 | 
						|
will get half the extra space each independent of whether one control
 | 
						|
has a minimal sizer inferior to the other or not.  The following
 | 
						|
sample shows a dialog with three buttons, the first one has a stretch
 | 
						|
factor of 1 and thus gets stretched, whereas the other two buttons
 | 
						|
have a stretch factor of zero and keep their initial width:
 | 
						|
 | 
						|
[Need graphics]
 | 
						|
 | 
						|
Within wxDesigner, this stretch factor gets set from the Option menu.
 | 
						|
 | 
						|
 | 
						|
BoxSizer
 | 
						|
--------
 | 
						|
 | 
						|
BoxSizer can lay out its children either vertically or horizontally,
 | 
						|
depending on what flag is being used in its constructor.  When using a
 | 
						|
vertical sizer, each child can be centered, aligned to the right or
 | 
						|
aligned to the left.  Correspondingly, when using a horizontal sizer,
 | 
						|
each child can be centered, aligned at the bottom or aligned at the
 | 
						|
top.  The stretch factor described in the last paragraph is used for
 | 
						|
the main orientation, i.e. when using a horizontal box sizer, the
 | 
						|
stretch factor determines how much the child can be stretched
 | 
						|
horizontally.  The following sample shows the same dialog as in the
 | 
						|
last sample, only the box sizer is a vertical box sizer now:
 | 
						|
 | 
						|
[Need graphics]
 | 
						|
 | 
						|
 | 
						|
StaticBoxSizer
 | 
						|
--------------
 | 
						|
 | 
						|
StaticBoxSixer is the same as a BoxSizer, but surrounded by a static
 | 
						|
box.  Here is a sample:
 | 
						|
 | 
						|
[Need graphics]
 | 
						|
 | 
						|
 | 
						|
GridSizer
 | 
						|
---------
 | 
						|
 | 
						|
GridSizer is a two-dimensional sizer.  All children are given the same
 | 
						|
size, which is the minimal size required by the biggest child, in this
 | 
						|
case the text control in the left bottom border.  Either the number of
 | 
						|
columns or the number or rows is fixed and the grid sizer will grow in
 | 
						|
the respectively other orientation if new children are added:
 | 
						|
 | 
						|
[Need graphics]
 | 
						|
 | 
						|
 | 
						|
FlexGridSizer
 | 
						|
-------------
 | 
						|
 | 
						|
Another two-dimensional sizer derived from GridSizer.  The width of
 | 
						|
each column and the height of each row are calculated individually
 | 
						|
according the minimal requirements from the respectively biggest
 | 
						|
child.  Additionally, columns and rows can be declared to be
 | 
						|
stretchable if the sizer is assigned a size different from that which
 | 
						|
it requested.  The following sample shows the same dialog as the one
 | 
						|
above, but using a flex grid sizer:
 | 
						|
 | 
						|
[Need graphics]
 | 
						|
 | 
						|
 | 
						|
NotebookSizer
 | 
						|
-------------
 | 
						|
 | 
						|
NotebookSizer can be used with notebooks.  It calculates the size of
 | 
						|
each notebook page and sets the size of the notebook to the size of
 | 
						|
the biggest page plus some extra space required for the notebook tabs
 | 
						|
and decorations.
 | 
						|
 | 
						|
[Need graphics]
 | 
						|
 | 
						|
 | 
						|
Programming with BoxSizer
 | 
						|
-------------------------
 | 
						|
 | 
						|
The basic idea behind a BoxSizer is that windows will most often be
 | 
						|
laid out in rather simple basic geometry, typically in a row or a
 | 
						|
column or several hierarchies of either.
 | 
						|
 | 
						|
As an example, we will construct a dialog that will contain a text
 | 
						|
field at the top and two buttons at the bottom.  This can be seen as a
 | 
						|
top-hierarchy column with the text at the top and buttons at the
 | 
						|
bottom and a low-hierarchy row with an OK button to the left and a
 | 
						|
Cancel button to the right.  In many cases (particularly dialogs under
 | 
						|
Unix and normal frames) the main window will be resizable by the user
 | 
						|
and this change of size will have to get propagated to its children.
 | 
						|
In our case, we want the text area to grow with the dialog, whereas
 | 
						|
the button shall have a fixed size.  In addition, there will be a thin
 | 
						|
border around all controls to make the dialog look nice and - to make
 | 
						|
matter worse - the buttons shall be centred as the width of the dialog
 | 
						|
changes.
