git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54125 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/sound.h
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| // Purpose:     wxSoundBase class
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| // Author:      Vaclav Slavik
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| // Modified by:
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| // Created:     2004/02/01
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2004, Vaclav Slavik
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_SOUND_H_BASE_
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| #define _WX_SOUND_H_BASE_
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| 
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| #include "wx/defs.h"
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| 
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| #if wxUSE_SOUND
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| 
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| #include "wx/object.h"
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| 
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| // ----------------------------------------------------------------------------
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| // wxSoundBase: common wxSound code and interface
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| // ----------------------------------------------------------------------------
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| 
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| // Flags for wxSound::Play
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| 
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| // NB: We can't use enum with some compilers, because they keep reporting
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| //     nonexistent ambiguities between Play(unsigned) and static Play(const
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| //     wxString&, unsigned).
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| #define wxSOUND_SYNC  ((unsigned)0)
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| #define wxSOUND_ASYNC ((unsigned)1)
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| #define wxSOUND_LOOP  ((unsigned)2)
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| 
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| // Base class for wxSound implementations
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| class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
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| {
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| public:
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|     // Play the sound:
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|     bool Play(unsigned flags = wxSOUND_ASYNC) const
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|     {
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|         wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
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|                       (flags & wxSOUND_ASYNC) != 0,
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|                      _T("sound can only be looped asynchronously") );
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|         return DoPlay(flags);
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|     }
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| 
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|     // Plays sound from filename:
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|     static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
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| 
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| protected:
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|     virtual bool DoPlay(unsigned flags) const = 0;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxSound class implementation
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| // ----------------------------------------------------------------------------
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| 
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| #if defined(__WXMSW__)
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|     #include "wx/msw/sound.h"
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| #elif defined(__WXCOCOA__)
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|     #include "wx/cocoa/sound.h"
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| #elif defined(__WXMAC__)
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|     #include "wx/osx/sound.h"
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| #elif defined(__WXPM__)
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|     #include "wx/os2/sound.h"
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| #elif defined(__UNIX__)
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|     #include "wx/unix/sound.h"
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // wxSoundBase methods
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| // ----------------------------------------------------------------------------
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| 
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| inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
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| {
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|     wxSound snd(filename);
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|     return snd.IsOk() ? snd.Play(flags) : false;
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| }
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| 
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| #endif // wxUSE_SOUND
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| 
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| #endif // _WX_SOUND_H_BASE_
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