Files
wxWidgets/utils/wxPython/src/wx.i
Robin Dunn cf694132f1 wxPython 2.0b9, first phase (win32)
Added gobs of stuff, see wxPython/README.txt for details


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2310 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-04-30 03:29:54 +00:00

162 lines
4.0 KiB
OpenEdge ABL

/////////////////////////////////////////////////////////////////////////////
// Name: wxp.i
// Purpose: SWIG interface file for a python wxWindows module
//
// Author: Robin Dunn
//
// Created: 5/22/98
// RCS-ID: $Id$
// Copyright: (c) 1998 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
%module wx
%{
#include "helpers.h"
%}
//----------------------------------------------------------------------
// This is where we include the other wrapper definition files for SWIG
//----------------------------------------------------------------------
%include typemaps.i
%include my_typemaps.i
%include _defs.i
%import misc.i
%import windows.i
%import events.i
%import gdi.i
%import mdi.i
%import controls.i
%import controls2.i
%import windows2.i
%import cmndlgs.i
%import stattool.i
%import frames.i
%import windows3.i
%import image.i
%native(_wxStart) __wxStart;
%native(_wxSetDictionary) __wxSetDictionary;
//---------------------------------------------------------------------------
#define __version__ "2.0b9"
wxPoint wxPyDefaultPosition;
wxSize wxPyDefaultSize;
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
class wxPyApp : public wxEvtHandler {
public:
%addmethods {
wxPyApp() {
wxPythonApp = new wxPyApp();
return wxPythonApp;
}
}
wxString GetAppName();
#ifdef __WXMSW__
bool GetAuto3D();
#endif
wxString GetClassName();
bool GetExitOnFrameDelete();
int GetPrintMode();
wxWindow * GetTopWindow();
wxString GetVendorName();
void Dispatch();
void ExitMainLoop();
bool Initialized();
int MainLoop();
bool Pending();
void SetAppName(const wxString& name);
#ifdef __WXMSW__
void SetAuto3D(bool auto3D);
#endif
void SetClassName(const wxString& name);
void SetExitOnFrameDelete(bool flag);
void SetPrintMode(int mode);
void SetTopWindow(wxWindow* window);
void SetVendorName(const wxString& name);
// This one is wxPython specific. If you override MainLoop,
// call this when done.
void AfterMainLoop();
};
//----------------------------------------------------------------------
// This code gets added to the module initialization function
//----------------------------------------------------------------------
%{
extern "C" SWIGEXPORT(void,initwindowsc)();
extern "C" SWIGEXPORT(void,initwindows2c)();
extern "C" SWIGEXPORT(void,initeventsc)();
extern "C" SWIGEXPORT(void,initmiscc)();
extern "C" SWIGEXPORT(void,initgdic)();
extern "C" SWIGEXPORT(void,initmdic)();
extern "C" SWIGEXPORT(void,initcontrolsc)();
extern "C" SWIGEXPORT(void,initcontrols2c)();
extern "C" SWIGEXPORT(void,initcmndlgsc)();
extern "C" SWIGEXPORT(void,initstattoolc)();
extern "C" SWIGEXPORT(void,initframesc)();
extern "C" SWIGEXPORT(void,initwindows3c)();
extern "C" SWIGEXPORT(void,initimagec)();
#ifndef SEPARATE
extern "C" SWIGEXPORT(void,initutilsc)();
extern "C" SWIGEXPORT(void,initglcanvasc)();
#endif
%}
%init %{
__wxPreStart(); // initialize the GUI toolkit, if needed.
// wxPyWindows = new wxHashTable(wxKEY_INTEGER, 100);
// Since these modules are all linked together, initialize them now
// because python won't be able to find their shared library files,
// (since there isn't any.)
initwindowsc();
initwindows2c();
initeventsc();
initmiscc();
initgdic();
initmdic();
initcontrolsc();
initcontrols2c();
initcmndlgsc();
initstattoolc();
initframesc();
initwindows3c();
initimagec();
#ifndef SEPARATE
initutilsc();
#ifdef WITH_GLCANVAS
initglcanvasc();
#endif
#endif
%}
//----------------------------------------------------------------------
// And this gets appended to the shadow class file.
//----------------------------------------------------------------------
%pragma(python) include="_extras.py";