 | 
						|
 | 
						|
It is the unique feature of a box sizer, that it can grow in both
 | 
						|
directions (height and width) but can distribute its growth in the
 | 
						|
main direction (horizontal for a row) unevenly among its children.  In
 | 
						|
our example case, the vertical sizer is supposed to propagate all its
 | 
						|
height changes to only the text area, not to the button area.  This is
 | 
						|
determined by the proportion parameter when adding a window (or
 | 
						|
another sizer) to a sizer.  It is interpreted as a weight factor,
 | 
						|
i.e. it can be zero, indicating that the window may not be resized at
 | 
						|
all, or above zero.  If several windows have a value above zero, the
 | 
						|
value is interpreted relative to the sum of all weight factors of the
 | 
						|
sizer, so when adding two windows with a value of 1, they will both
 | 
						|
get resized equally much and each half as much as the sizer owning
 | 
						|
them.
 | 
						|
 | 
						|
Then what do we do when a column sizer changes its width?  This
 | 
						|
behaviour is controlled by flags (the second parameter of the Add()
 | 
						|
function): zero or no flag indicates that the window will preserve it
 | 
						|
is original size, wx.GROW flag (same as wx.EXPAND) forces the window
 | 
						|
to grow with the sizer, and wx.SHAPED flag tells the window to change
 | 
						|
it is size proportionally, preserving original aspect ratio.  When
 | 
						|
wx.GROW flag is not used, the item can be aligned within available
 | 
						|
space.  wx.ALIGN_LEFT, wx.ALIGN_TOP, wx.ALIGN_RIGHT, wx.ALIGN_BOTTOM,
 | 
						|
wx.ALIGN_CENTER_HORIZONTAL and wx.ALIGN_CENTER_VERTICAL do what they
 | 
						|
say.  wx.ALIGN_CENTRE (same as wx.ALIGN_CENTER) is defined as
 | 
						|
(``wx.ALIGN_CENTER_HORIZONTAL | wx.ALIGN_CENTER_VERTICAL``).  Default
 | 
						|
alignment is ``wx.ALIGN_LEFT | wx.ALIGN_TOP``.
 | 
						|
 | 
						|
As mentioned above, any window belonging to a sizer may have border,
 | 
						|
and it can be specified which of the four sides may have this border,
 | 
						|
using the wx.TOP, wx.LEFT, wx.RIGHT and wx.BOTTOM constants or wx.ALL
 | 
						|
for all directions (and you may also use wx.NORTH, wx.WEST etc
 | 
						|
instead).  These flags can be used in combination with the alignment
 | 
						|
flags above as the second parameter of the Add() method using the
 | 
						|
binary or operator (``|``).  The sizer of the border also must be made
 | 
						|
known, and it is the third parameter in the Add() method.  This means,
 | 
						|
that the entire behaviour of a sizer and its children can be
 | 
						|
controlled by the three parameters of the Add() method.
 | 
						|
 | 
						|
[Show code and graphic here.]
 | 
						|
 | 
						|
 | 
						|
Programming with GridSizer
 | 
						|
--------------------------
 | 
						|
 | 
						|
GridSizer is a sizer which lays out its children in a two-dimensional
 | 
						|
table with all table fields having the same size, i.e. the width of
 | 
						|
each field is the width of the widest child, the height of each field
 | 
						|
is the height of the tallest child.
 | 
						|
 | 
						|
[Show code and graphic here.]
 | 
						|
 | 
						|
 | 
						|
Programming with FlexGridSizer
 | 
						|
------------------------------
 | 
						|
 | 
						|
FlexGridSizer is a sizer which lays out its children in a
 | 
						|
two-dimensional table with all table fields in one row having the same
 | 
						|
height and all fields in one column having the same width, but all
 | 
						|
rows or all columns are not necessarily the same height or width as in
 | 
						|
the GridSizer.
 | 
						|
 | 
						|
[Show code and graphic here.]
 | 
						|
 | 
						|
 | 
						|
Programming with NotebookSizer
 | 
						|
------------------------------
 | 
						|
 | 
						|
NotebookSizer is a specialized sizer to make sizers work in connection
 | 
						|
with using notebooks.  This sizer is different from any other sizer as
 | 
						|
you must not add any children to it - instead, it queries the notebook
 | 
						|
class itself.  The only thing this sizer does is to determine the size
 | 
						|
of the biggest page of the notebook and report an adjusted minimal
 | 
						|
size to a more toplevel sizer.
 | 
						|
 | 
						|
In order to query the size of notebook page, this page needs to have
 | 
						|
its own sizer, otherwise the NotebookSizer will ignore it.  Notebook
 | 
						|
pages get their sizer by assigning one to them using SetSizer() and
 | 
						|
setting the auto-layout option to True using SetAutoLayout().  Here is
 | 
						|
one example showing how to add a notebook page that the notebook sizer
 | 
						|
is aware of:
 | 
						|
 | 
						|
[Show code and graphic here.]
 | 
						|
 | 
						|
 | 
						|
Programming with StaticBoxSizer
 | 
						|
-------------------------------
 | 
						|
 | 
						|
StaticBoxSizer is a sizer derived from BoxSizer but adds a static box
 | 
						|
around the sizer.  Note that this static box has to be created
 | 
						|
separately.
 | 
						|
 | 
						|
[Show code and graphic here.]
 | 
						|
 | 
						|
 | 
						|
Dialog.CreateButtonSizer
 | 
						|
------------------------
 | 
						|
 | 
						|
As a convenience, the Dialog class has a CreateButtonSizer(flags)
 | 
						|
method that can be used to create a standard button sizer in which
 | 
						|
standard buttons are displayed.  The following flags can be passed to
 | 
						|
this method:
 | 
						|
 | 
						|
=============  =======================================================
 | 
						|
wx.YES_NO      add Yes/No subpanel
 | 
						|
wx.YES         return wx.ID_YES
 | 
						|
wx.NO          return wx.ID_NO
 | 
						|
wx.NO_DEFAULT  make the wx.NO button the default, otherwise wx.YES or 
 | 
						|
               wx.OK button will be default
 | 
						|
wx.OK          return wx.ID_OK
 | 
						|
wx.CANCEL      return wx.ID_CANCEL
 | 
						|
wx.HELP        return wx.ID_HELP
 | 
						|
wx.FORWARD     return wx.ID_FORWARD  
 | 
						|
wx.BACKWARD    return wx.ID_BACKWARD 
 | 
						|
wx.SETUP       return wx.ID_SETUP    
 | 
						|
wx.MORE        return wx.ID_MORE     
 | 
						|
=============  =======================================================
 | 
						|
 | 
						|
 | 
						|
Date and time classes overview
 | 
						|
==============================
 | 
						|
 | 
						|
wxPython provides a set of powerful classes to work with dates and
 | 
						|
times.  Some of the supported features of the DateTime class are:
 | 
						|
 | 
						|
=============  =======================================================
 | 
						|
 | 
						|
Wide range     The range of supported dates goes from about 4714 B.C. to
 | 
						|
               some 480 million years in the future.
 | 
						|
 | 
						|
Precision      Not using floating point calculations anywhere ensures that
 | 
						|
               the date calculations don't suffer from rounding
 | 
						|
               errors.
 | 
						|
 | 
						|
Many features  Not only all usual calculations with dates are
 | 
						|
               supported, but also more exotic week and year day
 | 
						|
               calculations, work day testing, standard astronomical
 | 
						|
               functions, conversion to and from strings in either
 | 
						|
               strict or free format.
 | 
						|
 | 
						|
 | 
						|
Efficiency     Objects of DateTime are small (8 bytes) and working
 | 
						|
               with them is fast
 | 
						|
 | 
						|
=============  =======================================================
 | 
						|
 | 
						|
 | 
						|
All date/time classes at a glance
 | 
						|
---------------------------------
 | 
						|
 | 
						|
There are 3 main classes: except DateTime itself which represents an
 | 
						|
absolute moment in time, there are also two classes - TimeSpan and
 | 
						|
DateSpan which represent the intervals of time.
 | 
						|
 | 
						|
There are also helper classes which are used together with DateTime:
 | 
						|
DateTimeHolidayAuthority which is used to determine whether a given
 | 
						|
date is a holiday or not and DateTimeWorkDays which is a derivation of
 | 
						|
this class for which (only) Saturdays and Sundays are the holidays.
 | 
						|
See more about these classes in the discussion of the holidays.
 | 
						|
 | 
						|
 | 
						|
DateTime characteristics
 | 
						|
------------------------
 | 
						|
 | 
						|
DateTime stores the time as a signed number of milliseconds since the
 | 
						|
Epoch which is fixed, by convention, to Jan 1, 1970 - however this is
 | 
						|
not visible to the class users (in particular, dates prior to the
 | 
						|
Epoch are handled just as well (or as bad) as the dates after it).
 | 
						|
But it does mean that the best resolution which can be achieved with
 | 
						|
this class is 1 millisecond.
 | 
						|
 | 
						|
The size of DateTime object is 8 bytes because it is represented as a
 | 
						|
64 bit integer.  The resulting range of supported dates is thus
 | 
						|
approximatively 580 million years, but due to the current limitations
 | 
						|
in the Gregorian calendar support, only dates from Nov 24, 4714BC are
 | 
						|
supported (this is subject to change if there is sufficient interest
 | 
						|
in doing it).
 | 
						|
 | 
						|
Finally, the internal representation is time zone independent (always
 | 
						|
in GMT) and the time zones only come into play when a date is broken
 | 
						|
into year/month/day components. See more about timezones below.
 | 
						|
 | 
						|
Currently, the only supported calendar is Gregorian one (which is used
 | 
						|
even for the dates prior to the historic introduction of this calendar
 | 
						|
which was first done on Oct 15, 1582 but is, generally speaking,
 | 
						|
country, and even region, dependent).  Future versions will probably
 | 
						|
have Julian calendar support as well and support for other calendars
 | 
						|
(Maya, Hebrew, Chinese...) is not ruled out.
 | 
						|
 | 
						|
 | 
						|
Difference between DateSpan and TimeSpan
 | 
						|
----------------------------------------
 | 
						|
 | 
						|
While there is only one logical way to represent an absolute moment in
 | 
						|
the time (and hence only one DateTime class), there are at least two
 | 
						|
methods to describe a time interval.
 | 
						|
 | 
						|
First, there is the direct and self-explaining way implemented by
 | 
						|
TimeSpan: it is just a difference in milliseconds between two moments
 | 
						|
in time.  Adding or subtracting such an interval to DateTime is always
 | 
						|
well-defined and is a fast operation.
 | 
						|
 | 
						|
But in daily life other, calendar-dependent time interval
 | 
						|
specifications are used.  For example, 'one month later' is commonly
 | 
						|
used.  However, it is clear that this is not the same as TimeSpan of
 | 
						|
60*60*24*31 seconds because 'one month later' Feb 15 is Mar 15 and not
 | 
						|
Mar 17 or Mar 16 (depending on whether the year is leap or not).
 | 
						|
 | 
						|
This is why there is another class for representing such intervals
 | 
						|
called DateSpan.  It handles these sort of operations in the most
 | 
						|
natural way possible, but note that manipulating with intervals of
 | 
						|
this kind is not always well-defined.  Consider, for example, Jan 31 +
 | 
						|
'1 month': this will give Feb 28 (or 29), i.e. the last day of
 | 
						|
February and not the non-existent Feb 31.  Of course, this is what is
 | 
						|
usually wanted, but you still might be surprised to notice that now
 | 
						|
subtracting back the same interval from Feb 28 will result in Jan 28
 | 
						|
and not Jan 31 we started with!
 | 
						|
 | 
						|
So, unless you plan to implement some kind of natural language parsing
 | 
						|
in the program, you should probably use TimeSpan instead of DateSpan
 | 
						|
(which is also more efficient).  However, DateSpan may be very useful
 | 
						|
in situations when you do need to understand what 'in a month' means
 | 
						|
(of course, it is just DateTime.Now() + DateSpan.Month()).
 | 
						|
 | 
						|
 | 
						|
Date arithmetics
 | 
						|
----------------
 | 
						|
 | 
						|
Many different operations may be performed with the dates, however not
 | 
						|
all of them make sense.  For example, multiplying a date by a number
 | 
						|
is an invalid operation, even though multiplying either of the time
 | 
						|
span classes by a number is perfectly valid.
 | 
						|
 | 
						|
Here is what can be done:
 | 
						|
 | 
						|
==============  ======================================================
 | 
						|
 | 
						|
Addition        a TimeSpan or DateSpan can be added to DateTime resulting in
 | 
						|
                a new DateTime object and also 2 objects of the same
 | 
						|
                span class can be added together giving another object
 | 
						|
                of the same class.
 | 
						|
 | 
						|
 | 
						|
Subtraction     the same types of operations as above are allowed and,
 | 
						|
                additionally, a difference between two DateTime
 | 
						|
                objects can be taken and this will yield TimeSpan.
 | 
						|
 | 
						|
Multiplication  a TimeSpan or DateSpan object can be multiplied by an
 | 
						|
                integer number resulting in an object of the same
 | 
						|
                type.
 | 
						|
 | 
						|
 | 
						|
Unary minus     a TimeSpan or DateSpan object may finally be negated
 | 
						|
                giving an interval of the same magnitude but of
 | 
						|
                opposite time direction.
 | 
						|
 | 
						|
==============  ======================================================
 | 
						|
 | 
						|
 | 
						|
Time zone considerations
 | 
						|
------------------------
 | 
						|
 | 
						|
Although the time is always stored internally in GMT, you will usually
 | 
						|
work in the local time zone.  Because of this, all DateTime
 | 
						|
constructors and setters which take the broken down date assume that
 | 
						|
these values are for the local time zone.  Thus, DateTime(1,
 | 
						|
DateTime.Jan, 1970) will not correspond to the DateTime Epoch unless
 | 
						|
you happen to live in the UK.
 | 
						|
 | 
						|
All methods returning the date components (year, month, day, hour,
 | 
						|
minute, second...) will also return the correct values for the local
 | 
						|
time zone by default.  So, generally, doing the natural things will
 | 
						|
lead to natural and correct results.
 | 
						|
 | 
						|
If you only want to do this, you may safely skip the rest of this
 | 
						|
section.  However, if you want to work with different time zones, you
 | 
						|
should read it to the end.
 | 
						|
 | 
						|
In this (rare) case, you are still limited to the local time zone when
 | 
						|
constructing DateTime objects, i.e. there is no way to construct a
 | 
						|
DateTime corresponding to the given date in, say, Pacific Standard
 | 
						|
Time.  To do it, you will need to call ToTimezone or MakeTimezone
 | 
						|
methods to adjust the date for the target time zone.  There are also
 | 
						|
special versions of these functions ToGMT and MakeGMT for the most
 | 
						|
common case - when the date should be constructed in GMT.
 | 
						|
 | 
						|
You also can just retrieve the value for some time zone without
 | 
						|
converting the object to it first.  For this you may pass TimeZone
 | 
						|
argument to any of the methods which are affected by the time zone
 | 
						|
(all methods getting date components and the date formatting ones, for
 | 
						|
example).  In particular, the Format() family of methods accepts a
 | 
						|
TimeZone parameter and this allows to simply print time in any time
 | 
						|
zone.
 | 
						|
 | 
						|
To see how to do it, the last issue to address is how to construct a
 | 
						|
TimeZone object which must be passed to all these methods. First of
 | 
						|
all, you may construct it manually by specifying the time zone offset
 | 
						|
in seconds from GMT, but usually you will just use one of the symbolic
 | 
						|
time zone names and let the conversion constructor do the
 | 
						|
job. I.e. you would just write
 | 
						|
 | 
						|
wxDateTime dt(...whatever...);
 | 
						|
printf("The time is %s in local time zone", dt.FormatTime().c_str());
 | 
						|
printf("The time is %s in GMT", dt.FormatTime(wxDateTime::GMT).c_str());
 | 
						|
 | 
						|
 | 
						|
Daylight saving time (DST)
 | 
						|
--------------------------
 | 
						|
 | 
						|
DST (a.k.a. 'summer time') handling is always a delicate task which is
 | 
						|
better left to the operating system which is supposed to be configured
 | 
						|
by the administrator to behave correctly.  Unfortunately, when doing
 | 
						|
calculations with date outside of the range supported by the standard
 | 
						|
library, we are forced to deal with these issues ourselves.
 | 
						|
 | 
						|
Several functions are provided to calculate the beginning and end of
 | 
						|
DST in the given year and to determine whether it is in effect at the
 | 
						|
given moment or not, but they should not be considered as absolutely
 | 
						|
correct because, first of all, they only work more or less correctly
 | 
						|
for only a handful of countries (any information about other ones
 | 
						|
appreciated!) and even for them the rules may perfectly well change in
 | 
						|
the future.
 | 
						|
 | 
						|
The time zone handling methods use these functions too, so they are
 | 
						|
subject to the same limitations.
 | 
						|
 | 
						|
 | 
						|
DateTime and Holidays
 | 
						|
---------------------
 | 
						|
 | 
						|
[TODO]
 | 
						|
 | 
						|
 | 
						|
Classes by category
 | 
						|
===================
 | 
						|
 | 
						|
Not done yet.
 | 
						|
 | 
						|
 | 
						|
ID constants
 | 
						|
============
 | 
						|
 | 
						|
wxPython provides the following predefined ID constants:
 | 
						|
 | 
						|
ID_ABORT
 | 
						|
ID_ABOUT
 | 
						|
ID_ANY
 | 
						|
ID_APPLY
 | 
						|
ID_BACKWARD
 | 
						|
ID_CANCEL
 | 
						|
ID_CLEAR
 | 
						|
ID_CLOSE
 | 
						|
ID_CLOSE_ALL
 | 
						|
ID_CONTEXT_HELP
 | 
						|
ID_COPY
 | 
						|
ID_CUT
 | 
						|
ID_DEFAULT
 | 
						|
ID_DUPLICATE
 | 
						|
ID_EXIT
 | 
						|
ID_FILE1
 | 
						|
ID_FILE2
 | 
						|
ID_FILE3
 | 
						|
ID_FILE4
 | 
						|
ID_FILE5
 | 
						|
ID_FILE6
 | 
						|
ID_FILE7
 | 
						|
ID_FILE8
 | 
						|
ID_FILE9
 | 
						|
ID_FILTERLISTCTRL
 | 
						|
ID_FIND
 | 
						|
ID_FORWARD
 | 
						|
ID_HELP
 | 
						|
ID_HELP_COMMANDS
 | 
						|
ID_HELP_CONTENTS
 | 
						|
ID_HELP_CONTEXT
 | 
						|
ID_HELP_PROCEDURES
 | 
						|
ID_IGNORE
 | 
						|
ID_MORE
 | 
						|
ID_NEW
 | 
						|
ID_NO
 | 
						|
ID_NOTOALL
 | 
						|
ID_OK
 | 
						|
ID_OPEN
 | 
						|
ID_PASTE
 | 
						|
ID_PREVIEW
 | 
						|
ID_PRINT
 | 
						|
ID_PRINT_SETUP
 | 
						|
ID_REDO
 | 
						|
ID_RESET
 | 
						|
ID_RETRY
 | 
						|
ID_REVERT
 | 
						|
ID_SAVE
 | 
						|
ID_SAVEAS
 | 
						|
ID_SELECTALL
 | 
						|
ID_SEPARATOR
 | 
						|
ID_SETUP
 | 
						|
ID_STATIC
 | 
						|
ID_TREECTRL
 | 
						|
ID_UNDO
 | 
						|
ID_YES
 | 
						|
ID_YESTOALL
 | 
						|
 | 
						|
 | 
						|
Source document
 | 
						|
===============
 | 
						|
 | 
						|
The source document is named wxPythonManual.txt and can be found by
 | 
						|
clicking the link at the bottom of this page (assuming you are viewing
 | 
						|
the html file).  It is written using a fantastic formatting convention
 | 
						|
called reStructuredText.  The wxPythonManual.html file is created
 | 
						|
using the Docutils utilities, which can turn reStructuredText
 | 
						|
documents into html, xml, pdf, and even OpenOffice files.
 | 
						|
 | 
						|
 | 
						|
Submitting changes to the source document
 | 
						|
=========================================
 | 
						|
 | 
						|
Some items in the source text file look like this::
 | 
						|
 | 
						|
    .. This is text from the wxWidgets documentation that needs to be
 | 
						|
       translated into something appropriate for the wxPython version.
 | 
						|
       The two dots followed by uniformly indented text turns this
 | 
						|
       paragraph into a reStructuredText comment, so it doesn't appear
 | 
						|
       in any output file, such as the html file.
 | 
						|
 | 
						|
They have been commented out and are awaiting editorial review and a
 | 
						|
rewrite so that they make sense in the context of wxPython.  Feel free
 | 
						|
to send me suggestions for rewording these, or any other parts of this
 | 
						|
document that you think need improving.  I will be eternally grateful
 | 
						|
to you and will show my gratitude by adding your name to the list of
 | 
						|
contributors.  (Contributors who also send me gifts of coffee,
 | 
						|
chocolate, or currency will have their names listed in bold.)
 | 
						|
 | 
						|
 | 
						|
Contributors
 | 
						|
============
 | 
						|
 | 
						|
Individuals who contributed to this documentation (in order by last
 | 
						|
name):
 | 
						|
 | 
						|
* Robin Dunn
 | 
						|
* Patrick K. O'Brien
 | 
						|
* Robert Roebling
 | 
						|
* Julian Smart
 | 
						|
* Vadim Zeitlin
 | 
						|
 | 
						|
 | 
						|
License
 | 
						|
=======
 | 
						|
 | 
						|
This document began as a translation of the wxWidgets documentation.
 | 
						|
As such, it adheres to the same license, which is provided here:
 | 
						|
 | 
						|
.. include:: ../licence/licendoc.txt
 | 
						|
   :literal:
 |